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| Once these have been completed, the applicant will be made a bard by the Roaming Bard. | | Once these have been completed, the applicant will be made a bard by the Roaming Bard. |
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| == Builds ==
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| '''Standard Archer build:'''
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| Owls Eye 10
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| Vulture 9
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| Improved Concentration 10
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| Arrow Shower 10
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| Double Strafe 10
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| Bards are an interesting class due to having two "modes", support and battle. Support mode uses an [[Instrument]] to play songs with (and usually a [[Shield]] with [[Card_Reference#By_race|Racial Reduction Cards]] for defense, while battle usually involves using a [[Bow]]. Because of this, it is generally recommended to put the primary Instrument, a Dagger (for song flashing), the primary Shield (equipping the Bow will remove the Shield), and a Bow all into easily accessible hotkeys.
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| === Magic Strings Build ===
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| * STR: 1
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| * AGI: 1+
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| * VIT: 60-80
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| * INT: 70-90
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| * DEX: 70-90
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| * LUK: 1
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| [[Magic Strings]] is the defining skill of Bards, or even is still the defining skill of a [[Maestro]], their third class form. Magic Strings is extremely useful and no other skill or equipment in this game can replace its uses; it is used very frequently for endgame purposes even on [[Maestro]]s at max level. Players choosing this build will level using [[Double Strafe]] and [[Arrow Shower]] (unless they choose to level with [[Melody Strike]]).
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| [[DEX]] lowers the variable cast time of other players' skills while under the effect of Magic Strings, and also improves damage for any offensive skills a Bard may use. [[INT]] reduces players' cast time delay while under the effect and is also helpful for upkeeping SP. [[VIT]] is necessary for survivability / HP pool, and also provides bonuses for [[Song of Lutie]], another useful Bard skill. [[AGI]] is optional, but does provide bonuses for [[Impressive Riff]] if a Bard chooses to acquire this skill (only affects classes using a melee weapon). Some Bards may also already have AGI from leveling as an [[Archer]] for the [[ASPD]] / [[FLEE]].
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| Skill Build:
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| {{Skill List|skill=Amp}} 1/1
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| {{Skill List|skill=Encore}} 1/1
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| {{Skill List|skill=Magic Strings}} 10/10
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| {{Skill List|skill=Music Lessons}} 10/10 This improves walking speed while performing and also improves song bonuses.
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| {{Skill List|skill=Song of Lutie}} 10/10 Good HP buff for raising party HP (does not raise the hp of the caster unless Soul Linked).
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| {{Skill List|skill=Melody Strike}} 5/5 (optional) This is the only attack that works while performing a song, so it can be useful for aiding party members with additional DPS. Some players may choose to level using this skill and an instrument/shield combo, however it is much slower than just leveling with Double Strafe and Arrow Shower.
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| {{Skill List|skill=Mental Sensing}} (optional) Awesome skill for doubling incoming exp, however it is very rare to find a partner to cast this with, so unless the player is planning on leveling with a Dancer frequently, this skill is fairly pointless to get.
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| === Arrow Shower Build ===
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| * STR: 1
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| * AGI: 1+
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| * VIT: 60-80
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| * INT: 40-60
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| * DEX: 80-99
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| * LUK: 20-40
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| The [[Archer]] skill [[Arrow Shower]] is only AoE accessible to a Bard, but still offers good damage even up to level 99. With HP [[Healing Items]], this build can AoE level very effectively and quickly. This build can actually have similar or identical stats with a [[Magic Strings]] oriented build, and it is simply the equipment that differs. [[Double Strafe]] still offers very high single target damage output.
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| === AGI Build ===
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| * STR: 1
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| * AGI: 80-99
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| * VIT: 40-60
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| * INT: 30-50
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| * DEX: 80-99
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| * LUK: 20-40
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| This build is generally recommended for newer players with less funds. This Bard build is specialized on single target ctrl-click killing, which uses minimal HP / SP [[Healing Items]]. Note that [[Double Strafe]] can be spammed quicker with higher [[AGI]] (and [[ASPD]] as a result) as well. Players can also use [[Arrow Shower]] to mob level if they carefully run the mobs in circles and avoid taking dmg as much as possible. In pre-renewal this was a popular melee build with weapon, but due to flee nerfs in Renewal, it is not recommended to try this.
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| == Tactics ==
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| '''Dagger switching / Dagger Amping'''
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| A popular technique used among Bards to stop a song. By switching to a dagger while performing a song, the song is immediately interrupted. While this has the same effect as [[Amp]], switching weapons can be done at any time, whereas [[Amp]] requires SP and can only be used 5 seconds after the song has started. Although it is also possible to cancel a song by equipping a [[Bow]], changing to a [[Dagger]] has the advantage of keeping the Bard's shield equipped. Do note though, that switching to a dagger will unequip any Arrows. This does not occur when switching to a Bow.
