Gunslinger
|
|
Job Base(s): |
Novice
|
Job Type: |
Extended
|
Race: |
Human
|
Changes At: |
Einbroch
|
Number of Skills: |
22
|
Total Skill Points: |
133
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+4 |
+1 |
+1 |
+2 |
+9 |
+7
|
|
Overview
Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible in a short amount of time to their enemies. Gunslingers are always looking for a chance to show off their talent.
Bored with only target practice in smoggy Einbroch, Gunslingers have decided to take up adventuring, like so many from the Rune-Midgarts Kingdom, in order to live a life of excitement and fame.
Unlike traditional classes, Gunslingers are allowed 70 job levels. This can allow for a range of very unique (hybrid and specialized) skill sets in the Gunslinger tree.
Job Change Guide
See Gunslinger Job Change Guide for information.
Equipment
Gunslingers can use five different types of guns in order to attack and defeat their enemies. While any Gunslinger can use any type of gun, only certain skills can be used with each type of gun available. All guns are two-handed, so Gunslingers can't make use of shields unless they remove their weapon.
Weapons
See the Gun page for more detailed info.
Normally the defacto weapon for Gunslingers, the pistol allows for faster base attack speed at a cost of lower HIT and ATK.
Rifles are stronger than pistols and can come with HIT and CRIT bonuses. However, they are slower (ranking behind Gatling Guns) and are limited in the skills they can work with. To make up for this, the skills that can be performed with a Rifle deal extra damage, compared to when using a Pistol.
These electro-mechanical weapons are nearly the same in comparison to pistols, slightly slower but offering no loss of Attack Speed. Gatling Guns are centered around auto attacking, its specialized skills focusing on raising attack and attack speed.
Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed.
These monsters pack some of the highest base attack in the game, and allow the use of elemental bullets called "spheres". They have the slowest attack speed of all guns, but they have a chance to break armor at close range.
Class Data
Skills
Skill |
Description |
Levels |
Type |
Weapon
|
|
The most basic Gunslinger skill. Increases HIT and ASPD when equipped with a gun. |
10
|
Passive |
-
|
|
Increases HIT and attack range when using guns. |
10
|
Passive |
-
|
|
Flips a coin, and upon success, the user will gain a coin. Upon failure, the user loses a coin. |
5
|
Supportive |
-
|
|
Consumes 4 coins to boost the caster's HIT by 20, as well as DEX and AGI by 4 for one minute. |
1
|
Supportive |
-
|
|
Consumes 1 coin to increase the caster's ATK by 100, and ASPD by 15% for 15 seconds. |
1
|
Supportive |
-
|
|
A buff skill that consumes 2 coins. Reduces HIT by 30, damage dealt by long-range attacks by 20% and increases FLEE by 30. Lasts 30 seconds. |
1
|
Supportive |
-
|
|
Uses 1 Coin to deal 500% damage to Demi Human and Brute enemies. Has a 0.1% chance to inflict Coma status. |
1
|
Offensive |
-
|
|
Uses 1 coin to shoot an enemy three times, dealing 450% total damage. |
1
|
Offensive |
-
|
|
Uses 1 coin to launch a Ghost-property attack that does not consume any bullets. |
1
|
Offensive |
-
|
|
Uses a single coin to Stun an enemy. The closer the enemy, the higher the success rate. |
1
|
Supportive |
-
|
|
Use up to 5 coins to deal damage to an enemy while reducing the target's DEF stat. |
1
|
Supportive |
-
|
|
When normally attacking, adds the chance of dealing double damage. |
10
|
Passive |
Pistols
|
|
Rapidly fires 5 bullets at an enemy. |
10
|
Offensive |
Pistols
|
|
Sprays a surrounding area full of lead, hitting enemies anywhere from 0 to 10 times. |
10
|
Offensive |
Pistols
|
|
Greatly boosts ASPD when casted, at the cost of movement speed and Flee. Must be used with a Gatling-type weapon. |
10
|
Supportive |
Gatling Guns
|
|
Take aim with a Pistol or Rifle on a target to deal significant damage to a target. |
10
|
Offensive |
Pistols or Rifles
|
|
Aim at an enemy's appendages to reduce their offensive capabilities. |
5
|
Supportive |
Pistols or Rifles
|
|
Fires a bullet that is capable of piercing defenses while causing the Bleeding status. |
5
|
Offensive |
Pistols or Rifles
|
|
Fires a blast strong enough to knock back a target 5 cells. |
10
|
Offensive |
Shotguns
|
|
Sprays a round of 10 bullets at a single target. |
10
|
Offensive |
Shotguns
|
|
Cover an area with intense fire. Uses 5 bullets or spheres. |
10
|
Offensive |
Shotguns or Grenade Launchers
|
|
Launches a grenade onto the ground that acts like a mine. |
10
|
Offensive |
Grenade Launchers
|
Skill Tree
Job Bonuses
The bonus to stats given for each job level are listen in the below table.
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9
|
STR
|
32 |
41 |
50 |
64 |
|
|
|
|
|
AGI
|
59 |
|
|
|
|
|
|
|
|
VIT
|
60 |
|
|
|
|
|
|
|
|
INT
|
52 |
61 |
|
|
|
|
|
|
|
DEX
|
1 |
6 |
11 |
17 |
25 |
36 |
45 |
55 |
62
|
LUK
|
2 |
4 |
12 |
21 |
31 |
51 |
63 |
|
|
ASPD
Related Links