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{{Articles Needing Interwiki Links}}
{{Infobox Job
{{Infobox Job
|jobName=Sage
|jobName=Sage
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[[Image:Sage.jpg|thumb]]
[[Image:Sage.jpg|thumb]]


Sages are a PvP-oriented class with the role of caster/anti-[[Mage]]. They do not have the offensive abilities of a [[Wizard]], but are a slightly buffed version of Mage with their [[Free Cast]]ing. Sages shine in their defensive abilities, with many builds centered around [[Magnetic Earth]]. [[Dispell]] is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for [[VIT]]/[[DEX]] builds that have difficulty solo leveling. Battle sages are a 'for fun' build which can become a powerful leveling build with the recent buffs to [[Autospell]] and the right gear.
Sages are a PvP-oriented class with the role of caster/anti-[[Mage]]. They do not have the offensive abilities of a [[Wizard]], but are a slightly buffed version of Mage with their [[Free Cast]]ing. Sages shine in their defensive abilities, with many builds centered around [[Land Protector]]. [[Dispell]] is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for [[VIT]]/[[DEX]] builds that have difficulty solo leveling. Battle sages are a 'for fun' build which can become a powerful leveling build with the recent buffs to [[Auto Spell]] and the right gear.


== Job Change Guide ==
== Job Change Guide ==
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After completing these tests, the player will be transformed into a Sage. This takes place in [[Geffen]].
After completing these tests, the player will be transformed into a Sage. This takes place in [[Geffen]].


== Builds ==
== Endow Skill Elemental Points ==
 
Generally the best two Bolts to max are [[Fire Bolt]] and [[Lightning Bolt]]. The former is pretty much a given and LB is chosen because it is on the opposite side of the elements table. What this means is that having both FB and LB covers all the basic elements with no room for weakness. FB/CB on the other hand is weak to Water, as neither element is effective against it.
 
Leveling skills generally include [[Thunderstorm]], [[Fireball]], and [[Heaven's Drive]] for AoE. All three Bolt skills are not bad for single target damage. It is recommended to skip PvP oriented skills as a Sage, such as [[Stone Curse]] and [[Magnetic Earth]], and only acquire these after rebirth.
 
Although a single target battle build can be enjoyable, if partied with a [[Priest]] or if using HP [[Healing Items]], a pure PvM caster build yields much faster exp rates (AoE leveling is faster than killing single targets). Their ''endows can be indispensable'' for other classes, hence many Sages are built for slaving purposes only.
 
=== Basic Sage Leveling Build ===
 
* STR: 1
* AGI: 1
* VIT: 60-80
* INT: 80-99
* DEX: 50-80
* LUK: 10-30
 
'''Skill build:''' [http://irowiki.org/~himeyasha/skill4/sag.html?10eKaknadxIOagbsrF3eAJy Skill Simulator]
 
Sages start off with decent Magic AoEs with [[Thunderstorm]] and [[Fireball]], and can pick off single targets with bolt spells. Unfortunately towards later levels (after about 85) it may not be possible to one shot monsters anymore with the bolt skills, and Thunderstorm and Fireball may not be reliable or quick enough to use. That is why players should prepare their builds with a decent amount of VIT for survivability to tank the monsters while recasting during solo leveling, or also survivability in party situations. Later levels will be spent either aiding with additional damage and Endow buffs in parties, or finding mobs weak to the Earth element to AoE with Heavens Drive. The rebirthed Sage, the [[Scholar]] gains access to very useful SP giving / recovering support skills with [[Soul Exhale]] and [[Indulge]], and becomes an extremely useful support class.
 
=== Hindsight ===
* STR: 30-50
* AGI: 80-99
* VIT: 50-80
* INT: 80-99
* DEX: 40-60
* LUK: 10-30
 
'''CRIT Build'''
 
* STR: 30-50
* AGI: 80-99
* VIT: 50-80
* INT: 80-99
* DEX: 20-40 (ONLY if not at 100 [[CRIT]])
* LUK: 10-30 (if using dagger of counter, little to no LUK will be needed other then for [[MATK]] and [[ATK]] damage boost)
 
CRIT build is the better of the two builds because it offers higher damage hits, and requires little to no DEX to land hits. This means STAT points can be put into other stats such as [[VIT]] or more [[STR]]. Additionally, LUK not only adds CRIT, but also adds MATK, which helps with Hindsight. This build WILL require CRIT gear due to the lack of [[DEX]]. Dagger of Counter or Soldier Skeleton Cards in an Encyclopedia are the best options.
 
