Heal: Difference between revisions

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|class=Acolyte
|class=Acolyte
|class2=Crusader
|class2=Crusader
|class3=Super Novice
<!--|class3=Super Novice-->
|type=Supportive
|type=Supportive
|levels=10, selectable
|levels=10, selectable
|prereqs=([[Acolyte]] & [[Super Novice]]) None;<br>([[Crusader]]) [[Faith]] Lv. 10, [[Demon Bane]] Lv. 5
|prereqs=([[Acolyte]]<!-- & [[Super Novice]]-->) None;<br>([[Crusader]]) [[Faith]] Lv. 10, [[Demon Bane]] Lv. 5
|spcost=10 + (Skill Level × 3)
|spcost=10 + (Skill Level × 3)
|delay=1 second
|delay=0.3 seconds
|cooldown=0.7 seconds
|target={{tooltip|Any Entity|On enemies must hold Shift key}}
|target={{tooltip|Any Entity|On enemies must hold Shift key}}
|range_x=9
|range_x=9
}}
}}
'''Heal''' (Alt: ''Heal'') is a 1<sup>st</sup> class supportive skill available as [[Acolyte]], [[Crusader]] and [[Super Novice]].
'''Heal''' (Alt: ''Heal'') is a 1<sup>st</sup> class supportive skill available as [[Acolyte]] and [[Crusader]]<!-- and [[Super Novice]]-->.
==Effect==
==Effect==
Restores HP of a single target. Versus [[Undead]] property targets, inflicts [[Holy]] property damage equal to half the amount of the HP restored.
Restores HP of a single target. Versus [[Undead]] property targets, inflicts [[Holy]] property damage equal to half the amount of the HP restored.
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*This skill is only affected by [[MATK#Weapon MATK|Weapon MATK]] and [[MATK#Status MATK|Status MATK]].
*This skill is only affected by [[MATK#Weapon MATK|Weapon MATK]] and [[MATK#Status MATK|Status MATK]].


<!--
==External==
==External==
===Bestowed from===
===Bestowed from===
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*{{item|id=4512 Parus Card}} - Increases efficiency by 3%.
*{{item|id=4512 Parus Card}} - Increases efficiency by 3%.
*{{item|id=4512 '''White Lady Card'''}} - Increases recovery rate by 30%.
*{{item|id=4512 '''White Lady Card'''}} - Increases recovery rate by 30%.
-->


==Changelogs==
The below changelogs contain changes to this skill.
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-07-01.md 2020-07-01 Changelog]


{{Navbox Acolyte}}
{{Navbox Acolyte}}
{{Navbox Crusader}}
{{Navbox Crusader}}
{{Navbox SuperNovice}}
{{Navbox SuperNovice}}

Revision as of 12:24, 8 August 2020

Heal.png Heal
Heal Info.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level × 3)
Cast Delay: 0.3 seconds
Cooldown: 0.7 seconds
Target: Any Entity
Range: 9 cells
Prerequisites
(Acolyte) None;
(Crusader) Faith Lv. 10, Demon Bane Lv. 5

Heal (Alt: Heal) is a 1st class supportive skill available as Acolyte and Crusader.

Effect

Restores HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored.

Level SP Cost
1 13
2 16
3 19
4 22
5 25
6 28
7 31
8 34
9 37
10 40
HP Restored = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + (SkillMod ÷ 100)] + MATK

Notes


Changelogs

The below changelogs contain changes to this skill.