Difference between revisions of "Dancer"

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{{Outdated}}
 
 
 
{{Infobox Job|jobName=Dancer|jobBase=Archer|jobType=2-2||Race=[[Human]]|changesAt=[[Comodo]]|skills=18|skillPoints=91|questSkills=1
 
{{Infobox Job|jobName=Dancer|jobBase=Archer|jobType=2-2||Race=[[Human]]|changesAt=[[Comodo]]|skills=18|skillPoints=91|questSkills=1
 
|str=2|agi=7|vit=3|int=5|dex=5|luk=8}}
 
|str=2|agi=7|vit=3|int=5|dex=5|luk=8}}
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[[Image:Dancer.jpg|thumb]]
 
[[Image:Dancer.jpg|thumb]]
  
Rhythm and balance are qualities cultivated by all [[Archer]]s, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.
+
Dancers are the epitome of beauty and grace, and they use these qualities all to their own advantage. They allure allies and enemies alike with their performances. Needless to say they are not damsels in distress when it comes to fighting monsters, they can still hold their own using their previous training as Archers, or use whips altogether to put them in place.
  
It is said that time [[Slow_Grace|slows down]] when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may [[Charming_Wink|lose control]] of their bodies and find their magic reserves either [[Gypsy's_Kiss|greatly improved]] or [[Hip_Shaker|gone altogether]]. Where their male counterparts, the [[Bard]]s, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.
+
Dancers are considered a support class that have special abilities that allow them to improve their allies abilities or disrupt enemies. They have skills however that would require them to pair up with their male counterpart Bard to execute the so-called ensemble skills. Dancers could use whips, daggers and bows, though most of the dancers skills would require them to wield a whip. When wielding whips however, bow skills cannot be used, bringing both weapons when venturing will be a good measure.
 
 
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of [[Priest]] buffs. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over [[Hunter|Huntresses]] is their immense SP pool which allows them to continually use [[Double Strafe]] instead of normal attacks, ensuring decent damage output.
 
 
 
To understand how to build a [[Bard]] or Dancer, knowledge of all their skills is needed. In general, there are 2 types of skills for both a Dancer and a [[Bard]]; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another [[Bard]] or Dancer respectively.
 
  
 +
Dancers are still more of a ranged type of class, even when whips require you to be close and personal with your targets, DEX is the main stat for weapon damage (pertaining to both bow and whip). The solo dances are influenced by the skill level, the level of Dance Lessons and the stats of the dancer. Ensemble skills would require both a dancer and a bard to have the skill learned and be in a party. Being a performer in contrast to hunters, Dancers have a larger SP pool, allowing them to use more skills than usual.
 
As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.
 
As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.
  
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** Bow skills ([[Double Strafe]], [[Arrow Shower]], [[Arrow Repel]]) cannot be used
 
** Bow skills ([[Double Strafe]], [[Arrow Shower]], [[Arrow Repel]]) cannot be used
 
** [[Performance Skills]], as well as [[Amp]] and [[Encore]] are available
 
** [[Performance Skills]], as well as [[Amp]] and [[Encore]] are available
** Whip skills ([[Slinging Arrow]] can be used  
+
** Whip skills ([[Slinging Arrow]]) can be used  
 
** Whip damage depends on the Dancer's [[dex]], NOT [[str]]. Just like it does for [[bow|bows]]
 
** Whip damage depends on the Dancer's [[dex]], NOT [[str]]. Just like it does for [[bow|bows]]
[[Unbarring Octave]], [[Dazzler]], [[Pang Voice]] and [[Charming Wink]] are usable regardless of weapons.
+
[[Dazzler]] and [[Charming Wink]] are usable regardless of weapons.
  
 
== Job Change Guide ==
 
== Job Change Guide ==
 +
 +
Requirement: Female Archer who has reached both base and job 50
  
 
''See [[Dancer Job Change Guide]] for detailed information.''
 
''See [[Dancer Job Change Guide]] for detailed information.''
 
Changing into a Dancer from an [[Archer]] requires the player to complete a number of tasks:
 
* Item Collection
 
* Written Test
 
* Dance Test
 
 
After completing these tests, the player will be transformed into a Dancer. This takes place in [[Comodo]].
 
 
== Builds ==
 
 
Dancers are an interesting class due to having two "modes", support and battle. Support mode uses a [[Whip]] to play songs with (and usually a [[Shield]] with [[Card_Reference#By_race|Racial Reduction Cards]] for defense, while battle usually involves using a [[Bow]]. Because of this, it is generally recommended to put the primary Whip, a Dagger (for song flashing), the primary Shield (equipping the Bow will remove the Shield), and a Bow all into easily accessible hotkeys.
 
