Heal
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Type: | Supportive Skill |
Levels: | 10, selectable |
SP Cost: | 10 + (Skill Level × 3) |
Cooldown: | 0.25 seconds |
Target: | Any Entity |
Range: | 9 cells |
Prerequisites | |
(Acolyte & Super Novice) None; (Crusader) Faith Lv. 10 |
Heal (Alt: Heal) is a 1st class supportive skill available as Acolyte and Crusader and Super Novice.
Effect
Restores HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored.
Level | SP Cost |
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1 | 13 |
2 | 16 |
3 | 19 |
4 | 22 |
5 | 25 |
6 | 28 |
7 | 31 |
8 | 34 |
9 | 37 |
10 | 40 |
HP Restored = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + (SkillMod ÷ 100)] + MATK
Notes
- HP Restored and Damage are also influenced by Weapon Level.
- This skill is only affected by Weapon MATK and Status MATK.
Changelogs
The below changelogs contain changes to this skill.
ExpandAcolyte |
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ExpandCrusader |
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ExpandSuper Novice |
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