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[[Image:Dancer.jpg|thumb]]
[[Image:Dancer.jpg|thumb]]


Rhythm and balance are qualities cultivated by all [[Archer]]s, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.
Dancers are the epitome of beauty and grace, and they use these qualities all to their own advantage. They allure allies and enemies alike with their performances. Needless to say they are not damsels in distress when it comes to fighting monsters, they can still hold their own using their previous training as Archers, or use whips altogether to put them in place.


It is said that time [[Slow_Grace|slows down]] when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may [[Charming_Wink|lose control]] of their bodies and find their magic reserves either [[Gypsy's_Kiss|greatly improved]] or [[Hip_Shaker|gone altogether]]. Where their male counterparts, the [[Bard]]s, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.
Dancers are considered a support class that have special abilities that allow them to improve their allies abilities or disrupt enemies. They have skills however that would require them to pair up with their male counterpart Bard to execute the so-called ensemble skills. Dancers could use whips, daggers and bows, though most of the dancers skills would require them to wield a whip. When wielding whips however, bow skills cannot be used, bringing both weapons when venturing will be a good measure.
 
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of [[Priest]] buffs. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over [[Hunter|Huntresses]] is their immense SP pool which allows them to continually use [[Double Strafe]] instead of normal attacks, ensuring decent damage output.
 
To understand how to build a [[Bard]] or Dancer, knowledge of all their skills is needed. In general, there are 2 types of skills for both a Dancer and a [[Bard]]; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another [[Bard]] or Dancer respectively.


Dancers are still more of a ranged type of class, even when whips require you to be close and personal with your targets, DEX is the main stat for weapon damage (pertaining to both bow and whip). The solo dances are influenced by the skill level, the level of Dance Lessons and the stats of the dancer. Ensemble skills would require both a dancer and a bard to have the skill learned and be in a party. Being a performer in contrast to hunters, Dancers have a larger SP pool, allowing them to use more skills than usual.
As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.
As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.


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** Whip skills ([[Slinging Arrow]]) can be used  
** Whip skills ([[Slinging Arrow]]) can be used  
** Whip damage depends on the Dancer's [[dex]], NOT [[str]]. Just like it does for [[bow|bows]]
** Whip damage depends on the Dancer's [[dex]], NOT [[str]]. Just like it does for [[bow|bows]]
[[Unbarring Octave]], [[Dazzler]], [[Pang Voice]] and [[Charming Wink]] are usable regardless of weapons.
[[Dazzler]] and [[Charming Wink]] are usable regardless of weapons.


== Job Change Guide ==
== Job Change Guide ==
Requirement: Female Archer who has reached both base and job 50


''See [[Dancer Job Change Guide]] for detailed information.''
''See [[Dancer Job Change Guide]] for detailed information.''
Changing into a Dancer from an [[Archer]] requires the player to complete a number of tasks:
* Item Collection
* Written Test
* Dance Test
After completing these tests, the player will be transformed into a Dancer. This takes place in [[Comodo]].
== Builds ==
Dancers are an interesting class due to having access to two very different weapon types, the Whip and Bow.
Whips allows for easy access to strong supportive [[Performance Skills]] as well as the dancers strongest single target skill in [[Slinging Arrow]], a shield can also be equipped alongside a whip for additional defence.
Bows on the other hand are a good choice for safely auto-attacking enemies from long range, bows are also necessary to use the only AoE skill dancers have access to in [[Arrow Shower]]. Although a single cast of [[Double Strafe]] doesn't hit as nearly hard as [[Slinging Arrow]] does, with high enough [[ASPD]] [[Double Strafe]] can be spammed much quicker.
Keep in mind that you do not have to limit yourself to just one weapon type. Having both weapons on hand is often a good idea so that you can switch freely to adapt to any situation.
===  Slinging Arrow and Support Whip Build ===
* STR: 1
* AGI: 1+
* VIT: 60-80
* INT: 40-60
* DEX: 80-99
* LUK: 10-20
[[Slinging Arrow]] has a very low [[SP]] cost and deals significantly more damage than [[Double Strafe]] making it ideal for leveling. Binding Level 1 [[Slinging Arrow]] alongside Level 5 can be a good idea when SP is scarce since it only costs 1 [[SP]] (Level 5 costs 9) and still hits quite hard. [[Gypsy's Kiss]] is the most popular Dancer song for PVM purposes, as it lowers the SP cost of the party and is the most universally helpful. [[Lady Luck]] provides a large damage bonus to [[CRIT]] based auto-attacking characters and is also a prerequisite for [[Mental Sensing]].  [[Mental Sensing]] is the most popular Ensemble skill, giving a large experience boost to the entire party when grouped with a [[Bard]].
[[DEX]] improves damage for any offensive skills. [[INT]] is helpful for upkeeping SP. [[VIT]] is necessary for survivability / HP pool. [[AGI]] is optional. Some Dancers may also already have AGI from leveling as an [[Archer]] for the [[ASPD]] / [[FLEE]].
=== Arrow Shower Build ===
* STR: 1
* AGI: 1+
* VIT: 60-80
* INT: 40-60
* DEX: 80-99
* LUK: 10-20
The [[Archer]] skill [[Arrow Shower]] is the only AoE accessible to a Dancer, but still offers decent damage. With HP [[Healing Items]], this build can AoE level very effectively and quickly. This build can actually have similar or identical stats with a slinging arrow/support oriented build, and it is simply the equipment that differs. [[Double Strafe]] still offers respectable single target damage output but tends to be less than [[Slinging Arrow]].
=== AGI Bow Build ===
* STR: 1
* AGI: 80-99
* VIT: 30-60
* INT: 30-50
* DEX: 80-99
* LUK: 20-40
This build is generally recommended for newer players with less funds. This Dancer build is specialized in left click auto-attacking single targets from long range with a [[Bow]], which uses minimal HP / SP [[Healing Items]]. Note that [[Double Strafe]] can be spammed quicker with higher [[AGI]] (and [[ASPD]] as a result) as well. This allows for lots of burst damage at the cost of substantial SP. [[Lady Luck]] is an excellent song for improving your auto-attack damage with this build but will require a quick weapon switch to a Whip then back to the Bow each time you want to cast it.
== Equipment ==
=== Kingdom Guild Equipments Quests ===
:''Main article: [[Kingdom Guild]]''
Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.


== Class Data ==
== Class Data ==
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{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
|-
! Skill !! Description !! Levels !! Type
! Skill
|-  
|-  
| {{Skill List |skill=Adaptation to Circumstances}
| {{Skill List |skill=Adaptation to Circumstances}}
|| Applies a buff that reduces the SP cost of [[Performance Skills]]. || 1
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Dancing Lesson}}
| {{Skill List|skill=Dancing Lesson}}
|| Increases damage, [[CRIT]], and [[max SP]] with Whips. Also increases Movement Speed during [[Ensemble Fatigue]]. || 10
|style="background:#cccccc"| Passive
|-
|-
| {{Skill List|skill=Encore}}
| {{Skill List|skill=Encore}}
|| Recast the last Performance Skill that was cast at half of the [[SP]] cost. || 1
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Fortune's Kiss}}
| {{Skill List|skill=Fortune's Kiss}}
|| Applies a buff that increases the [[CRIT]] rate and Critical Damage for all nearby [[Party|party]] members. || 10
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Humming}}
| {{Skill List|skill=Humming}}
|| Applies a buff that increases [[HIT]] of all nearby [[Party|party]] members. || 10
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Please Don't Forget Me}}
| {{Skill List|skill=Please Don't Forget Me}}
|| Decrease attack and movement speed of all enemies within the 7x7 area of effect. '''PvP Only''' || 10
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Scream}}
| {{Skill List|skill=Scream}}
|| Inflicts [[Stun]] effect on monsters and party members within caster's view by chance. || 5
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Service for You}}
| {{Skill List|skill=Service for You}}
|| Applies a buff that increases [[max SP]] while reducing the SP consumption for all nearby [[Party|party]] members. || 10
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Throw Arrow}}
| {{Skill List|skill=Throw Arrow}}
|| Use an whip-class weapon to do ranged damage to a single target. || 5
|style="background:#ffcccc"| Offensive
|-
|-
| {{Skill List|skill=Ugly Dance}}
| {{Skill List|skill=Ugly Dance}}
|| Has a chance to deplete [[SP]] from all nearby enemy players. '''PvP Only''' || 5
|style="background:#ccffcc"| Active
|}
|}


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{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
|-
! Skill !! Description !! Levels !! Type
! Skill
|-
|-
| {{Skill List|skill=A Drum on the Battlefield}}
| {{Skill List|skill=A Drum on the Battlefield}}
|| Applies a buff that gives increased [[ATK]] and [[DEF]] to all nearby [[Party|party]] members. || 5
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Eternal Chaos}}
| {{Skill List|skill=Eternal Chaos}}
|| An ensemble that removes all [[soft DEF]] from nearby enemy players. '''PvP Only''' || 1
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Into the Abyss}}
| {{Skill List|skill=Into the Abyss}}
|| Applies a buff that nullifies item costs for most skills to all nearby [[Party|party]] members. || 1
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List|skill=Invulnerable Siegfried}}
| {{Skill List|skill=Invulnerable Siegfried}}
|| Applies a buff that gives elemental and status effect resistance to all nearby [[Party|party]] members. || 5
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Loki's Veil}}
| {{Skill List|skill=Loki's Veil}}
|| An ensemble that prevents all nearby players from using skills. '''PvP Only''' || 1
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Lullaby}}
| {{Skill List|skill=Lullaby}}
|| Perform dreamy ensemble to put nearby enemies to sleep. || 1
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=Mr. Kim A Rich Man}}
| {{Skill List|skill=Mr. Kim A Rich Man}}
|| Applies a buff that increases [[EXP]] earned from monsters to all nearby [[Party|party]] members. || 5
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List|skill=The Ring of Nibelungen}}
| {{Skill List|skill=The Ring of Nibelungen}}
|| Applies a randomized buff to all nearby [[Party|party]] members. || 5
|style="background:#ccffcc"| Active
|}
|}


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{| class="wikitablec"
{| class="wikitablec"
|-
|-
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
! Skill !! Job Level<br/>Requirement !! Quest
|-
|-
| {{Skill List |skill=Charming Wink}}
| {{Skill List |skill=Charming Wink}}
|| Wink at a specific target, charming them for 10 seconds. || 1
|| 40 || [[Dancer_Skill_Quest|Charming Wink Quest]]
|style="background:#ccffcc"| Active || 40 || [[Dancer_Skill_Quest|Charming Wink Quest]]
|}
|}


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|-
|-
| {{rh}} | [[Shield]]
| {{rh}} | [[Shield]]
| -7 || style="color:blue;" | +2
| -5 || style="color:blue;" | +2
|-
|-
| {{rh}} | [[Dagger]]
| {{rh}} | [[Dagger]]
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|}
|}
|}
|}
== External Links ==
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/index.html Skill Simulator]
* [http://calcx.wushuang.ws/ General Stat Calculator]


{{Navbox Dancer}}
{{Navbox Dancer}}
{{Navbox Classes}}
{{Navbox Classes}}

Latest revision as of 00:02, 23 August 2024

Dancer
Dancer.png
Job Base(s): Archer
Job Type: 2-2
Race: Human
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 91
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +5 +8

Overview

Dancer.jpg

Dancers are the epitome of beauty and grace, and they use these qualities all to their own advantage. They allure allies and enemies alike with their performances. Needless to say they are not damsels in distress when it comes to fighting monsters, they can still hold their own using their previous training as Archers, or use whips altogether to put them in place.

Dancers are considered a support class that have special abilities that allow them to improve their allies abilities or disrupt enemies. They have skills however that would require them to pair up with their male counterpart Bard to execute the so-called ensemble skills. Dancers could use whips, daggers and bows, though most of the dancers skills would require them to wield a whip. When wielding whips however, bow skills cannot be used, bringing both weapons when venturing will be a good measure.

Dancers are still more of a ranged type of class, even when whips require you to be close and personal with your targets, DEX is the main stat for weapon damage (pertaining to both bow and whip). The solo dances are influenced by the skill level, the level of Dance Lessons and the stats of the dancer. Ensemble skills would require both a dancer and a bard to have the skill learned and be in a party. Being a performer in contrast to hunters, Dancers have a larger SP pool, allowing them to use more skills than usual. As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.

Dazzler and Charming Wink are usable regardless of weapons.

Job Change Guide

Requirement: Female Archer who has reached both base and job 50

See Dancer Job Change Guide for detailed information.

Class Data

Skills

See Archer Skills for first class skills.

Solo Skills

Skill
Adaptation to Circumstances.png Adaptation to Circumstances
Dancing Lesson.png Dancing Lesson
Encore.png Encore
Fortune's Kiss.png Fortune's Kiss
Humming.png Humming
Please Don't Forget Me.png Please Don't Forget Me
Scream.png Scream
Service for You.png Service for You
Throw Arrow.png Throw Arrow
Ugly Dance.png Ugly Dance

Ensemble Skills

Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill both performers suffer from Ensemble Fatigue for 30 seconds, this slows down their movement speed and attack speed, as well as blocking them from using other skills except Melody Strike or Slinging Arrow. When an Ensemble skill is performed by a Bard and Dancer, the lower level of the Ensemble is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)

Skill
A Drum on the Battlefield.png A Drum on the Battlefield
Eternal Chaos.png Eternal Chaos
Into the Abyss.png Into the Abyss
Invulnerable Siegfried.png Invulnerable Siegfried
Loki's Veil.png Loki's Veil
Lullaby.png Lullaby
Mr. Kim A Rich Man.png Mr. Kim A Rich Man
The Ring of Nibelungen.png The Ring of Nibelungen

Quest Skills

Skill Job Level
Requirement
Quest
Charming Wink.png Charming Wink
40 Charming Wink Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 3 28
AGI 2 10 11 24 30 35 48
VIT 17 33 43
INT 5 13 21 40 47
DEX 6 9 16 20 41
LUK 1 7 15 19 32 38 46 50

ASPD

Equip Attack Speed From Archer
Bare Handed 156 0
Shield -5 +2
Dagger -13 +2
Bow -8 +2
Whip -5 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk