Difference between revisions of "Max HP"

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== General ==
 
== General ==
 
'''HP''' is an acronym and is known to stand for '''Health Points''' or '''Hit Points'''. It is how much life points the character has and the amount of damage the character can sustain before dying. Max HP is mainly derived from the [[class]] of the character, [[VIT]], and any [[equipment]] that may affect HP.
 
'''HP''' is an acronym and is known to stand for '''Health Points''' or '''Hit Points'''. It is how much life points the character has and the amount of damage the character can sustain before dying. Max HP is mainly derived from the [[class]] of the character, [[VIT]], and any [[equipment]] that may affect HP.
 
''"HP" is sometimes also referring to the abbreviation of "High Priest". For information on the class, see [[High Priest]].''
 
  
 
Max HP (also called MHP) affects HP Recovery, [[Increase HP Recovery]], and [[Spiritual Cadence]].
 
Max HP (also called MHP) affects HP Recovery, [[Increase HP Recovery]], and [[Spiritual Cadence]].
 
=== 3rd class trans HP table ===
 
Current HP values (post-balance patch) assuming level 150 with 0 VIT, no equipment on, and no skill modifiers ([[Faith]], [[Rising Dragon]], etc.):
 
 
{| class="wikitable"
 
|-
 
! Class !! Base HP !! Base HP With Trans Modifier (x1.25)
 
|-
 
| [[Rune Knight]] || 14883 || 18603
 
|-
 
| [[Royal Guard]], [[Guillotine Cross]], [[Shadow Chaser]] || 13188 || 16485
 
|-
 
| [[Mechanic]] || 12531 || 15663
 
|-
 
| [[Sura]] || 10897 || 13621
 
|-
 
| [[Ranger]], [[Maestro]], [[Wanderer]] || 10451 || 13063
 
|-
 
| [[Geneticist]] || 9111 || 11388
 
|-
 
| [[Sorcerer]] || 8883 || 11103
 
|-
 
| [[Arch Bishop]] || 8283 || 10353
 
|-
 
| [[Warlock]] || 7669 || 9586
 
|}
 
The following table is outdated and are the HP values before the balance patch:
 
 
[[File:3rdjob_hp2.png|Max HP]]
 
  
 
== Calculation ==
 
== Calculation ==
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|-
 
|-
 
| [[Faith]] || Skill || 200 × Skill level || ―
 
| [[Faith]] || Skill || 200 × Skill level || ―
|-
 
| {{Item | id=4242 Apocalipse Card}} || Card (armor) || 800 || The equipment must be refined to +9 or higher.
 
|-
 
| {{Item | id=4241 Arc Angeling Card}} || Card (headgear) || 300 || ―
 
 
|-
 
|-
 
| {{Item | id=4319 Freezer Card}} || Card (footgear) || 300 || ―
 
| {{Item | id=4319 Freezer Card}} || Card (footgear) || 300 || ―
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|-
 
|-
 
| {{Item | id=4193 Lude Card}}<br />{{Item | id=4294 Quve Card}} || Card set (accessory) || 300 || ―
 
| {{Item | id=4193 Lude Card}}<br />{{Item | id=4294 Quve Card}} || Card set (accessory) || 300 || ―
|-
 
| {{Item | id=4269 Incubus Card}}<br />{{Item | id=4218 Succubus Card}} || Card set (armor) || 1000 || ―
 
|-
 
| {{Item | id=4382 Yellow Novus Card}} || Card (armor) || 500 || ―
 
 
|-
 
|-
 
| {{Item | id=4012 Thiefbug Egg Card}} || Card (shield) || 400 || ―
 
| {{Item | id=4012 Thiefbug Egg Card}} || Card (shield) || 400 || ―
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|-
 
|-
 
| {{Item | id=4353 Remover Card}} || Card (armor) || 800 − 40 × Refinement level || ―
 
| {{Item | id=4353 Remover Card}} || Card (armor) || 800 − 40 × Refinement level || ―
|-
 
| {{Item | id=1617 Survivor's Rod <nowiki>[0]</nowiki>(Dex)}} || Weapon || 300 || ―
 
|-
 
| {{Item | id=1618 Survivor's Rod <nowiki>[1]</nowiki>(Dex)}} || Weapon || 400 || ―
 
|-
 
| {{Item | id=1619 Survivor's Rod <nowiki>[0]</nowiki>(Int)}} || Weapon || 300 || ―
 
|-
 
| {{Item | id=1620 Survivor's Rod <nowiki>[1]</nowiki>(Int)}} || Weapon || 400 || ―
 
|-
 
| {{Item | id=2421 Valkyrian Shoes}} || Footgear || 5 × Base level || ―
 
|-
 
| Bonus for [[Super Novice]]s with a base level of 99 or higher || Special || 2000 || ―
 
|-
 
| Bonus for [[Super Novice]]s with a base level of 150 or higher || Special || 2000 || ―
 
|-
 
| [[Lerad's Dew]] || Skill || 200 × Skill level + 300 × Count of other performers in the party || ―
 
|-
 
| {{Item | id=19038 12th Anniversary Crown}} <nowiki>[1]</nowiki><br />{{Item | id=19039 12th Anniversary Elven Ears}} || Equipment set (headgear) || 1200 || The headgear must be refined to +9 or higher.
 
 
|-
 
|-
 
| {{Item | id=2521 Angelic Cardigan}} <nowiki>[1]</nowiki><br />{{Item | id=2116 Angelic Guard}} <nowiki>[1]</nowiki><br />{{Item | id=5125 Angel's Kiss}} <nowiki>[1]</nowiki><br />{{Item | id=2355 Angelic Protection}} <nowiki>[1]</nowiki> || Equipment set || 900 || ―
 
| {{Item | id=2521 Angelic Cardigan}} <nowiki>[1]</nowiki><br />{{Item | id=2116 Angelic Guard}} <nowiki>[1]</nowiki><br />{{Item | id=5125 Angel's Kiss}} <nowiki>[1]</nowiki><br />{{Item | id=2355 Angelic Protection}} <nowiki>[1]</nowiki> || Equipment set || 900 || ―
|-
 
| {{Item | id=2658 Nile Rose}} <nowiki>[1]</nowiki> || Accessory || 10 || ―
 
|-
 
| {{Item | id=18626 Chewy Gelato}} <nowiki>[1]</nowiki> || Headgear (upper) || 300 || ―
 
|-
 
| {{Item | id=18681 Puppy Ears Hat}} <nowiki>[1]</nowiki> || Headgear (upper) || 100 || ―
 
|-
 
| {{Item | id=5594 Donut in Mouth}} || Headgear (lower) || 100 || ―
 
|-
 
| {{Item | id=5775 Chocolate Donut}} || Headgear (lower) || 100 || ―
 
 
|}
 
|}
  
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*{{Item | id=4097 Matyr Card}}: +10% (Footgear)
 
*{{Item | id=4097 Matyr Card}}: +10% (Footgear)
 
*{{Item | id=4031 PecoPeco Card}}: +10% (Armour)
 
*{{Item | id=4031 PecoPeco Card}}: +10% (Armour)
*{{Item | id=4381 Green Ferus Card}}: +10% (Footgear)
 
 
*{{Item | id=4107 Verit Card}}: +8% (Footgear)
 
*{{Item | id=4107 Verit Card}}: +8% (Footgear)
*{{Item | id=4160 Firelock Soldier Card}}: +10% (Footgear)
 
*{{Item | id=4302 Tao Gunka Card}}: +100% (Armour)
 
*{{Item | id=1232 Assassin Dagger}}: +20%
 
*{{Item | id=2424 Tidal Shoes}} and {{Item | id=2528 wool scarf}} Set: +10%
 
*{{Item | id=2423 Variant Shoes}}: +20% (-1% Maximum HP and Maximum SP per upgrade)
 
*[[Battle Chant]] HP Buff +100%
 
*[[Frenzy]]: +200%
 
 
*[[Deluge]]: see skill description
 
*[[Deluge]]: see skill description
*[[Song of Lutie]]: see skill description
+
*[[Apple of Idun]]: see skill description
*[[Taekwon Mission]]: +200% for those who in /taekwon and have 90 baselvl
 
*[[Vanguard Force]]: see skill description
 
*[[Inspiration]]: see skill description
 
  
 
== Job Modifiers ==
 
== Job Modifiers ==
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|- style="font-weight: bold;"
 
|- style="font-weight: bold;"
 
| [[Novice]]
 
| [[Novice]]
| [[Super Novice]]
 
 
|-
 
|-
| 0
 
 
| 0
 
| 0
 
|}
 
|}
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| [[Merchant]]
 
| [[Merchant]]
 
| [[Mage]]
 
| [[Mage]]
| [[TaeKwon Kid]]
+
<!--| [[TaeKwon Kid]]-->
 
| [[Ninja]]
 
| [[Ninja]]
| [[Gunslinger]]
+
<!--| [[Gunslinger]]-->
 
|-
 
|-
 
| 0.7
 
| 0.7
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| 0.4
 
| 0.4
 
| 0.3
 
| 0.3
| 0.7
+
<!--| 0.7-->
 
| 0.75
 
| 0.75
| 0.9
+
<!--| 0.9-->
 
|}
 
|}
  
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| [[Blacksmith]]
 
| [[Blacksmith]]
 
| [[Wizard]]
 
| [[Wizard]]
 +
<!--
 
| [[TaeKwon Master]]
 
| [[TaeKwon Master]]
 +
-->
 
|-
 
|-
 
| 1.5
 
| 1.5
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| 0.9
 
| 0.9
 
| 0.55
 
| 0.55
 +
<!--
 
| 0.9 (6.5)
 
| 0.9 (6.5)
 +
-->
 
|}
 
|}
  
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| [[Alchemist]]
 
| [[Alchemist]]
 
| [[Sage]]
 
| [[Sage]]
 +
<!--
 
| [[Soul Linker]]
 
| [[Soul Linker]]
 +
-->
 
|-
 
|-
 
| 1.1 (7)
 
| 1.1 (7)
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| 0.9
 
| 0.9
 
| 0.75
 
| 0.75
 +
<!--
 
| 0.75
 
| 0.75
 +
-->
 
|}
 
|}
 +
 
{{Navbox Game Mechanics}}
 
{{Navbox Game Mechanics}}
  
 
[[Category: Mechanics]]
 
[[Category: Mechanics]]

Latest revision as of 19:15, 2 March 2021

General

HP is an acronym and is known to stand for Health Points or Hit Points. It is how much life points the character has and the amount of damage the character can sustain before dying. Max HP is mainly derived from the class of the character, VIT, and any equipment that may affect HP.

Max HP (also called MHP) affects HP Recovery, Increase HP Recovery, and Spiritual Cadence.

Calculation

Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this lookup table is used. The following is an algorithm how the values of the lookup tables are calculated:

var BASE_HP = 35;

BASE_HP += BASE_LEVEL * HP_JOB_B;

for (var i = 2; i <= BASE_LEVEL; i++) {
  BASE_HP += Math.round(HP_JOB_A * i);
}

var MAX_HP = BASE_HP;

MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD );

MAX_HP += HP_MOD_A;

MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );

Where:

HP_JOB_A: See the job modifier table
HP_JOB_B: The number in parenthesis, if any. Otherwise 5.
HP_MOD_A: Sum of additive modifiers
HP_MOD_B: Sum of multiplicative modifiers
TRANS_MOD: 1.25 for transcendent classes, 1 otherwise

Notes:

Base HP is the same for all characters with the same job and same level.
Increase base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.

Additive Modifiers

General

Description Kind Bonus Notes
Equipment bonus to Vit Special 1 × Vit
Faith Skill 200 × Skill level
Freezer Card Card (footgear) 300
Bloody Butterfly Card
Evil Nymph Card
Harpy Card
Loli Ruri Card
Miyabi Doll Card
Parasite Card
Card set (various) 500
Lude Card
Quve Card
Card set (accessory) 300
Thiefbug Egg Card Card (shield) 400
Roda Frog Card Card (armor) 400
Pupa Card Card (armor) 700
Fabre Card Card (weapon) 100
Picky Egg Card Card (armor) 100
Remover Card Card (armor) 800 − 40 × Refinement level
Angelic Cardigan [1]
Angelic Guard [1]
Angel's Kiss [1]
Angelic Protection [1]
Equipment set 900

Multiplicative Modifiers

Job Modifiers

Novices

Novice
0

First Jobs

Swordman Archer Thief Acolyte Merchant Mage Ninja
0.7 0.5 0.5 0.4 0.4 0.3 0.75

2-1 Jobs

Knight Hunter Assassin Priest Blacksmith Wizard
1.5 0.85 1.1 0.75 0.9 0.55

2-2 Jobs

Crusader Dancer/Bard Rogue Monk Alchemist Sage
1.1 (7) 0.75 (3) 0.85 0.9 (6.5) 0.9 0.75