'''Skill build:''' [http://irowiki.org/~himeyasha/skill4/sag.html?10GK1IxeAcBakGAgFaf3Jy Skill Simulator]
 
[[Free Cast]] and [[Hindsight]] allows this build to melee with books while raining bolts from above on their foes. Despite being a melee build, their main offensive power does not come from having [[STR]], but rather from the high [[ASPD]] to trigger the moderate damage bolts. Some even prefer to drop their [[STR]] to a marginal amount, and wield a Bazerald dagger for the added [[MATK]] bonus.
 
'''It is not recommended to play this build without [[FLEE]] gear because [[Mage]]s do not get any extra FLEE bonuses the way [[Thief]] classes do with [[Improve Dodge]]. Mages also tend to have lower HP'''. This build requires points into LUK, DEX or STR to make up for the poor bolt damage to ensure that players hit their target. Relying solely on bolt casts will lead to many deaths.
 
=== Hocus-Pocus!! ===
 
* STR: 1
* AGI: 1
* VIT: 70
* INT: 130+
* DEX: 70
* LUK: 9
 
'''Skill build:''' [http://irowiki.org/~himeyasha/skill4/sag.html?10HXakGAdqboeeqPgNkDdGeAJy Skill Simulator]
 
During the early days of the introduction to the Sage class, it was the glory days of the [[Hocus-pocus]] Sages. Sadly the yellow-gem nerf and [[Hocus-pocus]] [[Boss]] nerf meant the end of their era. The build aims at the most [[INT]] possible for a good regen rate, since casting HP repeatedly can drain the SP considerably. It also doesn't go for maxed [[DEX]], but focuses more on [[VIT]] instead to avoid death by random [[Hocus-pocus]] skills.
 
== Equipment ==
{{Incomplete}}
 
=== General Equipment Recommendations ===
 
:''Main article: [[Equipment]]''
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
=== Weapons ===
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.


==== Book ====
A Sage's endow skills use Points. For example, [[Lightning Loader]] uses a {{Item|id=6362 Yellow Wish Point}}. Points can be purchased from the '''Elemental Points''' NPC in Geffen that is found in two different locations: to the right of the fountain {{Navi|geffen|127|49}}, and also on one of the lower floors of the Geffen Tower {{Navi|gef_tower|40|105}}.
{{Item List |id=1564 |item=Encyclopedia |slots=2}}
 
==== Knife ====
{{Item List |id=1223 |item=Fortune Sword}}
{{Item List |id=1237 |item=Grimtooth}}
{{Item List |id=1228 |item=Combat Knife}}
{{Item List |id=1242 |item=Dagger of Counter}}
:[[VIT]]/[[DEX]] Sages can use Fortune Swords, Grimtooths, or Combat Knives for defensive purposes.
:Battlesages can use Dagger of Counter for crits.
 
==== Rod ====
{{Item List |id=1611 |item=Arc Wand }}
 
This easy to get item is the best weapon a Sage has access to until rebirth. It offers the highest mAtk of all non-trans staffs and is only 1-handed so the Sage can also wear a shield with it for damage reduction.
 
=== Headgear ===
==== Top ====
 
{{Item List |id=5027 |item=Mage Hat}}
 
:All around useful headgear for mage classes. Gives 2 INT and increases SP by 150.
 
==== Bottom ====
 
* {{item |id=2267 Cigarette}} or {{item |id=2268 Pipe }}<br/>3% damage from [[Insect]] race monsters.
 
=== Shield ===
 
Don't bother with the Mage-class Card combo (Parasite), just go for a racial card.
 
* {{item |id=2102 Guard}}/{{item |id=2121 Memory Book}} <br/> Slotted memory book is very useful for caster sages, it has the same function as a guard with an additional +1 INT. Memory Book is also part of the Pocket Watch set.
 
=== Accessory ===
 
* {{item |id=2607 Clip}} <br/>Clips are good for utility cards, for example Creamy, Phen and Vitata. It is almost essential to get these cards, otherwise it will be significantly harder to level. Once the player reaches level 90 alternatively they can be slotted into Gloves/Rosaries for a small boost in stats and to make switching easier.  


== Class Data ==
== Class Data ==
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{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
|-
! Skill !! Description !! Levels !! Type
! Skill
|-  
|-  
| {{Skill List|skill=Cast Cancel}}
| {{Skill List|skill=Cast Cancel}}
|| Cancel the casting of your skill and regain some of the SP. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Deluge}}
| {{Skill List |skill=Deluge}}
|| Use a {{Item|id=717 Blue Gemstone}} to create a 7x7 area of water on the ground. || 5
|style="background:#ccffcc"| Active
|-
|-
| {{Skill List |skill=Dispell}}
| {{Skill List |skill=Dispell}}
|| Use a {{Item|id=715 Yellow Gemstone}} to remove all buffs from the target, with several exceptions. || 5
|style="background:#ccffcc"| Active
|-
| {{Skill List |skill=Dragonology}}
|| Increases [[INT]] up to 5, and increases [[ATK]] and [[MATK]] versus Dragon-race enemies. || 5
|style="background:#cccccc"| Passive
|-
| {{Skill List |skill=Earth Spike}}
|| Attack a target for up to 1000% [[Earth]]-element damage. || 5
|style="background:#ffcccc"| Offensive
|-  
|-  
| {{Skill List |skill=Flame Launcher |icon=Endow Blaze}}
| {{Skill List |skill=Flame Launcher |icon=Endow Blaze}}
|| Use a {{Item|id=6360 Scarlet Point}} to endow a party member's weapon with the [[Fire]]-element. || 5
|style="background:#ccffff"| Supportive
|-  
|-  
| {{Skill List |skill=Endow Quake}}
| {{Skill List |skill=Seismic Weapon |icon=Endow Quake}}
|| Use a {{Item|id=6363 Lime Green Point}} to endow a party member's weapon with the [[Earth]]-element. || 5
|style="background:#ccffff"| Supportive
|-  
|-  
| {{Skill List |skill=Endow Tornado}}
| {{Skill List |skill=Lightning Loader |icon=Endow Tornado}}
|| Use a {{Item|id=6362 Yellow Wish Point}} to endow a party member's weapon with the [[Wind]]-element. || 5
|style="background:#ccffff"| Supportive
|-  
|-  
| {{Skill List |skill=Endow Tsunami}}
| {{Skill List |skill=Frost Weapon |icon=Endow Tsunami}}
|| Use a {{Item|id=6361 Indigo Point}} to endow a party member's weapon with the [[Water]]-element. || 5
|style="background:#ccffff"| Supportive
|-  
|-  
| {{Skill List |skill=Free Cast}}
| {{Skill List |skill=Free Cast}}
|| Allows you to walk and attack while casting spells. || 10
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill List |skill=Heaven's Drive}}
| {{Skill List |skill=Heaven's Drive}}
|| [[Earth]]-element [[AoE]] attack dealing up to 500% MATK to targets in a 5*5 area. || 5
|style="background:#ffcccc"| Offensive
|-  
|-  
| {{Skill List |skill=Hindsight}}
| {{Skill List |skill=Auto Spell |icon=Hindsight}}
|| Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. || 10
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Hocus-pocus}}
| {{Skill List |skill=Abracadabra |icon=Hocus-pocus}}
|| Use 2 {{Item|id=715 Yellow Gemstones}} to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. || 10
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Magic Rod}}
| {{Skill List |skill=Magic Rod}}
|| Absorb a single-target skill that is targeting you, negating its damage and giving you [[SP]]. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Magnetic Earth}}
| {{Skill List |skill=Land Protector |icon=Magnetic Earth}}
|| Use a {{Item|id=717 Blue Gemstone}} and {{Item|id=715 Yellow Gemstone}} to create an area that cancels ground-targeting spells. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Sense}}
| {{Skill List |skill=Sense}}
|| Reveal basic information about the target monster. || 1
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Spell Breaker}}
| {{Skill List |skill=Spell Breaker}}
|| Cancel the skill that the target is currently casting and absorb it as [[SP]]. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Advanced Book |icon=Study}}
| {{Skill List |skill=Advanced Book |icon=Study}}
|| Adds +3 [[ATK]] and +0.5% [[ASPD]] per skill level to [[Book]] weapons. || 5
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill List |skill=Volcano}}
| {{Skill List |skill=Volcano}}
|| Use a {{Item|id=717 Blue Gemstone}} to create a 7x7 area of fire on the ground. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Whirlwind}}
| {{Skill List |skill=Violent Gale |icon=Whirlwind}}
|| Use a {{Item|id=717 Blue Gemstone}} to create a 7x7 area of wind on the ground. || 5
|style="background:#ccffcc"| Active
|}
|}


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{| class="wikitablec"
{| class="wikitablec"
|-
|-
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
! Skill !! Job Level<br/>Requirement !! Quest
|-
|-
| {{Skill List|skill=Create Elemental Converter}}
| {{Skill List|skill=Create Elemental Converter}}
|| Allows the Sage to create Elemental Converters, which can be used for short term endows. || 1
|| None || [[Sage_Skill_Quest#Create_Elemental_Converter_Quest|Create Elemental Converter Quest]]
|style="background:#ccffcc"| Active || None || [[Sage_Skill_Quest#Create_Elemental_Converter_Quest|Create Elemental Converter Quest]]
|-
|-
| {{Skill List|skill=Elemental Change}}
| {{Skill List|skill=Elemental Change}}
|| Uses an Elemental Converter to permanently change the [[element]] of a monster. || 1
|| 40 || [[Sage_Skill_Quest#Elemental_Change_Quest|Elemental Change Quest]]
|style="background:#ccffcc"| Active || 40 || [[Sage_Skill_Quest#Elemental_Change_Quest|Elemental Change Quest]]
|}
|}


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|}
|}
|}
|}
== External Links ==
* [http://irowiki.org/~himeyasha/skill4/sag.html Himeyasha's Skill Simulator ]


{{Navbox Sage}}
{{Navbox Sage}}
{{Navbox Classes}}
{{Navbox Classes}}

Latest revision as of 17:02, 23 August 2024

Sage
Sage.png
Job Base(s): Mage
Job Type: 2-2
Race: Human
Changes At: Geffen
Number of Skills: 20
Total Skill Points: 116
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +5 +3 +9 +5 +3

Overview

Sage.jpg

Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Land Protector. Dispell is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT/DEX builds that have difficulty solo leveling. Battle sages are a 'for fun' build which can become a powerful leveling build with the recent buffs to Auto Spell and the right gear.

Job Change Guide

See Sage Job Change Guide for detailed information.

Changing into a Sage from a Mage requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test
  • Thesis Composition

After completing these tests, the player will be transformed into a Sage. This takes place in Geffen.

Endow Skill Elemental Points

A Sage's endow skills use Points. For example, Lightning Loader uses a Yellow Wish Point. Points can be purchased from the Elemental Points NPC in Geffen that is found in two different locations: to the right of the fountain geffen12749, and also on one of the lower floors of the Geffen Tower gef_tower40105.

Class Data

Skills

See Mage Skills for first class skills.

Skill
Cast Cancel.png Cast Cancel
Deluge.png Deluge
Dispell.png Dispell
Endow Blaze.png Flame Launcher
Endow Quake.png Seismic Weapon
Endow Tornado.png Lightning Loader
Endow Tsunami.png Frost Weapon
Free Cast.png Free Cast
Heaven's Drive.png Heaven's Drive
Hindsight.png Auto Spell
Hocus-pocus.png Abracadabra
Magic Rod.png Magic Rod
Magnetic Earth.png Land Protector
Sense.png Sense
Spell Breaker.png Spell Breaker
Study.png Advanced Book
Volcano.png Volcano
Whirlwind.png Violent Gale

Quest Skills

Skill Job Level
Requirement
Quest
Create Elemental Converter.png Create Elemental Converter
None Create Elemental Converter Quest
Elemental Change.png Elemental Change
40 Elemental Change Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 42 44 46 47 48
AGI 3 6 13 22 33
VIT 4 11 18
INT 1 8 15 24 30 37 38 45 50
DEX 20 25 27 32 39
LUK 17 35 40

ASPD

Equip Attack Speed From Mage
Bare Handed 151 +5
Shield -3 +7
Dagger -8 −8
Rod (One Handed) -10 −5
Rod (Two Handed) -10 −5
Book +2 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk