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{{Infobox Job
{{Infobox Job
|jobBase=Archer
|jobBase=Archer
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Once these have been completed, the applicant will be made a bard by the Roaming Bard.
Once these have been completed, the applicant will be made a bard by the Roaming Bard.
== Builds ==
{{Outdated}}
'''Standard Archer build:'''
Owls Eye 10
Vulture 9
Improved Concentration 10
Arrow Shower 10
Double Strafe 10
Bards are an interesting class due to having two "modes", support and battle. Support mode uses an [[Instrument]] to play songs with (and usually a [[Shield]] with [[Card_Reference#By_race|Racial Reduction Cards]] for defense, while battle usually involves using a [[Bow]]. Because of this, it is generally recommended to put the primary Instrument, a Dagger (for song flashing), the primary Shield (equipping the Bow will remove the Shield), and a Bow all into easily accessible hotkeys.
=== Magic Strings Build ===
* STR: 1
* AGI: 1+
* VIT: 60-80
* INT: 70-90
* DEX: 70-90
* LUK: 1
[[Magic Strings]] is the defining skill of Bards. Magic Strings is extremely useful and no other skill or equipment in this game can replace its uses; it is used very frequently for endgame purposes. Players choosing this build will level using [[Double Strafe]] and [[Arrow Shower]] (unless they choose to level with [[Melody Strike]]).
[[DEX]] lowers the variable cast time of other players' skills while under the effect of Magic Strings, and also improves damage for any offensive skills a Bard may use. [[INT]] reduces players' cast time delay while under the effect and is also helpful for upkeeping SP. [[VIT]] is necessary for survivability / HP pool, and also provides bonuses for [[Song of Lutie]], another useful Bard skill. [[AGI]] is optional, but does provide bonuses for [[Impressive Riff]] if a Bard chooses to acquire this skill (only affects classes using a melee weapon). Some Bards may also already have AGI from leveling as an [[Archer]] for the [[ASPD]] / [[FLEE]].
Skill Build:
{{Skill List|skill=Amp}} 1/1
{{Skill List|skill=Encore}} 1/1
{{Skill List|skill=Magic Strings}} 10/10
{{Skill List|skill=Music Lessons}} 10/10 This improves walking speed while performing and also improves song bonuses.
{{Skill List|skill=Song of Lutie}} 10/10 Good HP buff for raising party HP (does not raise the hp of the caster unless Soul Linked).
{{Skill List|skill=Melody Strike}} 5/5 (optional) This is the only attack that works while performing a song, so it can be useful for aiding party members with additional DPS. Some players may choose to level using this skill and an instrument/shield combo, however it is much slower than just leveling with Double Strafe and Arrow Shower.
{{Skill List|skill=Mental Sensing}} (optional) Awesome skill for doubling incoming exp, however it is very rare to find a partner to cast this with, so unless the player is planning on leveling with a Dancer frequently, this skill is fairly pointless to get.
=== Arrow Shower Build ===
* STR: 1
* AGI: 1+
* VIT: 60-80
* INT: 40-60
* DEX: 80-99
* LUK: 20-40
The [[Archer]] skill [[Arrow Shower]] is only AoE accessible to a Bard, but still offers good damage even up to level 99. With HP [[Healing Items]], this build can AoE level very effectively and quickly. This build can actually have similar or identical stats with a [[Magic Strings]] oriented build, and it is simply the equipment that differs. [[Double Strafe]] still offers very high single target damage output.
=== AGI Build ===
* STR: 1
* AGI: 80-99
* VIT: 40-60
* INT: 30-50
* DEX: 80-99
* LUK: 20-40
This build is generally recommended for newer players with less funds. This Bard build is specialized on single target ctrl-click killing, which uses minimal HP / SP [[Healing Items]]. Note that [[Double Strafe]] can be spammed quicker with higher [[AGI]] (and [[ASPD]] as a result) as well. Players can also use [[Arrow Shower]] to mob level if they carefully run the mobs in circles and avoid taking dmg as much as possible. In pre-renewal this was a popular melee build with weapon, but due to flee nerfs in Renewal, it is not recommended to try this.
== Tactics ==
'''Dagger switching / Dagger Amping'''
A popular technique used among Bards to stop a song. By switching to a dagger while performing a song, the song is immediately interrupted.  While this has the same effect as [[Amp]], switching weapons can be done at any time, whereas [[Amp]] requires SP and can only be used 5 seconds after the song has started. Although it is also possible to cancel a song by equipping a [[Bow]], changing to a [[Dagger]] has the advantage of keeping the Bard's shield equipped. Do note though, that switching to a dagger will unequip any Arrows. This does not occur when switching to a Bow.
'''Flashing'''
A tactic used to make full use of the Bard. The Bard casts a song for an instant, then dagger or bow switches to a damage or status dealing configuration to participate in combat. This works because a song's effect stays on players for about 20 seconds after a person leaves the song's AoE. One can also flash by moving around a large formation of players with a single song up.
Song flashing is somewhat complicated and can be confusing however. If a song is replayed before the 20 seconds is over, the buff does not restart. If another person receives a song buff, then the Bard cancels it at 19 seconds, the effect will only last for one more second, instead of an additional 20 seconds (to total 39 seconds). The effect will only be refreshed 20 seconds after the other person initially touches the song area of effect. So if the Bard plays the song with the person being buffed within it, then immediately cancels it, the other person will stay buffed for 20 seconds. After 20 seconds or more (21+ seconds to be safe), the Bard can play the song again to give the buff to the other person again. This is extremely hard to keep track of without external timers / resources, so sometimes Bards just permanently keep the song on. If the Bard does wish to use offensive skills while not playing the song, they can do it by feel and play the song for a couple seconds each time, and replay it when it feels about 20 seconds or more since the last time the song was played.
== Equipment ==
=== Kingdom Guild Equipments Quests ===
:''Main article: [[Kingdom Guild]]''
Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.


