Difference between revisions of "Wizard"

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[[Image:Wizard.jpg|thumb]]
 
[[Image:Wizard.jpg|thumb]]
  
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
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Wizards strive further to hone the power of the elements, as a result they have obtained knowledge on how to use this power on a wider scale. Wizards have access to AOE spells that can be used to dispatch their enemies in groups, as well as learning stronger single target magic. Elemental counter is still an important aspect of a wizard, using the wrong spell could break the party flow when dealing with tough opponents. Wizards could also function as crowd controllers by either keeping them at bay (via Slow, Stun or Freeze) or killing them outright.
 +
 
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Wizards are still limited to using either a dagger or a rod/staff, the latter being the most used. 2-handed staves offer better offense power, as they have higher matk, at the expense of not wearing a shield to reduce incoming damage. 1-handed staves/rods are still used in cases of needing to wear a shield. Casting is more of a problem to a wizard now with the AOE spells having lengthy casting times, so having uninterruptible casting is a crucial attribute for wizards in PVM (doesnt work in WOE settings so you can just skip). INT is the primary stat for wizards so as to reduce both casting time while having higher matk. LUK is optional for its influence on matk as well.
  
 
== Job Change Guide ==
 
== Job Change Guide ==
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 +
Requirement: Mage base and job 50
  
 
''See [[Wizard Job Change Guide]] for detailed information.''
 
''See [[Wizard Job Change Guide]] for detailed information.''
 
Changing into a Wizard from a [[Mage]] requires the player to complete a number of tasks:
 
* Item Collection
 
* Written Test
 
* Battle Test
 
 
After completing these tests, the player will be transformed into a Wizard. This takes place inside of the [[Geffen]] Tower.
 
  
 
== Builds ==
 
== Builds ==
  
There are a large variety of builds in terms of skills. In terms of stats however, there is not much freedom for originality besides using a melee build, which is very unusual and not recommended for new players.
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Check the [https://forum.playragnarokzero.com/index.php?/forum/22-magician-guild/ Magician's Guild] for community guides on the Wizard Build.
 
 
=== Basic Leveling Build ===
 
 
 
* [[STR]]: 1
 
* [[AGI]]: 1
 
* [[VIT]]: 60-80
 
* [[INT]]: 90
 
* [[DEX]]: 60-80
 
* [[LUK]]: 20-40
 
 
 
Wizards concentrate on [[INT]] (damage), [[DEX]] (cast time) and [[VIT]] (survivability, HP pool). Magic users tend to have high cast times, so skills like [[Magic Strings]] and sometimes [[Suffragium]] are very helpful.
 
 
 
== Equipment ==
 
 
 
=== Eden Group Equipments Quests ===
 
 
 
:''Main article: [[Eden Group Equipments Quests]]''
 
 
 
Eden Group Equipment is free and a great place to start for gear to use. The Staff is a good weapon and generally a good choice for a Wizard and their future classes' use.
 
 
 
=== General Equipment Recommendations ===
 
 
 
:''Main article: [[Equipment]]''
 
 
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
 
 
=== Third Class Compatible Equipment ===
 
 
 
:''Main article: [[Warlock#Equipment|Warlock Equipment]]''
 
 
 
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
 
 
 
=== Weapons ===
 
 
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
 
 
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
 
 
 
Most of a Wizard's [[MATK]] come from the weapon, so using high [[MATK]] weapons is preferable. Upgrading a [[Staff]] / [[Rod]] also gives bonus [[MATK]].
 
 
 
Some Rod Recommendations:
 
 
 
* {{item|id=1651 Eden Staff II}} (+150 MATK, Free staff from Eden Group at level 40)
 
* {{item|id=1643 Dead Tree CaneStaff}} (+155 MATK, Int +4, Int +1 per upgrade past +5)
 
* Survivors Rod [1] (INT version): (+120MATK, +2 INT, +300 HP + Set item with Survivor's Manteau)
 
* Evil Bone Wand (+110 MATK, +4 int, + Set item with Skull Cap)
 
* Survivor's Rod [1] (DEX version: +2 DEX, +300 HP)
 
* {{item|id=1629 Gentleman Staff [1]}} (+125 MATK, +1 DEX, + Set item with Magician Hat)
 
 
 
Some Two-Handed Staff Recommendations:
 
* {{item|id=1473 Wizardry Staff}} (+200 MATK, +6 INT, +2 DEX, + Set item with Spiritual Ring)
 
* {{item|id=1472 Soul Staff}} (+200 MATK, +5 INT, +2 AGI, + Set item with Spiritual Ring)
 
 
 
=== Shields: ===
 
 
 
* Valkyrja Shield[1] (+3 DEF, +5 MDEF, -20% from fire, water, shadow, and undead elements)
 
* Stone Buckler[1] (+3 DEF, -5% damage from [Large] monsters, Compound bonus with {{item|id=2353 Odin's Blessing[1]}} and {{item|id=5122 Magni's Cap}}: +2 STR, +5 DEF, +5 MDEF)
 
 
 
The player should have multiple shields with "racial cards" - cards which resist respect races by 30%. For example, if they were to level in High Orcs or enter a PvP area, they should equip a Cranial shield (Thara Frog card) to reduce damage received from Demi-Humans (i.e. High Orcs or other players) by 30%.
 
 
 
While racial guards are vital, it may be difficult to acquire all of the necessary ones immediately. Some players choose to get a Rigid Guard (Thiefbug Egg card, +400 HP) for use in the places they do not yet have the appropriate racial guard for.
 
 
 
=== Accessories: ===
 
 
 
Some accessory recommendations:
 
Belt[1], Clip[1] (+10 SP), Nile Rose[1] (+10 HP) have no level requirement, unlike other slotted accessories.
 
 
 
* {{item|id=2677 Spiritual Ring}} (+2 INT, +2 DEX, +Set items)
 
* Medal of Honor (+5% MATK, +6 MDEF, +600 HP)
 
* {{item|id=2717 Pocket Watch}} (Set item)
 
 
 
Cards for Accessories:
 
* Vitata Card (Able to cast heal, Prefix: Healing)
 
* Creamy Card (Able to cast teleport 1, Prefix: Teleportation)
 
* Smokie Card (Able to cast hide, Prefix: Hiding)
 
* Bloody Butterfly Card (Able to cast while being hit, cast time +30%,[[Fire Wall]] damage +5% Prefix: Spell-flow)
 
* Phen Card (Able to cast while being hit, cast time +25%, Prefix: Under a Cast)
 
  
 
== Class Data ==
 
== Class Data ==
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|-  
 
|-  
 
| {{Skill List|skill=Earth Spike}}
 
| {{Skill List|skill=Earth Spike}}
|| Causes the earth below a target to rise and strike a target for {{gr|1|5}} times. Each hit deals MATK*1 damage. || 5
+
|| Causes the earth below a target to rise and strike a target for {{gr|1|5}} times. Each hit deals 200% MATK damage. || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Fire Pillar}}
 
| {{Skill List|skill=Fire Pillar}}
|| Summons a pillar of fire on a target spot that acts similarly to a trap, hits foes {{gr|3|12}} times each dealing 50 + (MATK / 5) MDEF-ignoring damage. || 10
+
|| Summons a pillar of fire on a target spot that acts similarly to a trap, hits foes {{gr|3|12}} times each dealing 50 + (MATK / 5) MDEF-ignoring damage. Requires a {{Item|id=717 Blue Gemstone}}. || 10
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
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|-
 
|-
 
| {{Skill List|skill=Lord of Vermilion}}
 
| {{Skill List|skill=Lord of Vermilion}}
|| Summons explosive bolts of destruction in a 9x9 area that deals MATK*{{gr|1|3.3}} Wind damage per second, with {{gr|4|40}}% chance of inflicting blindness. || 10
+
|| Summons explosive bolts of destruction in a 9x9 area that deals MATK*{{gr|1|3.3}} Wind damage per 20 hits, with (10 + 5*skill level)% chance of inflicting blindness. || 10
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
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|-
 
|-
 
| {{Skill List|skill=Storm Gust}}
 
| {{Skill List|skill=Storm Gust}}
|| Summons a destructive blizzard in a 7x7 target area that deals MATK*{{gr|1.2|5.7}} damage per hit with {{gr|15|65}}% chance of freezing enemies. || 10
+
|| Summons a destructive blizzard in a 7x7 target area that deals 10+50*skill level damage per hit with {{gr|15|65}}% chance of freezing enemies. || 10
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Water Ball}}
 
| {{Skill List|skill=Water Ball}}
 
|| Uses water beneath the caster to launch {{gr|1|25}} water balls at target foe, each deals MATK*{{gr|1.3|2.5}} damage. || 5
 
|| Uses water beneath the caster to launch {{gr|1|25}} water balls at target foe, each deals MATK*{{gr|1.3|2.5}} damage. || 5
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List|skill=Fire Ivy}}
 
|| Damage enemies by summoning ivy vines of flame from the ground. <font color="red">Unimplemented</font> || 10
 
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
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|}
 
|}
  
===Soul Link===
 
''See [[Wizard Spirit]].''
 