 
=== Gypsy's Kiss / Support Build ===
 
 
* STR: 1
 
* AGI: 1+
 
* VIT: 60-80
 
* INT: 60-80
 
* DEX: 80-99
 
* LUK: 20-40
 
 
[[Gypsy's Kiss]] is the most popular Dancer song for PVM purposes, as it lowers the SP cost of the party. [[DEX]] improves damage for any offensive skills. [[INT]] is helpful for upkeeping SP. [[VIT]] is necessary for survivability / HP pool. [[AGI]] is optional, but does provide some song bonuses as well. Some Dancers may also already have AGI from leveling as an [[Archer]] for the [[ASPD]] / [[FLEE]].
 
 
=== Arrow Shower Build ===
 
 
* STR: 1
 
* AGI: 1+
 
* VIT: 60-80
 
* INT: 40-60
 
* DEX: 80-99
 
* LUK: 20-40
 
 
The [[Archer]] skill [[Arrow Shower]] is only AoE accessible to a Dancer, but still offers good damage even up to level 99. With HP [[Healing Items]], this build can AoE level very effectively and quickly. This build can actually have similar or identical stats with a support oriented build, and it is simply the equipment that differs. [[Double Strafe]] still offers very high single target damage output.
 
 
=== AGI Build ===
 
 
* STR: 1
 
* AGI: 80-99
 
* VIT: 40-60
 
* INT: 30-50
 
* DEX: 80-99
 
* LUK: 20-40
 
 
This build is generally recommended for newer players with less funds. This Bard build is specialized on single target ctrl-click killing, which uses minimal HP / SP [[Healing Items]]. Note that [[Double Strafe]] can be spammed quicker with higher [[AGI]] (and [[ASPD]] as a result) as well.
 
 
== Tactics ==
 
 
Dagger switching, or Dagger Amping is a popular technique used among Dancers to stop a song.  By switching to a dagger while performing a song, the song is immediately interrupted.  While is has the same effect as [[Amp]], switching weapons can be done at any time, where as [[Amp]] requires both SP and can only be used 5 seconds after the song has started.  Although it is also possible of to cancel a song by equipping a Bow, changing to a Dagger has the advantage that the Bard's shield does not become unequipped in the process.
 
 
Flashing is a tactic used to make full use of the Dancer.  The Dancer casts a song for an instant, then dagger or bow switches to a damage or status dealing configuration to participate in combat.  This works because a song's effect stays on players for about 20 sec after a person leaves the song's AoE.  One can also flash by moving around a large formation of players with a single song up.
 
 
Song flashing is somewhat complicated and can be confusing however. If a song is replayed before the 20 seconds is over, the buff does not restart. If another person receives a song buff, then the Dancer cancels it at 19 seconds, the effect will only last for one more second, instead of an additional 20 seconds (to total 39 seconds). The effect will only be refreshed 20 seconds after the other person initially touches the song area of effect. So if the Dancer plays the song with the person being buffed within it, then immediately cancels it, the other person will stay buffed for 20 seconds. After 20 seconds or more (21+ seconds to be safe), the Dancer can play the song again to give the buff to the other person again. This is extremely hard to keep track of without external timers / resources, so sometimes Dancers just permanently keep the song on. If the Dancer does wish to use offensive skills while not playing the song, they can do it by feel and play the song for a couple seconds each time, and replay it when it feels about 20 seconds or more since the last time the song was played.
 
 
== Skill Build Recommendations and Breakdowns ==
 
 
This is the standard build of all Dancers:
 
 
*Encore 1/1
 
*Amp 1/1
 
*Gypsy's Kiss (the main party support spell)
 
*Sling Arrow 5/5 (optional)
 
*Dance Lessons 10/10
 
*Dazzler 5/5
 
*Mental Sensing 5/5 (optional. once in a blue moon you might find a bard to cast this with. most skip it though)
 
*Lady Luck 10/10
 
 
Ensemble skills are generally useless as a Dancer and the chances of another performer being in party is very slim. Any abilities not listed are probably not worth learning as a Dancer. However, when you rebirth and job change to Gypsy, you will want to learn some of the Ensembles and most likely max Slow Grace for WoE usage
 
 
{{Skill List|skill=Slinging Arrow}} - Slinging Arrow is the ONLY attack that Dancers and Gypsy's can cast while performing songs. As a leveling spell, it underperforms compared to Double Strafe and has bugs that can cause the performer to become 'bugged' or appear to be frozen. It is still a viable leveling spell though for those wishing to level with a whip and shield for the full 'Performer' experience. It is counted as a ranged attack, so using Archer Skeleton cards WILL boost the damage.
 
 
== Equipment ==
 
 
=== Kingdom Guild Equipments Quests ===
 
 
:''Main article: [[Kingdom Guild]]''
 
 
Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.
 
