Difference between revisions of "Axe"

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| {{Item List|id=1329 |item=Lesser Guild Cleaver|simple=yes}}|| 0 || 4 || 130 || 0 || "※ PvP & WoE-area bonuses only"
 
| {{Item List|id=1329 |item=Lesser Guild Cleaver|simple=yes}}|| 0 || 4 || 130 || 0 || "※ PvP & WoE-area bonuses only"
+20% increase in physical damage against Players.
+
+20% increase in physical damage against Players.<br>
 
+
Ignores 5% of Player DEF.<br>
Ignores 5% of Player DEF.
+
Indestructible.<br>
 
+
Per +1 refine, +1% additional increase in physical damage against Players.<br>
Indestructible.
+
If +7 or higher, ignores additional 5% of Player DEF.<br>
 
+
If +9 or higher, +15% additional increase in physical damage against Players.<br>
Per +1 refine, +1% additional increase in physical damage against Players.
 
 
 
If +7 or higher, ignores additional 5% of Player DEF.
 
 
 
If +9 or higher, +15% additional increase in physical damage against Players.
 
 
 
 
If +10 or higher, has a chance to inflict Lvl 1 [Fatal Wound] when using [Acid Terror] and [Mammonite].
 
If +10 or higher, has a chance to inflict Lvl 1 [Fatal Wound] when using [Acid Terror] and [Mammonite].
 
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| {{item List|id=1330 |item= Sunset Buster|simple=yes}} || [[Smith_Axe]] || 3 ||165 || 100 || Indestructible.
 
| {{item List|id=1330 |item= Sunset Buster|simple=yes}} || [[Smith_Axe]] || 3 ||165 || 100 || Indestructible.
For every 2 refines, HIT + 1.
+
For every 2 refines, HIT + 1.<br>
 
+
For every 3 refines, ATK + 4.<br>
For every 3 refines, ATK + 4.
+
When refined to +7, HIT + 10.<br>
 
 
When refined to +7, HIT + 10.
 
 
 
 
When refined to +9, ATK + 20, ASPD + 8%.
 
When refined to +9, ATK + 20, ASPD + 8%.
 
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Revision as of 10:33, 16 April 2022

Axes can be used by Swordman, Knight, Crusader, and Assassin, but are generally used by Merchant, Alchemist, Blacksmith and Super Novice classes. Axes come in many varieties, with more slotted versions being dropped by monsters. Axes have medium-high to high ATK, but have lower attack speed than Swords or Daggers. Many axes are sold from NPCs. All axes are also naturally unbreakable except in upgrade attempts.

Size Damage
Small 50%
Medium 75%
Large 100%

Note: Forge denotes the Blacksmith ability Smith Axe. These versions have no slots, but can have elemental or strong modifiers.

One-Handed Axe

Name Possible Slots Weapon Level Attack Weight Notes
1301.png Axe Smith_Axe, 3, 4 1 38 80 N/A
1304.png Orcish Axe 0, 4 3 75 150 N/A
1306.png War Axe 1 3 140 420 DEX +2, LUK +2
1305.png Cleaver 0 4 140 120 +5% dealt vs. demi-human, 30% chance to find Meat when killing brute
1329.png Lesser Guild Cleaver 0 4 130 0 "※ PvP & WoE-area bonuses only"

+20% increase in physical damage against Players.
Ignores 5% of Player DEF.
Indestructible.
Per +1 refine, +1% additional increase in physical damage against Players.
If +7 or higher, ignores additional 5% of Player DEF.
If +9 or higher, +15% additional increase in physical damage against Players.
If +10 or higher, has a chance to inflict Lvl 1 [Fatal Wound] when using [Acid Terror] and [Mammonite].

1330.png Sunset Buster Smith_Axe 3 165 100 Indestructible.

For every 2 refines, HIT + 1.
For every 3 refines, ATK + 4.
When refined to +7, HIT + 10.
When refined to +9, ATK + 20, ASPD + 8%.

Two-Handed Axe

Since these axes are two-handed, a shield cannot be worn at the same time. Only Swordman and Merchant-based classes can wield these, but they are used primarily by the Blacksmith and Mastersmith class.

