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  • Reduces all ranged damage dealt with the caster. ...l [[Defending Aura]], this skill is capable of reducing damage from ranged skills that the latter skill cannot, such as [[Acid Bomb]] and [[Blitz Beat]].
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  • Deals ranged, physical damage to the target. [[Category:Monster Exclusive Skills|RANGEATTACK]]
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  • Gives an enemy a painful wound for 5 seconds, causing short ranged attacks to deal greater [[ATK|physical damage]] to the target. * This applies to short ranged auto attack and skills.
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  • ...s that must always be followed. An attack can only be either short or long ranged and it will only ever be considered a physical attack, which means it will ''Short-Ranged''
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  • *Reduces the global delay of skills by 20%. *Increases long-ranged damage on targets by 20%.
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  • Greatly increases Ranged Damage for a minute at cost of all defense. !Level!!{{tooltip|Damage Boost|Ranged only}}!!SP Cost
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  • Inflicts 100% ranged [[Wind]] property [[ATK|physical damage]] to a single target by hurling the ...]] and [[Odin's Power]]. However, only this skill can be copied by copying skills.
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  • |cf_value=[[Madogear]][[Category:Madogear Skills]] Places a 5x5 area around the user that protects entities from Ranged Physical Damage and increases [[DEF|Physical]] and [[MDEF|Magic Defense]].
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  • | 20%? || Expert Archer Lv1 || Ranged Damage +2% | 20%? || Expert Archer Lv2 || Ranged Damage +4%
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  • Adds an effect on the user for 3 seconds when the following skills are cast: !Skills!!Additional Effect
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  • ...ers. Every offensive skill with a range of 4 or more cells counts as being Ranged. This skill cannot be stacked. ===Affected skills===
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  • Boosts [[FLEE|Flee rate]] by 30 and reduces ranged [[ATK|physical damage]] by 20% but decreases [[Stats#HIT|Hit rate]] by 30, [[Category:Coin Skills]]
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  • ...upgrade level is +12 or higher, Aspd +1, reduces the fixed casting time of skills by 7%. | Ranged Damage +4%
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  • ...ll available as [[Sura]]. This is one of the last skills of the "new combo skills" group, the other being [[Tiger Cannon]]. ...are regarded as Ranged, and can be blocked by [[Pneuma]] and other similar skills.
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  • ...20 each. If more than 20 skill points are invested in animal-based skills, Ranged Physical Damage is raised by 20%.
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  • Performs a triple shot at a single target to inflict 450% ranged [[ATK|physical damage]]. Each use consumes a [[Coin Flip|coin]]. [[Category:Coin Skills]]
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  • ...3x10 area in front of the user. It has a chance of sweeping ongoing ground skills. ===List of purgeable ground skills===
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  • ...dge ranged physical and magical attacks, including [[Area of Effect|area]] skills. When the user is in [[Sprint|Spurt]] status, the user will also be able to ...]], etc.) are treated as a single hit, therefore they can be fully dodged. Skills that inflict damage over separate hits ([[Storm Gust]], [[Meteor Storm]] (e
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  • Performs a well-aimed shot at a single target to inflict 500% ranged [[ATK|physical damage]] if the target is [[Brute]] or [[Demi Human]]. It ha [[Category:Coin Skills]]
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  • *When a monster is trapped by an ice wall, it is still vulnerable by targeted skills and physical attacks. A player standing in front of and 1 cell away from th ...e to adjacent non-walled cells and not any other special property of these skills. Note that casting this skill on a cell after an area skill has already bee
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  • |skills=4 ...also have skills that amplify their bow mastery, as well as piercing arrow skills.
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  • *Able to spread statuses through both skills and melee. *Can no longer spread statuses via ranged attacks or skills.