 
=== Job Bonuses ===
 
=== Job Bonuses ===
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
 
|}
 
|}
 
== External Links ==
 
  
 
{{Navbox Wizard}}
 
{{Navbox Wizard}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}

Latest revision as of 17:42, 16 December 2021

Wizard
Wizard.png
Job Base(s): Mage
Job Type: 2-1
Race: Human
Changes At: Geffen Tower
Number of Skills: 13
Total Skill Points: 101
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+1 +8 +1 +12 +6 +2

Overview

Wizard.jpg

Wizards strive further to hone the power of the elements, as a result they have obtained knowledge on how to use this power on a wider scale. Wizards have access to AOE spells that can be used to dispatch their enemies in groups, as well as learning stronger single target magic. Elemental counter is still an important aspect of a wizard, using the wrong spell could break the party flow when dealing with tough opponents. Wizards could also function as crowd controllers by either keeping them at bay (via Slow, Stun or Freeze) or killing them outright.

Wizards are still limited to using either a dagger or a rod/staff, the latter being the most used. 2-handed staves offer better offense power, as they have higher matk, at the expense of not wearing a shield to reduce incoming damage. 1-handed staves/rods are still used in cases of needing to wear a shield. Casting is more of a problem to a wizard now with the AOE spells having lengthy casting times, so having uninterruptible casting is a crucial attribute for wizards in PVM (doesnt work in WOE settings so you can just skip). INT is the primary stat for wizards so as to reduce both casting time while having higher matk. LUK is optional for its influence on matk as well.

Job Change Guide

Requirement: Mage base and job 50

See Wizard Job Change Guide for detailed information.

Builds

Check the Magician's Guild for community guides on the Wizard Build.

Class Data

Skills

Below are listed the skills that are unique to the Wizard class. For more information about Mage skills, click here.

Skill Description Levels Type
Earth Spike.png Earth Spike
Causes the earth below a target to rise and strike a target for 1~5 times. Each hit deals 200% MATK damage. 5 Offensive
Fire Pillar.png Fire Pillar
Summons a pillar of fire on a target spot that acts similarly to a trap, hits foes 3~12 times each dealing 50 + (MATK / 5) MDEF-ignoring damage. Requires a Blue Gemstone. 10 Offensive
Frost Nova.png Frost Nova
Strikes surrounding enemies within your 5x5 area with MATK*1.1~2 water elemental damage with 38~83% chance of freezing them. 10 Offensive
Heaven's Drive.png Heaven's Drive
Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage. 5 Offensive
Ice Wall.png Ice Wall
Summons a shield of ice 5 cells wide in front of the caster. 10 Active
Jupitel Thunder.png Jupitel Thunder
Launches an orb of lightning that hits 3~12 times, each dealing MATK*1 damage and knocks the target back 2~7 cells. 10 Offensive
Lord of Vermilion.png Lord of Vermilion
Summons explosive bolts of destruction in a 9x9 area that deals MATK*1~3.3 Wind damage per 20 hits, with (10 + 5*skill level)% chance of inflicting blindness. 10 Offensive
Meteor Storm.png Meteor Storm
Calls forth 2~7 meteors from the sky that strike 1~5 times, each hit deals MATK*1.25 fire damage with a chance to stun a target. 10 Offensive
Quagmire.png Quagmire
Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. 5 Active
Sense.png Sense
Analyzes a target, allowing the user and any party members to view an enemy's stats. 1 Active
Sightrasher.png Sightrasher
Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. 10 Offensive
Storm Gust.png Storm Gust
Summons a destructive blizzard in a 7x7 target area that deals 10+50*skill level damage per hit with 15~65% chance of freezing enemies. 10 Offensive
Water Ball.png Water Ball
Uses water beneath the caster to launch 1~25 water balls at target foe, each deals MATK*1.3~2.5 damage. 5 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Sight Blaster.png Sight Blaster
Summon a protective fireball that lasts for 2 minutes, hitting any enemy that comes within a 3x3 area, knocking them back. 1 Offensive 30 Sight Blaster Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 12
AGI 6 10 24 34 41 43 46 47
VIT 38
INT 1 4 9 18 22 29 31 33 40 45 48 50
DEX 2 5 13 26 32 39
LUK 15 34

ASPD

Equip Attack Speed From Mage
Bare Handed 146 0
Shield -8 +2
Dagger -4 −4
Rod (One Handed) -3 +2
Rod (Two Handed) -3 +2
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk