Rods are equippable by a Priest, Acolyte, Mage, Wizard, Super Novice, Sage, or Soul Linker. Rods usually have very low ATK but give a bonus to MATK, along with usually giving a bonus to INT or DEX. Rods are usually slotted, those with more than one variety may have different amounts of slots. Many rods can be purchased from NPCs. All rods are also naturally unbreakable except in upgrade attempts. Rods, when used by those of the Acolyte class, are commonly referred to as "Staves."
Novice Rod |
0 |
1 |
15 |
32 |
40 |
Novice Only.
|
Rod |
3, 4 |
1 |
15 |
30 |
40 |
|
Staff |
2, 3 |
2 |
40 |
70 |
40 |
INT +2
|
Wand |
2, 3 |
2 |
25 |
45 |
40 |
INT +1
|
Arc Wand |
1, 2 |
3 |
60 |
95 |
40 |
INT +3
|
Evil Bone Wand |
0 |
3 |
40 |
110 |
70 |
INT +4
|
Healing Staff |
0 |
3 |
10 |
105 |
40 |
Each upgrade increases Heal and Sanctuary effectiveness by 1.5%
|
Hypnotist's Staff |
1, 2 |
3 |
70 |
120 |
50 |
INT +1, Novice/Super Novice-only
|
Mighty Staff |
0 |
3 |
130 |
100 |
70 |
STR +10,
MATK +100,
Consumes 2 SP with each physical attack.
|
Wand of Occult |
0 |
3 |
75 |
105 |
70 |
INT +3
|
Gentleman Staff |
1 |
4 |
40 |
124 |
50 |
DEX +1; set bonus with Magician Hat: DEX +2, INT +2, SP Regen +5%, each upgrade made to the weapon gives MATK +1%.
|
Croce Staff |
1 |
3 |
30 |
175 |
50 |
INT +4, Chance of using Blessing Lv 1, or the user's level if its higher, on the target when Heal is used
|
La'cryma Stick |
2 |
3 |
30 |
180 |
50 |
MDEF +1 and Storm Gust damage +1% for each refine rate; Storm Gust cast time -8% if refine rate is = 10
|
Soul Staff |
0 |
3 |
25 |
200 |
140 |
INT +5, AGI +2, Set bonus with Spiritual Ring
|
Divine Cross |
0 |
4 |
120 |
210 |
150 |
DEX + 4,
MATK + 210,
Indestructible.
Reduces damage taken from Undead and Demon monsters by 15%.
|
Wizardry Staff |
0 |
4 |
120 |
200 |
240 |
INT +6, DEX +2.
|
Kronos |
0 |
4 |
30 |
240 |
100 |
INT +3, HP +300; for every two upgrades, INT +1, Max SP +50; chance for when dealing magic damage, the user will gain MATK +12% and SP cost of skills will be decreased by 20% for 5 seconds
|
Dea Staff |
1 |
3 |
30 |
220 |
50 |
INT +6, VIT+ 2, chance of 200 SP being restored to the user when Heal is used, each upgrade adds a 1% increase to magic damage
|
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