Difference between revisions of "Assassin"

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[[Image: Assassin.jpg|thumb]]
 
[[Image: Assassin.jpg|thumb]]
  
Assassins (and their transcended [[Assassin Cross]]) are able to equip a weapon in each hand and the exclusive users of [[Katar]] weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill ([[Thief]]'s [[Improve Dodge]]). The Katar wielding Assassins also receive double the normal amount of [[Stats#CRIT|critical]] hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.
+
Assassins are able to equip a weapon in each hand and are the exclusive users of [[Katar]] weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin is the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill ([[Thief]]'s [[Improve Dodge]]). The Katar wielding Assassins also receive double the normal amount of [[Stats#CRIT|critical]] hit rate. Therefore, whatever amount of critical rate Assassins have, it will always be doubled.
 +
 
 +
'''The doubled CRIT while wielding Katars will NOT show in the status screen.'''
  
'''The doubled CRIT while wielding Katars will NOT show in the status screen.'''
 
 
A sample calculation using the following formula:
 
A sample calculation using the following formula:
  
Line 38: Line 39:
  
 
After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert ({{map |id=moc_fild16 moc_fild16}} 205, 292).
 
After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert ({{map |id=moc_fild16 moc_fild16}} 205, 292).
 
== Builds ==
 
''As a note of clarification, most Assassin stat builds are very similar to one another. For example, the terms 'equip critical', and 'DD' describe '''equipment''' preferences, but the actual stats of these two builds are similar.''
 
 
The skills which most Assassins will get is very similar, because of the relative weakness of the poison skills, and the small number of available assassin skills:
 
*{{Skill List |skill=Righthand Mastery |level=5 |simple=yes}}
 
*{{Skill List |skill=Lefthand Mastery |level=5 |simple=yes}}
 
*{{Skill List |skill=Katar Mastery |level=10 |simple=yes}} (for [[katar]] builds - though many DD sins max this as well to increase damage from Sonic Blow and Grim Tooth)
 
*{{Skill List |skill=Sonic Blow |level=10 |simple=yes}}
 
*{{Skill List |skill=Grimtooth |level=5 |simple=yes}}
 
*{{Skill List |skill=Enchant Poison |simple=yes}}
 
This leaves 5~15 points to use for poison skills, depending on the level of Enchant Poison and Cloaking.
 
 
=== Equip Critical ===
 
 
* '''[[STR]]''': 60-90
 
* '''[[AGI]]''': 70-90
 
* '''[[VIT]]''': 50-80
 
* '''[[INT]]''': 1
 
* '''[[DEX]]''': 40-60
 
* '''[[LUK]]''': 40
 
 
This build is very similar to that of a Dual Dagger Assassin, the difference being that they use Katars with cards that add to the [[CRIT]] rate of attacks. Even if your [[HIT]] is not high enough to hit the monster with your auto attacks, a [[CRIT]] will still land. A small amount of [[DEX]] is still necessary for skill usage, as many skills require DEX to land the hit on the monster.
 
 
'''Examples of Useful Cards:'''
 
 
* {{item |id=4086 Soldier Skeleton Cards}}: ([[Stats#CRIT|CRIT]] +9)
 
* +7 [[CRIT]] vs. [[Race]], +10% crit damage cards (commonly referred to as "Racial Crit" cards, such as {{item|id=4246 Assaulter Card}})
 
* {{item|id=4091 Kobold Cards}}: ([[STR]] +1 and [[Stats#CRIT|CRIT]] +4 each)
 
* {{item|id=4272 Zhu Po Long Cards}}: ([[AGI]] +1 and [[Stats#CRIT|CRIT]] +3 each)
 
 
=== Natural Critical ===
 
 
Natural Critical Assassins are built almost the same as the Equipment Critical Assassins but with less DEX, more LUK (around 50~60), and sometimes less STR. They're equipped with [[Card Reference#Damage Increase|damage cards]] (i.e. Hydra, Santa Poring, etc) instead of critical rate enhancement cards for the Equip Critical Assassins. Natural Critical builds are not very effective and are generally not worth the tradeoffs.
 
