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| Requirement: Mage base and job 50 | | Requirement: Mage base and job 50 |
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| From the City of Geffen, head to the center and enter the Geffen Tower, proceed to the top floor and talk to the NPC behind the counter. After confirming your decision to change to a wizard, you will proceed to do the first of 2 parts of the exam.
| | ''See [[Wizard Job Change Guide]] for detailed information.'' |
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| 1) You will be directed to the Dismal Wizard found in the southwest corner, he will ask you to answer 10 questions and you must answer this at least 8 out of 10 right to proceed to the final part of the exam. there are 3 sets of these questions (Answers are in Bold):
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| #Set 1
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| #*The skill not necessary to learn Fire Wall is '''Napalm Beat Lv4'''.
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| #*Casting Frost Diver on a monster changes its attribute to '''Water'''.
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| #*Level 10 Napalm Beat does '''1.7 times MATK'''.
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| #*Stone Curse requires a '''Red Gemstone''' as a catalyst.
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| #*The skill not needed to learn Safety Wall is '''Increase SP Recovery Lv6'''.
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| #*Increase SP Recovery level 7, without the INT bonus, will recover '''21 SP''' every 10 seconds.
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| #*Using Energy Coat with 50% remaining SP, '''2% SP''' is used per hit and the damage is reduced by '''18%'''.
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| #*Safety Wall level 6 consumes '''40 SP''' and blocks '''7 attacks'''.
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| #*Thunderstorm level 10 consumes '''74 SP'''.
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| #*The most useful skill for training in Byalan dungeon is '''Lightning Bolt'''.
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| #Set 2
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| #*Slotted Guards can be obtained from Pupa.
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| #*The easiest monster for a low level to hunt is '''Flora'''.
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| #*'''Evil Druid''' is not affected by Stone Curse.
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| #*A Wind attribute weapon deals '''200%''' damage to a level 3 Water attribute monster.
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| #*If a Baby Desert Wolf and Familiar fought, the '''Baby Desert Wolf''' would win.
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| #*'''Roda Frogs''' cannot be Cute Pets.
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| #*Goblin (Hammer) is weak against a '''Fire attribute attack'''.
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| #*'''Caramel''' has the highest defense.
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| #* '''Ghostring''' is of different species when compared to others.
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| #*'''Deviace''' is not an Undead monster.
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| #Set 3
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| #*The most important stat for a Mage is '''INT'''.
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| #*'''Earth''' does not have a bolt type attack.
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| #*'''Good at selling stuff''' is not something that would relate to a Mage.
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| #*'''Geffen''' is the town of the Mage.
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| #* '''Soldier Andre card''' has nothing to do with INT.
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| #*Compared to other job classes, the Mage is '''good at magic skills'''.
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| #*INT bonus at job level 40 is '''+5''' for a Mage.
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| #*A '''Boy's Cap''' cannot be equipped by Mage.
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| #*The catalyst when making the Mage test solution 3 is a '''Blue Gemstone'''.
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| #*'''Magnolia card''' is irrelevant to magic.
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| 2) The last part of the exam is a skills test, The Dismal Wizard will warp you to the testing are wherein you have 6 rooms full of monsters to fight, each room having a specific element. Note that some of them are cast censor or are aggressive, so use your spells wisely, having uninterruptible cast (use a phen carded accessory) for this part of the test will be a bonus. You will be first warped to the normal room of that element where you will kill all of monsters inside within 3 minutes, then be warped to the boss room for that element and kill the boss and spawn monsters for 1 minute. Failure to do so for any of the rooms, you will be respawning at the bottom of the tower, where you will have to go back up and talk to the Dismal Wizard, he will ask you 5 questions again prior to redoing the test.
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| #Water Room
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| #*Normal: Cornutus, Phen, Shellfish, Vadon, Magnolia, Marin, Marina, Obeuane
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| #*Boss: Hydra, Marine Sphere
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| #Earth Room
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| #*Normal: Orc Warrior, Caramel, Deniro, Giearth, Vitata, Wolf
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| #*Boss: Mandragora
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| #Fire Room
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| #*Normal: Goblin, Elder Willow, Desert Wolf, Frilldora, Scorpion, Pecopeco, Metaller
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| #*Boss: Greatest General
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| #Questions prior to to re-attempt the exam room: (Answer at least 4 out of 5)
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| #*What monster is different in attribute? '''Cornutus'''
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| #*Which monster does not covet items? '''Zerom'''
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| #*What monster is not cast sensitive? '''Marina'''
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| #*What magic is effective to marine sphere? '''Lightning bolt'''
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| #*What is not a stationary monster? '''Frilldora'''
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| After passing the test, talk to the Magic Guildsman at the counter and she will promote you to a Wizard, and you will be given 6 {{Item List |id=505 |item=Blue Potion}}
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| == Builds ==
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| There are a large variety of builds in terms of skills. In terms of stats however, there is not much freedom for originality besides using a melee build, which is very unusual and not recommended for new players.
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| === Basic Leveling Build ===
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| * [[STR]]: 1
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| * [[AGI]]: 1
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| * [[VIT]]: 60-80
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| * [[INT]]: 90
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| * [[DEX]]: 60-80
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| * [[LUK]]: 20-40
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| Wizards concentrate on [[INT]] (damage), [[DEX]] (cast time) and [[VIT]] (survivability, HP pool). Magic users tend to have high cast times, so skills like [[Magic Strings]] and sometimes [[Suffragium]] are very helpful.
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| == Equipment ==
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| === General Equipment Recommendations ===
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| :''Main article: [[Equipment]]''
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| The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
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| === Weapons ===
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| After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the [https://cp.playragnarokzero.com/item/ Control Panel Database] is very helpful. Generally, for magic classes, a weapon with high [[MATK]] is best.
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| Most of a Wizard's [[MATK]] comes from the weapon, so using high [[MATK]] weapons is preferable. Upgrading a [[Staff]] / [[Rod]] also gives bonus [[MATK]].
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| == Class Data == | | == Class Data == |
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| {| class="wikitablec sortable" | | {| class="wikitablec sortable" |
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| ! Skill !! Description !! Levels !! Type | | ! Skill |
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| | {{Skill List|skill=Earth Spike}}
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| || Causes the earth below a target to rise and strike a target for {{gr|1|5}} times. Each hit deals 200% MATK damage. || 5
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| |style="background:#ffcccc"| Offensive
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| |- | | |- |
| | {{Skill List|skill=Fire Pillar}} | | | {{Skill List|skill=Fire Pillar}} |
| || Summons a pillar of fire on a target spot that acts similarly to a trap, hits foes {{gr|3|12}} times each dealing 50 + (MATK / 5) MDEF-ignoring damage. Requires a {{Item|id=717 Blue Gemstone}}. || 10
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| |style="background:#ffcccc"| Offensive
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| |- | | |- |
| | {{Skill List|skill=Frost Nova}} | | | {{Skill List|skill=Frost Nova}} |
| || Strikes surrounding enemies within your 5x5 area with MATK*{{gr|1.1|2}} water elemental damage with {{gr|38|83}}% chance of freezing them. || 10
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| |style="background:#ffcccc"| Offensive
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| |- | | |- |
| | {{Skill List|skill=Heaven's Drive}} | | | {{Skill List|skill=Heaven's Drive}} |
| || Raises the ground in a 5x5 area around a target area, hit foes with the area for {{gr|1|5}} times, each dealing MATK*1.25 Earth damage. || 5
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| |style="background:#ffcccc"| Offensive
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| |- | | |- |
| | {{Skill List|skill=Ice Wall}} | | | {{Skill List|skill=Ice Wall}} |
| || Summons a shield of ice 5 cells wide in front of the caster. || 10
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| |style="background:#ccffcc"| Active
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| |- | | |- |
| | {{Skill List|skill=Jupitel Thunder}} | | | {{Skill List|skill=Jupitel Thunder}} |
| || Launches an orb of lightning that hits {{gr|3|12}} times, each dealing MATK*1 damage and knocks the target back {{gr|2|7}} cells. || 10
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| |style="background:#ffcccc"| Offensive
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| |- | | |- |
| | {{Skill List|skill=Lord of Vermilion}} | | | {{Skill List|skill=Lord of Vermilion}} |
| || Summons explosive bolts of destruction in a 9x9 area that deals MATK*{{gr|1|3.3}} Wind damage per 20 hits, with (10 + 5*skill level)% chance of inflicting blindness. || 10
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| |style="background:#ffcccc"| Offensive
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| |- | | |- |
| | {{Skill List|skill=Meteor Storm}} | | | {{Skill List|skill=Meteor Storm}} |
| || Calls forth {{gr|2|7}} meteors from the sky that strike {{gr|1|5}} times, each hit deals MATK*1.25 fire damage with a chance to stun a target. || 10
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| |style="background:#ffcccc"| Offensive
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| |- | | |- |
| | {{Skill List|skill=Quagmire}} | | | {{Skill List|skill=Quagmire}} |
| || Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. || 5
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| |style="background:#ccffcc"| Active
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| |- | | |- |
| | {{Skill List|skill=Sense}} | | | {{Skill List|skill=Sense}} |
| || Analyzes a target, allowing the user and any party members to view an enemy's stats. || 1
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| |style="background:#ccffcc"| Active
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| |- | | |- |
| | {{Skill List|skill=Sightrasher}} | | | {{Skill List|skill=Sightrasher}} |
| || Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. || 10
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| |style="background:#ffcccc"| Offensive
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| |- | | |- |
| | {{Skill List|skill=Storm Gust}} | | | {{Skill List|skill=Storm Gust}} |
| || Summons a destructive blizzard in a 7x7 target area that deals 10+50*skill level damage per hit with {{gr|15|65}}% chance of freezing enemies. || 10
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| |style="background:#ffcccc"| Offensive
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| | {{Skill List|skill=Water Ball}} | | | {{Skill List|skill=Water Ball}} |
| || Uses water beneath the caster to launch {{gr|1|25}} water balls at target foe, each deals MATK*{{gr|1.3|2.5}} damage. || 5
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| |style="background:#ffcccc"| Offensive
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| |- | | |- |
| | | {{Skill List |skill=Stave Crasher}} |
| |} | | |} |
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| {| class="wikitablec sortable" | | {| class="wikitablec sortable" |
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| ! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest | | ! Skill !! Job Level<br/>Requirement !! Quest |
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| | {{Skill List|skill=Sight Blaster}} | | | {{Skill List|skill=Sight Blaster}} |
| || Summon a protective fireball that lasts for 2 minutes, hitting any enemy that comes within a 3x3 area, knocking them back. || 1
| | || 30 || [[Wizard_Skill_Quest#Sight_Blaster_Quest|Sight Blaster Quest]] |
| |style="background:#ffcccc"| Offensive || 30 || [[Wizard_Skill_Quest#Sight_Blaster_Quest|Sight Blaster Quest]]
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| |} | | |} |
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| |} | | |} |
| |} | | |} |
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| == External Links ==
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| {{Navbox Wizard}} | | {{Navbox Wizard}} |
| {{Navbox Classes}} | | {{Navbox Classes}} |