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| Alternatively, after attaining [[Job Level]] 10, advance to an Archer class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]]. | | Alternatively, after attaining [[Job Level]] 10, advance to an Archer class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]]. |
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| ==Builds==
| | ==Skill Build== |
| ''See [[Hunter#Builds|Hunter Builds]], [[Dancer#Builds|Dancer Builds]] or [[Bard#Builds|Bard Builds]] for build strategies.''
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| ''For builds using a bow's long range as a leveling tactic, refer to [[Leveling_Spots#Archer_.2F_Mage_Sniping_Maps|Sniping Maps]] for some map suggestions on leveling.''
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| === Stats ===
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| *[[STR]]: The only normal reason to up STR on an Archer is to extend the [[Weight Limit]], allowing for more Potions and [[Arrows]] to be carried. Archers should leave this at 1, but they may find it useful/other uses for it once they become a second class.
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| *[[AGI]]: Archers aspiring to be PvM [[Bard]]s or [[Dancer]]s, or who will become [[Hunter]]s will find AGI to nearly as/more important than DEX. AGI increases [[ASPD]], allowing the Archer to attack faster (and before the enemy can close into melee range) and deal more damage over-time. It also enables Archers to [[Flee]] an adversary and more easily evade their attacks.
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| *[[VIT]] is reasonable for players who wish to [[PvP]] or take part in the [[War of Emperium]], as it increases MaxHP and resistance to the common [[stun]] status. Pure [[PvM]] builds do not often invest in VIT.
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| *[[INT]] increases MaxSP, SP recovery, and [[MATK]], and reduces cast delay. It is useful for archers planning on using many active skills, though most builds do not have much room for a large amount of INT. INT also contributes to Falcon damage and trap damage (for hunters).
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| *[[DEX]]: Begin with these stats on a [[Novice]] for most types of Archers. As an Archer, the most important stat will be DEX. It increases [[ASPD]] a little, reduces cast time, increases [[hit]], and it improves [[bow]] and trap damage.
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| *[[LUK]] is useful if the Archer intends to change into a [[Hunter]]. LUK increases the automatic use of a Falcon's [[Blitz Beat]]. INT also contributes to Falcon damage by increasing its [[ATK]], but Falconers should prioritize it after AGI and LUK. These stats should also not be invested for Falconry until the player is a level 75+ Hunter. LUK also contributes greatly to [[CRIT]], which deals 140% of your regular damage and never misses. To a lesser degree, you also gain [[ATK]], [[MATK]], [[hit]], [[flee]], and [[Perfect Dodge]] from LUK.
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| ===Skill Build===
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| Standard Build for Archers | | Standard Build for Archers |
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| * [[Improve Concentration]] 10 | | * [[Improve Concentration]] 10 |
| * [[Arrow Shower]] 9 | | * [[Arrow Shower]] 9 |
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| ==Equipment==
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| {{Outdated}}
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| ===From Scratch===
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| If as a [[Novice]] you begun with a lot of [[DEX]], switch to a [[bow]] as soon as possible. Initially the startup fee will be high because you will have to buy [[arrows]], but this fee decreases overtime. Any kind of upgrade that increases [[ATK]] or [[DEX]] is good for an archer. Keep an eye out for Slotted {{Item |id=2209 Ribbons| }}, {{Item |id=2308 Mantles| }}, {{Item |id=2406 Boots| }}, and {{Item |id=2504 Mufflers| }}, which are all very common and very inexpensive on the market. Otherwise, start off by hunting {{monster|id=1020 Mandragoras}} and collecting {{Item |id=905 Stems}}, which are common drops that sell for a comparatively large amount of [[zeny]] to other players. Later, you can move on to hunting {{monster|id=1118 Floras}} for {{Item |id=1032 Maneater Blossom}}, which again sell for large amounts of [[zeny]] and drop quite frequently from an immobile monster.
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| ===With Budget===
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| Buy Wise Goggles or any Wise headgear. The +80 SP helps with Double Strafe, Arrow Shower, and Improve Concentration.
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| Use upgraded composite bows as soon as you become an archer. At level 18 Archers are able to wield Cross Bows. If you obtain a Cross Bow [3], you have the choice to overupgrade and add cards. Then, switch to Arbalests or Gakkungs as soon as possible (level 33 or whenever funds are available). If you have a decent amount of money, you should be able to find plenty of Gakkungs and Arbalest bows with 2 slots on the market. Ballistas are similarly high level and tend to be overlooked.
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| For armor and other accessories, look for Tights [1], Bow Thimbles (slotted or unslotted), and Nimble Clips. Any gear that increases DEX tends to fit archers well. However, if you're planning on a build with high ASPD, you may want to look for AGI boosting gear as well.
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| ===Quest Equipments===
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| Free equipments for starters without funding support.
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| {| class="wikitablec" style="font-size:smaller;"
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| ! Item(s) !! Required Level !! Subtype !! Effect(s) !! Obtain From
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| | {{Item List|id=18730|item=Criatura Academy Hat|slots=1}}
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| || 1
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| || Headgear || Def + 2, Max HP + 15, Max SP + 5 || rowspan=3| [[Training Grounds|Izlude Criatura Academy]]
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| | {{Item List|id=2301|item=Cotton Shirt}}
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| || 0
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| || Armor || Def + 10
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| | {{Item List|id=1243|item=Novice Main Gauche}}
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| || 0
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| || Dagger || Atk 45
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| |}
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| ==Class Data== | | ==Class Data== |