 
=== Double Attack Katar ===
 
 
* '''[[STR]]''': 70-90
 
* '''[[AGI]]''': 70-90
 
* '''[[VIT]]''': 50-80
 
* '''[[INT]]''': 1
 
* '''[[DEX]]''': 40-60
 
* '''[[LUK]]''': 20-40
 
 
There are two ways to accomplish this: a high [[ATK]] Katar (like a Jamadhar) carded with one {{item |id=4117 Sidewinder Card}} or with a {{item |id=5283 Chick Hat}}. It is important to note that multi slotted low ATK weapons is not effective in Renewal anymore, and it is usually best to go with the highest ATK weapon available (level 3 or 4 weapon preferred).
 
 
=== Dual Dagger ===
 
 
{{Update}}
 
 
* '''[[STR]]''': 70-90
 
* '''[[AGI]]''': 70-90
 
* '''[[VIT]]''': 50-80
 
* '''[[INT]]''': 1
 
* '''[[DEX]]''': 40-60
 
* '''[[LUK]]''': 20-40
 
 
This is the quick build for leveling an Assassin. Note that the stats are similar to those of an Equip Critical build, and a Dual Dagger Assassin could pick up the gear of an Equip Critical build and have comparable performance. The main difference is the weapons used.
 
 
'''Note: the following information may be outdated. It may be better to use high ATK weapons instead of multiple carded weapons now. It is safer to just go with a Katar build.'''
 
 
'''Common Dagger Setup:'''
 
 
* Triple [[Card_Reference#By_size_.28weapon.29|Size]] Damage carded {{item |id=1220 Gladius}} or [[Forging|elemental]] {{item |id=1222 Damascus}} on the right-hand, Quad [[Card_Reference#By_race_.28weapon.29|Race]] or [[Card_Reference#By_element_.28weapon.29|Element]] Damage carded {{item |id=1208 Main Gauche}} on the left-hand.
 
** The ideal combination for a map with low-defense monsters is a Single [[Card_Reference#By_race_.28weapon.29|Race]], Single [[Card_Reference#By_element_.28weapon.29|Element]], Single [[Card_Reference#By_size_.28weapon.29|Size]] carded {{item |id=1220 Gladius}} + Double [[Card_Reference#By_race_.28weapon.29|Race]] or [[Card_Reference#By_element_.28weapon.29|Element]]), Single [[Card_Reference#By_element_.28weapon.29|Element]] or [[Card_Reference#By_race_.28weapon.29|Race]], Single [[Card_Reference#By_size_.28weapon.29|Size]] carded {{item |id=1208 Main Gauche}} + the correct [[Sage#Skills|endow]].
 
** Without size cards, the ideal setup is Double [[Card_Reference#By_race_.28weapon.29|Race]] or [[Card_Reference#By_element_.28weapon.29|Element]], Single [[Card_Reference#By_Element_.28weapon.29|Element]] or [[Card_Reference#By_race_.28weapon.29|Race]] carded {{item |id=1220 Gladius}} + Double [[Card_Reference#By_race_.28weapon.29|Race]], Double [[Card_Reference#By_element_.28weapon.29|Element]] carded {{item |id=1208 Main Gauche}} + the correct endow.
 
* {{item|id=1230 Ice Pick}} on the right-hand, Quad [[Card_Reference#By_race_.28weapon.29|Race]] or [[Card_Reference#By_element_.28weapon.29|Element]] Damage / Double [[Card_Reference#By_element_.28weapon.29|Element]] and Double [[Card_Reference#By_race_.28weapon.29|Race]] carded {{item |id=1208 Main Gauche}} on the left-hand (for high DEF monsters).
 
 
 
For a sorted list check out [[Card Reference]].
 