== Class Data ==
== Class Data ==
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{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
|-
! Skill !! Description !! Levels !! Type
! Skill
|-
| {{Skill List|skill=Amp}}
|| Reduces the SP Cost of Performance Skills. || 1
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Encore}}
| {{Skill List|skill=A Poem of Bragi}}
|| Recast the last Performance Skill that was cast at half of the [[SP]] cost. || 1
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Impressive Riff}}
| {{Skill List|skill=A Whistle}}
|| Applies a buff that increases [[ASPD]] of all nearby players. || 10
|-
|style="background:#ccffcc"| Active
| {{Skill List|skill=Adaptation to Circumstances}}
|-
|-
| {{Skill List|skill=Magic Strings}}
| {{Skill List|skill=Apple of Idun}}
|| Applies a buff that reduces [[Cast Time]] and [[Cast Delay]] of all nearby players. || 10
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Melody Strike}}
| {{Skill List|skill=Assassin Cross of Sunset}}
|| Use an instrument-class weapon to do ranged damage to a single target. || 5
|style="background:#ffcccc"| Offensive
|-
|-
| {{Skill List|skill=Music Lessons}}
| {{Skill List|skill=Dissonance}}
|| Increases damage, attack speed, and maxSP with Instruments. Also increases [[Movement Speed]] during ensemble fatigue. || 10
|style="background:#cccccc"| Passive
|-
|-
| {{Skill List|skill=Perfect Tablature}}
| {{Skill List|skill=Encore}}
|| Applies a buff that increases [[Flee]] Rate and [[Perfect Dodge]] of all nearby players. || 10
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Song of Lutie}}
| {{Skill List|skill=Frost Joker}}
|| Applies a buff that increases the [[Max HP]] and healing recieved for all nearby players.. || 10
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Unbarring Octave}}
| {{Skill List|skill=Musical Lesson}}
|| [[Freeze]] monsters and [[party]] members within caster's view by chance. || 5
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Unchained Serenade}}
| {{Skill List|skill=Musical Strike}}
|| Hits enemies in a 9x9 area with a slow sonic attack, piercing their [[defense]]. || 5
|style="background:#ffcccc"| Offensive
|}
|}


==== Ensemble Skills ====
==== Ensemble Skills ====
Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Acoustic Rhythm is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)
Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill both performers suffer from [[Ensemble Fatigue]] for 30 seconds, this slows down their movement speed and attack speed, as well as blocking them from using other skills except [[Melody Strike]] or [[Slinging Arrow]]. When an Ensemble skill is performed by a Bard and Dancer, the lower level of the Ensemble is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)
{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
|-
! Skill !! Description !! Levels !! Type
! Skill
|-
| {{Skill List|skill=Acoustic Rhythm}}
|| Increases resistance against all Elements and Status Effects of [[party]] members within the 9x9 area of influence. || 5
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Battle Theme}}
| {{Skill List|skill=A Drum on the Battlefield}}
|| Party members within this skill's 9x9 area will have increased [[ATK]] and [[DEF]] for the skill's duration. || 5
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Classical Pluck}}
| {{Skill List|skill=Eternal Chaos}}
|| Casts a 9x9 area around the caster where all skills are disabled. || 1
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Down Tempo}}
| {{Skill List|skill=Into the Abyss}}
|| Reduces all [[DEF]] derived from the [[VIT]] stat to 0 for all enemies within the 9x9 area of effect. || 1
|-
|style="background:#ccffcc"| Active
| {{Skill List|skill=Invulnerable Siegfried}}
|-
|-
| {{Skill List|skill=Harmonic Lick}}
| {{Skill List|skill=Loki's Veil}}
|| Provides a bonus of armor piercing damage (ignores DEF) to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. || 5
|style="background:#ccffff"| Supportive
|-
|-
| {{Skill List|skill=Lullaby}}
| {{Skill List|skill=Lullaby}}
|| Sing a dreamy song to put enemies in a 9x9 area to sleep. || 1
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Mental Sensing}}
| {{Skill List|skill=Mr. Kim A Rich Man}}
|| Increases the [[EXP]] earned from monsters killed in the affected 9x9 area. || 5
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Power Cord}}
| {{Skill List|skill=The Ring of Nibelungen}}
|| Cast a 9x9 cell area around the casters that nullifies item costs for most skills. || 1
|style="background:#ccffcc"| Active
|}
|}


