Heal: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Njosefbeck (talk | contribs) No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 3: | Line 3: | ||
|class=Acolyte | |class=Acolyte | ||
|class2=Crusader | |class2=Crusader | ||
|class3=Super Novice | |||
|type=Supportive | |type=Supportive | ||
|levels=10, selectable | |levels=10, selectable | ||
|prereqs=([[Acolyte]] | |prereqs=([[Acolyte]] & [[Super Novice]]) None;<br>([[Crusader]]) [[Faith]] Lv. 10 | ||
|spcost=10 + (Skill Level × 3) | |spcost=10 + (Skill Level × 3) | ||
|cooldown=0.25 seconds | |||
|cooldown=0. | |||
|target={{tooltip|Any Entity|On enemies must hold Shift key}} | |target={{tooltip|Any Entity|On enemies must hold Shift key}} | ||
|range_x=9 | |range_x=9 | ||
}} | }} | ||
'''Heal''' (Alt: ''Heal'') is a 1<sup>st</sup> class supportive skill available as [[Acolyte]] and [[Crusader]] | '''Heal''' (Alt: ''Heal'') is a 1<sup>st</sup> class supportive skill available as [[Acolyte]] and [[Crusader]] and [[Super Novice]]. | ||
==Effect== | ==Effect== | ||
Restores HP of a single target. Versus [[Undead]] property targets, inflicts [[Holy]] property damage equal to half the amount of the HP restored. | Restores HP of a single target. Versus [[Undead]] property targets, inflicts [[Holy]] property damage equal to half the amount of the HP restored. | ||
Line 121: | Line 120: | ||
{{Navbox Acolyte}} | {{Navbox Acolyte}} | ||
{{Navbox Crusader}} | {{Navbox Crusader}} | ||
{{Navbox SuperNovice}} |
Latest revision as of 20:49, 23 August 2024
Heal | |
---|---|
Type: | Supportive Skill |
Levels: | 10, selectable |
SP Cost: | 10 + (Skill Level × 3) |
Cooldown: | 0.25 seconds |
Target: | Any Entity |
Range: | 9 cells |
Prerequisites | |
(Acolyte & Super Novice) None; (Crusader) Faith Lv. 10 |
Heal (Alt: Heal) is a 1st class supportive skill available as Acolyte and Crusader and Super Novice.
Effect
Restores HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored.
Level | SP Cost |
---|---|
1 | 13 |
2 | 16 |
3 | 19 |
4 | 22 |
5 | 25 |
6 | 28 |
7 | 31 |
8 | 34 |
9 | 37 |
10 | 40 |
HP Restored = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + (SkillMod ÷ 100)] + MATK
Notes
- HP Restored and Damage are also influenced by Weapon Level.
- This skill is only affected by Weapon MATK and Status MATK.
Changelogs
The below changelogs contain changes to this skill.
Acolyte | |
---|---|
Skills | Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Holy Light • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal |
Quests | Acolyte Skill Quest |
Weapons | Mace • Rod |
Crusader | |
---|---|
2nd Class Skills |
Cavalier Mastery • Cure • Defending Aura • Demon Bane • Divine Protection • Faith • Grand Cross • Guard • Heal • Holy Cross • Peco Peco Ride • Resistant Souls • Sacrifice • Shield Boomerang • Shield Reflect • Shrink • Smite • Spear Mastery • Spear Quicken |
Transcendent Skills |
Battle Chant • Gloria Domini • Martyr's Reckoning • Rapid Smiting |
Quests | Crusader Job Change Guide • Crusader Skill Quest |
Weapons | One Handed Sword • Spear • Two Handed Sword |