 
'''Example of Useful Cards:'''
 
* Damage by race
 
** {{item |id=4035 Hydra Cards}}: (+20% damage to [[Demi Human]])
 
* Damage by size
 
** {{item |id=4092 Skel Worker Cards}}: ([[ATK]] +5, +15% damage to Medium [[Size]])
 
* Damage by element
 
** {{item |id=4049 Vadon Cards}}: (+20% Damage to [[Fire]] Element)
 
* Added damage
 
** {{item |id=4043 Andre Cards}}: ([[ATK]] +20)
 
** {{item |id=4453 Hillsrion Cards}}: ([[ATK]] +25)
 
** {{item |id=4281 Zipper Bear Cards}}: ([[ATK]] +30, Drains 1 SP from its owner on each attack)
 
  
 
== Cheap Healing ==
 
== Cheap Healing ==
  
Many players find that leveling [[AGI]] classes can become expensive due to the need for healing on high [[Stats#HIT|HIT]] mobs (and in renewal, many mobs have had their HIT increased drastically). There is a simple solution that wont bankrupt new players starting out with little money to spend with: '''{{item |id=579 Fresh Fishes}}'''. This cheap, yet viable option is a great substitute for the ever expensive Potions sold by Tool Vendors (and their weight is only 2 each). They can be purchased from the Chef's Assistant in the center of Prontera (156, 212) as well as other locations for only 250z each (190z with max Discount).
+
Many players find that leveling [[AGI]] classes can become expensive due to the need for healing on high [[Stats#HIT|HIT]] mobs (and in Zero, many mobs have had their HIT increased drastically). There is a simple solution that won't bankrupt new players starting out with little money to spend with: '''{{item |id=579 Fresh Fish}}'''. This cheap, yet viable option is a great substitute for the ever expensive Potions sold by Tool Vendors (and their weight is only 2 each). They can be purchased from the Chef's Assistant in the center of Prontera (156, 212) as well as other locations for only 250z each (190z with max Discount).
 
 
== Equipment ==
 
 
 
=== General Equipment Recommendations ===
 
 
 
:''Main article: [[Equipment]]''
 
 
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
 
 
=== Weapons ===
 
 
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the Control Panel is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
 
 
Link to the Control Panel Weapon Search: https://cp.playragnarokzero.com/item/
 
 
 
{|class="wikitable"
 
!Weapon||Description
 
|-
 
! {{Item List |id=1230 |item=Ice Pick}}
 
{{Item List |id=13017 |item=Ice Pick |slots=1}}
 
| Primary [[Dagger]]-type weapon for leveling on high [[DEF]] monsters.
 
|-
 
! {{Item List |id=1251 |item=Jur |slots=3}}
 
| [[Katar]]-type weapon with many slots. Normally compounded with +[[CRIT]] or Race cards. As of Renewal, this is no longer an optimal weapon due to increased importance of weapon attack. ([[ATK]] 125)
 
|-
 
!{{Item List |id=1253 |item=Katar |slots=2}}
 
| [[Katar]]-type weapon with a higher level and attack power than a Jur, but one less slot. ([[ATK]] 148, [[DEX]] +1)
 
|-
 
!{{Item List |id=28007 |item=Crimson Katar |slots=2}}
 
| [[Katar]]-type weapon that has a random [[Element]] when dropped, and an [[ATK]] bonus that scales with upgrade level and user base level. ([[ATK]] 130)
 
|-
 
! {{Item List |id=1261 |item=Infiltrator |slots=1}}
 
| [[Katar]]-type weapon that is very effective against [[Demi Human]] monsters. ([[ATK]] 140, [[DEF]] +3, [[FLEE]] +5, [[Perfect Dodge]] +2, +50% damage to [[Demi Human]])
 
|-
 
! {{Item List |id=1208 |item=Main Gauche |slots=4}}
 
| Left-hand [[Dagger]] due to the number of slots. Best used with damage cards. ([[ATK]] 43)
 
|-
 
! {{Item List |id=1202 |item=Knife |slots=4}}
 
| Good for [[Card Reference#Inflicting_.28weapon.29|Status]] cards.
 
