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| After completing these tests, the player will be transformed into a Oboro. | | After completing these tests, the player will be transformed into a Oboro. |
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| == Builds ==
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| === Magic ===
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| {| class="wikitable" style="text-align:center; width:440px"
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| ! Stat !! Amount !! Notes
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| | STR || 1 ~ 80 ||
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| | AGI || 1 ~ 90 ||
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| | VIT || 80 ~ 100 || Overall survivavility.
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| | INT || 100 ~ 120 || Base damage.
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| | DEX || 1 ~ 110 || For cast time.
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| | LUK || 30 ~ 60 || Small bonuses, extra MATK.
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| |}
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| This build is similar to Oboro's predecessor class, [[Ninja]], and utilizes same offensive magic skills and new supportive type magic skills. [[INT]], [[DEX]] and [[LUK]] are the primary stat for Magic build to increase MATK output as well as decrease cast time of skills. One can opt to completely drop the DEX stat in favor of other stats such as [[STR]] and [[AGI]] with the use of Cast Time reduction equipments and [[16th Night]] skill to increase weight capacity as well as increase [[ASPD]]. '''Note: 16th Night skill stacks multiplicatively with all Cast Time reduction skills, equipments, items and stats.'''
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| Oboro's primary damage and supportive skills are [[Freezing Spear]], [[First Wind]], [[Flaming Petals]], [[Exploding Dragon]], [[Ninja Aura]], [[Cicada Skin Shed]] and healthy mix of Ninja 2nd tier magic skills such as [[Blaze Shield]]. There are new supportive skills that both Kagerou and Oboro classes can get such as [[16th Night]], [[Pure Soul]], [[Fire-Charm]], [[Ice-Charm]] and [[Wind-Charm]] that directly or indirectly increase throughput. An Oboro exclusive skill, [[Distorted Crescent]] can also be used to increase MATK substantially.
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| === Throwing ===
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| {| class="wikitable" style="text-align:center; width:440px"
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| ! Stat !! Amount !! Notes
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| | STR || 90 ~ 110 || Base damage.
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| | AGI || 80 ~ 100 || Present in calculation of Swirling petal.
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| | VIT || 80 ~ 100 || Overall survivavility.
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| | INT || 1 ~ 80 || SP pool and SP regeneration rate.
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| | DEX || 80 ~ 100 || Present in calculation of skills.
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| | LUK || 1 ~ 80 || Small bonuses, extra ATK.
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| |}
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| Throwing builds utilize newly strengthened throwing skills available to Kagerou and Oboro. The main throwing skills that are available are [[Swirling Petal]], [[Kunai Splash]], [[Kunai Explosion]], and [[Rapid Throw]].
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| With the exception of Rapid Throw, all throwing skills are based on [[STR]] to increase ATK, and [[DEX]] to increase the skill modifier. In the case of Swirling Petal skill, it utilizes the [[AGI]] stat in its skill modifier formula. Having high amounts of DEX and LUK will allow Oboro to increase HIT and ATK of throwing skills as well as reduce cast time. It's worth noting that [[16th Night]] skill will reduce significant portion of cast time of all skills so it's recommended that players don't focus too much on the [[INT]] stat.
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| With the combination of old and new supportive skills such as [[Ninja Aura]], [[Cicada Skin Shed]], [[16th Night]], [[Pure Soul]], [[Charm-Earth]], [[Charm-Fire]], [[Charm-Ice]], [[Charm-Wind]], [[Cast Ninja Spell]], and an Oboro-exclusive skill [[Distorted Crescent]], Oboro can deal substantial damage to their foes.
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| === Killing Stroke ===
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| {| class="wikitable" style="text-align:center; width:440px"
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| ! Stat !! Amount !! Notes
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| | STR || 100 ~ 120 || Base damage.
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| | AGI || 1 ||
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| | VIT || 100 ~ 120 || Better HP pool for both damage and survivavility.
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| | INT || 1 ||
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| | DEX || 40 ~ 100 ||
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| | LUK || 40 ~ 100 || Perfect Dodge, extra ATK.
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| |}
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| This build focuses on the Ninja's skill [[Killing Stroke]], a mini-[[Guillotine Fist]] of sorts. [[STR]] and [[VIT]] are the two stats driving Killing Stroke's damage and are thus the main stats for this build. [[DEX]] and [[LUK]] can be used for [[Rapid Throw]] skill in conjunction with [[Killing Stroke]] to significantly increase the chance of killing your target. DEX also helps marginally with ninja skills cast time, but majority of the cast time will be reduced by [[16th Night]] skill. A pure Killing Stroke Ninja may opt to discard some DEX and LUK in favor of additional STR/VIT for Killing Stroke damage but this is not recommended as the damage gained does not justify losing the benefit of Rapid Throw skill.
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| == Equipment == | | == Equipment == |