Name Possible Slots Weapon Level Attack Weight Notes
1354.png Hammer Smith, 2, 3 2 120 200 N/A
1375.png Berdysz 2 3 200 250 Resist +13% vs. Medium, resist +15% vs. Large
1380.png Brave Insane Battle Axe 0 3 200 0 STR +3.
Increases damage to [Demi-Human] by 55%.
Adds a 2% chance for when dealing physical damage,
the user will have a 100% chance of damaging the target's armor for 3 seconds.
1357.png Buster Smith, 1, 2 3 155 220 N/A
1391.png Eden Group Two Handed Axe I 0 3 195 0 Character bound.
1360.png Two-Handed Axe Smith, 1, 2 3 185 250 N/A
1379.png Valorous Insane Battle Axe 0 3 120 0 STR +3
Increases phyiscal damage to [Demi-Human] race targets by 55%.
Physical attacks bypass the defense of [Demi-Human] race targets by 20%.
1384.png Veteran Axe 2 3 250 300 level 3 Magnum Break by chance when casting Hammer Fall, ATK +10 for every maxed forging skill
1363.png Bloody Axe 0 4 170 400 STR +10, Increases movement speed
1385.png Bradium Stonehammer 0 4 210 270 Increase the chance of inflicting Stun on the target when using Hammer Fall by 5%.
Each upgrade increases the chance by 2%.
1370.png Doom Slayer 0, 1 4 10 600 ASPD -40%
Doubles the SP cost of skills.
  • If the user's base Str is 95 or higher:
- ATK +340
- Adds a 30% chance of inflicting Stun on the target when doing a melee attack.
- Adds a 5% chance of damaging the target's armor when doing a physical attack.
1387.png Giant Axe 1 3 330 400 Increases the damage inflicted with High Speed Cart Ram by 15%.
  • If the user's base STR is 96 or higher:
- HIT +10
- ASPD +3%
1382.png Glorious Twohanded Axe 0 4 220 0 Increases physical damage vs. [Demi-Human] by 70%.
Physical attacks bypass the defense of [Demi-Human] race targets by 25%.
  • +6 upgrade bonus:
- [Slaughter] Lv 2: Increases physical damage bonus by (Upgrade - 3) ^ 2, til an upgrade of +14.
- Increases defense bypassing by 5%.
- Adds a 5% chance of using [Fatal Wound] Lv 1 on the target when doing a physical attack.
  • +9 upgrade bonus:
- Increases the chance of using [Fatal Wound] to 10%.
- Adds a 20% chance of using [Fatal Wound] Lv 2 on the target when Mammonite or High Speed Cart Ram is used.
1364.png Great Axe 0 4 187 180 Stun by chance, Mammonite pushes the target by 5 cells
1369.png Guillotine 0 4 215 300 Coma by chance vs. Demi-Human, SP +2 each attack vs. demi-human, SP +20 with each Demi-Human killed
1376.png Heart Breaker 1 4 175 200 Critical +20 and increased by upgrade level, ASPD +5%, level 3 Hammer Fall by chance when equipped by Mastersmith or Biochemist
1377.png Hurricane Fury 1 4 332 350 Resist +10% vs. medium and increased by upgrade level, ASPD +2% for each upgrade, level ? Pulse Strike by chance
1366.png Light Epsilon 0 4 180 230 +3% dealt vs. Demon, enables level 3 Heal
1365.png Sabbath 0 4 120 230 Critical +50 vs. undead, coma by chance vs. demon
1367.png Slaughter 0 4 120 250 Pierce brute DEF, coma by chance vs. brute
1368.png Tomahawk 0 4 165 250 Enables level 1 Tomahawk Throwing
28101.png Tornado Axe 1 4 320 400 Reduces the cooldown of Axe Tornado by 1 second.
1395.png Vellum Buster 0 4 50 250 Status during WoE & PvP:
  • Reduces target's SP by 10% when dealing melee damage.
1396.png Vellum Guillotine 0 4 300 550 Status during WoE & PvP:
  • Increases physical damage against players by 40%.
  • Bypasses 30% of player's defense.
  • +6 or higher bonus: increases damage by 40% when using Axe Boomerang or Power Swing.
  • +9 or higher bonus: increases physical damage against players by an additional 60%.