Difference between revisions of "Priest"

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== Overview ==
 
== Overview ==
 
[[Image:Priest.jpg|thumb]]
 
[[Image:Priest.jpg|thumb]]
Once Acolytes have undergone rigorous spiritual training and have served the Church and the community as a whole, they have the opportunity to be promoted within the ranks of the Church. If the [[Monk|Monk]] is said to train their body to fight evil and the Undead physically, the Priest does so with magic. As their spiritual journey brings them closer to God, they gain advanced skills in healing as well as new ways to assist their allies and harm their foes. They are able to resurrect fallen comrades, protect them from harm, and bless their weapons. They can create spaces of safe haven where the Undead cannot penetrate and can decimate hordes of Undead with ease.  
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Acolytes who are successful in honing their spiritual powers and enhancing their contracts with the divine are promoted to Priests. Priests have an enhanced repertoire of divine spells that improves their allies or their own abilities to fight and banish the evils with exorcism spells. Priests are an essential support class to any venturing party, once the Priest dies, the rest may more or less follow.
  
Most Priests find themselves in company more often than not, typically giving up their offensive abilities in order to further support those they travel with. Even though Priests are typically not on the front lines of battle, they need to be constantly aware of their surroundings and their companions. A Priest that fails to pay attention can cause problems for themselves and their friends. Priests must be able to focus on the situation at hand and also be able to multitask with little difficulty in order to assure their party stays alive.  
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Priests are one of the few classes who will be using numerous skills in battle, and must be flexible in any situation, advancing from acolytes it is easier for them to support larger parties but this would still drain the spiritual energy of the Priest. Having more spells to cast, it is up to the Priest which to prioritize first, with a main goal to keep the party up and going. Priest roles can range from going Full Support, or going all out with exorcising the Demons and Undead or just be a self sufficient killing machine. The support role however is always a part of the priest whichever path the priest would decide upon.
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Priests are able to use books as a weapon, but more or less Priests would still stick to using either a Rod/Staff or a Mace. INT is still one of the most important stats in order to have a large SP pool and better SP recovery rates to keep using spells. STR will be the option for priests who would prefer to wield Maces in battle and do the killing themselves.
  
 
== Job Change Guide ==
 
== Job Change Guide ==
:''See [[Priest Job Change Guide]] for detailed information.''
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Requirement: Acolyte base 50 and job 50
 
 
Once the player reaches the minimum [[Job Level]] at 40 as an [[Acolyte]] and feels they are ready to advance in their spiritual journey, they can talk to the High Bishop in the first room on the left side of the Church in [[Prontera]]. If the High Bishop feels that the player has devoted themselves fully and is ready to prove their faith to the religion, he allows the player to start the test to become a Priest. This test involves not only facing the Undead directly but also proving that the [[Acolyte]] has studied and practiced the teachings well. If desired, the player can choose to have a player who has already become a Priest assist them in the combat portion of the test. The accompanying Priest needs to bring a {{Item |id=2608 Rosary}} in their inventory in order to participate with the [[Acolyte]]. If the player has reached [[Job Level]] 50, the High Bishop will inform them that they do not need to complete the pilgrimages portion of the test as they have experienced enough of the world to advance in the ranks of the Church.
 
 
 
Changing into a Priest from an [[Acolyte]] requires the player to complete a number of tasks, including:
 
  
* Pilgrimages
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''See [[Priest Job Change Guide]] for detailed information.''
* Exorcism and Temptation Trials
 
* Purity Test
 
  
After successfully completing these tests, the player will be transformed into a Priest. The High Bishop will also award the player a {{Item |id=1551 Bible [2]}} if they are at [[Job Level]] 50 or a {{Item |id=1550 Book [3]}} if they are lower in [[Job Level]].
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== Guides ==
  
== Builds ==
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Check the [https://forum.playragnarokzero.com/index.php?/forum/26-acolyte-guild/ Acolyte Guild] section of the forums for Priest guides, made by the community for the community.
=== Full Support ([[FS]])===
 
* '''STR:''' 1
 
* '''AGI:''' 1
 
* '''VIT:''' 80-95
 
* '''INT:''' 90-99
 
* '''DEX:''' 8-20
 
* '''LUK:''' 8-20
 
 
 
As the name suggests, this is the  most support-oriented build for Priests. The primary stat for FS is [[Stats#INT|INT]]. It gives the player a larger SP pool and higher SP regenate, which means they can cast more healing spells and buffs. They will want to take, and almost always maximize, the [[Magnificat]] skill to help with their SP regeneration. Maximizing INT also grants resistances to a few status effects. The second stat is [[Stats#VIT|VIT]]. It gives the player larger HP pools and higher DEF, which allows them to live longer and keep other players alive. As a FS Priest, a player does not want to die, as they cannot help the rest of their party when they're dead. Typically, the third most important stat is [[Stats#LUK|LUK]]. Most importantly for FS, higher LUK increases perfect dodge rates as well as grants a slew of resistances and gives additional [[Stats#MATK|MATK]] and [[Stats#|MDEF]]. [[Stats#DEX|DEX]] is usually the fourth stat for FS Priests, as it helps cut down on variable cast times, so the player can cast more spells more often. Some players will put less LUK and more DEX into their builds and vice versa, depending on personal preferences. Players can also take less VIT for more DEX or LUK, if they feel their survivability is high enough.
 
 
 
The player will be primarily healbombing undead monsters or partying with others for leveling. If the player intends to solo for the majority of their playing time, it is not recommended to go with this build as undead-specific maps are hard to find and leveling slows down as the player increases in level. If the player wants to become a full-support Archbishop and finds themselves soloing often, a recommended route is to go with a Battle, Turn Undead, or Magnus Exorcismus build until they transcend and go with a full-support build after, as those builds have higher damage outputs and allow the player to gain more experience than healbombing undead alone.
 
 
 
A FS Priest's main arsenal of skills include maximizing [[Resurrection]], buffs (namely [[Kyrie Eleison]], [[Gloria]], [[Magnificat]], [[Suffragium]], [[Aspersio]], [[Increase SP Recovery]], and [[Impositio Manus]]), and getting [[Status Recovery]], [[Lex Divina]], and [[Lex Aeterna]]. Some players like getting [[Sanctuary]] or [[Safety Wall]] as well.
 
 
 
<!--
 
original, for reference
 
This is the most support oriented build with high Max SP, high Heal effectiveness and high vitality. Used with mastered Kyrie Eleison and Angelus, this build is fairly effective at tanking hits or providing defensive buffs to party members in PvM situations. Some Full Support Priests opt for a compromised build with less VIT / INT and more DEX for faster Cast Time on buffs.
 
-->
 
 
 
=== Semi Support Solo Leveling Build ===
 
* '''STR:''' 1-40 (optional for more damage)
 
* '''AGI:''' 60-80
 
* '''VIT:''' 50-70
 
* '''INT:''' 80-90
 
* '''DEX:''' 40-60
 
* '''LUK:''' 1
 
This build is designed for players who need to level by themselves in the early stages. [[AGI]] provides [[ASPD|attack speed]] and some [[FLEE]], so this will allow players to quest and kill their way to a high level. Due to lower VIT / INT stat progression as the player invests in AGI early on, it is not as effective as a Full Support build in party situations in terms of support, but is still quite viable.
 
 
 
=== Exorcist ===
 
==== [[Turn Undead]] (TU) Build ====
 
* '''STR:''' 1
 
* '''AGI:''' 1
 
* '''VIT:''' 60-80
 
* '''INT:''' 90-99
 
* '''DEX:''' 60-80
 
* '''LUK:''' 20-40
 
The TU-based build is often treated as a hybrid build. Most TU Priests double as Support due to the compatibility of stats and availability of support skill points. INT and LUK are the two stats that directly affect the success rate of instantly killing the [[Undead]] property targets with TU, and a must-have skill is [[Gloria]]. There is debate about the practicality of having any LUK at all (success rate difference of 2~3%), especially if the Priest is hybrid, in which case those extra points can be invested into either VIT or DEX.
 
 
 
==== [[Magnus Exorcismus]] (ME) Build ====
 
* '''STR:''' 1
 
* '''AGI:''' 1
 
* '''VIT:''' 60-80
 
* '''INT:''' 90-99
 
* '''DEX:''' 60-80
 
* '''LUK:''' 20-40
 
The only reliable AoE skill a Priest has. The main concern of ME-based build is the [[MATK]] and Cast Time. Players will use Level 10 [[Safety Wall]] and [[Lex Aeterna]] to mass kill [[Undead]] and [[Demon]] monsters through the use of [[Magnus Exorcismus]]. ME Priests can also effectively instantly kill [[Undead]] by using their Level 1 [[Resurrection]], which is ranged and has no Cast Delay (but still consumes a {{item |id=717 Blue Gemstone}}).
 
 
 
*'''Note''': This build is quite difficult to play due to no survivability and the fact that there are no longer pure [[Undead]] property maps available in game. Players may find it difficult dealing with non [[Undead]]/[[Demon]] monsters on them due to the poor damage of the [[Holy Light]] skill.
 
 
 
=== Battle Priest ===
 
This is the [[Melee]] combat version of the Priest class. This build is effective against fighting [[Undead]] and [[Demon]] monsters, is very self sufficient, and also can be very fun to play. Unfortunately, it suffers from no [[Area of Effect|area]] skills which limit it to single target killing. Battle Priests are still capable of semi/secondary-party support due to [[Sanctuary]] not relying on INT for amount healed, as well as the party buffs available, but by no means can compete with a Full Support build when it comes to support and cannot be relied on to support a full party on its own. It is usually recommended not to go full Battle Priest, and go with a hybrid Battle + Support build as it is extremely hard or slow to level a Priest solo in the later levels without an AoE skill.
 
 
 
This build has the following variations:
 
 
 
==== Strength ====
 
* '''STR:''' 60-80
 
* '''AGI:''' 70-90
 
* '''VIT:''' 50-80
 
* '''INT:''' 40-60
 
* '''DEX:''' 40-60
 
* '''LUK:''' 20-40
 
Quite effective at leveling to a high level with nothing but [[Eden Group Equipments Quests|Eden gear]] on and using little to no [[Healing Items|healing items]]. This build is capable of self buffs, self healing, and self warping for quick transportation. Medium to Medium-High INT is still recommended for maximum efficiency in heals and buffs. A {{item |id=1522 Stunner}} may be the best weapon option for this build due to the chance of [[Status Effects#Stun|stunning]], but an {{item |id=16014 Eden Group Mace III}} is just as efficient.
 
 
 
==== Critical ====
 
* '''STR:''' 60-80
 
* '''AGI:''' 70-90
 
* '''VIT:''' 50-80
 
* '''INT:''' 40-60
 
* '''DEX:''' 20~40 (just for leveling up early on, near 100% [[CRIT]] builds do not need HIT, so low DEX is fine)
 
* '''LUK:''' 60+
 
This build can be '''very''' expensive, but can out-DPS the Strength build due to consistent Critical Hits, which never miss and hit harder than regular hits. With [[autocast]]s, the player can increase their damage output even further.
 
  
 
== Tactics ==
 
== Tactics ==
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* '''Always ensure that [[Magnificat]] is on at all times.''' This skill will not only keep a faster [[SP Recovery]] for the Priest, but also for the rest of the party that rely on SP for using skills as well. Keeping this buff up will make parties much smoother for everybody. Try not to wait until SP is bottoming out to cast this spell, because at that point it will already be too late.
 
* '''Always ensure that [[Magnificat]] is on at all times.''' This skill will not only keep a faster [[SP Recovery]] for the Priest, but also for the rest of the party that rely on SP for using skills as well. Keeping this buff up will make parties much smoother for everybody. Try not to wait until SP is bottoming out to cast this spell, because at that point it will already be too late.
 
* '''Get [[Increase SP Recovery]].''' It grants the player additional natural SP regeneration. If the player cannot naturally regenerate SP (such as when carrying 50%+ weight capacity), the SP recovery will not continue until the player can resume natural regeneration.
 
* '''Get [[Increase SP Recovery]].''' It grants the player additional natural SP regeneration. If the player cannot naturally regenerate SP (such as when carrying 50%+ weight capacity), the SP recovery will not continue until the player can resume natural regeneration.
* '''Make use of [[Assumptio]] ([[Transcendent]] only) or [[Kyrie Eleison]].''' These skills keep people protected and greatly saves SP on healing in the long run. These skills can greatly help fragile Crowd Killers such as [[Ranger]]s or Spell Caster [[Wizard]]s and [[Sage]]s. These defensive skills can also help the party tank quite a bit. Note that any character cannot have both buffs on at the same time. An [[Arch Bishop]] can also use [[Praefatio]], which will give {{Tooltip|KE|Kyrie Eleison}} to all party members. If the Priest notices that certain party members are lagging behind, using KE on them will give them time and leeway to retreat back to where the party is.
 
