Assassin
|
|
Job Base(s): |
Thief
|
Job Type: |
2-1
|
Race: |
Human
|
Changes At: |
Sograt Desert 16
|
Number of Skills: |
10
|
Total Skill Points: |
85
|
Total Quest Skills: |
2
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+6 |
+10 |
+2 |
+4 |
+8 |
+0
|
|
Overview
Assassins are able to equip a weapon in each hand and are the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin is the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it will always be doubled.
The doubled CRIT while wielding Katars will NOT show in the status screen.
A sample calculation using the following formula:
2 x (CRIT Stat + CRIT modifiers)
CRIT Stat |
CRIT Modifiers |
Final CRIT
|
20% (from LUK) |
15% (e.g. 15% to demi-human from shoes) |
70%
|
Job Change Guide
See Assassin Job Change Guide for detailed information.
Changing into an Assassin from a Thief requires the player to complete a number of tasks:
- A Written Test
- An Assassination Test
- An Endurance Test
- A Maze test
After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert (moc_fild16 205, 292).
Cheap Healing
Many players find that leveling AGI classes can become expensive due to the need for healing on high HIT mobs (and in Zero, many mobs have had their HIT increased drastically). There is a simple solution that won't bankrupt new players starting out with little money to spend with: Fresh Fish. This cheap, yet viable option is a great substitute for the ever expensive Potions sold by Tool Vendors (and their weight is only 2 each). They can be purchased from the Chef's Assistant in the center of Prontera (156, 212) as well as other locations for only 250z each (190z with max Discount).
Class Data
Skills
See Thief Skills for first class skills.
Skill |
Description |
Levels |
Type
|
|
Allows the character to disappear instantaneously and still move. Movement Speed (79~125%) is dependent on skill level. Drains SP while active. 1 SP every 0.5~9.0 seconds. |
10
|
Active
|
|
Imbues the characters weapon with the Poison element for 30~165 seconds. Each attack has Poison element damage and to have a chance (3~7.5%) to inflict the Poison status. |
10
|
Active
|
|
An attack using a katar that hits a 3x3 area from up to 3~7 cells away while Hidden. |
5
|
Offensive
|
|
Increases the damage done with Katar weapons by 3~30. |
10
|
Passive
|
|
Recovers up to 100% of the dual weilding damage penalty for the right hand. |
5
|
Passive
|
|
Recovers up to 80% of the dual weilding damage penalty for the left hand. |
5
|
Passive
|
|
Counters a Poison element attack with a one time physical attack for 130~400% damage. Also has a chance to counter non-Poison element attacks with level 5 Envenom up to 5 times. Lasts 20~60 seconds. |
10
|
Offensive
|
|
Deal 300~1200% physical damage with a Katar weapon with a 12~30% chance to Stun the target. Half damage multiplier and double SP cost when used with Enchant Deadly Poison. |
10
|
Offensive
|
|
Use a Red Gemstone to create a 2x2 Poison cloud for up to 5~50 seconds. |
10
|
Active
|
|
Turn the target into a "Poison Bomb" to deal 500~1400% damage after a delay (11~2s). Not affected by Enchant Deadly Poison. |
10
|
Offensive
|
Quest Skills
Skill |
Description |
Levels |
Type |
Job Level Requirement |
Quest
|
|
Sonic Blow deals +90% damage and has +90% chance of landing a hit. |
1
|
Passive |
40 |
Sonic Acceleration Quest
|
|
Throws a venom knife at a target and inflict the poison status ailment. |
1
|
Offensive |
None |
Venom Knife Quest
|
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10
|
STR
|
11 |
25 |
27 |
32 |
45 |
48 |
|
|
|
|
AGI
|
1 |
2 |
3 |
15 |
16 |
17 |
18 |
19 |
20 |
21
|
VIT
|
6 |
8 |
|
|
|
|
|
|
|
|
INT
|
4 |
14 |
38 |
42 |
|
|
|
|
|
|
DEX
|
9 |
24 |
30 |
31 |
40 |
41 |
46 |
50 |
|
|
LUK
|
|
|
|
|
|
|
|
|
|
|
ASPD
Dual Wielding Interface
In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand. If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand. If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes onto the left hand. This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.
External Links