  
 
== Class Data ==
 
== Class Data ==
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{| class="wikitablec sortable"
 
{| class="wikitablec sortable"
 
|-
 
|-
! Skill !! Description !! Levels !! Type
+
! Skill
 
|-  
 
|-  
| {{Skill List|skill=Amp}}
+
| {{Skill List |skill=Adaptation to Circumstances}}
|| Cancels active Performance Skill the caster is performing. || 1
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
| {{Skill List|skill=Dance Lessons}}
+
| {{Skill List|skill=Dancing Lesson}}
|| Increases the damage inflicted with Whip class weapons, and enhance the quality of Dance and Ensemble skills. || 10
 
|style="background:#cccccc"| Passive
 
 
|-
 
|-
| {{Skill List|skill=Dazzler}}
+
| {{Skill List|skill=Encore}}
|| Inflicts [[Stun]] effect on monsters and party members within caster's view by chance. || 5
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
| {{Skill List|skill=Encore}}
+
| {{Skill List|skill=Fortune's Kiss}}
|| Recast the last Performance Skill that was cast at half of the [[SP]] cost. || 1
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
| {{Skill List|skill=Focus Ballet}}
+
| {{Skill List|skill=Humming}}
|| Improves [[HIT]] of all players within the 7x7 area of effect. || 10
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
| {{Skill List|skill=Gypsy's Kiss}}
+
| {{Skill List|skill=Please Don't Forget Me}}
|| Increase [[max SP]] and SP regeneration while reducing the SP consumption of all players within the 7x7 area of effect. || 10
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
| {{Skill List|skill=Hip Shaker}}
+
| {{Skill List|skill=Scream}}
|| Deplete [[SP]] of all targets within the 7x7 area of effect. || 5
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
| {{Skill List|skill=Lady Luck}}
+
| {{Skill List|skill=Service for You}}
|| Improves [[CRIT]] rate of all players within the 7x7 area of effect. || 10
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
| {{Skill List|skill=Slinging Arrow}}
+
| {{Skill List|skill=Throw Arrow}}
|| Slings an arrow at an enemy with a whip. || 5
 
|style="background:#ffcccc"| Offensive
 
 
|-
 
|-
| {{Skill List|skill=Slow Grace}}
+
| {{Skill List|skill=Ugly Dance}}
|| Decrease attack and movement speed of all enemies within the 7x7 area of effect. || 10
 
|style="background:#ccffcc"| Active
 
 
|}
 
|}
  
 
==== Ensemble Skills ====
 
==== Ensemble Skills ====
Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Acoustic Rhythm is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)
+
Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill both performers suffer from [[Ensemble Fatigue]] for 30 seconds, this slows down their movement speed and attack speed, as well as blocking them from using other skills except [[Melody Strike]] or [[Slinging Arrow]]. When an Ensemble skill is performed by a Bard and Dancer, the lower level of the Ensemble is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)
 
{| class="wikitablec sortable"
 
{| class="wikitablec sortable"
 
|-
 
|-
! Skill !! Description !! Levels !! Type
+
! Skill
|-
 
| {{Skill List|skill=Acoustic Rhythm}}
 
|| Create a 9x9 area that gives Fire, Water, and status effect resistance to [[Party]] Members within range. || 5
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
| {{Skill List|skill=Battle Theme}}
+
| {{Skill List|skill=A Drum on the Battlefield}}
|| Party members within this skill's 9x9 area will have increased [[ATK]] and [[DEF]] for the skill's duration. || 5
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
| {{Skill List|skill=Classical Pluck}}
+
| {{Skill List|skill=Eternal Chaos}}
|| Create a 9x9 area where all players and non-boss monsters cannot use skills. || 1
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
| {{Skill List|skill=Down Tempo}}
+
| {{Skill List|skill=Into the Abyss}}
|| Reduces all [[DEF]] derived from the [[VIT]] stat to 0 for all enemies within the 9x9 area of effect. || 1
+
|-
|style="background:#ccffcc"| Active
+
| {{Skill List|skill=Invulnerable Siegfried}}
 
|-
 
|-
| {{Skill List|skill=Harmonic Lick}}
+
| {{Skill List|skill=Loki's Veil}}
|| Provides a bonus of DEF-ignoring damage to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. || 5
 
|style="background:#ccffff"| Supportive
 
 
|-
 
|-
 
| {{Skill List|skill=Lullaby}}
 
| {{Skill List|skill=Lullaby}}
|| Sing a dreamy song to put enemies in a 9x9 area to sleep. || 1
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
| {{Skill List|skill=Mental Sensing}}
+
| {{Skill List|skill=Mr. Kim A Rich Man}}
|| Increases the [[EXP]] earned from monsters killed in the 9x9 area of effect. || 5
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
| {{Skill List|skill=Power Cord}}
+
| {{Skill List|skill=The Ring of Nibelungen}}
|| Cast a 9x9 cell area around the casters that nullifies item costs for most skills. || 1
 
|style="background:#ccffcc"| Active
 
 
|}
 
|}
  
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{| class="wikitablec"
 