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| '''Flashing'''
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| A tactic used to make full use of the Bard. The Bard casts a song for an instant, then dagger or bow switches to a damage or status dealing configuration to participate in combat. This works because a song's effect stays on players for about 20 seconds after a person leaves the song's AoE. One can also flash by moving around a large formation of players with a single song up.
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| Song flashing is somewhat complicated and can be confusing however. If a song is replayed before the 20 seconds is over, the buff does not restart. If another person receives a song buff, then the Bard cancels it at 19 seconds, the effect will only last for one more second, instead of an additional 20 seconds (to total 39 seconds). The effect will only be refreshed 20 seconds after the other person initially touches the song area of effect. So if the Bard plays the song with the person being buffed within it, then immediately cancels it, the other person will stay buffed for 20 seconds. After 20 seconds or more (21+ seconds to be safe), the Bard can play the song again to give the buff to the other person again. This is extremely hard to keep track of without external timers / resources, so sometimes Bards just permanently keep the song on. If the Bard does wish to use offensive skills while not playing the song, they can do it by feel and play the song for a couple seconds each time, and replay it when it feels about 20 seconds or more since the last time the song was played.
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| == Equipment ==
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| === Eden Group Equipments Quests ===
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| :''Main article: [[Eden Group Equipments Quests]]''
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| Eden Group Equipment is free and a great place to start for gear to use. The Bow is a good weapon and generally a good choice for a Bard due to the high ATK. A Bard does require an instrument to play songs, but any regular instrument will work for this.
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| === General Equipment Recommendations ===
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| :''Main article: [[Equipment]]''
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| The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
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| === Third Class Compatible Equipment ===
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| :''Main article: [[Maestro#Equipment|Maestro Equipment]]''
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| It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
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| === Weapons ===
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| After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
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| Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
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| There are 3 types of weapons that bards can use. [[Dagger]]s, [[Bow]]s and [[Instrument]]s. Daggers serve a limited usefulness, a common Knife is usually carried for its use in the dagger-stopping method to cancel songs. Instruments are needed to perform the songs and duets that the bard class can do. Bows are used for killing / leveling purposes.
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| == Class Data == | | == Class Data == |
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| Note: The [http://iro.ragnarokonline.com/game/jobbarskill.asp iRO Bard Skill Section] is very outdated. Do not be surprised if some of the skill descriptions differ from the website contents (i.e. [[Acoustic Rhythm]]), they have been contrasted with the ingame descriptions and the more up-to-date [http://guide.ragnarok.co.kr/jobbarskill.asp Korean website].
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| === Skills === | | === Skills === |
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| {| class="wikitablec sortable" | | {| class="wikitablec sortable" |
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| ! Skill !! Description !! Levels !! Type | | ! Skill |
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| | {{Skill List|skill=Amp}}
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| || Cancels active Performance Skill the caster is performing. || 1
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Encore}} | | | {{Skill List|skill=A Poem of Bragi}} |
| || Recast the last Performance Skill that was cast at half of the [[SP]] cost. || 1
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Impressive Riff}} | | | {{Skill List|skill=A Whistle}} |
| || Increases [[ASPD]] of all players in the 7x7 area of effect. || 10 | | |- |
| |style="background:#ccffcc"| Active | | | {{Skill List|skill=Adaptation to Circumstances}} |
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| | {{Skill List|skill=Magic Strings}} | | | {{Skill List|skill=Apple of Idun}} |
| || Reduces [[Cast Time]] and [[Cast Delay]] of skills used inside the 7x7 area of effect. || 10
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Melody Strike}} | | | {{Skill List|skill=Assassin Cross of Sunset}} |
| || Use an instrument-class weapon to do ranged damage to a single target. || 5
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| |style="background:#ffcccc"| Offensive
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| | {{Skill List|skill=Music Lessons}} | | | {{Skill List|skill=Dissonance}} |
| || Increases damage with Instruments, [[Movement Speed]] while singing and the effect of certain Performance Skills. || 10
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| |style="background:#cccccc"| Passive
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| | {{Skill List|skill=Perfect Tablature}} | | | {{Skill List|skill=Encore}} |
| || Raises [[Flee]] Rate and [[Perfect Dodge]] of all players in the 7x7 area of effect. || 10
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Song of Lutie}} | | | {{Skill List|skill=Frost Joker}} |
| || Increases the the [[Max HP]] of all players in the area of effect. || 10
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Unbarring Octave}} | | | {{Skill List|skill=Musical Lesson}} |
| || [[Freeze]] monsters and [[party]] members within caster's view by chance. || 5
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Unchained Serenade}} | | | {{Skill List|skill=Musical Strike}} |
| || Hits enemies in a 9x9 area with a slow sonic attack, piercing their [[defense]]. || 5
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| |style="background:#ffcccc"| Offensive
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| |} | | |} |
