Wizard
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Job Base(s): |
Mage
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Job Type: |
2-1
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Race: |
Human
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Changes At: |
Geffen Tower
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Number of Skills: |
13
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Total Skill Points: |
101
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Total Quest Skills: |
1
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Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+1 |
+8 |
+1 |
+12 |
+6 |
+2
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Overview
Wizards strive further to hone the power of the elements, as a result they have obtained knowledge on how to use this power on a wider scale. Wizards have access to AOE spells that can be used to dispatch their enemies in groups, as well as learning stronger single target magic. Elemental counter is still an important aspect of a wizard, using the wrong spell could break the party flow when dealing with tough opponents. Wizards could also function as crowd controllers by either keeping them at bay (via Slow, Stun or Freeze) or killing them outright.
Wizards are still limited to using either a dagger or a rod/staff, the latter being the most used. 2-handed staves offer better offense power, as they have higher matk, at the expense of not wearing a shield to reduce incoming damage. 1-handed staves/rods are still used in cases of needing to wear a shield. Casting is more of a problem to a wizard now with the AOE spells having lengthy casting times, so having uninterruptible casting is a crucial attribute for wizards in PVM (doesnt work in WOE settings so you can just skip). INT is the primary stat for wizards so as to reduce both casting time while having higher matk. LUK is optional for its influence on matk as well.
Job Change Guide
Requirement: Mage base and job 50
See Wizard Job Change Guide for detailed information.
Class Data
Skills
Below are listed the skills that are unique to the Wizard class. For more information about Mage skills, click here.
Quest Skills
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12
|
STR |
12 |
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AGI |
6 |
10 |
24 |
34 |
41 |
43 |
46 |
47 |
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VIT |
38 |
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|
|
|
|
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|
INT |
1 |
4 |
9 |
18 |
22 |
29 |
31 |
33 |
40 |
45 |
48 |
50
|
DEX |
2 |
5 |
13 |
26 |
32 |
39 |
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|
|
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LUK |
15 |
34 |
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ASPD