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  • *All single target skills will have a 75% chance to miss. *Ranged attacks and {{tooltip|skills|Plus the 75% chance to miss.}} will have their damage reduced by 75% and th
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  • ...ory:Melee Skills|Melee skills]], and some [[:Category:Ranged Skills|ranged skills]] when used at close range. * In [[PvP]], this skill is useful for tanking offensive melee skills such as [[Asura Strike]] or [[Sonic Blow]]. For this to be effective, the u
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  • |skills=8 Lord Knights are the Transcendent variants of [[Knight]]s. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master
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  • Shoots a double bolt at a single target to inflict ranged [[ATK|physical damage]]. This skill can only be used immediately after usin [[Category:Soul Link Skills]]
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  • Throws a [[Spirit Sphere]] at a single target, inflicting ranged [[ATK|physical damage]]. Consumes 1 [[Spirit Sphere]] per cast. Casting it [[Category:Spirit Sphere Skills]]
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  • |skills=5 ...stery of poison-use, better than the original [[Assassin]]. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opp
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  • **With Ranged attacks or [[Skills]]. *[[ATK|Duple Strike]] uses weapon [[element|property]], is Ranged (blocked by [[Pneuma]]) and is affected by cards that increase [[ATK|Physic
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  • ...aims at a single target and performs a devastating shot to inflict massive ranged [[ATK|physical damage]]. *[[Skills#Cast Time|Cast Time]] is not affected by [[Stats#DEX|DEX]], and can only be
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  • ...ragonTraining_Lv × 5|Lv2 ~ Lv5 <nowiki>=</nowiki> 105% ~ 120%}})% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%</span> ...are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final
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  • |skills=6 ...of his ability to keep spirits high but because of his astounding archery skills as well.
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  • *Cannot use any skills or items while you are in Shadow Form. *If you are using Shadow Form on someone that has [[Defending Aura]], any ranged damage used on you WILL be reduced by defending aura. Thus, the shadow form
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  • ...are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final ...magic portion) is strangely affected by long-ranged modifiers such as long-ranged % options, Hawkeye and Archer Skeleton Card.
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  • Spreads gunfire into a single target to inflict ranged [[ATK|physical damage]] to single target. It has a chance of removing enemi [[Category:Coin Skills]]
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  • |cf_value=[[Madogear]][[Category:Madogear Skills]] Inflicts Ranged [[ATK|Physical Damage]] to a single target.
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  • ...e before. As the player conversing with Fenrir will be unable to move, use skills, or consume potions, they will be quite vulnerable to attack. | 20%? || Expert Archer Lv1 || Ranged Damage +2%
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  • |skills=6 ...death with the newly acquired [[Arrow Vulcan]] and [[Tarot Card of Fate]] skills.
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  • ...ragonTraining_Lv × 5|Lv2 ~ Lv5 <nowiki>=</nowiki> 105% ~ 120%}})% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%</span> *The damage is affected by [[Demi Human]] reduction, Ranged Damage modifier, or Elemental/Property modifier items (this is after level
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  • Sprays heavy gunfire into a single target to inflict ranged [[ATK|physical damage]] to all enemies around the target. It has a chance o [[Category:Coin Skills]]
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  • Looses a shockwave at a single target to inflict Special Ranged Physical damage. This skill ignores the accuracy check. ...s no penalty from not having [[Righthand Mastery]] or [[Lefthand Mastery]] skills when dual wielding.
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  • |cf_value=[[Madogear]][[Category:Madogear Skills]] Inflicts Ranged [[ATK|Physical Damage]] to all enemies in a 3x3 area around the target. Eac
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  • ..., then the enemy can also use skills while in the Blade Stop status; which skills are available is determined by each player's level of Blade Stop. *Blade Stop only works from Melee range. It can be used against Ranged attackers, but the user of Root must be within Melee range.
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  • | Ranged Damage +2% | Ranged Damage +4%
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  • Sprays heavy gunfire into a single target to inflict ranged [[ATK|physical damage]] to all enemies around the target. It has a chance o [[Category:Coin Skills]]
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  • Inflicts Ranged [[ATK|Physical Damage]] to all enemies in a 7x7 area around the user. If th [[Category:Spirit Sphere Skills]]
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  • Shoots an arrow that spreads over a targeted location to inflict ranged [[ATK|physical damage]] to all enemies and push them 2 cells backward withi ...ers/players are affected by usual [[:Category:Knock Back Skills|knock back skills]]. Using this method, it is possible to push traps beneath monsters, which
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  • Shoots a heavy projectile at a single target to inflict devastating ranged [[ATK|physical damage]]. The accuracy of the shot decreases for every cell [[Category:Coin Skills]]
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  • The following skills '''do not''' block Earthquake: The following skills '''can''' block '''one''' hit of Earthquake:
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  • |cf_value=[[Madogear]][[Category:Madogear Skills]] Inflicts [[Water]] property Ranged [[ATK|Physical Damage]] to all enemies in a set area around the targeted lo
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  • Inflicts Ranged [[ATK|Physical Damage]] to all enemies in a set area around the targeted lo [[Category:Spirit Sphere Skills]]
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  • |+ Ranged | Ranged damage (%)|| 3 ~ 5
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  • * A ranged attacker will attack this trap repeatedly even if <code>/nc</code> or <code ...time it recieves physical damage, even after getting knocked back by other skills like [[Arrow Shower]].
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  • ...alcon to dive at a single target and strike repeatedly to inflict piercing ranged damage to all enemies in a 3x3 area around the target. This skill ignores t *Does not have [[Skills#Cast Time|Cast Time]], but does have [[Skills#Cast Delay|Cast Delay]]. Cast Delay, however, does not prevent blitzes from
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  • ...ame=Dancer|jobBase=Archer|jobType=2-2||Race=[[Human]]|changesAt=[[Comodo]]|skills=18|skillPoints=91|questSkills=1 ...kills would require them to wield a whip. When wielding whips however, bow skills cannot be used, bringing both weapons when venturing will be a good measure
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  • |skills=10 |Skills from Soul Link=1
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  • ...|140 ||3 ||200 ||100 ||[[HIT]] +5, [[ASPD]] +10%<br> Increases damage with ranged attacks by 30%. ...e of [[Fire Dance]] by 20%.<br>If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of [[Chain Action]] known.
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  • ...ease in 50% and the 25% reduction can be for the regular PVP reductions in skills). ...are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final
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  • ...bName=Hunter|jobBase=Archer|jobType=2-1|Race=[[Human]]|changesAt=[[Payon]]|skills=18|skillPoints=82|questSkills=1|str=4|agi=6|vit=2|int=4|dex=10|luk=4}} ...Their increased [[ASPD]] with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder o
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  • Leaps toward a single target, inflicts Ranged [[ATK|Physical Damage]] and pushes them backwards. If the target collides w [[Category:Spirit Sphere Skills]]
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  • Fires a [[Cannon Ball]] at a single target from the [[pushcart]] to inflict ranged [[ATK|physical damage]] to all enemies around the target. This skill ignore ...are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final
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  • When using "ranged-type" weapons such as [[Bow]]s, [[Instrument]]s and [[Whip]]s, every 5 poin The actual [[ASPD]] calculation depends on AGI, DEX, [[ASPD Potion]]s and [[skills]], the type of equipped weapon, and current [[Classes|job class]]. It can t
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  • |skills=18 ...and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic. Knowing this
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  • | skills = 35 ...level is 50. If you want to reset your skill points to learn the advanced skills you can talk to the hypnotist in Prontera or Izlude while you are still bel
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  • == Skills Gained from Equipment == Some equipment allow the use of skills not available normally to a certain class.
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  • | skills = 34 Priests are one of the few classes who will be using numerous skills in battle, and must be flexible in any situation, advancing from acolytes i
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  • |skills=14 ...bladed weapons. Instead, they typically carry staves and rods for casting skills that support their allies and harm their foes and maces for physical damage
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  • |skills=18 In general, there are 2 types of skills for both [[Dancer]]s and a Bards; skills which can be sung or danced without a partner of the opposite gender and th
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  • | skills=20 *Multiple powerful skills which do '''upwards of 3000-5600%''' damage with additional effects.
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  • *Reduces the [[Cast Time|Variable Cast Time]] of skills by 1%. ...upgraded to +7 or higher, reduces the [[Cast Time|Variable Cast Time]] of skills by 2%.
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  • *Since some skills are {{tooltip|pseudo-elemental|Even if elemental, Ghost property treats dam ...t for them to re-[[Pneuma]]. This is helpful for aiding party members with ranged attacks.
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  • |skills=20 ...ter spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particul
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  • ...s currently renting a falcon. The falcon allows to perform falcon specific skills and assists when performing regular attacks. || [[Image:I_Falcon.png]] ...currently active, and will allow the [[sage]] character to auto cast Bolt skills when attacking. || [[Image:I_Hindsight.png]]
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  • ...ey of arrows into the air and rain down on a targeted location, inflicting ranged [[ATK|physical damage]] every 0.3 seconds to all enemies within its area of *Because of the short delay, other skills can be used while this skill is still ongoing.
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  • |skills=24 ...yes, they are primarily used for Magic Strings, they do have several other skills that can be useful for endgame play in MVP and WoE situations. Because thei
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  • |cf_value=[[Madogear]][[Category:Madogear Skills]] Inflicts Ranged [[ATK|Physical Damage]] to all enemies in a set area around the targeted lo
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  • *Reduces the cast time of skills by 10%. *Reduces the [[SP]] cost of skills by 10%.
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  • |skills=21 ...to pass off damage being dealt to them. Add to that their ability to copy skills from other 3rd job classes and the Shadow Chaser becomes a versatile and da
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  • | skills = 24 ...m high SP cost skills. The Wanderer is provided with an array of disabling skills that can quite effective in WoE. They also have access to decent [[MATK]] w
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  • *Increases long-ranged damage on targets by 50%. *Reduces [[SP]] Consumption of skills by 20%.
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  • |skills=29 ...the third job class of Blacksmiths/Mastersmiths. They have developed their skills beyond forging and basic combat by concentrating on the creation of machine
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  • ...Protector]] does not work against {{monster|id=2475 Corrupted Root}}'s AOE Skills. ! Ranged
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  • ...nger|jobBase=Novice|jobType=Extended|Race=[[Human]]|changesAt=[[Einbroch]]|skills=22|skillPoints=133|questSkills=0|str=4|agi=1|vit=1|int=2|dex=9|luk=7}} ...confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible in a short amount of time to their enemi
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  • |skills=10 ...[Katar]] weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin is the only class who can walk slightly faster than any other
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  • |skills=22 ...recovery skills; a maximum [[Spirit Sphere]] limit of 15 and two powerful skills based on HP: [[Tiger Cannon]] and [[Gates of Hell]]. Their ability to compl
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  • |skills=17 Before getting the 9x ranker bonus (Giving 3x HP/SP, access to all TaeKwon skills), TaeKwon Kid's max HP is low (2676 hp at lvl 89 with 1 vit. 50 vit at the
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  • |skills=22 * Test of your trapping skills
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  • *[[Swordman]] class skills: [[Traumatic Blow]], [[Vital Strike]], [[Pinpoint Attack]] *[[Merchant]] class skills: [[Acid Terror]]
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  • |skills=19 ...powerful offensive skills, the Royal Guard can easily draw upon its older skills, such as Guard, Spear Quicken, Sacrifice, and Rapid Smiting. This makes for
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  • ...chantment#Archbishop_.2F_Heal|Archbishop Lv1]] (increase effect of healing skills by 3%) | Ranged Type
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  • ...ter gains job levels to acquire skills with, they can start to utilize new skills for more efficient combat and overall damage. ...layers tend to choose a [[VIT]] oriented build, and will choose to use AoE skills on aggressive monsters. Note that in the higher levels, VIT should not be v
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  • |skills=19 ...are often abbreviated and referred to as "AB". They have a wide variety of skills at their disposal allowing them to better support large parties while strik
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  • !Skills !Skills
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  • |skills=17 ...l for a Guillotine Cross. This build is a good balanced build that can use skills, [[CRIT]], perfect dodge, or anything depending on gears used.
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  • | <div style="text-align: center;">Increased restorartion gained from Healing Skills by (%)</div> || <div style="text-align: center;">10 ~ 20</div> | <div style="text-align: center;">Increased Healing Skills by (%)</div> || <div style="text-align: center;">10 ~ 20</div>
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  • |skills=26 ...2 - Changes weapons element to the insignia element (this excludes monster skills).
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  • | skills = 49 + 29 ...s have "true freedom" in build and skills. The downside to this freedom of skills is very low [[Max HP|HP]] and [[Max SP|SP]], just like a regular [[Novice]]
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  • | Reduces damage received from ranged attacks by 35%. ...the amount of a base Stat. Each card increases Critical Damage, ASPD, Long Ranged Attack, or MATK for every 10 points of a specific base Stat. The stats only
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  • |skills=11 ...agon Breath ignores reductions in PVP / WoE and is one of the main killing skills, but depends on party buffs such as [[Magic Strings]] and [[Sacrament]].
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  • ...r against a set list of monsters that can be killed with Acolyte or Priest skills. The majority of these monsters are of the [[Undead]] element. ...[Holy Light]] and [[Magnus Exorcismus]]. Using [[Pneuma]] is effective for ranged undead monsters such as Firelock Soldiers and Archer Skeletons.
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  • |skills=23 ...ip players of their equipment. Players also have the ability to "memorize" skills for instant casting at a later time, which can help with long cast times an
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  • .... Normally, autocasting will not interrupt auto-attacks, but some autocast skills like [[Sonic Blow]] will still stop the player's auto-attacks. |Long-ranged Attack (Physical)
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  • |colspan=2|[[Stats#INT|INT]] +1, Var [[Skills#Cast Time|Cast Time]] -3% | CRIT + 6 <br> Increases long-ranged physical damage + 1%
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  • * Fixed a problem where item skills (Like yggdrassil leaves) would require consuming blue gemstones ...e around the performer and last for 60 seconds. The effects of performance skills are no longer depending on the stats of the performer and now also affect t
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