Difference between revisions of "Heal"

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
imported>Yongky6749
 
Line 4: Line 4:
 
|class=Acolyte
 
|class=Acolyte
 
|class2=Crusader
 
|class2=Crusader
|class3=Super Novice
+
<!--|class3=Super Novice-->
 
|type=Supportive
 
|type=Supportive
 
|levels=10, selectable
 
|levels=10, selectable
|prereqs=([[Acolyte]] & [[Super Novice]]) None;<br>([[Crusader]]) [[Faith]] Lv. 10, [[Demon Bane]] Lv. 5
+
|prereqs=([[Acolyte]]<!-- & [[Super Novice]]-->) None;<br>([[Crusader]]) [[Faith]] Lv. 10, [[Demon Bane]] Lv. 5
 
|spcost=10 + (Skill Level × 3)
 
|spcost=10 + (Skill Level × 3)
|delay=1 second
+
|delay=0.3 seconds
 +
|cooldown=0.7 seconds
 
|target={{tooltip|Any Entity|On enemies must hold Shift key}}
 
|target={{tooltip|Any Entity|On enemies must hold Shift key}}
 
|range_x=9
 
|range_x=9
 
}}
 
}}
'''Heal''' (Alt: ''Heal'') is a 1<sup>st</sup> class supportive skill available as [[Acolyte]], [[Crusader]] and [[Super Novice]].
+
'''Heal''' (Alt: ''Heal'') is a 1<sup>st</sup> class supportive skill available as [[Acolyte]] and [[Crusader]]<!-- and [[Super Novice]]-->.
 
==Effect==
 
==Effect==
 
Restores HP of a single target. Versus [[Undead]] property targets, inflicts [[Holy]] property damage equal to half the amount of the HP restored.
 
Restores HP of a single target. Versus [[Undead]] property targets, inflicts [[Holy]] property damage equal to half the amount of the HP restored.
Line 57: Line 58:
 
*This skill is only affected by [[MATK#Weapon MATK|Weapon MATK]] and [[MATK#Status MATK|Status MATK]].
 
*This skill is only affected by [[MATK#Weapon MATK|Weapon MATK]] and [[MATK#Status MATK|Status MATK]].
  
 +
<!--
 
==External==
 
==External==
 
===Bestowed from===
 
===Bestowed from===
Line 110: Line 112:
 
*{{item|id=4512 Parus Card}} - Increases efficiency by 3%.
 
*{{item|id=4512 Parus Card}} - Increases efficiency by 3%.
 
*{{item|id=4512 '''White Lady Card'''}} - Increases recovery rate by 30%.
 
*{{item|id=4512 '''White Lady Card'''}} - Increases recovery rate by 30%.
 +
-->
  
 +
==Changelogs==
 +
 +
The below changelogs contain changes to this skill.
 +
 +
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-07-01.md 2020-07-01 Changelog]
  
 
{{Navbox Acolyte}}
 
{{Navbox Acolyte}}
 
{{Navbox Crusader}}
 
{{Navbox Crusader}}
 
{{Navbox SuperNovice}}
 
{{Navbox SuperNovice}}

Revision as of 12:24, 8 August 2020

Heal.png Heal
Heal Info.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level × 3)
Cast Delay: 0.3 seconds
Cooldown: 0.7 seconds
Target: Any Entity
Range: 9 cells
Prerequisites
(Acolyte) None;
(Crusader) Faith Lv. 10, Demon Bane Lv. 5

Heal (Alt: Heal) is a 1st class supportive skill available as Acolyte and Crusader.

Effect

Restores HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored.

Level SP Cost
1 13
2 16
3 19
4 22
5 25
6 28
7 31
8 34
9 37
10 40
HP Restored = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + (SkillMod ÷ 100)] + MATK

Notes


Changelogs

The below changelogs contain changes to this skill.