Max HP
General
HP is an acronym and is known to stand for Health Points or Hit Points. It is how much life points the character has and the amount of damage the character can sustain before dying. Max HP is mainly derived from the class of the character, VIT, and any equipment that may affect HP.
"HP" is sometimes also referring to the abbreviation of "High Priest". For information on the class, see High Priest.
Max HP (also called MHP) affects HP Recovery, Increase HP Recovery, and Spiritual Cadence.
3rd class trans HP table
Current HP values (post-balance patch) assuming level 150 with 0 VIT, no equipment on, and no skill modifiers (Faith, Rising Dragon, etc.):
Class | Base HP | Base HP With Trans Modifier (x1.25) |
---|---|---|
Rune Knight | 14883 | 18603 |
Royal Guard, Guillotine Cross, Shadow Chaser | 13188 | 16485 |
Mechanic | 12531 | 15663 |
Sura | 10897 | 13621 |
Ranger, Maestro, Wanderer | 10451 | 13063 |
Geneticist | 9111 | 11388 |
Sorcerer | 8883 | 11103 |
Arch Bishop | 8283 | 10353 |
Warlock | 7669 | 9586 |
The following table is outdated and are the HP values before the balance patch:
Calculation
Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this lookup table is used. The following is an algorithm how the values of the lookup tables are calculated:
var BASE_HP = 35; BASE_HP += BASE_LEVEL * HP_JOB_B; for (var i = 2; i <= BASE_LEVEL; i++) { BASE_HP += Math.round(HP_JOB_A * i); } var MAX_HP = BASE_HP; MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD ); MAX_HP += HP_MOD_A; MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );
Where:
- HP_JOB_A: See the job modifier table
- HP_JOB_B: The number in parenthesis, if any. Otherwise 5.
- HP_MOD_A: Sum of additive modifiers
- HP_MOD_B: Sum of multiplicative modifiers
- TRANS_MOD: 1.25 for transcendent classes, 1 otherwise
Notes:
- Base HP is the same for all characters with the same job and same level.
- Increase base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.
Additive Modifiers
General
Description | Kind | Bonus | Notes |
---|---|---|---|
Equipment bonus to Vit | Special | 1 × Vit | ― |
Faith | Skill | 200 × Skill level | ― |
Apocalipse Card | Card (armor) | 800 | The equipment must be refined to +9 or higher. |
Arc Angeling Card | Card (headgear) | 300 | ― |
Freezer Card | Card (footgear) | 300 | ― |
Bloody Butterfly Card Evil Nymph Card Harpy Card Loli Ruri Card Miyabi Doll Card Parasite Card |
Card set (various) | 500 | ― |
Lude Card Quve Card |
Card set (accessory) | 300 | ― |
Incubus Card Succubus Card |
Card set (armor) | 1000 | ― |
Yellow Novus Card | Card (armor) | 500 | ― |
Thiefbug Egg Card | Card (shield) | 400 | ― |
Roda Frog Card | Card (armor) | 400 | ― |
Pupa Card | Card (armor) | 700 | ― |
Fabre Card | Card (weapon) | 100 | ― |
Picky Egg Card | Card (armor) | 100 | ― |
Remover Card | Card (armor) | 800 − 40 × Refinement level | ― |
Survivor's Rod (Dex) | Weapon | 300 | ― |
Survivor's Rod (Dex) | Weapon | 400 | ― |
Survivor's Rod (Int) | Weapon | 300 | ― |
Survivor's Rod (Int) | Weapon | 400 | ― |
Valkyrian Shoes | Footgear | 5 × Base level | ― |
Bonus for Super Novices with a base level of 99 or higher | Special | 2000 | ― |
Bonus for Super Novices with a base level of 150 or higher | Special | 2000 | ― |
Lerad's Dew | Skill | 200 × Skill level + 300 × Count of other performers in the party | ― |
12th Anniversary Crown [1] 12th Anniversary Elven Ears |
Equipment set (headgear) | 1200 | The headgear must be refined to +9 or higher. |
Angelic Cardigan [1] Angelic Guard [1] Angel's Kiss [1] Angelic Protection [1] |
Equipment set | 900 | ― |
Nile Rose [1] | Accessory | 10 | ― |
Chewy Gelato [1] | Headgear (upper) | 300 | ― |
Puppy Ears Hat [1] | Headgear (upper) | 100 | ― |
Donut in Mouth | Headgear (lower) | 100 | ― |
Chocolate Donut | Headgear (lower) | 100 | ― |
Multiplicative Modifiers
- Andre Egg Card: +5% (Shield)
- Eddga Card: -25% (Footgear)
- Matyr Card: +10% (Footgear)
- PecoPeco Card: +10% (Armour)
- Green Ferus Card: +10% (Footgear)
- Verit Card: +8% (Footgear)
- Firelock Soldier Card: +10% (Footgear)
- Tao Gunka Card: +100% (Armour)
- Assassin Dagger: +20%
- Tidal Shoes and wool scarf Set: +10%
- Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade)
- Battle Chant HP Buff +100%
- Frenzy: +200%
- Deluge: see skill description
- Song of Lutie: see skill description
- Taekwon Mission: +200% for those who in /taekwon and have 90 baselvl
- Vanguard Force: see skill description
- Inspiration: see skill description
Job Modifiers
Novices
Novice | Super Novice |
0 | 0 |
First Jobs
Swordman | Archer | Thief | Acolyte | Merchant | Mage | TaeKwon Kid | Ninja | Gunslinger |
0.7 | 0.5 | 0.5 | 0.4 | 0.4 | 0.3 | 0.7 | 0.75 | 0.9 |
2-1 Jobs
Knight | Hunter | Assassin | Priest | Blacksmith | Wizard | TaeKwon Master |
1.5 | 0.85 | 1.1 | 0.75 | 0.9 | 0.55 | 0.9 (6.5) |
2-2 Jobs
Crusader | Dancer/Bard | Rogue | Monk | Alchemist | Sage | Soul Linker |
1.1 (7) | 0.75 (3) | 0.85 | 0.9 (6.5) | 0.9 | 0.75 | 0.75 |
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed |