Difference between revisions of "Bard"

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{{Outdated}}
 
 
 
{{Infobox Job
 
{{Infobox Job
 
|jobBase=Archer
 
|jobBase=Archer
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== Builds ==
 
== Builds ==
 +
Bards are an interesting class due to having access to two very different weapon types, Instruments and Bows.
  
 +
Instruments allows for easy access to strong supportive [[Performance Skills]] as well as the bards strongest single target skill in [[Melody Strike]], a shield can also be equipped alongside an instrument for additional defence.
  
'''Standard Archer build:'''
+
Bows on the other hand are a good choice for safely auto-attacking enemies from long range, bows are also necessary to use the only AoE skill bards have access to in [[Arrow Shower]]. Although a single cast of [[Double Strafe]] doesn't hit as nearly hard as [[Slinging Arrow]] does, with high enough [[ASPD]] [[Double Strafe]] can be spammed much quicker but at a considerable cost to SP.
  
Owls Eye 10
+
Keep in mind that you do not have to limit yourself to just one weapon type. Having both weapons on hand is often a good idea so that you can switch freely to adapt to any situation.
Vulture 9
 
Improved Concentration 10
 
Arrow Shower 10
 
Double Strafe 10
 
  
Bards are an interesting class due to having two "modes", support and battle. Support mode uses an [[Instrument]] to play songs with (and usually a [[Shield]] with [[Card_Reference#By_race|Racial Reduction Cards]] for defense, while battle usually involves using a [[Bow]]. Because of this, it is generally recommended to put the primary Instrument, a Dagger (for song flashing), the primary Shield (equipping the Bow will remove the Shield), and a Bow all into easily accessible hotkeys.
+
===  Melody Strike and Support Instrument Build ===
 
 
=== Magic Strings Build ===
 
  
 
* STR: 1
 
* STR: 1
 
* AGI: 1+
 
* AGI: 1+
 
* VIT: 60-80
 
* VIT: 60-80
* INT: 70-90
+
* INT: 40-60
* DEX: 70-90
+
* DEX: 80-99
* LUK: 1
+
* LUK: 10-20
  
[[Magic Strings]] is the defining skill of Bards, or even is still the defining skill of a [[Maestro]], their third class form. Magic Strings is extremely useful and no other skill or equipment in this game can replace its uses; it is used very frequently for endgame purposes even on [[Maestro]]s at max level. Players choosing this build will level using [[Double Strafe]] and [[Arrow Shower]] (unless they choose to level with [[Melody Strike]]).
+
[[Melody Strike]] has a low [[SP]] cost and deals significantly more damage than [[Double Strafe]] making it ideal for leveling. Using Level 1 [[Melody Strike]] alongside Level 5 can be a good idea when SP is scarce since it only costs 1 [[SP]] but still hits quite hard. [[Magic Strings]] is the most popular Bard song for PVM purposes, as it substantially lowers cast times for all party members. [[Song of Lutie]] can also be a strong alternative when facing strong enemies that threaten to kill your party very quickly. [[Mental Sensing]] is the most popular Ensemble skill, giving a large experience boost to the entire party when grouped with a [[Dance]].  
 
+
[[DEX]] improves damage for any offensive skills. [[INT]] is helpful for upkeeping SP. [[VIT]] is necessary for survivability / HP pool. [[AGI]] is optional. Some Bards may also already have AGI from leveling as an [[Archer]] for the [[ASPD]] / [[FLEE]].
[[DEX]] lowers the variable cast time of other players' skills while under the effect of Magic Strings, and also improves damage for any offensive skills a Bard may use. [[INT]] reduces players' cast time delay while under the effect and is also helpful for upkeeping SP. [[VIT]] is necessary for survivability / HP pool, and also provides bonuses for [[Song of Lutie]], another useful Bard skill. [[AGI]] is optional, but does provide bonuses for [[Impressive Riff]] if a Bard chooses to acquire this skill (only affects classes using a melee weapon). Some Bards may also already have AGI from leveling as an [[Archer]] for the [[ASPD]] / [[FLEE]].
 