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{| class="wikitablec"
{| class="wikitablec"
|-
|-
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
! Skill !! Job Level<br/>Requirement !! Quest
|-
|-
| {{Skill List |skill=Pang Voice}}
| {{Skill List |skill=Pang Voice}}
|| The Bard screams out at a single target, attempting to inflict [[Chaos]] status effect. || 1
|| 40 || [[Bard_Skill_Quest|Pang Voice Quest]]
|style="background:#ccffcc"| Active || 40 || [[Bard_Skill_Quest|Pang Voice Quest]]
|}
|}


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|-
|-
| {{rh}} | [[Shield]]
| {{rh}} | [[Shield]]
| -7 || style="color:blue;" | +2
| -5 || style="color:blue;" | +4
|-
|-
| {{rh}} | [[Dagger]]
| {{rh}} | [[Dagger]]
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|}
|}
|}
|}
== External Links ==
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/index.html Skill Simulator]
* [http://ro.doddlercon.com/calc/calcx.html General Stat Calculator]


{{Navbox Bard}}
{{Navbox Bard}}
{{Navbox Classes}}
{{Navbox Classes}}

Latest revision as of 00:04, 23 August 2024

Bard
Bard.png
Job Base(s): Archer
Job Type: 2-2
Race: Human
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 91
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +9 +4

Overview

Bard.jpg

After a life of plucking their bows, many Archers feel the itch to strum strings of a different kind. The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry.

The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the War of Emperium.

Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good quantities of damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring a very nice damage output.

In general, there are 2 types of skills for both Dancers and a Bards; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another Bard or Dancer respectively.

As a Bard, only Instruments, Daggers, and Bows are available for weapons, whereas Dancers can use Whips instead of Instruments.

Unbarring Octave and Pang Voice are usable regardless of weapons.

Job Change Guide

See Bard Job Change Guide for detailed information.

In order to become a Bard, one must go to Comodo and look for the Roaming Bard. The applicant has to perform various tasks:

Once these have been completed, the applicant will be made a bard by the Roaming Bard.

Class Data

Skills

See Archer Skills for first class skills.

Solo Skills

Skill
A Poem of Bragi.png A Poem of Bragi
A Whistle.png A Whistle
Adaptation to Circumstances.png Adaptation to Circumstances
Apple of Idun.png Apple of Idun
Assassin Cross of Sunset.png Assassin Cross of Sunset
Dissonance.png Dissonance
Encore.png Encore
Frost Joker.png Frost Joker
Musical Lesson.png Musical Lesson
Musical Strike.png Musical Strike

Ensemble Skills

Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill both performers suffer from Ensemble Fatigue for 30 seconds, this slows down their movement speed and attack speed, as well as blocking them from using other skills except Melody Strike or Slinging Arrow. When an Ensemble skill is performed by a Bard and Dancer, the lower level of the Ensemble is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)

Skill
A Drum on the Battlefield.png A Drum on the Battlefield
Eternal Chaos.png Eternal Chaos
Into the Abyss.png Into the Abyss
Invulnerable Siegfried.png Invulnerable Siegfried
Loki's Veil.png Loki's Veil
Lullaby.png Lullaby
Mr. Kim A Rich Man.png Mr. Kim A Rich Man
The Ring of Nibelungen.png The Ring of Nibelungen

Quest Skills

Skill Job Level
Requirement
Quest
Pang Voice.png Pang Voice
40 Pang Voice Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 3 28
AGI 2 10 11 24 30 35 48
VIT 17 33 43
INT 5 13 21 40 47
DEX 7 15 16 19 32 38 46 50
LUK 6 9 20 41

ASPD

Equip Attack Speed From Archer
Bare Handed 156 0
Shield -5 +4
Dagger -13 +2
Bow -8 +2
Instrument -5 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk