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  • == About High First Classes == High First Classes are the Transcendent equivalents of First Classes. They have the same skills and job bonuses as their non-transcendent counte
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  • ...E|flee rate]]. The benefits of this skill are improved upon reaching 2nd [[Classes|class]] and further. Also slightly enhances the [[Movement Speed]] of the [ !{{tooltip|2nd Class|Assassin and Rogue classes}}
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  • ...is increased by 30% while the [[ASPD|attack speed]] of other [[Classes|job classes]] is increased by 25%. {{Navbox Blacksmith}}
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  • :'''TRANS_MOD''': 1.25 for transcendent classes, 1 otherwise === First Job Classes ===
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  • ...es also have a prerequisite of Level 1 [[Seismic Weapon]] while [[Wizard]] classes only require Level 1 [[Stone Curse]]. {{Navbox Wizard}}
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  • ...]]s through [[Arm Cannon]] and [[Cart Cannon]], respectively.--> [[Ninja]] classes can also use ammunition, like [[Kunai]] and [[Shuriken]]s. {{Navbox Weapon}}
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  • ...se this trap to help other classes leech HP & SP (ex. [[Guillotine Cross]] classes with [[Rolling Cutter]], etc.) {{Navbox Hunter}}
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  • ...restore large amounts of HP from consuming potions to outlive many other [[classes]], or to further prevail in tanking difficult [[monster]]s. {{Navbox Swordman}}
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  • |Allows job change to [[Classes|First or Expanded class]]. {{Navbox Novice}}
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  • *Even though this skill requires the user to have 2 [[Acolyte]] classes next to the user, the skill will still work even if they are [[Hiding|hidde *The skill will fail if any of the required [[Acolyte]] classes has under 10 SP.
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  • ...a single target, granting their effects temporarily regardless of their [[Classes|Job Class]]. {{Navbox Alchemist}}
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  • ...[[Cold Bolt]], [[Lightning Bolt]] and [[Earth Spike]]{{tooltip|*|For other classes, this is not a bolt skill}}. {{Navbox Homunculus}}
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  • ...Spirits]] to be active. This allows this skill to temporarily disable such classes effectively. {{Navbox Sage}}
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  • {{Navbox Classes}} [[Category: Classes]]
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  • ...ing. Once Job Level 10, Novices can change into one of the following First Classes: Alternatively, they can choose to become one of the Expanded Classes:
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  • ...] and [[Ruwach]], belonging to [[Super Novice]], [[Mage]], and [[Acolyte]] classes (and anyone else with a {{item |id=4103 Horong carded}} [[Accessories|acces {{Navbox Thief}}
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  • ===Extended Classes=== {{Navbox Rogue}}
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  • ...ologically advanced than Rune-Midgarts, and it is home to technology-based classes such as the [[Gunslinger]] and [[Blacksmith]] class. {{Navbox Towns}}
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  • ...0 Ice}} {{item|id=13017 Pick}} does not work with this skill for [[Rogue]] classes who copied this skill via [[Intimidate]]. {{Navbox Monk}}
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  • ...s to take a Personality Quiz which will determine the character's future [[Classes|class]]. The following are the answers needed to reach each class. Note t If taking the test and you do not like your [[Classes|class]], choosing "choose my own" will result in you receiving:
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  • A Stalker is the Transcendent variant of [[Rogue|Rogues]]. Most melee classes try to avoid them like the plague in fear of getting fully divested and the ...aster than during stalk. This makes Stalkers one of the two most preferred classes (the other being the [[Assassin Cross]]) for [[Guild_System#Guild_Master|gu
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  • {{Navbox Priest}} {{Navbox Classes |state=collapsed}}
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  • ...reason why Assassin Cross and Guillotine Cross classes are one of the few classes that are effective using ctrl-click rather than skill spamming. {{Navbox Assassin}}
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  • ...e 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fa ...th [[Axe]] and [[Mace]] class weapons (40% for Blacksmiths, 25% for other classes). || 5
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  • * [[Adoption System|Baby classes]] have the same job modifier as [[Novice|Novices]] {{Navbox Game Mechanics}}
