Difference between revisions of "Monk"

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After completing these tests, the player will be transformed into a Monk. All of this takes place at the Monk Abbey (prt_monk).
 
After completing these tests, the player will be transformed into a Monk. All of this takes place at the Monk Abbey (prt_monk).
 
== Builds ==
 
 
=== Basic Leveling / Combo Build ===
 
 
* [[STR]]: 70-90
 
* [[AGI]]: 70-90
 
* [[VIT]]: 50-80
 
* [[INT]]: 20-50
 
* [[DEX]]: 40-60
 
* [[LUK]]: 10-30
 
 
Mostly made for solo leveling fun, this build's aim is [[ASPD]] and massive combo skill damage.
 
 
[[AGI]] and [[STR]] is prioritized for higher damage per second, [[INT]] is for [[SP]] regen and count while [[DEX]] is for [[HIT]]. [[Mental Strength]] is a must for tanking for party situations.
 
  
 
== Tactics ==
 
== Tactics ==
Line 60: Line 45:
 
These are some tricks that can aid players in battle or make the player enjoy being a Monk more. The first 3 tricks are seen / heard in-game.
 
These are some tricks that can aid players in battle or make the player enjoy being a Monk more. The first 3 tricks are seen / heard in-game.
  
* '''[[Investigate|Investigate]] Step and [[Finger Offensive]]'''
+
* '''[[Investigate]] Step and [[Finger Offensive]]'''
 
:How to Do it:
 
:How to Do it:
 
:While doing Investigate, clicking on any unoccupied cell (preferably next to you or the enemy) right before casting ends. (With good [[dex]], clicking right after the cast begins usually makes it work)
 
:While doing Investigate, clicking on any unoccupied cell (preferably next to you or the enemy) right before casting ends. (With good [[dex]], clicking right after the cast begins usually makes it work)
Line 69: Line 54:
 
:Use Body Relocation on the cell the player is standing on. Then hotkey /doridori and /bangbang (or /bingbing) and press them alternately.
 
:Use Body Relocation on the cell the player is standing on. Then hotkey /doridori and /bangbang (or /bingbing) and press them alternately.
 
:Purpose:
 
:Purpose:
:None other than the player's sprite will do awkward actions while spinning.
+
:None, other than the player's sprite will do awkward actions while spinning.
  
 
* '''Attack Cancel'''
 
* '''Attack Cancel'''
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:Cast [[Explosion Spirits]] then [[Steel Body]].
 
:Cast [[Explosion Spirits]] then [[Steel Body]].
 
:Purpose:
 
:Purpose:
:While [[MvP]]ing as a tank, when [[Steel Body]] times out, player can use Body Relocation immediately without any spheres. Rinse and repeat and go back to the MvP. This trick negates the need for Fly wings or the [[Teleport]] skill anymore because this tactic is far more efficient than [[Teleport]]ing and finding the [[MvP]] to tank it again.
+
:While [[MvP]]ing as a tank, when [[Steel Body]] times out, player can use [[Body Relocation]] immediately without any spheres. Rinse and repeat and go back to the MvP. This trick negates the need for Fly wings or the [[Teleport]] skill anymore because this tactic is far more efficient than [[Teleport]]ing and finding the [[MvP]] to tank it again.
  
 
* '''[[Pneuma]] and [[Safety Wall]] don't mix'''
 
* '''[[Pneuma]] and [[Safety Wall]] don't mix'''
Line 89: Line 74:
 
:Disable target's ability to cast [[Safety Wall]] on himself.
 
:Disable target's ability to cast [[Safety Wall]] on himself.
  
Using the skill '''[[Call Spirits]]''', a monk can summon a number of spirit spheres. At most one can have 5 spirits. Each of them can be used for various skills. They will also prevent it's owner's attacks from missing, as each adds 3 damage that won't miss.
+
Using the skill '''[[Call Spirits]]''', a monk can summon a number of spirit spheres. At most one can have 5 spirits. Each of them can be used for various skills. They will also prevent its owner's attacks from missing, as each adds 3 damage that won't miss.
  
 
The following skills utilize (consume) spirit spheres:
 
The following skills utilize (consume) spirit spheres:
Line 104: Line 89:
 
Remember to replenish spirit spheres when they expire. Spheres will remain even after death; however, re-logging or disconnects will rob a character of their spheres, so it is needed to summon them again.
 
Remember to replenish spirit spheres when they expire. Spheres will remain even after death; however, re-logging or disconnects will rob a character of their spheres, so it is needed to summon them again.
  
Using the quest-gained skill [[Spiritual Bestowment]], a monk can transfer his spirit spheres to another character of the same party (with the exception for Gunslinger class, who can't receive Spheres since they have "Coins" as their Spheres). The spheres will have the same effect on any job apart from Gunslinger who can't receive them. Spheres can also be obtained through the Greatest General card.
+
Using the quest-gained skill [[Spiritual Bestowment]], a monk can transfer his spirit spheres to another character of the same party. Spheres can also be obtained through the Greatest General card.
  
 
==== Combo ====
 
==== Combo ====
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If a monk would like to use [[Asura Strike]] at the end of a combo, he must be in a [[Explosion Spirits]] condition and have 5 spirit spheres, before starting the combo sequence. While Asura Strike usually needs 5 spirits, through the combo it is possible to use even with the 4 left after [[Combo Finish]]. In this style, Asura Strike is used without a cast period, removing that weakness of the skill. However, since a small amount of SP is used to trigger the combo skills as well, the damage will be lower than a direct cast.
 
If a monk would like to use [[Asura Strike]] at the end of a combo, he must be in a [[Explosion Spirits]] condition and have 5 spirit spheres, before starting the combo sequence. While Asura Strike usually needs 5 spirits, through the combo it is possible to use even with the 4 left after [[Combo Finish]]. In this style, Asura Strike is used without a cast period, removing that weakness of the skill. However, since a small amount of SP is used to trigger the combo skills as well, the damage will be lower than a direct cast.
  
'''Tip:''' when chaining Asura Strike in a combo, it is only necessary press the hotkey ''once''. Since it is usually a single-target skill, if it is pressed multiple times, the Asura Strike will cancel and nothing will happen. For this reason, it is needed to concentrate and it cannot be spammed like with [[Chain Combo]] and [[Combo Finish]]. Remember, the delay starts ''after'' the Combo Finish animation is complete. Try pressing the hotkey immediately after seeing the damage from Combo Finish appear.
+
'''Tip:''' when chaining Asura Strike in a combo, it is only necessary to press the hotkey ''once''. Since it is usually a single-target skill, if it is pressed multiple times, the Asura Strike will cancel and nothing will happen. For this reason, it is needed to concentrate and it cannot be spammed like with [[Chain Combo]] and [[Combo Finish]]. Remember, the delay starts ''after'' the Combo Finish animation is complete. Try pressing the hotkey immediately after seeing the damage from Combo Finish appear.
 
 
== Equipment ==
 
 
 
=== Kingdom Guild Equipments Quests ===
 
 
 
:''Main article: [[Kingdom Guild]]''
 
 
 
Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.
 
  
 
== Class Data ==
 
== Class Data ==
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{| class="wikitablec sortable"
 
{| class="wikitablec sortable"
 
|-
 
|-
! Skill !! Description !! Levels !! Type
+
! Skill
 
|-
 
|-
 
| {{Skill List |skill=Dodge (Skill)}}
 
| {{Skill List |skill=Dodge (Skill)}}
|| Adds {{gr|1|15}} [[Flee]]. || 10
 
|style="background:#cccccc"| Passive
 
 
|-
 
|-
 
| {{Skill List |skill=Explosion Spirits}}
 
| {{Skill List |skill=Explosion Spirits}}
|| Increases [[Crit|critical]] rate of attacks by {{gr|10|20}}, also enables use of Asura Strike. || 5
 
|style="background:#ccffff"| Supportive
 
 
|-
 
|-
 
| {{Skill List |skill=Asura Strike}}
 
| {{Skill List |skill=Asura Strike}}
|| Deals a single attack consuming all of the caster's [[SP]] to deal massive damage. Requires 5 Spirit Spheres. You lose all SP and disables SP Regeneration for 3 seconds. || 5
 
|style="background:#ffcccc"| Offensive
 
 
|-
 
|-
 
| {{Skill List |skill=Iron Hand}}
 
| {{Skill List |skill=Iron Hand}}
|| Increases damage done with [[knuckle]] class weapons by {{gr|3|30}}. || 10
 
|style="background:#cccccc"| Passive
 
 
|-
 
|-
 
| {{Skill List |skill=Steel Body}}
 
| {{Skill List |skill=Steel Body}}
|| For {{gr|30|150}} seconds, reduce incoming damage you receive by 90%. You move and attack slower, and cannot use active skills.|| 5
 
|style="background:#ccffff"| Supportive
 
 
|-
 
|-
| {{Skill List |skill=Occult Impaction}}
+
| {{Skill List |skill=Investigate}}
|| Consumes a single spirit sphere to attack a single target (ATK×{{gr|1|5}}), damage is higher based on the target's [[DEF]]. || 5
 
|style="background:#ffcccc"| Offensive
 
 
|-
 
|-
 
| {{Skill List |skill=Chain Combo}}
 
| {{Skill List |skill=Chain Combo}}
|| Deals 4 hits in rapid succession to a single target at ATK×{{gr|3|5}}, this skill is only usable in the delay after Raging Trifecta Blow. || 5
 
|style="background:#ffcccc"| Offensive
 
 
|-
 
|-
 
| {{Skill List |skill=Combo Finish}}
 
| {{Skill List |skill=Combo Finish}}
|| Deals up to {{gr|6|12}}× damage to a single target, but is only usable in the delay after Raging Quadruple Blow. || 5
 
|style="background:#ffcccc"| Offensive
 
 
|-
 
|-
 
| {{Skill List |skill=Triple Attack}}
 
| {{Skill List |skill=Triple Attack}}
|| Enables regular [[melee]] attacks to hit a target three times at ATK×{{gr|1.2|3.0}} instead of once at a 30% chance. || 10
 
|style="background:#cccccc"| Passive
 
 
|-
 
|-
 
| {{Skill List |skill=Blade Stop}}
 
| {{Skill List |skill=Blade Stop}}
|| Catch an enemy's sword mid-attack in {{gr|0.5|1.3}} seconds, locking the Monk and the attacker in place for {{gr|20|10}} seconds. || 5
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
 
| {{Skill List |skill=Body Relocation}}
 
| {{Skill List |skill=Body Relocation}}
|| Instantly transports the Monk to a targeted cell as long as a direct path to that cell exists. || 1
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
 
| {{Skill List |skill=Spirit Recovery}}
 
| {{Skill List |skill=Spirit Recovery}}
|| Enables the Monk to regenerate [[HP]] and SP at anytime by sitting even if over 70% [[Weight Limit|weight]]. || 5
 
|style="background:#cccccc"| Passive
 
 
|-
 
|-
 
| {{Skill List |skill=Absorb Spirits}}
 
| {{Skill List |skill=Absorb Spirits}}
|| Allows the Monk to recover SP by absorbing previously summoned spirit spheres. || 1
 
|style="background:#ccffff"| Supportive
 
 
|-
 
|-
 
| {{Skill List |skill=Call Spirits}}
 
| {{Skill List |skill=Call Spirits}}
|| Allows the Monk to summon {{gr|1|5}} spirit spheres which enable many powerful attacks. || 5
 
|style="background:#ccffff"| Supportive
 
 
|-
 
|-
 
| {{Skill List |skill=Finger Offensive}}
 
| {{Skill List |skill=Finger Offensive}}
|| Throws 1 spirit sphere at a single target to deal 5 hits of damage. || 5
 
|style="background:#ffcccc"| Offensive
 
 
|}
 
|}
  
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{| class="wikitablec"
 
{| class="wikitablec"
 
|-
 
|-
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
+
! Skill !! Job Level<br/>Requirement !! Quest
 
|-
 
|-
 
| {{Skill List|skill=Spiritual Bestowment}}
 
| {{Skill List|skill=Spiritual Bestowment}}
|| Transfers one of the Monk's spirit spheres to another [[party]] member. || 1
+
|| None || [[Monk_Skill_Quest#Spiritual_Bestowment_Quest|Spiritual Bestowment Quest]]
|style="background:#ccffff"| Supportive || None || [[Monk_Skill_Quest#Spiritual_Bestowment_Quest|Spiritual Bestowment Quest]]
 
 
|-
 
|-
 
| {{Skill List|skill=Excruciating Palm}}
 
| {{Skill List|skill=Excruciating Palm}}
|| Hit a single target for 300% damage, all nearby targets are knocked back and may be [[stun]]ned. || 1
+
|| None || [[Monk_Skill_Quest#Excruciating Palm Quest|Excruciating Palm Quest]]
|style="background:#ffcccc"| Offensive || None || [[Monk_Skill_Quest#Excruciating Palm Quest|Excruciating Palm Quest]]
 
 
|}
 
|}
  
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| style="padding:0;" |
 
| style="padding:0;" |
 
{| class="wikitablec"
 
{| class="wikitablec"
! Equip !! Attack Speed !! From [[Acolyte]]
+
! Equip !! Attack Speed
 
|-
 
|-
 
| {{rh}} | [[Bare Handed]]
 
| {{rh}} | [[Bare Handed]]
| '''156''' || '''0'''
+
| '''156'''
 
|-
 
|-
 
| {{rh}} | [[Shield]]
 
| {{rh}} | [[Shield]]
| -5 || style="color:blue;" | +2
+
| -3
 
|-
 
|-
 
| {{rh}} | [[Mace]]
 
| {{rh}} | [[Mace]]
| -3 || style="color:blue;" | +2
+
| -3
 
|-
 
|-
 
| {{rh}} | [[Rod]] (One Handed)
 
| {{rh}} | [[Rod]] (One Handed)
| -20 || 0
+
| -20  
 
|-
 
|-
 
| {{rh}} | [[Rod]] (Two Handed)
 
| {{rh}} | [[Rod]] (Two Handed)
| -18 || N/A
+
| -18
 
|-
 
|-
 
| {{rh}} | [[Knuckle]]
 
| {{rh}} | [[Knuckle]]
| 0 || N/A
+
| 0  
 
|}
 
|}
 
| style="padding:0;" |
 
| style="padding:0;" |

Latest revision as of 22:49, 14 August 2024

Monk
Monk.png
Job Base(s): Acolyte
Job Type: 2-2
Race: Human
Changes At: St.Capitolina Abby
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +7 +6 +2 +4 +3

Overview

Monk.jpg

It is said that the faith of the acolyte is not only for the mind, but the path one walks must also be for the body.

It takes more than just the mind, but it also takes confidence, and the time and effort, along with self discipline to be able to change jobs.

For the faith, one must be good until they achieve a disciplined body. Until then, it will take much time and effort. Others have come to fear and respect those who are called Monks.

With combo and separate attacks, the mysterious power of one must not only be physically strong, but also have great strength and tough blow/hits.

Now Rune Migard's King, Tristan the 3rd's proclamation to the large Catholic church's archbishop, in following the bidding of all meanings of faith, wants them to set forth on a war against evil.

Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Asura Strike skill, which has uses in MVP, PVP and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilities. Specialized Monk builds can be very efficient for both MVP and WoE purposes.

Job Change Guide

See Monk Job Change Guide for detailed information.

Changing into a Monk from an Acolyte requires the player to complete a number of tasks:

  • An item collection test
  • A memory test
  • Either mushroom collecting or marathon running
  • A maze test

After completing these tests, the player will be transformed into a Monk. All of this takes place at the Monk Abbey (prt_monk).

Tactics

These are some tricks that can aid players in battle or make the player enjoy being a Monk more. The first 3 tricks are seen / heard in-game.

How to Do it:
While doing Investigate, clicking on any unoccupied cell (preferably next to you or the enemy) right before casting ends. (With good dex, clicking right after the cast begins usually makes it work)
Purpose: Bypass the after-skill delay. so you can do other things quicker (ex/ another Investigate). May require some practice.
How to Do it:
Use Body Relocation on the cell the player is standing on. Then hotkey /doridori and /bangbang (or /bingbing) and press them alternately.
Purpose:
None, other than the player's sprite will do awkward actions while spinning.
  • Attack Cancel
How to do it:
While fighting just use Call Spirits, and player will stop attacking (normal Melee attack) immediately.
Purpose:
When attacking a monster, it is sometimes hard to stop the attack. Especially if player accidentally KS a monster.
How to do it:
Cast Explosion Spirits then Steel Body.
Purpose:
While MvPing as a tank, when Steel Body times out, player can use Body Relocation immediately without any spheres. Rinse and repeat and go back to the MvP. This trick negates the need for Fly wings or the Teleport skill anymore because this tactic is far more efficient than Teleporting and finding the MvP to tank it again.
How to do it:
Cast Pneuma on Asura Strike target's cell (directly on the target).
Purpose:
Disable target's ability to cast Safety Wall on himself.

Using the skill Call Spirits, a monk can summon a number of spirit spheres. At most one can have 5 spirits. Each of them can be used for various skills. They will also prevent its owner's attacks from missing, as each adds 3 damage that won't miss.

The following skills utilize (consume) spirit spheres:

Remember to replenish spirit spheres when they expire. Spheres will remain even after death; however, re-logging or disconnects will rob a character of their spheres, so it is needed to summon them again.

Using the quest-gained skill Spiritual Bestowment, a monk can transfer his spirit spheres to another character of the same party. Spheres can also be obtained through the Greatest General card.

Combo

Monks are known for their combo skills; a row of attacks that occur in a sequence.

The general pattern of combos as a Monk is the following: Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike

After each combo skill, there is a delay period. During this period, the user can trigger the next skill in the sequence. Use the following calculations to find out the delay period: 1.3 - [(AGI*0.004) - (DEX*0.002)] seconds. Make sure the right hotkey is hit at the right time, and the next combo will trigger. For Chain Combo and Combo Finish, as they can't be triggered in any other method aside from a combo (or Blade Stop), the user can simply spam the hotkey once the previous skill triggers.

If a monk would like to use Asura Strike at the end of a combo, he must be in a Explosion Spirits condition and have 5 spirit spheres, before starting the combo sequence. While Asura Strike usually needs 5 spirits, through the combo it is possible to use even with the 4 left after Combo Finish. In this style, Asura Strike is used without a cast period, removing that weakness of the skill. However, since a small amount of SP is used to trigger the combo skills as well, the damage will be lower than a direct cast.

Tip: when chaining Asura Strike in a combo, it is only necessary to press the hotkey once. Since it is usually a single-target skill, if it is pressed multiple times, the Asura Strike will cancel and nothing will happen. For this reason, it is needed to concentrate and it cannot be spammed like with Chain Combo and Combo Finish. Remember, the delay starts after the Combo Finish animation is complete. Try pressing the hotkey immediately after seeing the damage from Combo Finish appear.

Class Data

Skills

See Acolyte Skills for first class skills.

Skill
Dodge (Skill).png Dodge (Skill)
Explosion Spirits.png Explosion Spirits
Asura Strike.png Asura Strike
Iron Hand.png Iron Hand
Steel Body.png Steel Body
Investigate.png Investigate
Chain Combo.png Chain Combo
Combo Finish.png Combo Finish
Triple Attack.png Triple Attack
Blade Stop.png Blade Stop
Body Relocation.png Body Relocation
Spirit Recovery.png Spirit Recovery
Absorb Spirits.png Absorb Spirits
Call Spirits.png Call Spirits
Finger Offensive.png Finger Offensive

Quest Skills

Skill Job Level
Requirement
Quest
Spiritual Bestowment.png Spiritual Bestowment
None Spiritual Bestowment Quest
Excruciating Palm.png Excruciating Palm
None Excruciating Palm Quest

Job Bonuses

The Levels in which you receive a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 1 2 12 13 26 27 49 50
AGI 5 10 18 23 35 44
VIT 7 20 25 33 41 46
INT 16 38
DEX 4 22 30 43
LUK 15 32 40

ASPD

Equip Attack Speed
Bare Handed 156
Shield -3
Mace -3
Rod (One Handed) -20
Rod (Two Handed) -18
Knuckle 0
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk