Rod

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Rods are equippable by a Priest, Acolyte, Mage, Wizard, Super Novice, Sage, or Soul Linker. Rods usually have very low ATK but give a bonus to MATK, along with usually giving a bonus to INT or DEX. Rods are usually slotted, those with more than one variety may have different amounts of slots. Many rods can be purchased from NPCs. All rods are also naturally unbreakable except in upgrade attempts. Rods, when used by those of the Acolyte class, are commonly referred to as "Staves."

Size Damage
Small 100%
Medium 100%
Large 100%

One-Handed Rod

Name Possible Slots Level ATK MATK Weight Additonal Notes
1639.png Novice Rod 0 1 15 32 40 Novice Only.
1601.png Rod 3, 4 1 15 30 40
1650.png Eden Staff I 0 2 60 125 0 INT +2. Character bound.
1651.png Eden Staff II 0 2 60 150 0 INT +3. Character bound.
1607.png Staff 2, 3 2 40 70 40 INT +2
1604.png Wand 2, 3 2 25 45 40 INT +1
1610.png Arc Wand 1, 2 3 60 95 40 INT +3
1647.png Croce Staff 1 3 30 175 50 INT +4, Chance of using Blessing Lv 1, or the user's level if its higher, on the target when Heal is used
1658.png Eden Group Staff III 0 3 60 170 0 INT +4. Character bound.
1615.png Evil Bone Wand 0 3 40 110 70 INT +4
1625.png Healing Staff 0 3 10 105 40 Each upgrade increases Heal and Sanctuary effectiveness by 1.5%
1621.png Hypnotist's Staff 1, 2 3 70 120 50 INT +1, Novice/Super Novice-only
1613.png Mighty Staff 0 3 130 100 70 STR +10, SP -2 each attack
1646.png La'cryma Stick 2 3 30 180 50 MDEF +1 and Storm Gust damage +1% for each refine rate; Storm Gust cast time -8% if refine rate is = 10
1624.png Lich's Bone Wand 2 3 60 170 80 INT +1, DEX +1, LvL 5 Area Curse by chance when hit with chance increased by refine rate, MATK +3% and SP +300 if upgraded to +9
1654.png Mental Stick 1 3 40 170 50 Decreases variable casting time and increase damage of Psychic Wave. Increases SP cost. Reduces HP for every upgrade above +6. Drains SP from the user when the weapon is unequipped. Sorcerer Only.
1613.png Mighty Staff 0 3 130 100 70 Drains SP from the user when physically attacking.
1626.png Piercing Staff 0 3 80 145 50 INT +4, 10% MDEF bypass, MDEF bypass raised by refine rate
1630.png Release of Wish 0 3 30 125 50 INT +3, Increase recovery from healing skills by 5%, Chance to restore some HP/SP when magically attacking
1635.png Speedy Recovery Wand 0 3 70 125 0 INT+ 3. DEX +2. Reduces the skill usage delay. Restores SP to the user every 10 seconds. Character bound
1634.png Strong Recovery Wand 0 3 70 125 0 Increases the recovery power of the user's healing skills. Restores SP to the user every 10 seconds. Character bound
1617.png Survivor's Rod (DEX) 0, 1 3 50 120 100 DEX +3, HP +400 (Slotted) / DEX +2, HP +300 (Unslotted)
1619.png Survivor's Rod (INT) 0, 1 3 50 120 100 INT +3, HP +400 (Slotted) / INT +2, HP +300 (Unslotted)
1669.png Thanatos Staff 1 4 100 200 100 +15% Healing effectiveness. Creates a chance of recovering HP and SP while you are magically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped.
1614.png Wand of Occult 0 3 75 105 70 INT +3
1633.png Warlock's Battle Wand 0 3 70 125 0 INT +3. DEX +3. Increases magic damage vs. Demi-Human race. Inflict Stun by chance on the target when doing a magical attack. Account bound.
1632.png Warlock's Magic Wand 0 3 70 125 0 INT +4. DEX +3. Magical attacks bypass the defense of Demi-Human race. Inflicting Stun by chance on the target when doing a magical attack. Account bound.
1643.png Dead Tree Cane Staff 0 4 100 155 10 INT +4; for each upgrade past +5, INT +1, Max HP -200, Max SP -100
1660.png Empowered Wand of Affection 1 4 30 180 50 INT +4. Increase Heal Bonus. Set bonus with Shoes of Affection, Shawl of Affection, Robe of Affection: Increases Heal Bonus and SP consumption of Heal. Reduces cooldown time of Sacrament, Lauda Agnus and Lauda Ramus. Arch Bishop Only.
1637.png Eraser 0 4 80 170 50 INT +3, DEX +2, SP regen +8%, 0.5% chance of using Area Soul Drain Lv 1 when doing a magical attack or uses Lv 3 instead if upgraded to +9
1629.png Gentleman Staff 1 4 40 124 50 DEX +1; set bonus with Magician Hat: DEX +2, INT +2, SP Regen +5%, each upgrade made to the weapon gives MATK +1%.
1640.png Glorious Arc Wand 0 4 80 135 0 Increases magic damage vs. Demi-Human. Magical attacks bypass the defense of Demi-Human.
+6 upgrade bonus: Increases defense bypassing by 5%.
+9 upgrade bonus: Increases magic damage by 5%. Reduces the variable cast time of skills by 5%. Reduces the skill usage delay by 5%. Character bound.
1641.png Glorious Cure Wand 0 4 70 135 0 Reduces the skill usage delay. Increases the recovery power of the user's healing skills.