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  • ...but can also be used by the [[Thief]], [[Rogue]], [[Bard]] and [[Dancer]] classes. Bows are always two-handed, so you cannot wear a shield if you are using a {{Navbox Weapon}}
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  • ...excelling in PvP and WoE. With their strip skills, Rogues can render most classes useless in a PvP environment. With [[Snatcher]], a Rogue can obtain double {{Navbox Rogue}}
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  • ...be raised to 160. [[Stats]] can also be raised up to 120, similar to Third Classes. {{Navbox SuperNovice}}
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  • *In a party with [[Wizard]] classes using [[Storm Gust]], using this skill on monsters will prevent them from b {{Navbox Sage}}
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  • ...em is a smaller, more restricted version of [[WoE]] for [[Transcendent]] [[Classes]] and below. WoE TE recreates all 5 of the '''Valkyrie''' and '''Luina''' r ...mulas and ally statuses are the same. Players must be a [[Transcendent]] [[Classes|class]] or Expanded class. Third class, Expanded [[Super Novice]], [[Kagero
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  • ...es (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best. :All around useful headgear for mage classes. Gives 2 INT and increases SP by 150.
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  • ...rchants are also handy with items, being able to carry far more than other classes thanks to their Enlarge Weight Limit and Pushcart abilities. {{Navbox Merchant}}
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  • ...of [[Quests]] that have [[EXP]] reward. This page '''does not''' include [[Classes|class]]-specific quests, quests which give no [[EXP]] reward, temporary eve | 5 Players (One of each Base [[Classes|class]])
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  • ...es (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best. {{Navbox Knight}}
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  • *Many [[Priest]]s or other classes also use this skill in either [[PvP]] or [[War of Emperium|WoE]] to inflict {{Navbox Swordman}}
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  • Knuckles, also known as Fists or Claws, are used by [[Monk]] and [[Priest]] classes. Knuckles usually have low to medium damage, but one of the best base attac {{Navbox Weapon}}
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  • ...y used by [[Merchant]], [[Alchemist]], [[Blacksmith]] and [[Super Novice]] classes. Axes come in many varieties, with more slotted versions being dropped by m ...cannot be worn at the same time. Only [[Swordman]] and [[Merchant]]-based classes can wield these, but they are used primarily by the [[Blacksmith]] and [[Ma
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  • {{Item List|id=716 |item=Red Gemstone |num=1 |simple=yes}} (Mage Classes)<br> {{Item List|id=504 |item=White Potion |num=Varies |simple=yes}} (Non-Acolyte classes)<br>
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  • ...as prizes. The rules have been modified over the years, with new skill, [[classes|class]] and item restrictions being added or removed. {{Template:Navbox PvP}}
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  • :'''TRANS_MOD''': 1.25 for transcendent classes, 1 otherwise {{Navbox Game Mechanics}}
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  • Classes which usually benefit the most from (higher) Flee are: {{Navbox Game Mechanics}}
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  • ...es (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best. {{Navbox Hunter}}
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  • ...gnored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the {{Navbox Blacksmith}}
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  • ...r are more used as a very helpful utility skill for protecting the squishy classes in the party. [[Devotion]] should not be seen as a "build" but just another ...es (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
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  • ...n hit 180 flee, with high damage per kick. Dex is raised to deal with agi classes. Compared to the Pure PvM build, this build will generally take a little l ...if they wouldnt mind partying for your kihop (they dont have to be taekwon classes to affect your kihop). Most soloers will be nice and accept it. If you ha
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  • *'''DEX''' - The other major stat for mage classes, it reduces cast time. Most people when leveling a Mage get a massive amoun {{Navbox Mage}}
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  • ...rok Online are special actions a player can perform depending on his/her [[Classes|Job Class]]. There are two types of skills: Active and Passive. Active skil ...s cannot be interrupted. Generally those skills are intended to be used by classes on the front lines.