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| ==== Ensemble Skills ==== | | ==== Ensemble Skills ==== |
| Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Acoustic Rhythm is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3) | | Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill both performers suffer from [[Ensemble Fatigue]] for 30 seconds, this slows down their movement speed and attack speed, as well as blocking them from using other skills except [[Melody Strike]] or [[Slinging Arrow]]. When an Ensemble skill is performed by a Bard and Dancer, the lower level of the Ensemble is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3) |
| {| class="wikitablec sortable" | | {| class="wikitablec sortable" |
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| ! Skill !! Description !! Levels !! Type | | ! Skill |
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| | {{Skill List|skill=Acoustic Rhythm}}
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| || Increases resistance against all Elements and Status Effects of [[party]] members within the 9x9 area of influence. || 5
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Battle Theme}} | | | {{Skill List|skill=A Drum on the Battlefield}} |
| || Party members within this skill's 9x9 area will have increased [[ATK]] and [[DEF]] for the skill's duration. || 5
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Classical Pluck}} | | | {{Skill List|skill=Eternal Chaos}} |
| || Casts a 9x9 area around the caster where all skills are disabled. || 1
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Down Tempo}} | | | {{Skill List|skill=Into the Abyss}} |
| || Reduces all [[DEF]] derived from the [[VIT]] stat to 0 for all enemies within the 9x9 area of effect. || 1 | | |- |
| |style="background:#ccffcc"| Active | | | {{Skill List|skill=Invulnerable Siegfried}} |
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| | {{Skill List|skill=Harmonic Lick}} | | | {{Skill List|skill=Loki's Veil}} |
| || Provides a bonus of armor piercing damage (ignores DEF) to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. || 5
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| |style="background:#ccffff"| Supportive
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| | {{Skill List|skill=Lullaby}} | | | {{Skill List|skill=Lullaby}} |
| || Sing a dreamy song to put enemies in a 9x9 area to sleep. || 1
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Mental Sensing}} | | | {{Skill List|skill=Mr. Kim A Rich Man}} |
| || Increases the [[EXP]] earned from monsters killed in the affected 9x9 area. || 5
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Power Cord}} | | | {{Skill List|skill=The Ring of Nibelungen}} |
| || Cast a 9x9 cell area around the casters that nullifies item costs for most skills. || 1
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| |style="background:#ccffcc"| Active
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| |} | | |} |
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| {| class="wikitablec" | | {| class="wikitablec" |
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| ! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest | | ! Skill !! Job Level<br/>Requirement !! Quest |
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| | {{Skill List |skill=Pang Voice}} | | | {{Skill List |skill=Pang Voice}} |
| || The Bard screams out at a single target, attempting to inflict [[Chaos]] status effect. || 1
| | || 40 || [[Bard_Skill_Quest|Pang Voice Quest]] |
| |style="background:#ccffcc"| Active || 40 || [[Bard_Skill_Quest|Pang Voice Quest]]
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| |}
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| ==== Soul Link ====
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| ''See [[Bard and Dancer Spirits]].''
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| {| class="wikitablec "
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| ! Skill !! Description !! Levels !! Type
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| | {{Skill List|skill=Slow Grace}}
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| || (If level 10 [[Impressive Riff]] is learned) Decrease attack and movement speed of all enemies within the 7x7 area of effect. || 10
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Lady Luck}}
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| || (If level 10 [[Magic Strings]] is learned) Improves [[CRIT]] rate of all players within the 7x7 area of effect. || 10
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Focus Ballet}}
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| || (If level 10 [[Perfect Tablature]] is learned) Improves [[HIT]] of all players within the 7x7 area of effect. || 10
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| |style="background:#ccffcc"| Active
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| | {{Skill List|skill=Gypsy's Kiss}}
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| || (If level 10 [[Song of Lutie]] is learned) Increase [[Max SP|max SP]] and SP regeneration while reducing the SP consumption of all players within the 7x7 area of effect. || 10
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| |style="background:#ccffcc"| Active
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| |} | | |} |
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| ==== Unimplemented Skills ====
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| {| class="wikitablec sortable"
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| ! Skill !! Description !! Levels !! Type
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| | {{Skill List|skill=Ragnarok}}
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| || Randomly casts spells in the area of effect for 60 seconds. || Unknown
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| |style="background:#ffcccc"| Offensive
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| |}
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| === Job Bonuses === | | === Job Bonuses === |
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| | {{rh}} | [[Shield]] | | | {{rh}} | [[Shield]] |
| | -7 || style="color:blue;" | +2 | | | -5 || style="color:blue;" | +4 |
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| | {{rh}} | [[Dagger]] | | | {{rh}} | [[Dagger]] |
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| |} | | |} |
| |} | | |} |
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| == External Links ==
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| * [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/index.html Skill Simulator]
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| * [http://ro.doddlercon.com/calc/calcx.html General Stat Calculator]
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| {{Navbox Bard}} | | {{Navbox Bard}} |
| {{Navbox Classes}} | | {{Navbox Classes}} |