Arm Cannon

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
Arm Cannon.png Arm Cannon
No Image Info.gif
Type: Offensive Skill
Levels: 3, selectable
SP Cost: 15 + (Skill Level × 15)
Fixed Cast Time: [0.8 − (Skill Level × 0.2)] seconds
Variable Cast Time: [1.2 + (Skill Level × 0.2)] seconds
Cast Delay: 0.5 × 2(Skill Level − 1) seconds
Cooldown: None
Target: Ground
Range: 7 cells
Area of Effect: 7x7 ~ 3x3
Property: Neutral
Catalyst: 1 Magic Gear Fuel
Ammunition: 1 Cannon Ball
Mount: Madogear
Prerequisites
(Mechanic) Flame Launcher Lv. 2, Ice Launcher Lv. 2

Arm Cannon (Alt: Arm Cannon) is a 3rd class Madogear offensive skill available as Mechanic.

Effect

Inflicts Ranged Physical Damage to all enemies in a set area around the targeted location. If the enemies are smaller, this skill inflicts higher damage. This skill ignores the accuracy check, Cast Time cannot be interrupted, and each cast consumes 1 Magic Gear Fuel and 1 Cannon Ball, the property of which depends the property of this skill.

Level Base Damage (ATK) Area of Effect Cast Time (Fix + Var) Cast Delay SP Cost
Vs. Small Vs. Medium Vs. Large
1 700% 650% 600% 7x7 (0.6 + 1.4)s 0.5s 30
2 1,100% 1,000% 900% 5x5 (0.4 + 1.6)s 1s 45
3 1,500% 1,350% 1,200% 3x3 (0.2 + 1.8)s 2s 60
Damage (ATK) = [Base Damage × (BaseLv ÷ 120)]%

Notes

  • This attack is Pseudo-elemental. It takes the elemental property from the equipped Cannon Ball but it's still considered Neutral property, therefore it's reduced by Ghost property.
  • This skill triggers equipment effects such as the Rideword Hat and the Nidhoggur Shadow Garb.
  • In some situations, lower levels of this skill may be preferable due to the increased Area of Effect and faster Cast Time & Delay. It's often worth considering which is more efficient before any serious leveling attempts.
  • This skill has two damage parts:
  1. Is based on Cannon Ball equipped and Mechanic's stats, isn't increased or reduced by anything except property, enemy's defense is subtracted from this part of damage.
  2. Is based on Mechanic's Physical Attack. Can acquire weapon's property and has damage penalty dependent of enemy's Size and Type of Weapon used, also enemy's defense is just subtracted from this part of damage.
  • Because of the damage formula splitting into 2 parts, players can take advantage of this by having a Priest class character cast Aspersio on them for major damage against Undead and Shadow property enemies when used in conjunction with Holy Cannon Balls.

External

Enhanced by