 
 
Skill Build:
 
{{Skill List|skill=Amp}} 1/1
 
{{Skill List|skill=Encore}} 1/1
 
{{Skill List|skill=Magic Strings}} 10/10
 
{{Skill List|skill=Music Lessons}} 10/10 This improves walking speed while performing and also improves song bonuses.
 
{{Skill List|skill=Song of Lutie}} 10/10 Good HP buff for raising party HP (does not raise the hp of the caster unless Soul Linked).
 
{{Skill List|skill=Melody Strike}} 5/5 (optional) This is the only attack that works while performing a song, so it can be useful for aiding party members with additional DPS. Some players may choose to level using this skill and an instrument/shield combo, however it is much slower than just leveling with Double Strafe and Arrow Shower.
 
{{Skill List|skill=Mental Sensing}} (optional) Awesome skill for doubling incoming exp, however it is very rare to find a partner to cast this with, so unless the player is planning on leveling with a Dancer frequently, this skill is fairly pointless to get.
 
  
 
=== Arrow Shower Build ===
 
=== Arrow Shower Build ===
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* INT: 40-60
 
* INT: 40-60
 
* DEX: 80-99
 
* DEX: 80-99
* LUK: 20-40
+
* LUK: 10-20
  
The [[Archer]] skill [[Arrow Shower]] is only AoE accessible to a Bard, but still offers good damage even up to level 99. With HP [[Healing Items]], this build can AoE level very effectively and quickly. This build can actually have similar or identical stats with a [[Magic Strings]] oriented build, and it is simply the equipment that differs. [[Double Strafe]] still offers very high single target damage output.
+
The [[Archer]] skill [[Arrow Shower]] is the only AoE accessible to a Bard, but still offers decent damage. With HP [[Healing Items]], this build can AoE level very effectively and quickly. This build can actually have similar or identical stats with a melody strike/support oriented build, and it is simply the equipment that differs. [[Double Strafe]] offers respectable single target damage output but tends to be lower than [[Slinging Arrow]].
  
=== AGI Build ===
+
=== AGI Bow Build ===
  
 
* STR: 1
 
* STR: 1
 
* AGI: 80-99
 
* AGI: 80-99
* VIT: 40-60
+
* VIT: 30-60
 
* INT: 30-50
 
* INT: 30-50
 
* DEX: 80-99
 
* DEX: 80-99
 
* LUK: 20-40
 
* LUK: 20-40
  
This build is generally recommended for newer players with less funds. This Bard build is specialized on single target ctrl-click killing, which uses minimal HP / SP [[Healing Items]]. Note that [[Double Strafe]] can be spammed quicker with higher [[AGI]] (and [[ASPD]] as a result) as well. Players can also use [[Arrow Shower]] to mob level if they carefully run the mobs in circles and avoid taking dmg as much as possible. In pre-renewal this was a popular melee build with weapon, but due to flee nerfs in Renewal, it is not recommended to try this.
+
This build is generally recommended for newer players with less funds. This Bard build is specialized in left click auto-attacking single targets from long range with a [[Bow]], which uses minimal HP / SP [[Healing Items]]. Note that [[Double Strafe]] can be spammed quicker with higher [[AGI]] (and [[ASPD]] as a result) as well. This allows for lots of burst damage at the cost of substantial SP. [[Impressive Riff]] is an excellent song for improving your auto-attack damage with this build but will require a quick weapon switch to an Instrument then back to the Bow each time you want to cast it. [[Perfect Tablature]] Is another solid choice when you want to really stack your [[FLEE]] as high as possible.
 
 
== Tactics ==
 
 
 
'''Dagger switching / Dagger Amping'''
 
 
 
A popular technique used among Bards to stop a song. By switching to a dagger while performing a song, the song is immediately interrupted.  While this has the same effect as [[Amp]], switching weapons can be done at any time, whereas [[Amp]] requires SP and can only be used 5 seconds after the song has started. Although it is also possible to cancel a song by equipping a [[Bow]], changing to a [[Dagger]] has the advantage of keeping the Bard's shield equipped. Do note though, that switching to a dagger will unequip any Arrows. This does not occur when switching to a Bow.
 
 
 
'''Flashing'''
 
 
 
A tactic used to make full use of the Bard. The Bard casts a song for an instant, then dagger or bow switches to a damage or status dealing configuration to participate in combat. This works because a song's effect stays on players for about 20 seconds after a person leaves the song's AoE. One can also flash by moving around a large formation of players with a single song up.
 
 
 
Song flashing is somewhat complicated and can be confusing however. If a song is replayed before the 20 seconds is over, the buff does not restart. If another person receives a song buff, then the Bard cancels it at 19 seconds, the effect will only last for one more second, instead of an additional 20 seconds (to total 39 seconds). The effect will only be refreshed 20 seconds after the other person initially touches the song area of effect. So if the Bard plays the song with the person being buffed within it, then immediately cancels it, the other person will stay buffed for 20 seconds. After 20 seconds or more (21+ seconds to be safe), the Bard can play the song again to give the buff to the other person again. This is extremely hard to keep track of without external timers / resources, so sometimes Bards just permanently keep the song on. If the Bard does wish to use offensive skills while not playing the song, they can do it by feel and play the song for a couple seconds each time, and replay it when it feels about 20 seconds or more since the last time the song was played.
 
  
 
== Equipment ==
 
== Equipment ==
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|-
 
|-
 
! Skill !! Description !! Levels !! Type
 
! Skill !! Description !! Levels !! Type
|-  
+
|-
| {{Skill List|skill=Amp}}
+
| {{Skill List|skill=A Poem of Bragi}}
|| Cancels active Performance Skill the caster is performing. || 1
+
|| Applies a buff that reduces [[Cast Time]] and [[Cast Delay]] of the caster and all nearby [[Party|party]] members. || 10
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List|skill=Encore}}
+
| {{Skill List|skill=A Whistle}}
|| Recast the last Performance Skill that was cast at half of the [[SP]] cost. || 1
+
|| Applies a buff that increases [[Flee]] Rate and [[Perfect Dodge]] of the caster and all nearby [[Party|party]] members. || 10
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Adaptation to Circumstances}}
 +
|| Reduces the [[SP]] cost of Performance Skills. || 1
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List|skill=Impressive Riff}}
+
| {{Skill List|skill=Apple of Idun}}
|| Increases [[ASPD]] of all players in the 7x7 area of effect. || 10
+
|| Applies a buff that increases the [[Max HP]] and healing received for the caster and all nearby [[Party|party]] members. || 10
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List|skill=Magic Strings}}
+
| {{Skill List|skill=Assassin Cross of Sunset}}
|| Reduces [[Cast Time]] and [[Cast Delay]] of skills used inside the 7x7 area of effect. || 10
+
|| Applies a buff that increases [[ASPD]] of the caster and all nearby [[Party|party]] members. || 10
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List|skill=Melody Strike}}
+
| {{Skill List|skill=Dissonance}}
|| Use an instrument-class weapon to do ranged damage to a single target. || 5
+
|| Hits nearby players with an attack based on your MATK. '''PvP Only'''  || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List|skill=Music Lessons}}
+
| {{Skill List|skill=Encore}}
|| Increases damage with Instruments, [[Movement Speed]] while singing and the effect of certain Performance Skills. || 10
+
|| Recast the last Performance Skill that was cast at half of the [[SP]] cost. || 1
|style="background:#cccccc"| Passive
 
|-
 
| {{Skill List|skill=Perfect Tablature}}
 
|| Raises [[Flee]] Rate and [[Perfect Dodge]] of all players in the 7x7 area of effect. || 10
 
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List|skill=Song of Lutie}}
+
| {{Skill List|skill=Frost Joker}}
|| Increases the the [[Max HP]] of all players in the area of effect. || 10
+
|| [[Freeze]] monsters and [[party]] members within caster's view by chance. || 5
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List|skill=Unbarring Octave}}
+
| {{Skill List|skill=Musical Lesson}}
|| [[Freeze]] monsters and [[party]] members within caster's view by chance. || 5
+
|| Increases damage, [[ASPD]], and [[Max SP]] with Instruments. Also increases [[Movement Speed]] during [[Ensemble Fatigue]]. || 10
|style="background:#ccffcc"| Active
+
|style="background:#cccccc"| Passive
 
|-
 
|-
| {{Skill List|skill=Unchained Serenade}}
+
| {{Skill List|skill=Musical Strike}}
|| Hits enemies in a 9x9 area with a slow sonic attack, piercing their [[defense]]. || 5
+
|| Use an instrument-class weapon to do ranged damage to a single target. || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|}
 
|}
  
 
==== Ensemble Skills ====
 
==== Ensemble Skills ====
Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Acoustic Rhythm is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)
+
Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill both performers suffer from [[Ensemble Fatigue]] for 30 seconds, this slows down their movement speed and attack speed, as well as blocking them from using other skills except [[Melody Strike]] or [[Slinging Arrow]]. When an Ensemble skill is performed by a Bard and Dancer, the lower level of the Ensemble is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)
 
{| class="wikitablec sortable"
 
{| class="wikitablec sortable"
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type
 
! Skill !! Description !! Levels !! Type
|-  
+
|-
| {{Skill List|skill=Acoustic Rhythm}}
+
| {{Skill List|skill=A Drum on the Battlefield}}
|| Increases resistance against all Elements and Status Effects of [[party]] members within the 9x9 area of influence. || 5
+
|| Applies a buff that gives increased [[ATK]] and [[soft DEF]] to all nearby [[Party|party]] members. || 5
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List|skill=Battle Theme}}
+
| {{Skill List|skill=Eternal Chaos}}
|| Party members within this skill's 9x9 area will have increased [[ATK]] and [[DEF]] for the skill's duration. || 5
+
|| An ensemble that removes all [[soft DEF]] from nearby enemy players. '''PvP Only''' || 1
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List|skill=Classical Pluck}}
+
| {{Skill List|skill=Into the Abyss}}
|| Casts a 9x9 area around the caster where all skills are disabled. || 1
+
|| Applies a buff that nullifies item costs for most skills to all nearby [[Party|party]] members. || 1
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Invulnerable Siegfried}}
 +
|| Applies a buff that gives elemental and status effect resistance to all nearby [[Party|party]] members. || 5
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List|skill=Down Tempo}}
+
| {{Skill List|skill=Loki's Veil}}
|| Reduces all [[DEF]] derived from the [[VIT]] stat to 0 for all enemies within the 9x9 area of effect. || 1
+
|| An ensemble that prevents all nearby players from using skills. '''PvP Only''' || 1
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
|-
 
| {{Skill List|skill=Harmonic Lick}}
 
|| Provides a bonus of armor piercing damage (ignores DEF) to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. || 5
 
|style="background:#ccffff"| Supportive
 
 
|-
 
|-
 
| {{Skill List|skill=Lullaby}}
 
| {{Skill List|skill=Lullaby}}
|| Sing a dreamy song to put enemies in a 9x9 area to sleep. || 1
+
|| Perform dreamy ensemble to put nearby enemies to sleep. || 1
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List|skill=Mental Sensing}}
+
| {{Skill List|skill=Mr. Kim A Rich Man}}
|| Increases the [[EXP]] earned from monsters killed in the affected 9x9 area. || 5
+
|| Applies a buff that increases [[EXP]] earned from monsters to all nearby [[Party|party]] members. || 5
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List|skill=Power Cord}}
+
| {{Skill List|skill=The Ring of Nibelungen}}
|| Cast a 9x9 cell area around the casters that nullifies item costs for most skills. || 1
+
|| Applies a randomized buff to all nearby [[Party|party]] members. || 5
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|}
 
|}
Line 260: Line 232:
 
|-
 
|-
 
| {{rh}} | [[Shield]]
 
| {{rh}} | [[Shield]]
| -7 || style="color:blue;" | +2
+
| -5 || style="color:blue;" | +4
 
|-
 
|-
 
| {{rh}} | [[Dagger]]
 
| {{rh}} | [[Dagger]]

Latest revision as of 12:44, 3 November 2020

Bard
Bard.png
Job Base(s): Archer
Job Type: 2-2
Race: Human
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 91
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +9 +4

Overview

Bard.jpg

After a life of plucking their bows, many Archers feel the itch to strum strings of a different kind. The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry.

The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the War of Emperium.

Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good quantities of damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring a very nice damage output.

In general, there are 2 types of skills for both Dancers and a Bards; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another Bard or Dancer respectively.

As a Bard, only Instruments, Daggers, and Bows are available for weapons, whereas Dancers can use Whips instead of Instruments.

Unbarring Octave and Pang Voice are usable regardless of weapons.

Job Change Guide

See Bard Job Change Guide for detailed information.

In order to become a Bard, one must go to Comodo and look for the Roaming Bard. The applicant has to perform various tasks:

Once these have been completed, the applicant will be made a bard by the Roaming Bard.

Builds

Bards are an interesting class due to having access to two very different weapon types, Instruments and Bows.

Instruments allows for easy access to strong supportive Performance Skills as well as the bards strongest single target skill in Melody Strike, a shield can also be equipped alongside an instrument for additional defence.

Bows on the other hand are a good choice for safely auto-attacking enemies from long range, bows are also necessary to use the only AoE skill bards have access to in Arrow Shower. Although a single cast of Double Strafe doesn't hit as nearly hard as Slinging Arrow does, with high enough ASPD Double Strafe can be spammed much quicker but at a considerable cost to SP.

Keep in mind that you do not have to limit yourself to just one weapon type. Having both weapons on hand is often a good idea so that you can switch freely to adapt to any situation.

Melody Strike and Support Instrument Build

  • STR: 1
  • AGI: 1+
  • VIT: 60-80
  • INT: 40-60
  • DEX: 80-99
  • LUK: 10-20

Melody Strike has a low SP cost and deals significantly more damage than Double Strafe making it ideal for leveling. Using Level 1 Melody Strike alongside Level 5 can be a good idea when SP is scarce since it only costs 1 SP but still hits quite hard. Magic Strings is the most popular Bard song for PVM purposes, as it substantially lowers cast times for all party members. Song of Lutie can also be a strong alternative when facing strong enemies that threaten to kill your party very quickly. Mental Sensing is the most popular Ensemble skill, giving a large experience boost to the entire party when grouped with a Dance. DEX improves damage for any offensive skills. INT is helpful for upkeeping SP. VIT is necessary for survivability / HP pool. AGI is optional. Some Bards may also already have AGI from leveling as an Archer for the ASPD / FLEE.

Arrow Shower Build

  • STR: 1
  • AGI: 1+
  • VIT: 60-80
  • INT: 40-60
  • DEX: 80-99
  • LUK: 10-20

The Archer skill Arrow Shower is the only AoE accessible to a Bard, but still offers decent damage. With HP Healing Items, this build can AoE level very effectively and quickly. This build can actually have similar or identical stats with a melody strike/support oriented build, and it is simply the equipment that differs. Double Strafe offers respectable single target damage output but tends to be lower than Slinging Arrow.

