Absorb Spirits: Difference between revisions

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'''Spiritual Sphere Absorption''' (Alt: ''Absorb Spirits'') is a 2<sup>nd</sup> class active skill available as [[Monk]], [[Champion]] and [[Super Novice Expansion Quest|expanded]] [[Super Novice]].
'''Absorb Spirits''' (Alt: ''Spiritual Sphere Absorption'') is a 2<sup>nd</sup> class active skill available as [[Monk]], [[Champion]] and [[Super Novice Expansion Quest|expanded]] [[Super Novice]].
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==Effect==
==Effect==

Revision as of 10:03, 3 July 2020

Absorb Spirits.png Absorb Spirits
Absorb Spirits Info.gif
Type: Active Skill
Levels: 1
SP Cost: 5
Cast Time: 2 seconds
Target: Self or Enemy
Range: 9 cells
Prerequisites
(Monk & Super Novice) Summon Spirit Sphere Lv. 5

Absorb Spirits (Alt: Spiritual Sphere Absorption) is a 2nd class active skill available as Monk, Champion and expanded Super Novice.

Effect

Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have Spirit Spheres. Versus monsters, each cast has a 10% chance to regain SP equal to twice the target's level.

Applications

  • This skill along with Zen can be used as a quick SP recovery skill, since Zen consumes 20 SP and absorbing 5 spheres would get the user 35 SP (7 × 5 = 35). This method can be used during the 10 seconds of SP drought from Guillotine Fist as well.
    • This SP recovery method is enhanced with Rising Dragon, as Spiritual Sphere Absorption will absorb all Spirit Spheres at once, for a maximum of 105 SP (7 x 15 = 105).

Notes

  • This skill will not disrupt the execution of any skill in mid-cast that requires Spirit Spheres.