Revision as of 15:56, 5 January 2018 by imported>Yongky6749
Swords used by Swordman, Knight, and Crusader class characters. These are the same as One-Handed Swords, but obviously take up both hands instead of one. As such, you cannot wear a Shield while wielding a Two-Handed Sword. Knights generally benefit more from wielding this weapon due to their skill set.
Size |
Damage
|
Small |
75%
|
Medium |
75%
|
Large |
100%
|
Note: Forge denotes the Blacksmith ability Smith Two-handed Sword. These versions have 0 slots, but can have elemental or strong modifiers.
Weapon level 1
Name |
Possible Slots |
Level |
Attack |
Weight |
Element |
Required Level |
Additional Notes
|
Katana |
Smith, 3, 4 |
1 |
60 |
100 |
Neutral |
4 |
N/A
|
Heavy Sword |
1 |
1 |
330 |
250 |
Neutral |
150 |
STR +20.
|
Weapon level 2
Weapon level 3
Additonal Notes
|
Alca Bringer |
0 |
3 |
280 |
340 |
Neutral |
100 |
For every two upgrades, Aspd +1. Indestructible (except in upgrade attempts)
|
Brave Assaulter's Katzbalger |
0 |
3 |
200 |
0 |
Neutral |
80 |
Binding Account. STR +2. Increases phyiscal damage to Demi-Human race targets by 55%. Physical attacks bypass the defense of Demi-Human race targets by 20%. Indestructible (except in upgrade attempts)
|
Broad Sword |
Smith, 1, 2 |
3 |
140 |
200 |
Neutral |
33 |
DEF +5
|
Claymore |
Smith, 0, 2 |
3 |
180 |
250 |
Neutral |
33 |
N/A
|
Crimson Twohand Sword |
2 |
3 |
170 |
170 |
Random |
70 |
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, for every 10 base levels, ATK + 5. When found, will possess a random elemental property as an attached enchantment.
|
Eden Slayer III |
0 |
3 |
200 |
0 |
Neutral |
60 |
Binding Character
|
Two-Handed Chrome Metal Sword |
0 |
3 |
280 |
40 |
Neutral |
110 |
AGI +3. Max HP -10%. Indestructible (except in upgrade attempts)
|
Two-handed Sword |
Smith, 1, 2 |
3 |
160 |
220 |
Neutral |
33 |
N/A
|
Valorous Assaulter's Katzbalger |
0 |
3 |
200 |
0 |
Neutral |
80 |
Binding Account. Crit +20. Increases physical damage against [Demi-Human] race targets by 55%. Increases critical attack damage by 20%. Indestructible (except in upgrade attempts)
|
Weapon level 4
Additonal Notes
|
Atlas Weapon |
1 |
4 |
200 |
350 |
Neutral |
55 |
CRIT +10. If the user's base Str is 80 or higher, adds a 5% chance of damaging the target's armor when doing a physical attack.
|
Bellum Claymore (Vellum Claymore) |
0 |
4 |
260 |
350 |
Neutral |
95 |
Status worked only during WoE & PvP
|
Bellum Katzbalger (Vellum Katzbalger) |
0 |
4 |
100 |
250 |
Neutral |
95 |
Status worked only during WoE & PvP
|
Bloody Eater |
2 |
4 |
200 |
120 |
Ghost |
80 |
Restores 100 HP to the user when a monster is killed with a melee attack. Adds a 0.1% chance for when dealing physical damage, the user will gain Atk +50 and Crit +100 for 5 seconds.
|
Death Guidance |
2 |
4 |
200 |
200 |
Neutral |
70 |
STR +5, DEX +2, Perfect Dodge +20. 1% chance of using Hell Power Lv 1 on the user or target when doing a physical attack; 2% chance of using Vampire's Gift Lv 1 on the target when doing a physical attack, if upgraded to +9 or higher, Lv 2 is used for Vampire's Gift instead
|
Dragon Slayer |
0,2 |
4 |
150 |
130 |
Neutral |
48 |
Physical attacks ignore the defense of Dragon race targets. 25% more damage to Dragon race targets.
|
Executioner |
0,1 |
4 |
155 |
220 |
Shadow |
48 |
Physical attacks ignore the defense of Demi-Human race targets. Increases physical damage against Demi-Human race targets by 20%. Increases damage received from Demi-Human race by 10%.
|
Glorious Claymore |
0 |
4 |
220 |
0 |
Neutral |
80 |
Binding Account. Increases physical attack against Demi-Human monster by 70%. Adds 25% defense bypassing on Demi-Human monster. Indestructible (except in upgrade attempts)
|
Katzbalger |
0 |
4 |
175 |
200 |
Neutral |
48 |
DEF +10, VIT +5
|
Lindy Hop |
2 |
4 |
340 |
340 |
Neutral |
170 |
ATK +1% per 2 upgrade levels of the item. ASPD +1% per upgrade level of the item. This item is indestructible in battle.
|
Masamune |
0 |
4 |
200 |
100 |
Neutral |
48 |
STR -5, Flee +30, Aspd +2
|
Muramasa |
0 |
4 |
155 |
100 |
Neutral |
48 |
CRIT +30, ASPD +8%. Adds a 0.1% chance of inflicting Curse on the user when doing a melee attack.
|
Muscle Cutter |
2 |
4 |
160 |
220 |
Neutral |
55 |
Adds a 8% chance of inflicting Bleeding on the target when doing a melee attack. Adds a 3% chance of using Decrease AGI Lv 1 on the target when doing a physical attack.
|
Schweizersabel |
0, 2 |
4 |
160 |
160 |
Wind |
48 |
DEF +1. Adds a 10% chance of using Lightening Bolt Lv 3 on the target when doing a physical attack
|
Tae Goo Lyeon |
2 |
4 |
250 |
200 |
Neutral |
90 |
Perfect Dodge +10. If user's job level is maxed, adds a 0.1% chance for when dealing physical damage, the user will gain Atk +50 for 10 seconds
|
Veteran Sword |
1 |
4 |
180 |
200 |
Neutral |
80 |
STR +1, DEX +1. If the user has mastered Bash, increases the damage with it by 50%; if the user has mastered Bowling Bash, increases the damage with it by 50%
|
Violet Fear |
2 |
4 |
275 |
220 |
Neutral |
80 |
3% chance of using Meteor Storm Lv 3 on the target when doing a physical attack; 5% chance of using Frost Nova Lv 5 on the target when doing a physical attack; 5% chance for when dealing physical damage, all physical attacks will ignore the defense of normal monsters and players for 5 seconds
|
Zweihander |
0, 2 |
4 |
200 |
220 |
Neutral |
48 |
Indestructible (except in upgrade attempts)
|
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