AGI Bow Build

  • STR: 1
  • AGI: 80-99
  • VIT: 30-60
  • INT: 30-50
  • DEX: 80-99
  • LUK: 20-40

This build is generally recommended for newer players with less funds. This Bard build is specialized in left click auto-attacking single targets from long range with a Bow, which uses minimal HP / SP Healing Items. Note that Double Strafe can be spammed quicker with higher AGI (and ASPD as a result) as well. This allows for lots of burst damage at the cost of substantial SP. Impressive Riff is an excellent song for improving your auto-attack damage with this build but will require a quick weapon switch to an Instrument then back to the Bow each time you want to cast it. Perfect Tablature Is another solid choice when you want to really stack your FLEE as high as possible.

Equipment

Kingdom Guild Equipments Quests

Main article: Kingdom Guild

Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.

Class Data

Skills

See Archer Skills for first class skills.

Solo Skills

Skill Description Levels Type
A Poem of Bragi.png A Poem of Bragi
Applies a buff that reduces Cast Time and Cast Delay of the caster and all nearby party members. 10 Active
A Whistle.png A Whistle
Applies a buff that increases Flee Rate and Perfect Dodge of the caster and all nearby party members. 10 Active
Adaptation to Circumstances.png Adaptation to Circumstances
Reduces the SP cost of Performance Skills. 1 Active
Apple of Idun.png Apple of Idun
Applies a buff that increases the Max HP and healing received for the caster and all nearby party members. 10 Active
Assassin Cross of Sunset.png Assassin Cross of Sunset
Applies a buff that increases ASPD of the caster and all nearby party members. 10 Active
Dissonance.png Dissonance
Hits nearby players with an attack based on your MATK. PvP Only 5 Offensive
Encore.png Encore
Recast the last Performance Skill that was cast at half of the SP cost. 1 Active
Frost Joker.png Frost Joker
Freeze monsters and party members within caster's view by chance. 5 Active
Musical Lesson.png Musical Lesson
Increases damage, ASPD, and Max SP with Instruments. Also increases Movement Speed during Ensemble Fatigue. 10 Passive
Musical Strike.png Musical Strike
Use an instrument-class weapon to do ranged damage to a single target. 5 Offensive

Ensemble Skills

Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill both performers suffer from Ensemble Fatigue for 30 seconds, this slows down their movement speed and attack speed, as well as blocking them from using other skills except Melody Strike or Slinging Arrow. When an Ensemble skill is performed by a Bard and Dancer, the lower level of the Ensemble is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)

Skill Description Levels Type
A Drum on the Battlefield.png A Drum on the Battlefield
Applies a buff that gives increased ATK and soft DEF to all nearby party members. 5 Active
Eternal Chaos.png Eternal Chaos
An ensemble that removes all soft DEF from nearby enemy players. PvP Only 1 Active
Into the Abyss.png Into the Abyss
Applies a buff that nullifies item costs for most skills to all nearby party members. 1 Active
Invulnerable Siegfried.png Invulnerable Siegfried
Applies a buff that gives elemental and status effect resistance to all nearby party members. 5 Active
Loki's Veil.png Loki's Veil
An ensemble that prevents all nearby players from using skills. PvP Only 1 Active
Lullaby.png Lullaby
Perform dreamy ensemble to put nearby enemies to sleep. 1 Active
Mr. Kim A Rich Man.png Mr. Kim A Rich Man
Applies a buff that increases EXP earned from monsters to all nearby party members. 5 Active
The Ring of Nibelungen.png The Ring of Nibelungen
Applies a randomized buff to all nearby party members. 5 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Pang Voice.png Pang Voice
The Bard screams out at a single target, attempting to inflict Chaos status effect. 1 Active 40 Pang Voice Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 3 28
AGI 2 10 11 24 30 35 48
VIT 17 33 43
INT 5 13 21 40 47
DEX 7 15 16 19 32 38 46 50
LUK 6 9 20 41

ASPD

Equip Attack Speed From Archer
Bare Handed 156 0
Shield -5 +4
Dagger -13 +2
Bow -8 +2
Instrument -5 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links