Call Spirits: Difference between revisions
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''' | '''Call Spirits''' (Alt: ''Summon Spirit Sphere'') is a 2<sup>nd</sup> class active skill available as [[Monk]], [[Champion]] and [[Super Novice Expansion Quest|expanded]] [[Super Novice]]. | ||
==Effect== | ==Effect== |
Revision as of 10:03, 3 July 2020
Call Spirits | |
---|---|
Type: | Active Skill |
Levels: | 5, fixed |
SP Cost: | 8 |
Fixed Cast Time: | 0.5 second |
Variable Cast Time: | 0.5 second |
Duration: | 10 minutes |
Target: | Self |
Prerequisites | |
(Monk & Super Novice) Iron Fists Lv. 2 |
Call Spirits (Alt: Summon Spirit Sphere) is a 2nd class active skill available as Monk, Champion and expanded Super Novice.
Effect
Summons one Spirit Sphere that will orbit the user. Each sphere increases ATK by 3.
Level | Sphere Limit |
---|---|
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
Notes
- The Cast Time cannot be interrupted.
- This skill is required to use many of the Monk skills, as many require Spirit Spheres to perform.
External
Bestowed from
- Chen Card - Level 2; Usable
Enhanced by
- Devil's Hand - If upgrade level is +10 or higher, reduces variable casting time by 50%, if Lightning Ride is at maximum level.
- Tengu Shoes - For every level known of Gentle Touch-Energy Gain, reduces variable casting time by 10%.