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| ''See [[Gunslinger_Job_Change_Guide|Gunslinger Job Change Guide]] for information.'' | | ''See [[Gunslinger_Job_Change_Guide|Gunslinger Job Change Guide]] for information.'' |
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| == Renewal Builds ==
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| ===DEX / AGI Pistols===
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| starting stats : 1 , 9 , 1 , 9 , 9 , 1
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| Base stats at level 99 :
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| * [[STR]]: 1
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| * [[AGI]]: 99 - to increase attack speed and flee rate
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| * [[VIT]]: 1
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| * [[INT]]: 9
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| * [[DEX]]: 99 - to increase damage and accuracy
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| * [[LUK]]: 1
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| Although revolvers deal a limited amount of damage per shot, they can reach extremely high attack speeds ( [[ASPD]] ) . The skill [[Chain Action]] gives revolver wielding Gunslingers the chance to attack twice per hit at a 50% chance. This further increases the number of hits per second.
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| Focusing strongly on [[AGI]], this build relies heavily on [[Flee]] as it's main source of defense and equipment to further this, such as using a Whisper Card.
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| * [[Chain Action]]: An essential skill for DEX/AGI builds. This skill gives the user a 50% chance to attack twice with each hit.
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| * [[Last Stand]]: This is an optional skill for DEX/AGI builds. It gives the user +100 [[ATK]] and +20% [[ASPD]] for 15 seconds and consumes 4 coins ( see [[Coin Flip]] ) . This skill can greatly compensate for the handguns' lower attack power.
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| ( equipment to increase attack power , attack speed and flee is recommended for this build )
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| ===DEX / VIT / INT Desperado ( also including shotgun info )===
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| starting stats : 1 , 1 , 1 , 9 , 9 , 9
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| Base stats at level 99 :
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| * [[STR]]: 1
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| * [[AGI]]: 1
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| * [[VIT]]: 79 - to increase defense and hp
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| * [[INT]]: 52 - to increase SP and SP regen
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| * [[DEX]]: 99 - to increase damage and accuracy
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| * [[LUK]]: 9
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| This build is very similar in it's play style to a [[Grand Cross]] [[Crusader]]. The goal, when using this build, is to gather a mob of several monsters at once and kill them together using the [[Desperado]] skill. This build relies on [[VIT]] as opposed to [[AGI]] because [[Flee]] is an ineffective way to defend against anything more than 1 or 2 monsters at a time. Having a small amount of [[INT]] will help give you the SP needed for all the required skill spamming. Desperado hits the target multiple times so using cards that allow you to inflict status ailments such as Savage Bebe for [[Stun]] or Mandragora for [[Curse]] can be highly effective.
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| Being a skill-spamming build with enough int to keep your SP in the black , this build also opens itself up to the use of a shotgun. Sacrifices may have to be made as far as skills are concerned but by including some shotgun skills with your build , you would be giving your gunslinger a second , very different yet very compatible , style of play. The shotgun skill [[Full Blast]] , however , is very demanding on your SP. Although having INT in the mid 50's will just about get you by, some players may decide to drop their base DEX a bit in exchange for having more INT; giving a larger SP pool and some more SP regen.
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| Equipment for this build could include:
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| * Raydric Card to decrease damage taken from neutral element attacks by 20%
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| * Cards to increase SP such as Willow and Sohee cards
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| * Cards to increase HP such as a Pupa card
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| * Anything that increases your attack power
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| * The [[Full Blast]] skill can cause the blind status to the user. Deviruchi Card, stops this. As alternative, there are several middle headgears (Blinker, Dark Blinker, Eye of Darkness) that give you immunity to blind status. Using one of them also frees a possible headgear card slot.
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| A Ulle's Cap and Odin's Blessing may be useful for their 10% reduction in the SP cost of skills, lowering the cost of Desperado from 50 down to 45.
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| A cheaper, weaker, but nonetheless interesting armor is a Glittering Jacket[1]. Not only can it be carded, it also adds a chance to blind enemies, reducing their Flee and Hit. If you like hazarding your enemies with status ailments, this armor could be interesting.
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| ===Lever Action Rifle===
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| starting stats : 1 , 9 , 1 , 9 , 9 , 1
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| Base stats at level 99 for players who want to use of the Tracking skill:
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| - this build uses 2x Archer Skeleton cards
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| * [[STR]]: 1
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| * [[AGI]]: 80 - to increase attack speed and flee rate
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| * [[VIT]]: 1
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| * [[INT]]: 52 - to increase sp and sp regen
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| * [[DEX]]: 99 - to increase damage and accuracy
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| * [[LUK]]: 1
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| Base stats at level 99 for players who DO NOT want to use the Tracking skill:
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| - this build uses 2x Drosera cards
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| * [[STR]]: 1
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| * [[AGI]]: 90 - to increase attack speed and flee rate
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| * [[VIT]]: 47 - to increase defense and hp
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| * [[INT]]: 9
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| * [[DEX]]: 92 - to increase damage and accuracy
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| * [[LUK]]: 1
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| Critical hits do 40% more damage than normal hits , which is why some gunslingers may have their eyes on a {{item|id=13170 Lever Action Rifle}}. This rifle , usable at level 70 and above , increases your [[Crit]] by 50 and has 2 card slots. Drosera cards are a popular choice to fill these slots as each Drosera card increases your critical rate with ranged attacks by 15 , meaning that if you use 2x Drosera cards on your {{item|id=13170 Lever Action Rifle}} you will already have +80 [[Crit]] from your gun alone.
