Difference between revisions of "Lord Knight"

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{{Not_Implemented}}
 
{{Articles Needing Interwiki Links}}
 
 
{{Infobox Job
 
{{Infobox Job
 
|jobType=2-1 Transcendent
 
|jobType=2-1 Transcendent
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|dex=9
 
|dex=9
 
|luk=3}}
 
|luk=3}}
 
  
 
== Overview ==
 
== Overview ==
  
[[Image: LK.PNG‎|thumb]]
+
[[Image: LK.PNG‎|thumb|right]]
  
 
Lord Knights are the Transcendent variants of [[Knight]]s. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight,  they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest [[HP]] Modifier and strongest physical [[AoE]] damage dealer.  
 
Lord Knights are the Transcendent variants of [[Knight]]s. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight,  they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest [[HP]] Modifier and strongest physical [[AoE]] damage dealer.  
  
 
Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of [[Crusader]]s in the form of [[Parry]]. Their ability to go Berserk unleashes massive damage while in a state of [[Frenzy]]. A number of defensive skills complement the Lord Knight's combat mastery.
 
Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of [[Crusader]]s in the form of [[Parry]]. Their ability to go Berserk unleashes massive damage while in a state of [[Frenzy]]. A number of defensive skills complement the Lord Knight's combat mastery.
 
== Job Change Guide==
 
{{Transcendent Job Change}}
 
 
== Builds ==
 
 
:''See [[Rune Knight#Builds|Rune Knight Builds]] for build strategies to work towards. See [[Knight#Builds|Knight Builds]] for leveling strategies for just the Lord Knight leveling stages. Leveling a Lord Knight is similar to a regular pre-trans Knight, but with a few new skill additions.''
 
  
 
'''New Skills Overview:'''
 
'''New Skills Overview:'''
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[[Spear Dynamo]] is actually an extremely useful skill. It has no cooldown compared to [[Endure]], so it can be recast repeatedly. It can also be used for [[HIT]] purposes, as level 5 will add a total of 50 HIT.
 
[[Spear Dynamo]] is actually an extremely useful skill. It has no cooldown compared to [[Endure]], so it can be recast repeatedly. It can also be used for [[HIT]] purposes, as level 5 will add a total of 50 HIT.
 
== Equipment ==
 
 
=== Eden Group Equipments Quests ===
 
 
:''Main article: [[Eden Group Equipments Quests]]''
 
 
Most transcendent characters will have already completed some Eden Equipment quests already and can reuse the equipment. If the character has not done the quest yet, they can do it as a transcendent character as well. The Spear is a good weapon and generally a good choice for a Knight and their future classes' use, but some may opt for the Two Handed Sword for cheaper single target leveling with [[Two Hand Quicken]].
 
 
=== General Equipment Recommendations ===
 
 
:''Main article: [[Equipment]]''
 
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
 
=== Third Class Compatible Equipment ===
 
 
:''Main article: [[Rune_Knight#Equipment|Rune Knight Equipment]]''
 
 
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
 
 
=== Weapons ===
 
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
 
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
 
 
Lord Knight skills brought only one additional equipment type into use: heavy Spear class weapons. They were generally regarded as useless before. But thanks to Clashing Spiral, that relies on them for most of its damage, they are sought by many as of late. The most notable of them are :
 
 
* ''One-handed spear
 
** {{item | id=1422 Hunting Spear (1) }}, very expensive and rare
 
** {{item | id=1417 Pole Axe (1) }}
 
** {{item | id=1420 Long Horn (1) }}
 
** {{item | id=1408 Pike (4) }}, carded with 20% race/elements card (common but not heavy however)
 
* ''Two-handed spear''
 
** {{item | id=1484 Cardo (1) }} is the heaviest two-handed spear a Lord Knight can use
 
** {{item | id=1470 Brionac }}
 
** {{item | id=1471 Hellfire }}, a mildly common Lv. 4 weapon obtainable from the God Items Quest
 
** {{item | id=1464 Halberd (2) }}
 
  
 
== Class Data ==
 
== Class Data ==
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{| class="wikitablec sortable"
 
{| class="wikitablec sortable"
 
|-
 
|-
! Skill !! Description !! Levels !! Type
+
! Skill
|-
 
| {{Skill List|skill=Aura Blade}}
 
|| Adds Weapon Mastery type ATK regardless of what weapon is being used. || 5
 
|style="background:#ccffff"| Supportive
 
 
|-
 
|-
 
| {{Skill List|skill=Clashing Spiral|name=Clashing Spiral (Spiral Pierce)}}
 
| {{Skill List|skill=Clashing Spiral|name=Clashing Spiral (Spiral Pierce)}}
|| Skewers a single target five times with a spiral technique, dealing ranged damage that is affected by the weapon's weight. || 5
 
|style="background:#ffcccc"| Offensive
 
 
|-
 
|-
 
| {{Skill List|skill=Frenzy|name=Frenzy (Berserk)}}
 
| {{Skill List|skill=Frenzy|name=Frenzy (Berserk)}}
|| Heightens physical power at the cost of the ability to use skills.  || 1
 
|style="background:#ccffff"| Supportive
 
 
|-
 
|-
 
| {{Skill List|skill=Parry}}
 
| {{Skill List|skill=Parry}}
|| Must be wielding a Two-Handed sword. Adds a chance to block physical attacks entirely. || 10
 
|style="background:#ccffff"| Supportive
 
 
|-
 
|-
 
| {{Skill List|skill=Relax|name=Relax (Tension Relax)}}
 
| {{Skill List|skill=Relax|name=Relax (Tension Relax)}}
|| Greatly increases HP regeneration, but forces the user to sit down. || 1
 
|style="background:#ccffff"| Supportive
 
 
|-
 
|-
 
| {{Skill List|skill=Spear Dynamo|name=Spear Dynamo (Concentration)}}
 
| {{Skill List|skill=Spear Dynamo|name=Spear Dynamo (Concentration)}}
|| Increases ATK and Accuracy with any weapon while decreasing DEF. || 5
 
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Traumatic Blow|name=Traumatic Blow (Head Crush)}}
 
|| An attack that has a chance of inflicting the Bleeding status on a target. || 5
 
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List|skill=Vital Strike|name=Vital Strike (Joint Beat)}}
 
|| A ranged attack that can cause various abnormal status effects. || 10
 
|style="background:#ffcccc"| Offensive
 
 
|}
 
|}
  
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=== ASPD ===
 
=== ASPD ===
 
''[[ASPD]] values do not change after [[transcendent|transcending]]. See [[Knight#ASPD|Knight (ASPD)]].''
 
''[[ASPD]] values do not change after [[transcendent|transcending]]. See [[Knight#ASPD|Knight (ASPD)]].''
 
== External Links ==
 
  
 
{{Navbox Knight}}
 
{{Navbox Knight}}
 
{{Navbox_Classes}}
 
{{Navbox_Classes}}

Latest revision as of 17:00, 23 August 2024

Lord Knight
Lord Knight.png
Job Base(s): Knight
Job Type: 2-1 Transcendent
Race: Human
Changes At: Juno
Number of Skills: 8
Total Skill Points: 42
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+15 +8 +8 +2 +9 +3

Overview

LK.PNG

Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.

Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Frenzy. A number of defensive skills complement the Lord Knight's combat mastery.

New Skills Overview:

Clashing Spiral is a new powerful single target skill with a relatively low SP cost. Lord Knights may choose to acquire this skill for killing single targets with, to complement any of the common Knight builds.

Spear Dynamo is actually an extremely useful skill. It has no cooldown compared to Endure, so it can be recast repeatedly. It can also be used for HIT purposes, as level 5 will add a total of 50 HIT.

Class Data

Skills

Click here to see Knight skills.

Skill
Clashing Spiral.png Clashing Spiral (Spiral Pierce)
Frenzy.png Frenzy (Berserk)
Parry.png Parry
Relax.png Relax (Tension Relax)
Spear Dynamo.png Spear Dynamo (Concentration)

Job Bonuses

The levels at which a Lord Knight receives a certain bonus.

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
STR 1 6 7 8 19 25 33 41 46 47 52 56 57 64 70
AGI 2 10 14 17 37 53 61 65              
VIT 5 12 22 29 40 43 58 68              
INT 13 67                          
DEX 4 11 16 28 31 36 44 49 62            
LUK 3 27 38                        

ASPD

ASPD values do not change after transcending. See Knight (ASPD).