Rod

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Revision as of 04:20, 10 December 2023 by Galuverior (talk | contribs) (cleaned all unobtainable weapons and altered weapons that were changed in zero)
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Rods are equippable by a Priest, Acolyte, Mage, Wizard, Super Novice, Sage, or Soul Linker. Rods usually have very low ATK but give a bonus to MATK, along with usually giving a bonus to INT or DEX. Rods are usually slotted, those with more than one variety may have different amounts of slots. Many rods can be purchased from NPCs. All rods are also naturally unbreakable except in upgrade attempts. Rods, when used by those of the Acolyte class, are commonly referred to as "Staves."

Size Damage
Small 100%
Medium 100%
Large 100%
Name Possible Slots Level ATK MATK Weight Additonal Notes
1639.png Novice Rod 0 1 15 32 40 Novice Only.
1601.png Rod 3, 4 1 15 30 40
1607.png Staff 2, 3 2 40 70 40 INT +2
1604.png Wand 2, 3 2 25 45 40 INT +1
1610.png Arc Wand 1, 2 3 60 95 40 INT +3
1615.png Evil Bone Wand 0 3 40 110 70 INT +4
1625.png Healing Staff 0 3 10 105 40 Each upgrade increases Heal and Sanctuary effectiveness by 1.5%
1621.png Hypnotist's Staff 1, 2 3 70 120 50 INT +1, Novice/Super Novice-only
1613.png Mighty Staff 0 3 130 100 70

STR +10, MATK +100, Consumes 2 SP with each physical attack.

1614.png Wand of Occult 0 3 75 105 70 INT +3
1629.png Gentleman Staff 1 4 40 124 50 DEX +1; set bonus with Magician Hat: DEX +2, INT +2, SP Regen +5%, each upgrade made to the weapon gives MATK +1%.
1647.png Croce Staff 1 3 30 175 50 INT +4, Chance of using Blessing Lv 1, or the user's level if its higher, on the target when Heal is used
1646.png La'cryma Stick 2 3 30 180 50 MDEF +1 and Storm Gust damage +1% for each refine rate; Storm Gust cast time -8% if refine rate is = 10
Name Possible Slots Level ATK MATK Weight Additonal Notes
1472.png Soul Staff 0 3 25 200 140 INT +5, AGI +2, Set bonus with Spiritual Ring
2001.png Divine Cross 0 4 120 210 150

DEX + 4, MATK + 210, Indestructible. Reduces damage taken from Undead and Demon monsters by 15%.

1473.png Wizardry Staff 0 4 120 200 240 INT +6, DEX +2.
2004.png Kronos 0 4 30 240 100 INT +3, HP +300; for every two upgrades, INT +1, Max SP +50; chance for when dealing magic damage, the user will gain MATK +12% and SP cost of skills will be decreased by 20% for 5 seconds
2005.png Dea Staff 1 3 30 220 50 INT +6, VIT+ 2, chance of 200 SP being restored to the user when Heal is used, each upgrade adds a 1% increase to magic damage

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