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'''SP''' is an acronym and is known to stand for '''Spell Power''' or '''Spell Points''', sometimes referred to as '''Mana''' as well. It is the essence of power that lets the player's character perform skills. Max SP is mainly derived from the [[class]] of the character, [[INT]], and any [[equipment]] that may affect SP. | '''SP''' is an acronym and is known to stand for '''Spell Power''' or '''Spell Points''', sometimes referred to as '''Mana''' as well. It is the essence of power that lets the player's character perform skills. Max SP is mainly derived from the [[class]] of the character, [[INT]], and any [[equipment]] that may affect SP. | ||
Max SP affects [[SP Recovery]], [[Increase SP Recovery]], and [[ | Max SP affects [[SP Recovery]], [[Increase SP Recovery]], and [[Spirit Recovery]]. | ||
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=== 3rd class trans SP table === | === 3rd class trans SP table === | ||
[[File:3rdjob_sp2.png|Max SP]] | [[File:3rdjob_sp2.png|Max SP]] | ||
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== Calculation == | == Calculation == | ||
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* Equipment bonus to [[INT]]: +1% per point | * Equipment bonus to [[INT]]: +1% per point | ||
* {{item |id=4018 Andre Larva Card}}: +10 | <!--* {{item |id=4018 Andre Larva Card}}: +10--> | ||
* {{item |id=4288 Carat Card}}: +150 (if headgear is +9 or higher) | * {{item |id=4288 Carat Card}}: +150 (if headgear is +9 or higher) | ||
* {{item |id=4258 Evil Nymph Card}}: +50 | <!--* {{item |id=4258 Evil Nymph Card}}: +50--> | ||
* {{item |id=4269 Incubus Card}}: +150 | <!--* {{item |id=4269 Incubus Card}}: +150--> | ||
* {{item |id=4014 Roda Frog Card}}: +50 | * {{item |id=4014 Roda Frog Card}}: +50 | ||
* {{item |id=4010 Willow Card}}: +80 | * {{item |id=4010 Willow Card}}: +80 | ||
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* {{item |id=5045 Magician Hat}}: +50 | * {{item |id=5045 Magician Hat}}: +50 | ||
* {{item |id=2252 Wizard Hat}}: +100 | * {{item |id=2252 Wizard Hat}}: +100 | ||
* {{item |id=2421 Valkyrian Shoes}}: +(Job Level*2) (Swordman, Merchant and Thief types only) | <!--* {{item |id=2421 Valkyrian Shoes}}: +(Job Level*2) (Swordman, Merchant and Thief types only)--> | ||
=== Multiplicative modifiers === | === Multiplicative modifiers === | ||
* {{item |id=4168 Dark Lord Card}} & {{item |id=4169 Dark Illusion Card}}: +10% (-10% + 20%) | * {{item |id=4168 Dark Lord Card}} & {{item |id=4169 Dark Illusion Card}}: +10% (-10% + 20%) | ||
* {{item |id=4160 Firelock Soldier Card}}: +10% (if shoes are +9 or higher) | <!--* {{item |id=4160 Firelock Soldier Card}}: +10% (if shoes are +9 or higher)--> | ||
* {{item |id=4208 Miyabi Doll Card}}: +10% | <!--* {{item |id=4208 Miyabi Doll Card}}: +10%--> | ||
* {{item |id=4100 Sohee Card}}: +15% | * {{item |id=4100 Sohee Card}}: +15% | ||
* {{item |id=4107 Verit Card}}: +8% | * {{item |id=4107 Verit Card}}: +8% | ||
* {{item |id=1232 Assassin Dagger}}: +15% | <!--* {{item |id=1232 Assassin Dagger}}: +15%--> | ||
* {{item |id=1234 Moonlight Dagger}}: +10% | * {{item |id=1234 Moonlight Dagger}}: +10% | ||
* {{item |id=2410 Sleipnir}}: +20% | <!--* {{item |id=2410 Sleipnir}}: +20%--> | ||
* Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade) | <!--* Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade)--> | ||
* [[ | * [[Service For You]]: see skill description | ||
== Job Modifiers == | == Job Modifiers == | ||
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|- style="font-weight: bold;" | |- style="font-weight: bold;" | ||
|style="text-align: center;"|[[Novice]] | |style="text-align: center;"|[[Novice]] | ||
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|style="text-align: center;"|[[Super Novice]] | |style="text-align: center;"|[[Super Novice]] | ||
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|style="text-align: center;"|1 | |style="text-align: center;"|1 | ||
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|style="text-align: center;"|[[Merchant]] | |style="text-align: center;"|[[Merchant]] | ||
|style="text-align: center;"|[[Mage]] | |style="text-align: center;"|[[Mage]] | ||
|style="text-align: center;"|[[TaeKwon Kid]] | <!--|style="text-align: center;"|[[TaeKwon Kid]]--> | ||
|style="text-align: center;"|[[Ninja]] | <!--|style="text-align: center;"|[[Ninja]]--> | ||
|style="text-align: center;"|[[Gunslinger]] | <!--|style="text-align: center;"|[[Gunslinger]]--> | ||
|- | |- | ||
|style="text-align: center;"|2 | |style="text-align: center;"|2 | ||
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|style="text-align: center;"|3 | |style="text-align: center;"|3 | ||
|style="text-align: center;"|6 | |style="text-align: center;"|6 | ||
|style="text-align: center;"|2 | <!--|style="text-align: center;"|2--> | ||
|style="text-align: center;"|3 | <!--|style="text-align: center;"|3--> | ||
|style="text-align: center;"|4 | <!--|style="text-align: center;"|4--> | ||
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|style="text-align: center;"|[[Blacksmith]] | |style="text-align: center;"|[[Blacksmith]] | ||
|style="text-align: center;"|[[Wizard]] | |style="text-align: center;"|[[Wizard]] | ||
|style="text-align: center;"|[[TaeKwon Master]] | <!--|style="text-align: center;"|[[TaeKwon Master]]--> | ||
|style="text-align: center;"|[[Rebel]] | <!--|style="text-align: center;"|[[Rebel]]--> | ||
|style="text-align: center;"|[[Kagerou]]/[[Oboro]] | <!--|style="text-align: center;"|[[Kagerou]]/[[Oboro]]--> | ||
|- | |- | ||
|style="text-align: center;"|3 | |style="text-align: center;"|3 | ||
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|style="text-align: center;"|9 | |style="text-align: center;"|9 | ||
|style="text-align: center;"|4 | <!--|style="text-align: center;"|4--> | ||
|style="text-align: center;"|? | <!--|style="text-align: center;"|?--> | ||
|style="text-align: center;"|? | <!--|style="text-align: center;"|?--> | ||
|} | |} | ||
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|style="text-align: center;"|[[Alchemist]] | |style="text-align: center;"|[[Alchemist]] | ||
|style="text-align: center;"|[[Sage]] | |style="text-align: center;"|[[Sage]] | ||
|style="text-align: center;"|[[Soul Linker]] | <!--|style="text-align: center;"|[[Soul Linker]]--> | ||
|- | |- | ||
|style="text-align: center;"|4.7 | |style="text-align: center;"|4.7 | ||
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|style="text-align: center;"|7 | |style="text-align: center;"|7 | ||
|style="text-align: center;"|9 | <!--|style="text-align: center;"|9--> | ||
|} | |} | ||
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=== 3-1 Job Classes === | === 3-1 Job Classes === | ||
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{{Navbox Game Mechanics}} | {{Navbox Game Mechanics}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
Revision as of 03:04, 9 September 2020
General
SP is an acronym and is known to stand for Spell Power or Spell Points, sometimes referred to as Mana as well. It is the essence of power that lets the player's character perform skills. Max SP is mainly derived from the class of the character, INT, and any equipment that may affect SP.
Max SP affects SP Recovery, Increase SP Recovery, and Spirit Recovery.
Calculation
var BASE_SP = 10; BASE_SP += BASE_LEVEL * SP_JOB; var MAX_SP = BASE_SP; MAX_SP = Math.floor( MAX_SP * (1 + INT * 0.01) ); MAX_SP = Math.floor( MAX_SP * TRANS_MOD ); MAX_SP += SP_MOD_A; MAX_SP = Math.floor( MAX_SP * (1 + SP_MOD_B * 0.01) );
Where:
- SP_JOB: See the job modifier table
- SP_MOD_A: Sum of additive modifiers
- SP_MOD_B: Sum of multiplicative modifiers
- TRANS_MOD: 1.25 for transcendent classes, 1 otherwise
Notes:
- Base SP is the same for all characters with the same job and same level.
- Increase base SP by 1% per 1 INT. Then add +x SP modifiers. Finally add +x% SP modifiers.
Additive modifiers
- Equipment bonus to INT: +1% per point
- Carat Card: +150 (if headgear is +9 or higher)
- Roda Frog Card: +50
- Willow Card: +80
- Clip: +10
- Coif: +100
- Crown of Mistress: +100
- Cute Ribbon: +10
- Mage Hat: +150
- Magician Hat: +50
- Wizard Hat: +100
Multiplicative modifiers
- Dark Lord Card & Dark Illusion Card: +10% (-10% + 20%)
- Sohee Card: +15%
- Verit Card: +8%
- Moonlight Dagger: +10%
- Service For You: see skill description
Job Modifiers
Novices
Novice |
1 |
First Job Classes
Swordman | Archer | Thief | Acolyte | Merchant | Mage |
2 | 2 | 2 | 5 | 3 | 6 |
2-1 Job Classes
Knight | Hunter | Assassin | Priest | Blacksmith | Wizard |
3 | 4 | 4 | 8 | 4 | 9 |
2-2 Job Classes
Crusader | Dancer/Bard | Rogue | Monk | Alchemist | Sage |
4.7 | 6 | 5 | 4.7 | 4 | 7 |
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed |