Leveling Spots: Difference between revisions

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| {{monster|id=1752 Skogul}}, {{monster|id=1753 Frus}}, {{monster|id=1754 Skeggiold (Brown)}}, {{monster|id=1755 Skeggiold (Blue)}}
| {{monster|id=1752 Skogul}}, {{monster|id=1753 Frus}}, {{monster|id=1754 Skeggiold (Brown)}}, {{monster|id=1755 Skeggiold (Blue)}}
| In the East of [[Hugel]], talk to the Boatman to enter Odin's Temple.
| In the East of [[Hugel]], talk to the Boatman to enter Odin's Temple.
| Use Aspersio for Physical Classes. Bring White {{item|id=504 Potions}} or {{item|id=11623 Syrups}} cause {{monster|id=1753 Frus}} have [[Change Undead]] skill (Priests won't be able to heal you!)
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Revision as of 17:09, 21 October 2022

Overview

This page lists recommended leveling spots, with the maps and monsters associated with them. Leveling spots are optimized by only killing monsters that do not have an EXP penalty at the character's current level. More information on this topic is in the Experience page. Adding suggestions onto the page is highly appreciated.

Eden Group Leveling Quests

The Eden Group leveling quests are a great place to start. Each character can undertake these quests after joining the Eden Group.

Leveling Tactics

Every character starts off by auto-attacking (ctrl-click, or clicking with /nc activated) monsters. As the character gains job levels to acquire skills with, they can start to utilize new skills for more efficient combat and overall damage.

General Tactics

Newer players often choose an AGI oriented build for leveling (does not apply to Mages of course), as it is more potion-friendly and uses less funds and supplies in general. AGI oriented builds focus on faster ASPD for meleeing monsters, and relies on some degree of FLEE to avoid getting damaged altogether. It is recommended for AGI builds to avoid maps with aggressive monsters.

Conversely, more experienced or well-funded players tend to choose a VIT oriented build, and will choose to use AoE skills on aggressive monsters. Note that in the higher levels, VIT should not be viewed as the "opposite" of AGI. Many builds can often utilize both stats, and higher level characters always utilize VIT for survivability, and AGI becomes more of a offensive / status resist stat instead of a defensive stat, which is still important.

Aggressive Monster Tactics

Aggressive (also referred to as "aggro") monsters are monsters that will automatically target and attack the player. Passive monsters, the opposite of aggro monsters, do not attack the player unless the player hits them or uses a skill on them first. Generally, aggro monsters are good for quick leveling by mobbing them up and using AoE skills. This leveling tactic is more expensive and will require much use of Healing Items however, and new players may not be able to afford them. Players can also use Fly Wings to locate mobs quicker.

Equipment

Equipment is obviously an important part of improving the effectiveness of a character in battle. Some general gear recommendations are in the Equipment article and Kingdom Guild Gear Exchange. Once the player is more comfortable with gameplay and has more funds, they can start looking into more advanced gears.

Memo-able Maps

Acolytes are able to memo a map, and warp back to it with the Warp Portal skill. This lets a player to quickly go back to the leveling area. Non-Acolyte characters obviously will not be able to do this. However, many veteran players can have a second account with an Acolyte in it that can memo a particular map, and warp the character they are leveling to the map. Having a map memo-ed is great for when a (low Weight Limit) character has to restock supplies, or if choosing to use an inn for full HP / SP recovery. Some players may find themselves leveling quick enough that they are already out of the level range of the map before they need to restock however.

Map Recommendations

Map recommendations are sorted by the max level a character can level at the map at. Max level is determined by 10 levels (penalty) above the lowest level common monster. Depending on your gear/class you can start leveling earlier at some places. General rule of thumb is that when the EXP gets too slow for your liking, try moving on to different maps and explore! :)

After the tutorial you'll be around level 10. :)

You can refer to the table below for recommendations or you can also refer to the World Map in-game and pressing Tab to bring up the monster level overview per map.

Take a look at the quests from Eden Group and hunt monsters for hourly turn-in quests.

MonsterMap.jpg


Levels 10-35

Eden Quests 10-35

Level Item Base EXP
1+ Feather 25 000
10+ Sticky Mucus 27 000
15+ Grasshopper's Leg 29 000
20+ Snail's Shell 25 010
25+ Bill of Birds 48 600
30+ Bear's Footskin 54 000
35+ Trunk 69 900

Maps 10-35

Map Max Level Aggressive? Memo? Monsters Access Notes
Prontera Field 07 24 No Yes Rocker x100, Savage Bebe x60 One map west, one map south of Prontera Good beginner map. Drops both Feather and Grasshopper's Leg for levels 10+ and 15+ Eden Turn-In Quests. Grasshopper's Leg is also used for the Acolyte Kingdom Guild Turn-In Quest. There's also a Reqional Quest on this map!
Payon Forest 02 27 No Yes Spore x80, Boa x40, Wormtail x40 One map east of Payon Good beginner map, can get Strawberries from all mobs. Can be used to sell to players or to speed up leveling with SP heavy classes. Also, Mushroom Spore and Pointed Scale are used for Kingdom Guild Turn-In Quests.
Sograt Desert 01 35 No Yes Peco Peco x120, Muka x120, Peco Peco Egg x30 Two maps south of Prontera Drops Bill of Birds for level 25+ Eden Turn-In quest.
Payon Cave 01 34 No No Familiar, Skeleton, Poporing Entrance to the cave is one map north of Payon. Skel-Bone & Tooth of Bat are used for Kingdom Guild Turn-In Quests.
Ant Hell 01 38 No Dungeon entrance memo-able Ant Egg, Familiar One map south, one map west of Morroc, then take the top right portal on the map Very popular leveling map. Ant Eggs do not attack back, so the player will not take damage.
Payon Forest 07 39 No Yes Bigfoot x80, Stainer x50, Caramel x50, Creamy x50 One map south, one map east of Payon Nice drops on this map: Bear's Footskin drops here for level 30+ Eden Quest Turn-In, Poo Poo Hat and Creamy Card for Teleport! Also, Powder of Butterfly are used for the Mage Kingdom Guild Turn-In Quest. There's also a Reqional Quest on this map!
Mt. Mjolnir 06 36 Most Yes Poison Spore x80, Smokie x110, Creamy x80 One map east, one map north of Geffen Map with the lowest level aggro (aggressive) monster, Poison Spores. Drops Creamy Card for Teleport! Mushroom Spore are used for the Archer Kingdom Guild Turn-In Quest. There's also a Reqional Quest on this map!
Payon Forest 09 44 Most Yes Elder Willow x90, Coco x60, Horn x60 Two maps east of Payon Drops Trunk for level 35+ Eden Quest Turn-In. Acorn & Horn are used for a couple Kingdom Guild quests.

Levels 36-50

Eden Quests 36-50

Note that Yoyo Tail is also used for one of the Level 31+ Kingdom Guild Turn-In Quests.

Level Item Base EXP
40+ Yoyo Tail 81 000
45+ Lantern 99 900
50+ Conch 110 700

Maps 36-50

Map Max Level Aggressive? Memo? Monsters Access Notes
Prontera Field 3 48 Yes - Choco No Yoyo, Choco, Horn One map east, then north and east from Prontera Drops Yoyo Tail for level 40+ Eden Quest Turn-In and Strawberry. Yoyo Tails are also used for one of the Kingdom Guild quests. Be aware of Chocos. There's also a Reqional Quest on this map!
Geffen Field 10 (Orc Village) 55 Yes Yes Orc Warrior, Orc Lady, Orc Baby Warp from Geffen or Prontera using Kafra Services. Very mobby map and great for AoE leveling. Fire element attacks recommended. Orcish Voucher are also used for one of the Kingdom Guild quests. Be careful of Orc Lord.
Mjolnir Dead Pit F2 and Mjolnir Dead Pit F3 54 Avoid Cramps Dungeon levels not memo-able Drainliar, Giearth, Martin, Myst, Skeleton Worker, Cramp Warp from Geffen using Kafra Services. Drops Trunk for level 35+, Lantern for level 45+ Eden Quest Turn-In and useful cards.
Orc Dungeon 01 (OD1) 61 Yes (almost all) Can memo at Orc Village entrance Orc Zombie, Orc Skeleton Entrance is at top left of Orc Village Very mobby map and great for AoE leveling. Holy or Fire element attacks recommended.
Undersea Tunnel (Byalan) 1 ~ Undersea Tunnel (Byalan) 5 up to 71 Some Dungeon levels not memo-able Assorted water / fish monsters Accessed by ship from Izlude Useful cards on F4 (Phen, Marc, Swordfish, Marines Sphere). F3 drops Conch for level 50+ and Heart of Mermaid for level 55+ Eden Quest Turn Ins. Nipper and Sharp Scale are used for a couple of the Kingdom Guild Turn In Quests.
Sunken Ship 1 58 Some Dungeon levels not memo-able Hydra, Pirate Skeleton, Kukre Accessed by ship from Alberta Very mobby map and great for AoE leveling. Drops Pirate Bandana STR+1.
Payon Forest 10 65 Some Yes Greatest General One map south, two maps east of Payon Greatest Generals have a range of three cells, but are known to use ranged spells. Be careful of Eddga.

Levels 51-65

Eden Quests 51-65

Note: Black Hair is also used in a Kingdom Guild Turn-In Quest.

Level Item Base EXP
55+ Heart of Mermaid 142 800
60+ Mane 171 900
65+ Black Hair 178 200

Maps 51-65

Map Max Level Aggressive? Memo? Monsters Access Notes
Sphinx 2 80 Yes No Requiem, Zerom Entrance is one map left of Morroc Zerom Card is useful. Pantie also drops here for Undershirt + Pantie combo.
Sograt Desert 16 73 Most Yes, memo at entrance from Sogra Desert 17 Sandman, Hode, Frilldora Two maps south, two maps east of Morroc Decent leveling map with mostly aggro monsters. Sandman and Hode Cards are nice for elemental resist. Earthworm Peeling is used in one of the Kingdom Guild Turn-In Quests.
Payon Cave 4 74 Few No Sohee Fourth level of Payon Cave. Entrance to the cave is one map north of Payon Watch out for Nine Tail. Drops Black Hair for level 65+ Eden Quest Turn-In. Swift Sohee also drops optioned Muffler[1]. Black Hair is also used in one of the Kingdom Guild Turn-In Quests.
Mjolnir 09 69 Flora Yes Horn, Flora, Savage, Beetle King One map east, one map north and one map east of Geffen Drops Mane for level 60+ Eden Quest Turn-In. Beetle King Card is also useful. Horn & Stem are used in various Kingdom Guild Turn-In Quests.

Levels 66-80

Eden Quests 66-80

Note: Bug Leg is also used for one of the 41+ Kingdom Guild Turn-In Quests.

Level Item Base EXP
70+ Horseshoe 190 000
75+ Bug Leg 205 000
80+ Broken Sword 220 000

Maps 66-80

Map Max Level Aggressive? Memo? Monsters Access Notes
Mjolnir 05 85 Yes Yes Argiope, Mantis, Driller Two south of Al De Baran Drops Bug Leg for level 75+ Eden Quest Turn-In. Mantis Card is useful. Bug Leg is also used for one of the 41+ Kingdom Guild Turn-In Quests.
Geffen Field 08 89 Yes Yes Petite (Sky), Mantis Two west of Geffen Has some corners, where monsters may be bunched up at.
Geffen Field 06 96 Yes Yes Petite (Ground) Two maps west, one map north of Geffen Fire element attacks recommended.
Glast Heim Underprison 2 101 Yes Yes, Glast Heim Skel Prisoner, Injustice, Rybio Entrance is at center of Glast Heim
Mt. Mjolnir 03 80 Yes Yes Side Winder, Mantis Two maps south, two maps west of Aldebaran All aggro map, but can be a far walk if not using memo. There's also a Reqional Quest on this map!
Fever Field
Sograt Desert 17
79 Yes Adjacent Maps Desert Hode, Desert Sandman, Desert Frilldora Two maps south, one map east of Morroc Drops optioned gear in high quantities (5% drop chance). Be careful of Phreeoni. Earthworm Peeling is used for one of the 41+ Kingdom Guild Turn-In Quests.

Levels 81-99

Eden Quests 81-99

Level Item Base EXP
85+ Needle of Alarm 400 000
90+ Turtle Shell 450 000
93+ Little Evil Horn 625 000
95+ Skull 875 000

