Lighthalzen: Difference between revisions
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=City Travel Guide= | =City Travel Guide= | ||
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Almost all of the inhabitants of Lighthalzen are employees of the [[Rekenber Corporation]]. Some work for the [[Alchemist]] Guild, while others are traders and businessmen hoping to seek fortune within the city. For security reasons, the company strictly regulates movement of people within the city. Visitors without sufficient identification will be denied access inside Lighthalzen. Despite this, the Rekenber Corporation still has a good reputation among the residents of Lighthalzen, for they have bought prosperity to their city. | Almost all of the inhabitants of Lighthalzen are employees of the [[Rekenber Corporation]]. Some work for the [[Alchemist]] Guild, while others are traders and businessmen hoping to seek fortune within the city. For security reasons, the company strictly regulates movement of people within the city. Visitors without sufficient identification will be denied access inside Lighthalzen. Despite this, the Rekenber Corporation still has a good reputation among the residents of Lighthalzen, for they have bought prosperity to their city. | ||
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[[Image:lhz_guide.gif]] | [[Image:lhz_guide.gif]] | ||
=New Weapons= | =New Weapons= | ||
Revision as of 04:50, 12 January 2024
Lighthalzen
The city of Lighthalzen is nestled in between canyons and mountain ranges, and the terrain around it is rough and rocky. Despite of this, the Rekenber Corporation still invested large sums of money to build and establish the city. The investment paid off, since now Lighthalzen is regarded as the commercial center of the Schwartzwald Republic. Teleporting or Fly-winging is prohibited in town. The fastest way to access the city
(besides a Priest with a memo) is via the Airship.
Story
Five hundred years ago, Zenit Zerter Lighthal, one of the leading scientists at the time, founded the Lighthal Laboratory. The research facility is set on a remote valley in the Schwartzwald Republic . Later on, when the Rekenber Corporation gained ownership of the facility, they bought all the nearby villages and began construction of the great city known today as Lighthalzen.
The city-state of Lighthalzen is divided into two districts, the residential district on the south side of the city and the commercial district on the north side. The residential district's main attraction is the world-renowned Rekenber Hotel, located in the center of the district. The commercial district contains an airship landing strip, the Lighthalzen Bank, various trading posts, and the Alchemist Guild House. More importantly, it houses the Rekenber Corporation Headquarters.
The Rekenber Corporation is the biggest corporation in the Schwartzwald Republic . It is undeniably the driving force behind Lighthalzen, having great influence and responsibility over the city. The Corporation has spearheaded numerous researches and technological breakthroughs for years. These include the development of the Strahlenstein steam engine, which is being used for numerous tasks all throughout Schwartzwald, and the Airship, which has become a major form of interregional transportation in Midgard. But one of their most famous and controversial work is their research on the secrets of life, which resulted in the development of the Guardians – Midgard's first artificial life forms - said to be much stronger than any human being.
City Travel Guide
Almost all of the inhabitants of Lighthalzen are employees of the Rekenber Corporation. Some work for the Alchemist Guild, while others are traders and businessmen hoping to seek fortune within the city. For security reasons, the company strictly regulates movement of people within the city. Visitors without sufficient identification will be denied access inside Lighthalzen. Despite this, the Rekenber Corporation still has a good reputation among the residents of Lighthalzen, for they have bought prosperity to their city.
Also on the outskirts of Lighthalzen is the slums area, where less fortunate citizens of Schwartzwald reside. The area started out as the remnants of the small villages bought out by the Rekenber Corp., but as more people poured in, the area gradually expanded. Although the Rekenber Corporation has an employment program for the residents of the slum area, and even donates 5% of its profits for social welfare programs, they prohibit the citizens of Lighthalzen from venturing into the slums.
New Weapons
Lighthalzen adds new weapons to obtain! These weapons can be given Einbroch Random Options by using a Hero's Modification Box (Physical) or a Hero's Modification Box (Magic).
- Krishna [1]
- Croce Staff [1]
- Hardcover Book [1]
- Falken Blitz [1]
- La'cryma Stick [1]
- Ruber [1]
- Vecer Axe [1]
- Krieg [1]
- Kronos [1]
- Red Square Bag [1]
- Chakram [1]
- Dea Staff [1]
- Erde [1]
- Carrot Whip [1]
- Base Guitar [1]
- Principles of Magic [1]
Quests
Prepare yourself to fight various powerful monsters in the Biolabs and be rewarded with Box of Warrior for your hard work.
Side Quests:
Daily Quests:
- Egnigem Cenia
- Armeyer Dinze
- Wickebine Tres
- Kavach Icarus
- Errende Ebecee
- Laurell Weinder
- Cecil Damon
- Kathryne Keyron
- Margaretha Sorin
- Seyren Windsor
- Eremes Guile
- Howard Alt-Eisen
- Hunt 30 Crusader Egnigem
- Hunt 30 Alchemist Armeyer
- Hunt 30 Rogue Wickebine
- Hunt 30 Bard Kavach
- Hunt 30 Monk Errende
- Hunt 30 Sage Laurell
Box of Warrior drops:
Item | Quantity |
---|---|
Jello Shard Box | 1 |
Ghost Chill | 1 |
Will of Warrior | 1 |
Blood Thirst | 2 |
Handcuffs | 4 |
Advanced Handcuffs | 4 |
Research Chart | 6 |
Research Folder | 6 |
Purple Magic Crystal | 5 |
Warrior's Mod Box (Magical) | 3 |
Warrior's Mod Box (Magical) | 3 |
Krishna | 1 |
Croce Staff | 1 |
Hardcover Book | 1 |
Falken Blitz | 1 |
La'cryma Stick | 1 |
Ruber | 1 |
Vecer Axe | 1 |
Krieg | 1 |
Kronos | 1 |
Red Square Bag | 1 |
Chakram | 1 |
Dea Staff | 1 |
Erde | 1 |
Carrot Whip | 1 |
Base Guitar | 1 |
Principles of Magic | 1 |
Legendary Conqueror Equipment
Talk to the Equipment Enhancer in Lighthalzen
to craft the new Legendary Conqueror Pieces.Ranged ATK Set | |||
Start With | Combine With | → | Result |
---|---|---|---|
Conqueror Clothes [1] | 3 Ghost Chill 50 Purple Magic Crystal 3 Red Lotus Jello Stone 3 Chaotic Jello Stone |
→ | Legendary Conqueror Cloth [1] |
Conqueror Shawl [1] | 1 Ghost Chill 20 Purple Magic Crystal 3 Red Lotus Jello Stone 3 Chaotic Jello Stone |
→ | Legendary Conqueror Shawl [1] |
Conqueror Boots [1] | 1 Ghost Chill 20 Purple Magic Crystal 6 Chaotic Jello Stone |
→ | Legendary Conqueror Boots [1] |
Conqueror Glove [1] | 1 Ghost Chill 20 Purple Magic Crystal 10 Holy Jello Stone |
→ | Legendary Conqueror Glove [1] |
Healing MATK Set | |||
Start With | Combine With | → | Result |
---|---|---|---|
Conqueror Suit [1] | 3 Ghost Chill 50 Purple Magic Crystal 3 Breeze Jello Stone 3 Holy Jello Stone |
→ | Legendary Conqueror Suit [1] |
Conqueror Cape [1] | 1 Ghost Chill 20 Purple Magic Crystal 6 Holy Jello Stone |
→ | Legendary Conqueror Cape [1] |
Conqueror Magic Shoes [1] | 1 Ghost Chill 20 Purple Magic Crystal 6 Holy Jello Stone |
→ | Legendary Conqueror Macic Shoes [1] |
Conqueror Necklace [1] | 1 Ghost Chill 20 Purple Magic Crystal 10 Holy Jello Stone |
→ | Legendary Conqueror Necklace [1] |
Enchanting
Just like the regular Conqueror set, it's possible to enchant your Legendary Conqueror set as well. To do so, speak to Designer Sally -- she's right next to the Equipment Enhancer NPC.
Stat-based Enchants (Slots 3 & 4)
To enchant slots 3 & 4, you need 20 Research Folder, 5 Advanced Handcuffs, and 100,000 zeny. Resetting the stats-based enchants cost 100,000 zeny per try. Resetting will succeed at 100%.
The pool of stat-based enchants is the same as for the regular Conqueror equipment.
Slot 4 & 3 | Slot 4 & 3 if gear is +9 or higher | ||||||||||||||||
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Class-based Enchants (Slot 2)
To enchant slot 2 with a Transcendent Job Class Essence, you need both Slots 3 & 4 filled with a stats-based enchant, 10 Advanced Handcuffs, 1 Will of Warrior, and 100,000 zeny. Resetting the class-based enchant costs 5 Blood Thirst.
Job | Level 1 | Level 2 |
---|---|---|
Swordsman Jobs |
Lord Knight Essence Lv1 Paladin Essence Lv1 |
Lord Knight Essence Lv2 Paladin Essence Lv2 |
Acolyte Jobs |
High Priest Essence Lv1 Champion Essence Lv1 |
High Priest Essence Lv2 Champion Essence Lv2 |
Mage Jobs |
High Wizard Essence Lv1 Professor Essence Lv1 |
High Wizard Essence Lv2 Professor Essence Lv2 |
ArcherJobs |
Sniper Essence Lv1 Clown & Gypsy Essence Lv1 |
Sniper Essence Lv2 Clown & Gypsy Essence Lv2 |
Thief Jobs |
Assassin Cross Essence Lv1 Stalker Essence Lv1 |
Assassin Cross Essence Lv2 Stalker Essence Lv2 |
Merchant Jobs |
Whitesmith Essence Lv1 Creator Essence Lv1 |
Whitesmith Essence Lv2 Creator Essence Lv2 |
It's also recommended that you get your ideal Stats Enchants first because once you have the Class Enchant you won't be able to reset your Stats Enchants without resetting the Class Enchant first.
The Regenschrim Laboratory
A biology experiment laboratory. Many so called "doppelgangers" of the many different job classes in Ragnarok Online live here, an example being the 1st class character monsters on floors one and two. It is said that the monsters in this dungeon are actually the angry spirits of humans who were experimented on, and had their bodies dumped in the bottom level.
Finally, the truth of Regenschirm Laboratory revealed.
Many years have passed after the discovery of the Regenschirm Laboratory by Schwarzward Republic's president and the Rekenber Group... One adventurer heard rumors from his friend about "a niche filled with weird noise." Out of extreme curiosity, he decided to venture into that place. Soon enough, he escaped from that place with his body wrecked. However, from his dying body were lots of strange loot with uncanny power within. This rumor spread widely and a lot of adventurers made their way to the Niche. No one returned after their departure and only creepy rumors linger.
Soon after, people started to referring to that place as the "Tomb of the Fallen."
See the Biolabs Entrance Quest for access.
First Floor (lhz_dun01)
Lobby and Office Rooms
Regenschirm researchers have access to 3 high-tech research rooms and a conference room and are also provided with accommodations and leisure facilities. To be invited to conduct research in the Regenschirm Laboratory or to participate in projects spearheaded by the Rekenber Corporation, thus earning recognition as one of the best in their field, is almost every scientist's dream.
Monsters:
Monster | Level | HP | Element | Race | Size | Monster | Level | HP | Element | Race | Size |
---|---|---|---|---|---|---|---|---|---|---|---|
Egnigem Cenia | 117 | 120,530 | Fire | Demi-Human | Medium | Kavach Icarus | 116 | 117,829 | Wind | Demi-Human | Medium |
Armeyer Dinze | 114 | 117,371 | Earth | Demi-Human | Medium | Laurell Weinder | 119 | 121,091 | Ghost | Demi-Human | Medium |
Wickebine Tres | 114 | 116,276 | Poison | Demi-Human | Medium | Errende Ebecee | 113 | 116,680 | Holy | Demi-Human | Medium |
Second Floor (lhz_dun02)
Life Experimentation Laboratory
The second floor of the Regenschirm Laboratory is a highly restricted area dedicated to the clandestine, controversial research involving the secretes of life. Even high-ranking Regenschirm employees cannot enter this area without receiving special clearance from Regenschirm's security. Adventurers that manage to infiltrate the Life Experimentation laboratory will discover an array of strange devices and the shockingly inhumane prison for test subjects.
This floor is where you'll find enemies resembling the 2-1 and 2-2 branches of regular characters (i.e. Priest, Knight, Dancer, etc).
Monsters:
Monster | Level | HP | Element | Race | Size | Monster | Level | HP | Element | Race | Size | Monster | Level | HP | Element | Race | Size | Monster | Level | HP | Element | Race | Size |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rogue Wickebine | 126 | 165,209 | Poison | Demi-Human | Medium | Crusader Egnigem | 125 | 165,561 | Fire | Demi-Human | Medium | Alchemist Armeyer | 122 | 161,502 | Earth | Demi-Human | Medium | Bard Kavach | 122 | 158,060 | Wind | Demi-Human | Medium |
Dancer Josephina | 121 | 158,060 | Water | Demi-Human | Medium | Sage Laurell | 127 | 166,165 | Ghost | Demi-Human | Medium | Monk Errende | 124 | 164,670 | Holy | Demi-Human | Medium | Knight Seyren | 125 | 164,073 | Fire | Demon | Medium |
Assassin Eremes | 126 | 164,670 | Poison | Demon | Medium | Blacksmith Howard | 122 | 158,256 | Water | Demi-Human | Medium | Hunter Cecil | 128 | 166,488 | Wind | Demi-Human | Medium | Wizard Kathryne | 127 | 164,209 | Ghost | Demi-Human | Medium |
Priest Margaretha | 124 | 161,545 | Holy | Demi-Human | Medium | Egnigem Cenia (MVP) | 141 | 5,789,534 | Fire | Demi-Human | Medium | Remover | 117 | 140,290 | Undead | Undead | Medium | Gemini-S58 | 128 | 229,567 | Water | Formless | Medium |
Third Floor (lhz_dun03)
Life Experimentation Laboratory's Disposal Facility
This floor of of the Regenschirm Laboratory is an isolated facility where scientists can safely dispose of hazardous materials and waste products from their experiments. However, the remains of norman bodies from the experiments performed in the Life Experimentation Laboratory have also been dumped here. It's said that the Disposal Facility is haunted by the angry spirits of all who have died there.
Monsters:
Monster | Level | HP | Element | Race | Size | Monster | Level | HP | Element | Race | Size | Monster | Level | HP | Element | Race | Size |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Eremes Guille | 156 | 318,463 | Poison | Demon | Medium | Margaretha Sorin | 152 | 312,121 | Holy | Demi-Human | Medium | Cecil Damon | 151 | 309,464 | Wind | Demi-Human | Medium |
Kathryne Keyron | 157 | 319,876 | Ghost | Demi-Human | Medium | Seyren Windsor | 155 | 336,106 | Fire | Demi-Human | Medium | Howard Alt-Eisen | 152 | 315,313 | Water | Demi-Human | Medium |
Assassin Cross Eremes (Mini-Boss) | 156 | 318,463 | Poison | Demon | Medium | High Priest Margaretha (Mini-Boss) | 152 | 312,121 | Holy | Demi-Human | Medium | Sniper Cecil (Mini-Boss) | 151 | 309,464 | Wind | Demi-Human | Medium |
High Wizard Kathryne (Mini-Boss) | 157 | 319,876 | Ghost | Demi-Human | Medium | Lord Knight Seyren (Mini-Boss) | 155 | 336,106 | Fire | Demi-Human | Medium | Whitesmith Howard (Mini-Boss) | 152 | 315,313 | Water | Demi-Human | Medium |
Assassin Cross Eremes (MVP) | 176 | 9,267,012 | Poison | Demon | Medium | High Priest Margaretha (MVP) | 172 | 10,094,965 | Holy | Demi-Human | Medium | Sniper Cecil (MVP) | 171 | 9,143,965 | Wind | Demi-Human | Medium |
High Wizard Kathryne (MVP) | 177 | 9,418,786 | Ghost | Demi-Human | Medium | Lord Knight Seyren (MVP) | 175 | 9,448,859 | Fire | Demon | Medium | Whitesmith Howard (MVP) | 172 | 9,200,879 | Earth | Demi-Human | Medium |
Countries & Towns of Ragnarok Online | |
---|---|
Rune-Midgarts Kingdom | Prontera • Izlude • Alberta • Payon • Archer Village • Morroc • Geffen • Al De Baran • Comodo • Umbala |
Republic of Schwartzvald | Juno • Hugel • Einbroch • Lighthalzen |
Standalone | Lutie • Jawaii • Nifflheim • Malangdo • Dimensional Gap |
Global Project | Louyang • Amatsu |