+6 upgrade bonus: Increases healing bonus bonus by (Upgrade - 5) * 2, til an upgrade of +14. The healing bonus is increased by 5%. Magical attacks bypass the defense of [Demi-Human].
+9 upgrade bonus: Adds a 10% chance of using [Heal] Lv 10 on the target when [Heal] is used.
+10 upgrade bonus: The healing bonus is increased by 10%. Character bound.

1631.png Holy Stick 1 4 50 140 50 Reduces the cast time for Holy Light, Turn Undead and Magnus Exorcismus by 25%
1659.png Recovery Light 0 4 30 160 40 Increases effectiveness of Heal, Sanctuary, High Heal, and Coluseo Heal skills per refine level. Increases SP cost of Heal by 10, High Heal by 14, and Coluseo Heal by 12 per refine level. Arch Bishop Only.
1648.png Staff Of Bordeaux 0 4 30 170 50 INT +2,DEX +1; if user has mastered Dragonology, INT +3 and SP cost of skills -15%
1636.png Thorn Staff of Darkness 0 4 60 160 70 DEX +3, LUK +3, MDEF bypass raised by refine rate, Skill Delay lowered by refine rate
1657.png Wand of Affection 0 4 30 160 50 INT +2. Increase Heal Bonus. Set bonus with Shoes of Affection, Shawl of Affection, Robe of Affection: Increases Heal Bonus and SP consumption of Heal. Reduces cooldown time of Sacrament, Lauda Agnus and Lauda Ramus. Arch Bishop Only.
1616.png Wing Staff 0 4 60 115 50 Cast Time -5%