|-
 
! {{Item List |id=1220 |item=Gladius |slots=3}}
 
| A good alternative to the Main Gauche. ([[ATK]] 105)
 
|-
 
! {{Item List |id=1226 |item=Damascus}}
 
| Indestructible. Best dagger to be made elemental. ([[ATK]] 118)
 
|-
 
! {{Item List |id=28705 |item=Crimson Dagger |slots=2}}
 
| [[Dagger]]-type weapon that has a random [[Element]] when dropped. Has an [[ATK]] bonus that scales with upgrade level and user base level, and a [[MATK]] bonus that scales with upgrade level. ([[ATK]] 55)
 
|-
 
! {{Item List |id=1279 |item=Brave Carnage Katar}}
 
{{Item List |id=1280 |item=Valorous Carnage Katar}}
 
{{Item List |id=1281 |item=Glorious Bloody Roar}}
 
{{Item List |id=1282 |item=Glorious Jamadhar}}
 
| Great PvP weapons obtainable from [[Battlegrounds]].
 
|-
 
! {{Item List |id=1256 |item=Katar of Frozen Icicle}}
 
{{Item List |id=1257 |item=Katar of Dusty Thornbush}}
 
{{Item List |id=1258 |item=Katar of Raging Blaze}}
 
{{Item List |id=1259 |item=Katar of Piercing Wind}}
 
| Elemental Katars have good damage in PvM, and can have theirs slotted versions obtained through [[Socket Enchant]].
 
|}
 
 
 
=== Headgear ===
 
''Top Headgears'':
 
* {{Item List |id=5283 |item=Chick Hat |simple=yes}}
 
* {{Item List |id=5072 |item=Incubus Horn |simple=yes}}
 
 
 
''Middle Headgears'':
 
* {{Item List |id=5074 |item=Angel Wing Ears |simple=yes}}
 
* {{Item List |id=5104 |item=Dark Blinder |simple=yes}}
 
* {{Item List |id=5068 |item=Evil Wing Ears |simple=yes}}
 
 
 
''Lower Headgears'':
 
* {{Item List |id=2265 |item=Gangster Mask |simple=yes}}
 
* {{Item List |id=5305 |item=Pirate Dagger |simple=yes}}
 
 
 
=== Shield ===
 
* {{Item List |id=2104 |item=Buckler |slots=1 |simple=yes}}
 
* {{Item List |id=2102 |item=Guard |slots=1 |simple=yes}}
 
* {{Item List |id=2114 |item=Stone Buckler |slots=1 |simple=yes}}
 
* {{Item List |id=2115 |item=Valkyrja's Shield |slots=1 |simple=yes}}
 
 
 
Wearing shields while leveling is not necessary, unless it is for mobbing purposes.
 
 
 
* '''{{Item List |id=2517 |item=Vali's Manteau |simple=yes}}''': Although non-slotted, a decent substitute for {{item |id=4133 Raydric Card}}. ([[DEF]] 13, weight 60, -15% Damage from [[Neutral]] element)
 
* '''{{Item List |id=2522 |item=Undershirt |simple=yes}}''': Cheap, can do a good combo with Pantie and can be slotted. ([[DEF]] 5, [[MDEF]] 1, weight 15)
 
 
 
=== Footgear ===
 
 
 
* {{Item List |id=2418 |item=Vidar's Boots |simple=yes}}
 
 
 
=== Accessories ===
 
 
 
* {{Item List |id=2607 |item=Clip |slots=1 |simple=yes}}
 
* {{Item List |id=2644 |item=The Sign |simple=yes}}
 
* {{Item List |id=2721 |item=Medal of Honor |simple=yes}} (obtained from [[Battlegrounds]])
 
 
 
=== Equipment Sets ===
 
A lot of Critical oriented Assassins choose to use the Morrigane's Equipment Set:
 
* {{Item List |id=5127 |item=Morrigane's Helm |simple=yes}}
 
* {{Item List |id=2519 |item=Morrigane's Manteau |simple=yes}}
 
* {{Item List |id=2650 |item=Morrigane's Belt |simple=yes}}
 
* {{Item List |id=2651 |item=Morrigane's Pendant |simple=yes}}
 
  
 
== Class Data ==
 
== Class Data ==
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{| class="wikitablec sortable"
 
{| class="wikitablec sortable"
 
|-
 
|-
! Skill !! Description !! Levels !! Type
+
! Skill
 
|-  
 
|-  
 
| {{Skill List|skill=Cloaking}}
 
| {{Skill List|skill=Cloaking}}
|| Allows the character to disappear instantaneously and still move. [[Movement Speed]] is dependant on skill level. || 10
 
|style="background:#ccffcc"| Active
 
 
|-  
 
|-  
 
| {{Skill List |skill=Enchant Poison}}
 
| {{Skill List |skill=Enchant Poison}}
|| Imbues the characters weapon with the [[Poison]] element causing each attack to be [[Poison]] element damage and to have a chance to inflict the Poison status. || 10
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
 
| {{Skill List |skill=Grimtooth}}
 
| {{Skill List |skill=Grimtooth}}
|| An attack using a katar that hits a 3x3 area from up to 7 cells away while Hidden. || 5
 
|style="background:#ffcccc"| Offensive
 
 
|-  
 
|-  
 
| {{Skill List |skill=Katar Mastery}}
 
| {{Skill List |skill=Katar Mastery}}
|| Increases the damage done with Katar weapons by up to 30. || 10
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
 
| {{Skill List |skill=Righthand Mastery}}
 
| {{Skill List |skill=Righthand Mastery}}
|| Recovers up to 100% of the dual weilding damage penalty for the right hand. || 5
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
 
| {{Skill List |skill=Lefthand Mastery}}
 
| {{Skill List |skill=Lefthand Mastery}}
|| Recovers up to 80% of the dual weilding damage penalty for the left hand. || 5
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
 
| {{Skill List |skill=Poison React}}
 
| {{Skill List |skill=Poison React}}
|| Counters a [[Poison]] element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-[[Poison]] element attacks with level 5 [[Envenom]] up to 5 times. || 10
 
|style="background:#ffcccc"| Offensive
 
 
|-  
 
|-  
 
| {{Skill List |skill=Sonic Blow}}
 
| {{Skill List |skill=Sonic Blow}}
|| Deal up to 800% physical damage with a katar weapon with up to a 30% chance to [[Stun]] the target. <font color="red">Half damage multiplier and double SP cost when used with Enchant Deadly Poison.</font> || 10
 
|style="background:#ffcccc"| Offensive
 
 
|-  
 
|-  
 
| {{Skill List |skill=Venom Dust}}
 
| {{Skill List |skill=Venom Dust}}
|| Use a {{Item|id=716 Red Gemstone}} to create a 2x2 Poison cloud for up to 50 seconds. || 10
 
|style="background:#ccffcc"| Active
 
 
|-  
 
|-  
 
| {{Skill List |skill=Venom Splasher}}
 
| {{Skill List |skill=Venom Splasher}}
|| Use a {{Item|id=716 Red Gemstone}} to turn the target into a "Poison Bomb" to deal up to 1000% damage after a delay. <font color="red">Not affected by Enchant Deadly Poison.</font>|| 10
 
|style="background:#ffcccc"| Offensive
 
 
|}
 
|}
  
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{| class="wikitablec"
 
{| class="wikitablec"
 
|-
 
|-
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
+
! Skill !! Job Level<br/>Requirement !! Quest
 
|-
 
|-
 
| {{Skill List|skill=Sonic Acceleration}}
 
| {{Skill List|skill=Sonic Acceleration}}
|| Sonic Blow deals +10% damage and has +50% chance of landing a hit.|| 1
+
|| 40 || [[Assassin_Skill_Quest#Sonic_Acceleration_Quest|Sonic Acceleration Quest]]
|style="background:#cccccc"| Passive || 40 || [[Assassin_Skill_Quest#Sonic_Acceleration_Quest|Sonic Acceleration Quest]]
 
 
|-
 
|-
 
| {{Skill List|skill=Venom Knife}}
 
| {{Skill List|skill=Venom Knife}}
|| Throws a venom knife at a target and inflict the [[Status_Effects#Poison|poison]] status ailment. || 1
+
|| None || [[Assassin_Skill_Quest#Venom Knife Quest|Venom Knife Quest]]
|style="background:#ffcccc"| Offensive || None || [[Assassin_Skill_Quest#Venom Knife Quest|Venom Knife Quest]]
 
 
|}
 
|}
  
=== Soul Link ===
 
''See [[Assassin Spirit]]''
 
 
=== Job Bonus ===
 
=== Job Bonus ===
 
{| class="wikitablec"
 
{| class="wikitablec"

Latest revision as of 19:31, 17 August 2024

Assassin
Assassin.png
Job Base(s): Thief
Job Type: 2-1
Race: Human
Changes At: Sograt Desert 16
Number of Skills: 10
Total Skill Points: 85
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +10 +2 +4 +8 +0

Overview

Assassin.jpg

Assassins are able to equip a weapon in each hand and are the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin is the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it will always be doubled.

The doubled CRIT while wielding Katars will NOT show in the status screen.

A sample calculation using the following formula:

2 x (CRIT Stat + CRIT modifiers)

CRIT Stat CRIT Modifiers Final CRIT
20% (from LUK) 15% (e.g. 15% to demi-human from shoes) 70%

Job Change Guide

See Assassin Job Change Guide for detailed information.

Changing into an Assassin from a Thief requires the player to complete a number of tasks:

  • A Written Test
  • An Assassination Test
  • An Endurance Test
  • A Maze test

After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert (moc_fild16 205, 292).

Cheap Healing

Many players find that leveling AGI classes can become expensive due to the need for healing on high HIT mobs (and in Zero, many mobs have had their HIT increased drastically). There is a simple solution that won't bankrupt new players starting out with little money to spend with: Fresh Fish. This cheap, yet viable option is a great substitute for the ever expensive Potions sold by Tool Vendors (and their weight is only 2 each). They can be purchased from the Chef's Assistant in the center of Prontera (156, 212) as well as other locations for only 250z each (190z with max Discount).

Class Data

Skills

See Thief Skills for first class skills.

Skill
Cloaking.png Cloaking
Enchant Poison.png Enchant Poison
Grimtooth.png Grimtooth
Katar Mastery.png Katar Mastery
Righthand Mastery.png Righthand Mastery
Lefthand Mastery.png Lefthand Mastery
Poison React.png Poison React
Sonic Blow.png Sonic Blow
Venom Dust.png Venom Dust
Venom Splasher.png Venom Splasher

Quest Skills

Skill Job Level
Requirement
Quest
Sonic Acceleration.png Sonic Acceleration
40 Sonic Acceleration Quest
Venom Knife.png Venom Knife
None Venom Knife Quest

Job Bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 11 25 27 32 45 48
AGI 1 2 3 15 16 17 18 19 20 21
VIT 6 8
INT 4 14 38 42
DEX 9 24 30 31 40 41 46 50
LUK

ASPD

Equip Attack Speed From Thief
Bare Handed 156 0
Shield -6 0
Dagger -2 +6
Sword (One Handed) -10 0
Axe (One Handed) -11 +9
Katar -2 N/A
Left Hand Dagger -10 N/A
Left Hand Sword -12 N/A
Left Hand Axe -12 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

Dual Wielding Interface

In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand. If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand. If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes onto the left hand. This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.

External Links