 
* '''Stack [[SP Recovery]] or [[Max SP]] increase [[equipment]]'''. Gearing a Priest up with equipment that will increase their [[SP Recovery]] or [[Max SP]] will vastly help a player to maintain SP at all times.  
 
* '''Stack [[SP Recovery]] or [[Max SP]] increase [[equipment]]'''. Gearing a Priest up with equipment that will increase their [[SP Recovery]] or [[Max SP]] will vastly help a player to maintain SP at all times.  
 
* '''Always have [[Healing Items]] (SP) on hand.''' All players should have SP healing items on hand at all times to restore SP, at least in emergencies, and this includes Priests as well. As most classes should have HP healing items of some sort on them at all times, Priests should also have SP healing items on them.
 
* '''Always have [[Healing Items]] (SP) on hand.''' All players should have SP healing items on hand at all times to restore SP, at least in emergencies, and this includes Priests as well. As most classes should have HP healing items of some sort on them at all times, Priests should also have SP healing items on them.
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* {{Item List |id=510 |item='''Blue Herb''' |simple=y}}: Can be farmed off {{monster |id=1079 Blue Plants}} for high drop rate. [[Alchemist]]s can be use them to brew {{item |id=505 Blue Potions}}.
 
* {{Item List |id=510 |item='''Blue Herb''' |simple=y}}: Can be farmed off {{monster |id=1079 Blue Plants}} for high drop rate. [[Alchemist]]s can be use them to brew {{item |id=505 Blue Potions}}.
 
* {{Item List |id=533 |item='''Grape Juice''' |simple=y}}: Farmed off {{monster |id=1091 Dragon Flies}} (rare monsters). Can also be made with the [[Juice Quest]].
 
* {{Item List |id=533 |item='''Grape Juice''' |simple=y}}: Farmed off {{monster |id=1091 Dragon Flies}} (rare monsters). Can also be made with the [[Juice Quest]].
* {{Item List |id=526 |item='''Royal Jelly''' |simple=y}}: Farmed off {{monster |id=1410 Enchanted Peach Trees}} and {{monster |id=1417 Zipper Bears}}.
 
 
* {{Item List |id=582 |item='''Orange''' |simple=y}}: Farmed off {{monster |id=1107 Baby Desert Wolves}}, {{monster |id=1019 Peco Pecos}}, {{monster |id=1009 Condors}}, etc.
 
* {{Item List |id=582 |item='''Orange''' |simple=y}}: Farmed off {{monster |id=1107 Baby Desert Wolves}}, {{monster |id=1019 Peco Pecos}}, {{monster |id=1009 Condors}}, etc.
* {{Item List |id=12135 |item='''Green Ale''' |simple=y}}: Usually only available through holiday quests. Restores 50% of [[Max HP]] and [[Max SP]]. Can also be purchased off [[Vending|Vendors]].
 
  
 
=== Skill Tips ===
 
=== Skill Tips ===
 
Priests should remember that [[Lex Aeterna]] loses its rather long Cast Delay if used under the effect of [[Magic Strings]], to the point when it can be constantly casted. This is a great way to double the damage output of parties, especially in single target situations such as [[MVP]]s.
 
Priests should remember that [[Lex Aeterna]] loses its rather long Cast Delay if used under the effect of [[Magic Strings]], to the point when it can be constantly casted. This is a great way to double the damage output of parties, especially in single target situations such as [[MVP]]s.
  
Some skills in the Priests' arsenal may not serve a strong use while still leveling as a Priest, but many may have uses in [[MVP]] situations or other specific scenarios. These should be hotkeyed as well, and often an [[Arch Bishop]] will have all four rows of hotkeys used up. Some of these include:
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Some skills in the Priests' arsenal may not serve a strong use while still leveling as a Priest, but many may have uses in [[MVP]] situations or other specific scenarios. These should be hotkeyed as well, and often a Priest will have all four rows of hotkeys used up. Some of these include:
* '''[[Pneuma]]''': A very powerful and necessary skill for [[Endless Tower]] runs as well as when fighting ranged monsters within a party. Certain ranged monsters and skills are very powerful and this spell can save players a lot of stress. Make sure the party members are positioned correctly. Nine people can actually fit into one Pneuma's [[Area of Effect|area]].
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* '''[[Pneuma]]''': A very powerful and necessary skill when fighting ranged monsters within a party. Certain ranged monsters and skills are very powerful and this spell can save players a lot of stress. Make sure the party members are positioned correctly. Nine people can actually fit into one Pneuma's [[Area of Effect|area]].
 
* '''[[Aspersio]]''': This skill endows a party member's weapon with the Holy property, which will greatly improve a party member's physical damage when the monsters are weak to the [[Holy]] property.
 
* '''[[Aspersio]]''': This skill endows a party member's weapon with the Holy property, which will greatly improve a party member's physical damage when the monsters are weak to the [[Holy]] property.
 
* '''[[Status Recovery]]''' and '''[[Cure]]''': Priests must pay attention to the [[Status Effects]] inflicted on their party members and should use the two skills on them accordingly.
 
* '''[[Status Recovery]]''' and '''[[Cure]]''': Priests must pay attention to the [[Status Effects]] inflicted on their party members and should use the two skills on them accordingly.
 
* '''[[Sanctuary]]''': This spell has great healing power for a low SP cost (but uses a {{item |id=717 Blue Gemstone}}). Highly recommended to have this skill at Level 7, as that already provides the maximum healing power already. Level 8~10 only increases its duration.
 
* '''[[Sanctuary]]''': This spell has great healing power for a low SP cost (but uses a {{item |id=717 Blue Gemstone}}). Highly recommended to have this skill at Level 7, as that already provides the maximum healing power already. Level 8~10 only increases its duration.
 
== Equipment ==
 
{{Update}}
 
=== Eden Group Equipments Quests ===
 
 
:''Main article: [[Eden Group Equipments Quests]]''
 
 
Eden Group Equipment is free and a great place to start for gear to use. The Staff is a good weapon and generally a good choice for a Priest and their future classes' use.
 
 
=== General Equipment Recommendations ===
 
 
:''Main article: [[Equipment]]''
 
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
 
=== Third Class Compatible Equipment ===
 
 
:''Main article: [[Arch_Bishop#Equipment|Arch Bishop Equipment]]''
 
 
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
 
 
=== Weapons ===
 
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
 
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
 
 
=== Full Support ===
 
==== Headgear ====
 
* {{Item List |id=18580 |item=Yggdrasil Crown |simple=y}}
 
* {{Item List |id=5124 |item=Fricca's Circlet |simple=y}}
 
* {{Item List |id=18542 |item=Benevolent Guardian |simple=y}}
 
* {{Item List |id=5564 |item=Crown of Deceit |slots=1 |simple=y}}
 
* {{Item List |id=5126 |item=Morpheus's Hood |simple=y}}
 
* Any [[Max SP]] increasing headgear.
 
 
''Recommended cards:''
 
:any [[Max SP]] increasing cards.
 
 
==== Armor ====
 
* {{Item List |id=15011 |item=Eden Group Uniform III |simple=y}}
 
* {{Item List |id=2394 |item=Glorious Suit |simple=y}}
 
* {{Item List |id=2383 |item='''Brynhild''' |simple=y}}
 
 
==== Weapon ====
 
* {{Item List |id=1658 |item=Eden Group Staff III |simple=y}}
 
* {{Item List |id=1625 |item=Healing Staff |simple=y}}
 
* {{Item List |id=1572 |item=Principles of Magic |slots=2 |simple=y}}
 
 
==== Shield ====
 
* {{Item List |id=2129 |item=Exorcism Bible |simple=y}}
 
* {{Item List |id=2146 |item=Silver Guard |slots=1 |simple=y}}
 
 
''Recommended cards:''
 
:[[Card Reference#Damage Reduction (Shield)|Resistance cards]].
 
 
==== Garment ====
 
* {{Item List |id=2571 |item=Eden Group Manteau II |simple=y}}
 
* {{Item List |id=2518 |item=Morpheus's Shawl |simple=y}}
 
* {{Item List |id=2576 |item=Heroic Backpack |slots=1 |simple=y}}
 
 
==== Footgear ====
 
* {{Item List |id=2418 |item=Vidar's Boots |simple=y}}
 
 
''Recommended cards:''
 
:{{item |id=4100 Sohee}}, {{item |id=4107 Verit}} and {{item |id=4160 Firelock}}.
 
 
==== Accessories ====
 
* {{Item List |id=2607 |item=Clip |simple=y}} + {{Item List |id=2677 |item=Spiritual Ring |simple=y}} ([[SP Recovery]] Boost)
 
* {{Item List |id=2649 |item=Morpheus's Bracelet |simple=y}}
 
* {{Item List |id=2648 |item=Morpheus's Ring |simple=y}}
 
 
''Recommended cards:''
 
:{{item |id=4077 Phen}}.
 
 
==== Equipment Sets ====
 
===== Morpheus =====
 
* {{Item List |id=2649 |item=Morpheus's Bracelet |simple=y}}
 
* {{Item List |id=5126 |item=Morpheus's Hood |simple=y}}
 
* {{Item List |id=2648 |item=Morpheus's Ring |simple=y}}
 
* {{Item List |id=2518 |item=Morpheus's Shawl |simple=y}}
 
This cheap and affordable set is a great way for Priests to get some additional [[Max SP]] and a little more out of their heals.
 
 
=== Battle Build ===
 
==== Headgear ====
 
 
==== Armor ====
 
 
==== Weapon ====
 
 
==== Shield ====
 
 
==== Garment ====
 
 
==== Foorgear ====
 
 
==== Accessories ====
 
 
=== ME Build ===
 
==== Weapon ====
 
* {{Item List |id=1631 |item=Holy Stick |simple=y}} (Combined with {{item |id=2129 Exorcism Bible}})
 
 
==== Shield ====
 
* {{Item List |id=2129 |item=Exorcism Bible |simple=y}} (Combined with {{item |id=1631 Holy Stick}})
 
 
==== Accessories ====
 
* {{Item List |id=2607 |item=Clip |simple=y}} + {{Item List |id=2677 |item=Spiritual Ring |simple=y}} (ME Damage +20%)
 
  
 
== Class Data ==  
 
== Class Data ==  
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|-
 
|-
 
! {{Skill List |skill=Impositio Manus}}
 
! {{Skill List |skill=Impositio Manus}}
| Increases [[ATK]] of a single target by {{gr|5|25}} for 60 seconds.
+
| Increases [[ATK]] and [[MATK]] of the party by {{gr|5|25}} for 120 seconds.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
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|-
 
|-
 
! {{Skill List |skill=Magnus Exorcismus}}
 
! {{Skill List |skill=Magnus Exorcismus}}
| Summons a holy cross on the targeted location that inflicts {{gr|1|10}} hits at 3-second intervals, each for [[MATK]] 100% damage to all [[Demon]] race and [[Undead]] property monsters in a 7x7 [[Area of Effect|area]], for {{gr|5|14}} seconds. Requires a {{Item|id=717 Blue Gemstone}}.
+
| Summons a holy cross on the targeted location that inflicts {{gr|1|10}} hits at 3-second intervals, each for [[MATK]] 100% damage to all monsters not of the [[Holy]] element, and deals an additional 30% more damage to [[Demon]], [[Undead]], [[Shadow]], and [[Ghost]] property monsters in a 7x7 [[Area of Effect|area]], for {{gr|5|14}} seconds. Requires a {{Item|id=717 Blue Gemstone}}.
 
| 10
 
| 10
 
| style="background:#ffcccc" | Offensive
 
| style="background:#ffcccc" | Offensive
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|-
 
|-
 
! {{Skill List |skill=Status Recovery}}
 
! {{Skill List |skill=Status Recovery}}
| Cures a target from [[Status Effects#Frozen|Frozen]], [[Status Effects#Stone|Stoned]] and [[Status Effects#Stun|Stun]] statuses.
+
| Cures a target from [[Status Effects#Frozen|Frozen]], [[Status Effects#Stone|Stone]], [[Status Effects#Stone|Sleep]] and [[Status Effects#Stun|Stun]] statuses.
 
| 1
 
| 1
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-
 
|-
 
! {{Skill List |skill=Suffragium}}
 
! {{Skill List |skill=Suffragium}}
| Reduces the Variable Cast Time of the next spell the target attempts to cast by {{gr3|15|30|45}}%. Cannot self-target.
+
| Shortens the Variable Cast Time of the caster and their party members for the entire duration of the skill by {{gr3|10|15|20}}%.
 
| 3
 
| 3
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
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| [[Priest Skill Quest#Redemptio Quest|Redemptio Quest]]
 
| [[Priest Skill Quest#Redemptio Quest|Redemptio Quest]]
 
|}
 
|}
 
==== Soul Link ====
 
:''For more info, see the [[Priest Spirit]] page''
 
  
 
=== Job Bonuses ===
 
=== Job Bonuses ===

Latest revision as of 10:26, 22 June 2021

Priest
Priest.png
Job Base(s): Acolyte
Job Type: 2-1
Race: Human
Changes At: Prontera Church
Number of Skills: 34
Total Skill Points: 198
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +4 +5 +5 +4 +7

Overview

Priest.jpg

Acolytes who are successful in honing their spiritual powers and enhancing their contracts with the divine are promoted to Priests. Priests have an enhanced repertoire of divine spells that improves their allies or their own abilities to fight and banish the evils with exorcism spells. Priests are an essential support class to any venturing party, once the Priest dies, the rest may more or less follow.

Priests are one of the few classes who will be using numerous skills in battle, and must be flexible in any situation, advancing from acolytes it is easier for them to support larger parties but this would still drain the spiritual energy of the Priest. Having more spells to cast, it is up to the Priest which to prioritize first, with a main goal to keep the party up and going. Priest roles can range from going Full Support, or going all out with exorcising the Demons and Undead or just be a self sufficient killing machine. The support role however is always a part of the priest whichever path the priest would decide upon.

Priests are able to use books as a weapon, but more or less Priests would still stick to using either a Rod/Staff or a Mace. INT is still one of the most important stats in order to have a large SP pool and better SP recovery rates to keep using spells. STR will be the option for priests who would prefer to wield Maces in battle and do the killing themselves.

Job Change Guide

Requirement: Acolyte base 50 and job 50

See Priest Job Change Guide for detailed information.

Guides

Check the Acolyte Guild section of the forums for Priest guides, made by the community for the community.

Tactics

Party Menu Healing / Buffing

Partymenu.jpg

The most effective way to heal and buff a party is through the Party Window (Alt+Z). Trying to heal a party by manually clicking players can become impossible when players become mobbed or are bunched up, and can lead to players dying. This is why it is strongly recommended to make use of the Party Window. Another benefit to the Party Window is the ability to monitor all players' health. Ensure that the "Lock Menu" feature is on (by clicking the picture of the lock) when using this system to avoid opening private messages when trying to heal / buff a player.

SP Recovery & Conservation

One of the biggest issues new Priests have when playing the class is maintaining their SP. There are many ways for Priests to ensure that they always have SP for those dire situations. These are some important methods on maintaining SP:

  • Always ensure that Magnificat is on at all times. This skill will not only keep a faster SP Recovery for the Priest, but also for the rest of the party that rely on SP for using skills as well. Keeping this buff up will make parties much smoother for everybody. Try not to wait until SP is bottoming out to cast this spell, because at that point it will already be too late.
  • Get Increase SP Recovery. It grants the player additional natural SP regeneration. If the player cannot naturally regenerate SP (such as when carrying 50%+ weight capacity), the SP recovery will not continue until the player can resume natural regeneration.
  • Stack SP Recovery or Max SP increase equipment. Gearing a Priest up with equipment that will increase their SP Recovery or Max SP will vastly help a player to maintain SP at all times.
  • Always have Healing Items (SP) on hand. All players should have SP healing items on hand at all times to restore SP, at least in emergencies, and this includes Priests as well. As most classes should have HP healing items of some sort on them at all times, Priests should also have SP healing items on them.
  • Sitting. Sitting helps to regenerate HP/SP quickly, so if the player needs to get a small boost of SP quickly, it may be worth it to sit briefly, even in combat. Note: There is an animation delay between sitting and standing back up. Be careful if using this method while in combat as the player can still be hit.

Some common items that can be easily obtained for SP regeneration include:

Skill Tips

Priests should remember that Lex Aeterna loses its rather long Cast Delay if used under the effect of Magic Strings, to the point when it can be constantly casted. This is a great way to double the damage output of parties, especially in single target situations such as MVPs.

Some skills in the Priests' arsenal may not serve a strong use while still leveling as a Priest, but many may have uses in MVP situations or other specific scenarios. These should be hotkeyed as well, and often a Priest will have all four rows of hotkeys used up. Some of these include:

  • Pneuma: A very powerful and necessary skill when fighting ranged monsters within a party. Certain ranged monsters and skills are very powerful and this spell can save players a lot of stress. Make sure the party members are positioned correctly. Nine people can actually fit into one Pneuma's area.
  • Aspersio: This skill endows a party member's weapon with the Holy property, which will greatly improve a party member's physical damage when the monsters are weak to the Holy property.
  • Status Recovery and Cure: Priests must pay attention to the Status Effects inflicted on their party members and should use the two skills on them accordingly.
  • Sanctuary: This spell has great healing power for a low SP cost (but uses a Blue Gemstone). Highly recommended to have this skill at Level 7, as that already provides the maximum healing power already. Level 8~10 only increases its duration.

Class Data

Skills

See Acolyte Skills for first class Skills.
Skill Description Levels Type
Aspersio.png Aspersio
Endows the user or party member's weapon with Holy property for 60~180 seconds. Requires a Holy Water. 5 Supportive
B.S Sacramenti.png B.S Sacramenti
Endows the armor of all targets with Holy property, in a 3x3 area around the targeted location for 40~200 seconds. Requires two other Acolyte-class characters horizontally adjacent to the caster. 5 Supportive
Gloria.png Gloria
Increases LUK of the user and all party members nearby by 30 for 10~30 seconds. 5 Supportive
Impositio Manus.png Impositio Manus
Increases ATK and MATK of the party by 5~25 for 120 seconds. 5 Supportive
Increase SP Recovery.png Increase SP Recovery
Grants additional SP Recovery while not moving. Also increases efficiency of Healing Items (SP) and Alchemist's Aid Potion by 10~100%. 10 Passive
Kyrie Eleison.png Kyrie Eleison
Creates a magic barrier on a single target that blocks physical attacks for either 120 seconds, until 5~10 hits are blocked or until its durability (12~30% of target's Max HP) wears off. 10 Supportive
Lex Aeterna.png Lex Aeterna
Doubles the damage of the next attack against a single target. 1 Supportive
Lex Divina.png Lex Divina
Attempts to silence a target for 30~60 seconds. 10 Supportive
Mace Mastery.png Mace Mastery
Increases ATK by 3~30 with maces. 10 Passive
Magnificat.png Magnificat
Doubles the SP Recovery rate of the user and all party members nearby for 30~90 seconds. 5 Supportive
Magnus Exorcismus.png Magnus Exorcismus
Summons a holy cross on the targeted location that inflicts 1~10 hits at 3-second intervals, each for MATK 100% damage to all monsters not of the Holy element, and deals an additional 30% more damage to Demon, Undead, Shadow, and Ghost property monsters in a 7x7 area, for 5~14 seconds. Requires a Blue Gemstone. 10 Offensive
Resurrection.png Resurrection
Resurrects a dead player with 10~80% of its Max HP restored. Requires a Blue Gemstone. 4 Supportive
Safety Wall.png Safety Wall
Creates a pink light pillar on a targeted cell that protects from melee attacks, for either 5~50 seconds or until its durability wears off. Requires a Blue Gemstone 10 Supportive
Sanctuary.png Sanctuary
Enchants a targeted location with restorative powers for 4~31 seconds, recovering 100~777 HP to 4~13 players in a 5x5 area. Requires a Blue Gemstone. 10 Supportive
Slow Poison.png Slow Poison
Halts the HP draining effects of the Poison status for 10~40 seconds. 4 Supportive
Status Recovery.png Status Recovery
Cures a target from Frozen, Stone, Sleep and Stun statuses. 1 Supportive
Suffragium.png Suffragium
Shortens the Variable Cast Time of the caster and their party members for the entire duration of the skill by 10/15/20%. 3 Supportive
Turn Undead.png Turn Undead
Attempts to obliterate the targeted Undead property monster. 10 Offensive

Quest Skills

Skill Description Levels Type Job Level Req. Quest
Redemptio.png Redemptio
Resurrects all dead party members within a 15x15 area around the user with half of their Max HP restored. 1 Supportive 40 Redemptio Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 4 11 17 27 35
AGI 6 29 37 48
VIT 7 14 34 36 45
INT 8 9 22 42 43
DEX 16 20 25 32
LUK 1 3 10 21 31 39 50

ASPD

Equip Attack Speed From Acolyte
Bare Handed 156 0
Shield -5 +2
Mace -3 +2
Rod (One Handed) -20 0
Rod (Two Handed) -20 N/A
Book -4 N/A
Knuckle -20 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links