Two-Handed Rod

Name Possible Slots Level ATK MATK Weight Additonal Notes
2005.png Dea Staff 1 3 30 220 50 INT +6, VIT+ 2, chance of 200 SP being restored to the user when Heal is used, each upgrade adds a 1% increase to magic damage
1472.png Soul Staff 0 3 25 200 140 INT +5, AGI +2, Set bonus with Spiritual Ring
2008.png Aqua Staff 2 4 30 230 90 INT +3. Increases Cold Bolt and Frost Diver damage. Set bonus with Aqua Shoes, Aqua Orb [1], Aqua Robe: Increase all Water Element spell damage. Decreases all Wind element spell damage and resistance to Wind attack. Warlock Only.
2009.png Crimson Staff 2 4 30 230 90 INT +3. Increases Fire Bolt and Fire Ball damage. Set bonus with Crimson Shoes, Crimson Orb [1], Crimson Robe: Increases all Fire element spell damage. Decreases all Water spell element damage and resistance to Water attack. Warlock Only.
2001.png Divine Cross 0 4 120 210 150 DEX +4, Resist +15% vs. Undead and Demon, MATK +10% DEX +2 Resist +10% vs. Undead and Demon if equipped with Spiritual Ring
2012.png Empowered Aqua Staff 0 4 30 270 90 INT +5. Increases Cold Bolt and Frost Diver damage. Set bonus with Aqua Shoes, Aqua Orb [1], Aqua Robe: Increases Water Magic damage by 60%. Lowers Wind Magic damage and resistance to Wind. Warlock Only.
2013.png Empowered Crimson Staff 0 4 30 270 90 INT +5. Increases Fire Bolt and Fire Ball damage. Set bonus with Crimson Shoes, Crimson Orb [1], Crimson Robe: Increases Fire Magic damage. Lowers Water Magic damage and resistance to Water. Warlock Only.
2014.png Empowered Forest Staff 0 4 30 270 90 INT +5. Increase Earth Spike and Heaven's Drive damage. Set bonus with Forest Shoes, Forest Orb [1], Forest Robe: Increase Earth Magic damage. Lowers Fire Magic damage and resistance to Fire. Warlock Only.
2011.png Empowered Golden Rod Staff 0 4 30 27 90 INT +5. Increase Jupitel Thunder damage. Set bonus with Golden Rod Shoes, Golden Rod Orb [1], Golden Rod Robe: Increases Wind Magic damage. Lowers Earth Magic damage and resistance to Earth. Warlock Only.
2010.png Forest Staff 2 4 30 230 90 INT +3. Increase Earth Spike and Heaven's Drive damage. Set bonus with Forest Shoes, Forest Orb [1], Forest Robe: Increase all Earth element spell damage. Decreases all Fire spell element damage and resistance to Fire attack. Warlock Only.
2002.png Glorious Destruction Staff 0 4 70 210 0 Increases magic damage vs Demi-Human. Magical attacks bypass the DEF of Demi-Human.
+6 upgrade bonus: Increases magic damage bonus and increases defense bypass.
+9 upgrade bonus: Add chance of using Safety Wall when Storm Gust, Lord of Vermilion or Meteor Storm is casted.
2007.png Golden Rod Staff 0 4 30 230 90 INT +3. Increase Jupitel Thunder damage. Set bonus with Golden Rod Shoes, Golden Rod Orb [1], Golden Rod Robe: Increases Wind Magic damage. Lowers Earth Magic damage and resistance to Earth. Warlock Only.
2004.png Kronos 0 4 30 240 100 INT +3, HP +300; for every two upgrades, INT +1, Max SP +50; chance for when dealing magic damage, the user will gain MATK +12% and SP cost of skills will be decreased by 20% for 5 seconds
1661.png Mental Destroyer 0 4 100 50 140 INT +10. MDEF +20. Decreases targets SP with every magic and melee hit. Increase the SP cost of skill. +6 or higher upgrade bonus: Oncreases the SP drain of attacks. High Wizard Only.
2027.png Sunflower Boy 2 4 150 320 150 MATK +1% per 2 upgrade levels of the item. Reduces the cast delay of skills by 1% per upgrade level of the item. This item is indestructible in battle.
2023.png Thanatos Two-handed Staff 1 4 120 250 140 +18% Healing effectiveness. Creates a chance of recovering HP and SP while you are magically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped.
2000.png Staff of Destruction 1 4 130 280 250 INT +3, AGI +10, Mystical Amplification cast time -50%, MATK +1% per two upgrades, SP cost of skills raised by refine rate, LvL 5 Jupitel Thunder by chance with chance increased by refine rate
2016.png Vellum Arc Wand 0 4 110 220 80 Status during WoE & PvP: Increases magical damage against player. Bypasses MDEF.
Upgrade bonus:
+6 or higher: Increases magical damage against players.
+9 or higher: Reduces Variable cast time and Fixed Cast Time.
1473.png Wizardry Staff 0 4 120 200 240 INT +6, DEX +2, Set bonus with Spiritual Ring

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