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  • Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal da {{Navbox Knight}}
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  • Priests are one of the few classes who will be using numerous skills in battle, and must be flexible in any si ...re SP, at least in emergencies, and this includes Priests as well. As most classes should have HP healing items of some sort on them at all times, Priests sho
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  • ...ll [[classes]]. The EXP table is the same for both non-rebirth and rebirth classes.'''</p> {{Navbox Leveling}}
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  • ...ast of Prontera. It is home to the [[TaeKwon Kid]] and [[TaeKwon Master]] classes, and its neighbor Archer Village is home to the [[Archer]] class. The town {{Navbox Towns}}
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  • {{Navbox Wizard}} {{Navbox Classes}}
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  • | Compared to other job classes, the [[Mage]] is good at magic skills. {{Navbox Wizard}}
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  • ...upport, an instant partymate, or a sacrifice for the player. [[Alchemist]] classes must go through the [[Bioethics Quest]] to unlock the appropriate skills re {{Navbox Homunculus}}
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  • ...njas cannot wear any gears that are labeled as being only for Transcendent classes. {{Navbox Ninja}}
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  • Books are used by [[Priest]] and [[Sage]] classes. Books usually have slower attack speeds than other weapons, but have mediu {{Navbox Weapon}}
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  • Many players find that leveling [[AGI]] classes can become expensive due to the need for healing on high [[Stats#HIT|HIT]] ...es (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
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  • | What is the Dancer better at than the other job classes? || Dancing {{Navbox Dancer}}
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  • ...base value of 1 and can be raised as far as 99 (up to 80 on [[Baby|baby]] classes). Base stats are increased by spending stat points, higher stats costing mo ...[ASPD Potion]]s and [[skills]], the type of equipped weapon, and current [[Classes|job class]]. It can take between 1 and 20 AGI to increase [[ASPD]] by 1. Mo
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  • Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute {{Navbox Bard}}
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  • ...ype usable by [[Acolyte]], [[Merchant]], [[Super Novice]] and [[Swordman]] classes. All maces are naturally unbreakable except in upgrade attempts. {{Navbox Weapon}}
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  • Spears are used by [[Swordman]], [[Knight]], and [[Crusader]] classes. Spears have medium to high attack, and have a longer attack range than [[O {{Navbox Weapon}}
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  • {{Navbox Swordman}} {{Navbox Classes |state=collapsed}}
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  • ...vels), resulting in a lower need for [[DEX]] compared to other magic-using classes. With some [[VIT]] and their defensive magic, coupled with [[TaeKwon Kid]]' ...asses except novice. However, some headgear have extra bonuses for Taekwon classes (which includes Soul Linkers):
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  • == Weapons by Classes == ...also increase, but you keep all previous weapons as you progress. Certain classes have a choice at each unlocking tier, independent of their previous selecti
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  • ...lasses have the ability to learn any of numerous skills belonging to other classes (and in rare cases even learn more powerful versions). {{Navbox Leveling}}
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  • {{Navbox Thief}} {{Navbox Classes}}
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  • ...to carry a cart. It is only available to [[Merchant]] and [[Super Novice]] classes with the [[Pushcart]] skill. Once obtained, your cart can be accessed using {{Navbox Town Services}}
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  • ...efender, an instant partymate, or a sacrifice for the player. [[Sorcerer]] classes must unlock the appropiate skills and possess the required catalysts to sum {{Navbox Sage}}
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  • ...overall character growth and [[Job EXP Chart|Job Experience Points]] for [[Classes|Job Class]] growth. Experience can be gained by killing [[monster]]s, compl {{Navbox Leveling}}
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  • {{Navbox Acolyte}} {{Navbox Classes}}
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  • All TKM's have the ability to zoom out farther than other classes while sitting down. Simply sit down and zoom out to see. (5x more zooming o {{Navbox TaeKwon Master}}
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  • {{Navbox Archer}} {{Navbox Classes}}
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  • ==Acolyte Classes== ==Archer Classes==
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  • {{Navbox Alchemist}} {{Navbox Classes}}
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  • *Job Change guides for all classes. These are in need of organizing as well, they're all over the place. Som ...age with all 6, then a different guide for each 2nd class, and an Expanded Classes Job Change Guides page for Super Novice, Gunslinger and Ninja.
