Heal

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Heal.png Heal
Heal Info.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level × 3)
Cast Delay: 1 second
Target: Any Entity
Range: 9 cells
Prerequisites
(Acolyte & Super Novice) None;
(Crusader) Faith Lv. 10, Demon Bane Lv. 5

Heal (Alt: Heal) is a 1st class supportive skill available as Acolyte, Crusader and Super Novice.

Effect

Restores HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored.

Level SP Cost
1 13
2 16
3 19
4 22
5 25
6 28
7 31
8 34
9 37
10 40
HP Restored = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + (SkillMod ÷ 100)] + MATK

Notes

External

Bestowed from


Enhanced by

Headgear

  • Clergy Nurse Cap [1] - Increases efficiency by 3%.
    • Additional 6% if upgrade Level is +5.
    • Additional 9% if upgrade Level is +7.
    • Additional 12% if upgrade Level is +9.
    • Additional 4% per upgrade level of Croce Staff [1].
  • Rosary's Necklace - Increases efficiency by 3%.
    • Additional 2% per upgrade level of Clergy Nurse Cap

Weapon

  • Healing Staff - Increases recovery rate by 1.5% per upgrade level of the item.
  • Elder Staff [3] - Increases efficiency by 10%.
    • Additional 5% if Upgrade Level is +7 or higher
    • Additional 10% if Upgrade Level is +9 or higher
  • Veteran Hammer - Increases recovery rate by 1% per level of Divine Protection known.

Shield

Accessory

Card