Magnum Break

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Revision as of 18:22, 14 September 2018 by imported>SpeedBurner (→‎Effect)
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Magnum Break.png Magnum Break
Magnum Break Info.gif
Type: Offensive Skill
Levels: 10, fixed
SP Cost: 30
HP Cost: 20 ~ 16
Cast Delay: 2 seconds
Target: Self
Range: Melee
Knock Back: 2 cells
Area of Effect: 5x5
Property: Fire
Prerequisites
(Swordman & Super Novice) Bash Lv. 5

Magnum Break (Alt: Magnum Break) is a 1st class offensive skill available as Swordman, Super Novice and some Mercenaries.

Effect

Produces a fire blast from the user to inflict Fire property physical damage to all enemies in a 5x5 area around the user and push them 2 cells backwards. This skill also adds 20% Fire property damage to all attacks for 10 seconds. Each cast drains a small amount of HP.

Level Damage (ATK) HIT Bonus HP Cost
1 120% 10% 20
2 140% 20%
3 160% 30% 19
4 180% 40%
5 200% 50% 18
6 220% 60%
7 240% 70% 17
8 260% 80%
9 280% 90% 16
10 300% 100%

Notes

  • It is a common misconception that this skill endows weapons with the Fire property during its 10-second buff. In actuality, this skill adds an additional 20% Fire property damage on top of all normal attacks for ten seconds. This means that if the user does a Neutral property attack, only the 20% Fire property damage will be affected by the opponent's Element.
  • The Fire property damage bonus pierces defense. It is also calculated into every hit of this skill (this skill, when mastered, will inflict [250% + (20% × 250%)] = 300% physical damage, but 1/6th of that damage will be of Fire property that pierces defense).
  • Since some skills are pseudo-elemental, the 20% of Fire element bonus is pseudo-elemental too.

Applications

External

Bestowed from