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  • {{Navbox Dancer}} {{Navbox Classes}}
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  • ...[[Rogue]]s, or Trap [[Ranger]]. Some daggers are specialized for non-Thief classes, but [[Acolyte]]-class based characters are unable to equip any Daggers. {{Navbox Weapon}}
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  • {{Navbox Monk}} {{Navbox Classes}}
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  • Unlike traditional classes, Gunslingers are allowed 70 job levels. This can allow for a range of very {{Navbox Gunslinger}}
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  • ...dealt to them. Add to that their ability to copy skills from other 3rd job classes and the Shadow Chaser becomes a versatile and dangerous class to play and f ...all trades, but master of none. Don't expect to deal as much damage as the classes you copied the skills from, because they have access to their own specializ
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  • ...pend on SP for damage (like [[Guillotine Fist]] and [[Dragon Breath]]), or classes that tend to have to spam high SP cost skills. The Wanderer is provided wit {{Navbox Dancer}}
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  • ...w powerful attacks while also having the highest HP pool compared to other classes. ...leveling-wise, but they can become one of the most versatile and powerful classes in the game. Unfortunately, they suffer from a poor skill tree layout, forc
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  • ...kills, unique to each, in addition to their current skills. [[Geneticist]] classes must go through the [[Homunculus S Quest]] in order to mutate their Homuncu {{Navbox Homunculus}}
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  • ...rian Manteau}}: +5, +(refine rate*2) ([[Mage]], [[Archer]] and [[Acolyte]] classes only) {{Navbox Game Mechanics}}
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  • ...s.<br>Can be used to sell to players or to speed up leveling with SP heavy classes.<br>Also, Mushroom Spore and Pointed Scale are used for [[Kingdom Guild]] T ...#Level_1-11|Eden Group Leveling Quests (Level 1-11)]]).<br>Easy for ranged classes since Mandragora are stationery.<br>Stem are used for the Mage [[Kingdom Gu
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  • ...This page shows the [[Job Level]] [[Experience]] requirements of various [[classes]].'''</p> == Regular Classes ==
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  • {{Navbox Gunslinger}} {{Navbox Classes}}
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  • Arch Bishops are the pinnacle of the [[Priest]] classes. Their names are often abbreviated and referred to as "AB". They have a wi ...y effective while also providing a Flee-based defense similar to the Thief classes.
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  • Super Novices are the most versatile among all classes have "true freedom" in build and skills. The downside to this freedom of sk ...Super Novices have the same [[Base EXP Chart]]/[[Job EXP Chart]] as third classes.
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  • ...ntly at a higher level. Sura skill trees are somewhat different from other classes in that certain AoE skills are most effective at just certain level ranges, {{Navbox Monk}}
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  • ...rcerer can be a very powerful support. [[Striking]] is a great buff to ATK classes (both physical and ranged ones). Note that a support oriented Sorcerer can {{Navbox Sage}}
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  • {{Navbox Summoner}} {{Navbox Classes}}
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  • Forming a party with people of different classes {{Navbox Sage}}
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  • As is the case with all [[Merchant]] classes, this class can be very expensive to play and is not recommended as a begin {{Navbox Blacksmith}}
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  • ...ssination. They can also gain access to new poisons, which other character classes have no known cures for them. {{Navbox Assassin}}
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  • {{Navbox Bard}} {{Navbox Classes}}
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  • {{Navbox Alchemist}} {{Navbox Classes |state=collapsed}}
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  • ...modifiers because it will grant your gear/s more flexibility for the other classes. {{Navbox Crusader}}
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  • ...iment laboratory. Many so called "doppelgangers" of the many different job classes in Ragnarok Online live here, an example being the 1st class character mons {{Navbox Towns}}
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  • |Autocast is only for [[Bard]] and [[Dancer]] classes. {{Template:Navbox Item}}
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  • {{Navbox Hunter}} {{Navbox Classes}}
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