Absorb Spirits: Difference between revisions
Jump to navigation
Jump to search
m (Zettex moved page Spiritual Sphere Absorption to Absorb Spirits over redirect) |
No edit summary |
||
Line 10: | Line 10: | ||
|range_x=9 | |range_x=9 | ||
}} | }} | ||
''' | '''Absorb Spirits''' (Alt: ''Spiritual Sphere Absorption'') is a 2<sup>nd</sup> class active skill available as [[Monk]], [[Champion]] and [[Super Novice Expansion Quest|expanded]] [[Super Novice]]. | ||
__TOC__ | __TOC__ | ||
==Effect== | ==Effect== |
Revision as of 10:03, 3 July 2020
Absorb Spirits | |
---|---|
Type: | Active Skill |
Levels: | 1 |
SP Cost: | 5 |
Cast Time: | 2 seconds |
Target: | Self or Enemy |
Range: | 9 cells |
Prerequisites | |
(Monk & Super Novice) Summon Spirit Sphere Lv. 5 |
Absorb Spirits (Alt: Spiritual Sphere Absorption) is a 2nd class active skill available as Monk, Champion and expanded Super Novice.
Effect
Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have Spirit Spheres. Versus monsters, each cast has a 10% chance to regain SP equal to twice the target's level.
Applications
- This skill along with Zen can be used as a quick SP recovery skill, since Zen consumes 20 SP and absorbing 5 spheres would get the user 35 SP (
7 × 5 = 35
). This method can be used during the 10 seconds of SP drought from Guillotine Fist as well.- This SP recovery method is enhanced with Rising Dragon, as Spiritual Sphere Absorption will absorb all Spirit Spheres at once, for a maximum of 105 SP (7 x 15 = 105).
Notes
- This skill will not disrupt the execution of any skill in mid-cast that requires Spirit Spheres.