Difference between revisions of "Axe"
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| {{Item List|id=1329 |item=Lesser Guild Cleaver|simple=yes}}|| 0 || 4 || 130 || 0 || "※ PvP & WoE-area bonuses only" | | {{Item List|id=1329 |item=Lesser Guild Cleaver|simple=yes}}|| 0 || 4 || 130 || 0 || "※ PvP & WoE-area bonuses only" | ||
− | +20% increase in physical damage against Players. | + | +20% increase in physical damage against Players.<br> |
− | + | Ignores 5% of Player DEF.<br> | |
− | Ignores 5% of Player DEF. | + | Indestructible.<br> |
− | + | Per +1 refine, +1% additional increase in physical damage against Players.<br> | |
− | Indestructible. | + | If +7 or higher, ignores additional 5% of Player DEF.<br> |
− | + | If +9 or higher, +15% additional increase in physical damage against Players.<br> | |
− | Per +1 refine, +1% additional increase in physical damage against Players. | ||
− | |||
− | If +7 or higher, ignores additional 5% of Player DEF. | ||
− | |||
− | If +9 or higher, +15% additional increase in physical damage against Players. | ||
− | |||
If +10 or higher, has a chance to inflict Lvl 1 [Fatal Wound] when using [Acid Terror] and [Mammonite]. | If +10 or higher, has a chance to inflict Lvl 1 [Fatal Wound] when using [Acid Terror] and [Mammonite]. | ||
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| {{item List|id=1330 |item= Sunset Buster|simple=yes}} || [[Smith_Axe]] || 3 ||165 || 100 || Indestructible. | | {{item List|id=1330 |item= Sunset Buster|simple=yes}} || [[Smith_Axe]] || 3 ||165 || 100 || Indestructible. | ||
− | For every 2 refines, HIT + 1. | + | For every 2 refines, HIT + 1.<br> |
− | + | For every 3 refines, ATK + 4.<br> | |
− | For every 3 refines, ATK + 4. | + | When refined to +7, HIT + 10.<br> |
− | |||
− | When refined to +7, HIT + 10. | ||
− | |||
When refined to +9, ATK + 20, ASPD + 8%. | When refined to +9, ATK + 20, ASPD + 8%. | ||
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Revision as of 10:33, 16 April 2022
Axes can be used by Swordman, Knight, Crusader, and Assassin, but are generally used by Merchant, Alchemist, Blacksmith and Super Novice classes. Axes come in many varieties, with more slotted versions being dropped by monsters. Axes have medium-high to high ATK, but have lower attack speed than Swords or Daggers. Many axes are sold from NPCs. All axes are also naturally unbreakable except in upgrade attempts.
Size | Damage |
---|---|
Small | 50% |
Medium | 75% |
Large | 100% |
Note: Forge denotes the Blacksmith ability Smith Axe. These versions have no slots, but can have elemental or strong modifiers.
One-Handed Axe
Name | Possible Slots | Weapon Level | Attack | Weight | Notes |
---|---|---|---|---|---|
Axe | Smith_Axe, 3, 4 | 1 | 38 | 80 | N/A |
Orcish Axe | 0, 4 | 3 | 75 | 150 | N/A |
War Axe | 1 | 3 | 140 | 420 | DEX +2, LUK +2 |
Cleaver | 0 | 4 | 140 | 120 | +5% dealt vs. demi-human, 30% chance to find Meat when killing brute |
Lesser Guild Cleaver | 0 | 4 | 130 | 0 | "※ PvP & WoE-area bonuses only"
+20% increase in physical damage against Players. |
Sunset Buster | Smith_Axe | 3 | 165 | 100 | Indestructible.
For every 2 refines, HIT + 1. |
Two-Handed Axe
Since these axes are two-handed, a shield cannot be worn at the same time. Only Swordman and Merchant-based classes can wield these, but they are used primarily by the Blacksmith and Mastersmith class.
Name | Possible Slots | Weapon Level | Attack | Weight | Notes |
---|---|---|---|---|---|
Hammer | Smith, 2, 3 | 2 | 120 | 200 | N/A |
Berdysz | 2 | 3 | 200 | 250 | Resist +13% vs. Medium, resist +15% vs. Large |
Brave Insane Battle Axe | 0 | 3 | 200 | 0 | STR +3. Increases damage to [Demi-Human] by 55%. Adds a 2% chance for when dealing physical damage, the user will have a 100% chance of damaging the target's armor for 3 seconds. |
Buster | Smith, 1, 2 | 3 | 155 | 220 | N/A |
Eden Group Two Handed Axe I | 0 | 3 | 195 | 0 | Character bound. |
Two-Handed Axe | Smith, 1, 2 | 3 | 185 | 250 | N/A |
Valorous Insane Battle Axe | 0 | 3 | 120 | 0 | STR +3 Increases phyiscal damage to [Demi-Human] race targets by 55%. Physical attacks bypass the defense of [Demi-Human] race targets by 20%. |
Veteran Axe | 2 | 3 | 250 | 300 | level 3 Magnum Break by chance when casting Hammer Fall, ATK +10 for every maxed forging skill |
Bloody Axe | 0 | 4 | 170 | 400 | STR +10, Increases movement speed |
Bradium Stonehammer | 0 | 4 | 210 | 270 | Increase the chance of inflicting Stun on the target when using Hammer Fall by 5%. Each upgrade increases the chance by 2%. |
Doom Slayer | 0, 1 | 4 | 10 | 600 | ASPD -40% Doubles the SP cost of skills.
|
Giant Axe | 1 | 3 | 330 | 400 | Increases the damage inflicted with High Speed Cart Ram by 15%.
|
Glorious Twohanded Axe | 0 | 4 | 220 | 0 | Increases physical damage vs. [Demi-Human] by 70%. Physical attacks bypass the defense of [Demi-Human] race targets by 25%.
|
Great Axe | 0 | 4 | 187 | 180 | Stun by chance, Mammonite pushes the target by 5 cells |
Guillotine | 0 | 4 | 215 | 300 | Coma by chance vs. Demi-Human, SP +2 each attack vs. demi-human, SP +20 with each Demi-Human killed |
Heart Breaker | 1 | 4 | 175 | 200 | Critical +20 and increased by upgrade level, ASPD +5%, level 3 Hammer Fall by chance when equipped by Mastersmith or Biochemist |
Hurricane Fury | 1 | 4 | 332 | 350 | Resist +10% vs. medium and increased by upgrade level, ASPD +2% for each upgrade, level ? Pulse Strike by chance |
Light Epsilon | 0 | 4 | 180 | 230 | +3% dealt vs. Demon, enables level 3 Heal |
Sabbath | 0 | 4 | 120 | 230 | Critical +50 vs. undead, coma by chance vs. demon |
Slaughter | 0 | 4 | 120 | 250 | Pierce brute DEF, coma by chance vs. brute |
Tomahawk | 0 | 4 | 165 | 250 | Enables level 1 Tomahawk Throwing |
Tornado Axe | 1 | 4 | 320 | 400 | Reduces the cooldown of Axe Tornado by 1 second. |
Vellum Buster | 0 | 4 | 50 | 250 | Status during WoE & PvP:
|
Vellum Guillotine | 0 | 4 | 300 | 550 | Status during WoE & PvP:
|
Weapons in Ragnarok Online | |
---|---|
Weaponry | Axes • Books • Bows • Daggers • Instruments • Katars • Knuckles • Maces • One Handed Swords • Rods • Spears • Two Handed Swords • Whips |
Ammunition | Arrows |