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| Using a rifle will also allow you to make use of rifle skills , a notable one of which is [[Wounding Shot]]. At first glance this skill may appear worthless, but on closer inspection it becomes apparent that this skill will actually be extremely valuable throughout your time as a rifle using gunslinger. The skill's description shows that it deals 200% damage which sounds horrible but, when used with a rifle , actually deals an extra 100% damage for a total of 300%. Because of this , the skill's damage formula is similar to that of an Archer's [[Double Strafe]] and even has the powerful bonus of ignoring a target's defense. Archer Skeleton cards or similar % increasing cards would help to improve your damage with Wounding Shot. Wounding Shot only uses 15 SP.
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| More information on rifle using Gunslingers :
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| * Tracking is an extremely powerful skill but, due to it's slow cast time, should only be used on monsters that don't aggro ( attack you on sight before you attack them ) or when in a party where you won't be the one taking hits. Players wanting to improve their [[Tracking]] should use 2x archer skeleton cards on their lever action rifle instead of Drosera cards. Archer Skeleton cards increase damage with ranged weapons like guns by 10% each. Tracking uses 60 SP.
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| * It is very easy for a Lever Action gunslinger to get around 100% [[Crit]] from equipment alone. Because of this , no [[LUK]] is needed.
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| * Critical hits do 40% more damage than normal hits. 1 [[Crit]] = 1% chance to do a critical hit. For example having 60 [[Crit]] means that you have a 60% chance of doing a critical hit with each normal attack.
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| * You may want to consider getting the [[Last Stand]] skill as it will substantially increase your attack power and speed. The downside of getting this skill however, is the huge number of skill points you will have to spend on getting the pre-requisite skills (the skills that you must first learn before you can learn last stand). This skill is entirely optional .
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| === Spread Shot Launcher ===
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| * [[STR]]: 1
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| * [[AGI]]: 60 - 80
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| * [[VIT]]: 40+
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| * [[INT]]: 20 - 40
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| * [[DEX]]: 90+
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| * [[LUK]]: 1
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| This build is very similar to a Hunter centering around Arrow Shower to level via mobbing. Unbeknownst to many, [[Spread Shot]] can be used with Grenade Launchers. The disadvantages include not having as many on demand elements as Hunter arrows and the cost of ammo, requiring a large amount of expensive Grenade Spheres. Spread Shot does not scatter mobs like Arrow Shower, however. Spread Shot also has a wider area of effect at Level 7 (9x9 when maxed) and slightly higher base damage when maxed out. Some Int will be necessary to deal with the SP cost and the short cast time.
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| == Equipment == | | == Equipment == |
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| ====[[Gun#Grenade Launchers|Grenade Launchers]]==== | | ====[[Gun#Grenade Launchers|Grenade Launchers]]==== |
| These monsters pack some of the highest base attack in the game, and allow the use of elemental bullets called "spheres". They have the slowest attack speed of all guns, but they have a chance to break armor at close range. | | These monsters pack some of the highest base attack in the game, and allow the use of elemental bullets called "spheres". They have the slowest attack speed of all guns, but they have a chance to break armor at close range. |
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| ===Armor===
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| Gunslingers can only wear armor that states that it can be worn by all, or all except Novice. With Battlegrounds, Gunslingers also get exclusive use of the following:
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| * [http://db.irowiki.org/db/item-info/2382/ Elite Shooter's Suit<nowiki>[1]</nowiki>]
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| ===Headgear===
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| Currently, Gunslingers can wear any headgear that is wearable by non-transcendent Archer class characters, with the exception of caps, goggles, and binoculars.
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| ===Shields===
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| Gunslingers cannot use shields while equipped with guns, but if they wish, they can remove the weapon and wear a guard.
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| ===Footwear===
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| Gunslingers can use any footwear equippable by non-transcendent Archer class characters. With Battlegrounds, Gunslingers also get exclusive use of the following:
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| * [http://db.irowiki.org/db/item-info/2437/ Battle Boots<nowiki>[1]</nowiki>]
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| ===Garments===
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| Gunslingers can use any garment that can be worn by non-transcendent Archer characters. With Battlegrounds, Gunslingers also get exclusive use of the following:
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| * [http://db.irowiki.org/db/item-info/2540/ Sheriff's Manteau<nowiki>[1]</nowiki>]
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| ===Accessories===
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| Gunslingers can use any accessory that can be worn by non-trans characters. With [[Battlegrounds]], Gunslingers also get exclusive use of the following:
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| * {{item|id=2733 Sheriff's Badge}}
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| == Class Data == | | == Class Data == |