Wizard

From Ragnarok Project Zero wiki
Revision as of 01:20, 29 March 2017 by imported>NeoNilox (→‎ASPD)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Wizard
Wizard.png
Job Base(s): Mage
Job Type: 2-1
Race: Human
Changes At: Geffen Tower
Number of Skills: 13
Total Skill Points: 101
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+1 +8 +1 +12 +6 +2

Overview

Wizard.jpg

Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.

Job Change Guide

See Wizard Job Change Guide for detailed information.

Changing into a Wizard from a Mage requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Wizard. This takes place inside of the Geffen Tower.

Builds

There are a large variety of builds in terms of skills. In terms of stats however, there is not much freedom for originality besides using a melee build, which is very unusual and not recommended for new players.

Basic Leveling Build

Wizards concentrate on INT (damage), DEX (cast time) and VIT (survivability, HP pool). Magic users tend to have high cast times, so skills like Magic Strings and sometimes Suffragium are very helpful.

Equipment

Eden Group Equipments Quests

Main article: Eden Group Equipments Quests

Eden Group Equipment is free and a great place to start for gear to use. The Staff is a good weapon and generally a good choice for a Wizard and their future classes' use.

General Equipment Recommendations

Main article: Equipment

The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.

Third Class Compatible Equipment

Main article: Warlock Equipment

It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.

Weapons

After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.

Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/

Most of a Wizard's MATK come from the weapon, so using high MATK weapons is preferable. Upgrading a Staff / Rod also gives bonus MATK.

Some Rod Recommendations:

  • Eden Staff II (+150 MATK, Free staff from Eden Group at level 40)
  • Dead Tree CaneStaff (+155 MATK, Int +4, Int +1 per upgrade past +5)
  • Survivors Rod [1] (INT version): (+120MATK, +2 INT, +300 HP + Set item with Survivor's Manteau)
  • Evil Bone Wand (+110 MATK, +4 int, + Set item with Skull Cap)
  • Survivor's Rod [1] (DEX version: +2 DEX, +300 HP)
  • Gentleman Staff [1] (+125 MATK, +1 DEX, + Set item with Magician Hat)

Some Two-Handed Staff Recommendations:

  • Wizardry Staff (+200 MATK, +6 INT, +2 DEX, + Set item with Spiritual Ring)
  • Soul Staff (+200 MATK, +5 INT, +2 AGI, + Set item with Spiritual Ring)

Shields:

  • Valkyrja Shield[1] (+3 DEF, +5 MDEF, -20% from fire, water, shadow, and undead elements)
  • Stone Buckler[1] (+3 DEF, -5% damage from [Large] monsters, Compound bonus with Odin's Blessing[1] and Magni's Cap: +2 STR, +5 DEF, +5 MDEF)

The player should have multiple shields with "racial cards" - cards which resist respect races by 30%. For example, if they were to level in High Orcs or enter a PvP area, they should equip a Cranial shield (Thara Frog card) to reduce damage received from Demi-Humans (i.e. High Orcs or other players) by 30%.

While racial guards are vital, it may be difficult to acquire all of the necessary ones immediately. Some players choose to get a Rigid Guard (Thiefbug Egg card, +400 HP) for use in the places they do not yet have the appropriate racial guard for.

Accessories:

Some accessory recommendations: Belt[1], Clip[1] (+10 SP), Nile Rose[1] (+10 HP) have no level requirement, unlike other slotted accessories.

Cards for Accessories:

  • Vitata Card (Able to cast heal, Prefix: Healing)
  • Creamy Card (Able to cast teleport 1, Prefix: Teleportation)
  • Smokie Card (Able to cast hide, Prefix: Hiding)
  • Bloody Butterfly Card (Able to cast while being hit, cast time +30%,Fire Wall damage +5% Prefix: Spell-flow)
  • Phen Card (Able to cast while being hit, cast time +25%, Prefix: Under a Cast)

Class Data

Skills

Below are listed the skills that are unique to the Wizard class. For more information about Mage skills, click here.

Skill Description Levels Type
Earth Spike.png Earth Spike
Causes the earth below a target to rise and strike a target for 1~5 times. Each hit deals MATK*1 damage. 5 Offensive
Fire Pillar.png Fire Pillar
Summons a pillar of fire on a target spot that acts similarly to a trap, hits foes 3~12 times each dealing 50 + (MATK / 5) MDEF-ignoring damage. 10 Offensive
Frost Nova.png Frost Nova
Strikes surrounding enemies within your 5x5 area with MATK*1.1~2 water elemental damage with 38~83% chance of freezing them. 10 Offensive
Heaven's Drive.png Heaven's Drive
Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage. 5 Offensive
Ice Wall.png Ice Wall
Summons a shield of ice 5 cells wide in front of the caster. 10 Active
Jupitel Thunder.png Jupitel Thunder
Launches an orb of lightning that hits 3~12 times, each dealing MATK*1 damage and knocks the target back 2~7 cells. 10 Offensive
Lord of Vermilion.png Lord of Vermilion
Summons explosive bolts of destruction in a 9x9 area that deals MATK*1~3.3 Wind damage per second, with 4~40% chance of inflicting blindness. 10 Offensive
Meteor Storm.png Meteor Storm
Calls forth 2~7 meteors from the sky that strike 1~5 times, each hit deals MATK*1.25 fire damage with a chance to stun a target. 10 Offensive
Quagmire.png Quagmire
Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. 5 Active
Sense.png Sense
Analyzes a target, allowing the user and any party members to view an enemy's stats. 1 Active
Sightrasher.png Sightrasher
Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. 10 Offensive
Storm Gust.png Storm Gust
Summons a destructive blizzard in a 7x7 target area that deals MATK*1.2~5.7 damage per hit with 15~65% chance of freezing enemies. 10 Offensive
Water Ball.png Water Ball
Uses water beneath the caster to launch 1~25 water balls at target foe, each deals MATK*1.3~2.5 damage. 5 Offensive
Fire Ivy.png Fire Ivy
Damage enemies by summoning ivy vines of flame from the ground. Unimplemented 10 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Sight Blaster.png Sight Blaster
Summon a protective fireball that lasts for 2 minutes, hitting any enemy that comes within a 3x3 area, knocking them back. 1 Offensive 30 Sight Blaster Quest

Soul Link

See Wizard Spirit.

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 12
AGI 6 10 24 34 41 43 46 47
VIT 38
INT 1 4 9 18 22 29 31 33 40 45 48 50
DEX 2 5 13 26 32 39
LUK 15 34

ASPD

Equip Attack Speed From Mage
Bare Handed 146 0
Shield -8 +2
Dagger -4 −4
Rod (One Handed) -3 +2
Rod (Two Handed) -3 +2
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links