Maps 81-99

Map Max Level Aggressive? Memo? Monsters Access Notes
Beach Dungeon 1: West Cave, Karu 112 Yes No Nereid, Medusa One map west of Comodo. Earthworm Peeling are used in one of the 41+ Kingdom Guild Turn-In Quests.
Glast Heim Churchyard 108 Yes No Dark Priest One map north, three maps west of Geffen, then enter from the bottom middle entrance. Next, enter the portal on the bottom right. Shadow armor recommended. Holy and Fire element attacks will do extra damage. Drops Skull for level 95+ Eden Quest Turn-In.
98 Some Yes, Aldebaran Clock, Punk, Rideword, Alarm, Elder, Tower Keeper, Mimic Entrance is at center of Aldebaran Great spot for leveling and loot. Drops Needle of Alarm for level 85+, Skull for level 95+ Eden Quest Turn-In. Also Oridecon and other useful items.
Geffen Dungeon F3 103 Yes No Marionette, Deviruchi, Nightmare, Whisper, Hunter Fly Center of Geffen. Tower - Dungeon F3 Watch out for Doppelganger. Drops Doll, Horseshoe for level 70+ and Little Evil Horn for lvl 93+ Eden Quest Turn In.
Turtle Dungeon 1 ~ 4 110 Yes No Freezer, Heater, Peremeter, Solider, Assaulter Go to Alberta and complete the Turtle Island Quest. Drops Turtle Shell for level 90+ Eden Quest Turn In.
Skellington, a Solitary Village in Nifflheim 118 Yes Yes Dullahan, Gibbet, Disguise, Quve, Heirozoist Go to Umbala and access the Umbal Dungeon to find the road to Nifflheim. Pretty mobby map, and great for AoE leveling. Make sure to get proper defense gear. Knight class recommended with a fire weapon. Great Zeny making place too.
Magma Dungeon 2 107 Yes No Nightmare Terror, Deleter (Earth), Deleter (Sky) One map north of Al De Baran, Two maps West, Two maps North and then enter the middle portal on the left. Extremely mobby map, and great for AoE leveling. Make sure to use a reduction shield and garment. Fire armor and Aspersio recommended.
Odin 1 ~ 3 128 Yes Yes, Hugel Skogul, Frus, Skeggiold (Brown), Skeggiold (Blue) In the East of Hugel, talk to the Boatman to enter Odin's Temple. Use Aspersio for Physical Classes. Bring White Potions or Syrups cause Frus have Change Undead skill (Priests won't be able to heal you!) {{map

Class-Specific Maps

Acolyte characters using Heal on Undead to level will have limited maps to choose from. Certain classes may also take advantage of other tactics to level as well. Archers and Mages can use ranged / ranged magic attacks to snipe immobile monsters. Mages can also level off only passive monsters that do not have the cast-sensor attribute with a skill that has a long cast time, but can one-shot the monster. -->

Acolyte / Priest Heal Bomb Maps

"Healing" an Undead element monster to death is also known as "Heal Bombing". Note that Undead is also the name of a race and this can be confusing. For a complete list of Undead element monsters, using our Monster Database is highly recommended. For any support oriented Acolyte / Priest characters, usually it is much easier to party with one friend and share the EXP. For more information on the Heal skill, please see the Heal article.

A Priest skill, Turn Undead, also can only be used on Undead element monsters. This can be applied to the following maps as well.

Map Max Level Aggressive? Memo? Monsters Access Notes
Payon Cave 1, Payon Cave 2, Payon Cave 3 69 Some No Undead element monsters Fourth level of Payon Cave. Entrance to the cave is one map north of Payon Some aggro monsters can not be hurt with Heal. It is recommended to bring a melee weapon like a mace, and switch to it (with a hotkey) to kill these monsters.
Beach Dungeon 3 56 Some Yes Megalodon One map east of Comodo An alternative to Payon Cave.
Orc Dungeon 01 (OD1) 63 Yes (almost all) Can memo at Orc Village entrance Orc Zombie, Orc Skeleton Entrance is at top left of Orc Village Very mobby map. Can teleport away if surrounded by too many monsters.
Glast Heim St. Abbey 90 Yes Can memo at entrance Evil Druid, Wraith One map north, three maps west of Geffen, then enter from the bottom middle entrance. Also has a few mimics in the map. It is recommended to teleport away from these and can avoid them completely instead of killing them.
Glast Heim Churchyard 108 Yes Can memo at entrance to St. Abbey, and walk one level Dark Priest One map north, three maps west of Geffen, then enter from the bottom middle entrance. Next, enter the portal on the bottom right. Dark Priests have high HP and may take a few hits to kill.

Archer / Mage Sniping Maps

Certain monsters (usually plants) are immobile. This is a great advantage for new Archer and Mage players, as these classes have ranged attacks or skills, and can "snipe" these monsters while being out of the monster's range. The monster will not be able to hit the character and the character will sustain no damage. Positioning right outside of the monster's range is important of course. An Archer can simply use their regular attacks (ctrl-click, or clicking with /nc activated) on these monsters, or use a skill such as Double Strafe. Mages will have to use a ranged skill such as Fire Bolt or Cold Bolt.

For a complete list of immobile monsters, using a monster database (like http://db.irowiki.org/ Monster Search) is highly recommended.

External Links