{| class="wikitablec"
 
|-
 
|-
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
+
! Skill !! Job Level<br/>Requirement !! Quest
 
|-
 
|-
 
| {{Skill List |skill=Charming Wink}}
 
| {{Skill List |skill=Charming Wink}}
|| Wink at a specific target, charming them for 10 seconds. || 1
+
|| 40 || [[Dancer_Skill_Quest|Charming Wink Quest]]
|style="background:#ccffcc"| Active || 40 || [[Dancer_Skill_Quest|Charming Wink Quest]]
 
 
|}
 
|}
  
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|-
 
|-
 
| {{rh}} | [[Shield]]
 
| {{rh}} | [[Shield]]
| -7 || style="color:blue;" | +2
+
| -5 || style="color:blue;" | +2
 
|-
 
|-
 
| {{rh}} | [[Dagger]]
 
| {{rh}} | [[Dagger]]
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|}
 
|}
 
|}
 
|}
 
== External Links ==
 
 
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/index.html Skill Simulator]
 
* [http://calcx.wushuang.ws/ General Stat Calculator]
 
  
 
{{Navbox Dancer}}
 
{{Navbox Dancer}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}

Latest revision as of 00:02, 23 August 2024

Dancer
Dancer.png
Job Base(s): Archer
Job Type: 2-2
Race: Human
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 91
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +5 +8

Overview

Dancer.jpg

Dancers are the epitome of beauty and grace, and they use these qualities all to their own advantage. They allure allies and enemies alike with their performances. Needless to say they are not damsels in distress when it comes to fighting monsters, they can still hold their own using their previous training as Archers, or use whips altogether to put them in place.

Dancers are considered a support class that have special abilities that allow them to improve their allies abilities or disrupt enemies. They have skills however that would require them to pair up with their male counterpart Bard to execute the so-called ensemble skills. Dancers could use whips, daggers and bows, though most of the dancers skills would require them to wield a whip. When wielding whips however, bow skills cannot be used, bringing both weapons when venturing will be a good measure.

Dancers are still more of a ranged type of class, even when whips require you to be close and personal with your targets, DEX is the main stat for weapon damage (pertaining to both bow and whip). The solo dances are influenced by the skill level, the level of Dance Lessons and the stats of the dancer. Ensemble skills would require both a dancer and a bard to have the skill learned and be in a party. Being a performer in contrast to hunters, Dancers have a larger SP pool, allowing them to use more skills than usual. As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.

Dazzler and Charming Wink are usable regardless of weapons.

Job Change Guide

Requirement: Female Archer who has reached both base and job 50

See Dancer Job Change Guide for detailed information.

Class Data

Skills

See Archer Skills for first class skills.

Solo Skills

Skill
Adaptation to Circumstances.png Adaptation to Circumstances
Dancing Lesson.png Dancing Lesson
Encore.png Encore
Fortune's Kiss.png Fortune's Kiss
Humming.png Humming
Please Don't Forget Me.png Please Don't Forget Me
Scream.png Scream
Service for You.png Service for You
Throw Arrow.png Throw Arrow
Ugly Dance.png Ugly Dance

Ensemble Skills

Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill both performers suffer from Ensemble Fatigue for 30 seconds, this slows down their movement speed and attack speed, as well as blocking them from using other skills except Melody Strike or Slinging Arrow. When an Ensemble skill is performed by a Bard and Dancer, the lower level of the Ensemble is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)

Skill
A Drum on the Battlefield.png A Drum on the Battlefield
Eternal Chaos.png Eternal Chaos
Into the Abyss.png Into the Abyss
Invulnerable Siegfried.png Invulnerable Siegfried
Loki's Veil.png Loki's Veil
Lullaby.png Lullaby
Mr. Kim A Rich Man.png Mr. Kim A Rich Man
The Ring of Nibelungen.png The Ring of Nibelungen

Quest Skills

Skill Job Level
Requirement
Quest
Charming Wink.png Charming Wink
40 Charming Wink Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 3 28
AGI 2 10 11 24 30 35 48
VIT 17 33 43
INT 5 13 21 40 47
DEX 6 9 16 20 41
LUK 1 7 15 19 32 38 46 50

ASPD

Equip Attack Speed From Archer
Bare Handed 156 0
Shield -5 +2
Dagger -13 +2
Bow -8 +2
Whip -5 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk