Overview
The Mercenary System is designed to add a new dimension to Ragnarok Online, allowing players to have an NPC henchman to fight at their side. Players will be able to support, party with, and control a Mercenary using an updated version of the Homunculus System. Different from Homunculi, any player can use Mercenaries, but instead of a creature that grows alongside the player, Mercenaries have fixed stats based on the level of Mercenary summoned. A contract is made with a Mercenary and scrolls are used to call them into battle. Both Homunculus and Mercenary can be used by a player at once. Mercenaries are all of the Demi Human race.
Summoning a Mercenary
Initially to make use of the Mercenary System, you must visit one of the Mercenary Guilds across the Rune-Midgarts Kingdom.
- The Spearman Mercenary Guild is located in Prontera prontera41337
- the Bowman Mercenary Guild is located in Archer Village, Payon pay_arche99167,
- and the Fencer Mercenary Guild is located in Izlude izlude47139.
To invoke a contract with a Mercenary and summon one to the player's side, scrolls must be puchased. The cost of scrolls increases with higher grade Mercenaries, and the maximum grade of Mercenary that can be summoned is limited by a character's Base Level. The player's level must be at least five levels higher than the mercenary's level. Some high-grade contract purchases require the character to show proof they are a good employer by earning a minimum amount of Loyalty Points. The Superior Mercenary Scroll (10th Grade) can only purchased in exchange for Loyalty Points. Scrolls cannot be sold, transfered, or moved into storage or carts.
The stats of the Mercenary summoned is based on the scroll used and they come with fixed skills which are different depending on the type of Mercenary summoned. Once a Mercenary is summoned, it will last until it dies, the player character dies, it is dismissed, or the contract expires.
Controling the Mercenary
Manual Functions
The following are keys used to control Mercenaries:
- Enemy Targeting - Alt + Left Click (on monster)
- Left clicking once will cause the Mercenary to queue up the monster. Left click again and the Mercenary will immediately switch targets.
- Moving - Alt + Left Click (on ground)
- Alt and Left Clicking on the ground will cause the Mercenary to stop everything and move to the target cell.
- Standby - Ctrl + T
- In standby the Mercenary will stop everything and wait for orders at the contractor's side.
- Information - Ctrl + R
- Opens the Mercenary Status Window.
AI
The Mercenary System is very similar to that used by the homunculus, as both are run by an user-customizable AI on the client side. Mercenaries by default use a non-aggressive AI and only attack targets hitting the player or targets the player is attacking. The AI itself is located in the /AI/
folder in the RO directory. Where as Homunculus normally executes 'AI.lua', Mercenaries use a separate file 'AI_M.lua'. Users can and are encouraged to customize their Mercenary AI by modifying the files in the /AI/USER_AI/
folder. Instead of configuring it with /hoai
command in-game, players use /merai
instead to configure custom AI.
Usage
Mercenary Details
- Base Stats
- A mercenary's level and statistics are fixed when summoning, based on the grade of scroll used. However, based on one's Loyalty Points with that Mercenary's guild and the kill count, additional bonuses can be received. Attack Speed, no matter what Mercenary type or level, will always be fixed at 156.
- Skills
- Mercenary skills are based on the level of the Mercenary summoned, and one's Loyalty Points with the Mercenary Guild. Skills act as if they have been used by a Party member; for example, the Sacrifice skill will not function if the Mercenary's own level is not within 10 levels of the contractor.
- Supportive Skills
- The Mercenary is considered very much the same as a player and all supportive magic should function, with the following exceptions:
Player Skills
Skill |
Behavior
|
|
Mercenary will receive a boost to its Flee rate only.
|
|
Mercenary will receive a boost to its Hit rate only, and will cure Curse status.
|
|
These skills only recover 1/2 the normal amount that it would heal a player.
|
|
|
|
Players can only cast Endows on the Mercenary if they are the contractor.
|
|
|
|
|
Cure has no effect when used on a Mercenary. Use Shift + Lex Divina to remove Silence status.
|
Mercenary Skills
|
A maximum of 10 traps can be placed at one time. Traps can be placed directly beneath targets.
|
|
|
|
|
Can be cast on players as well as enemies. Can be used to break Stone and Frozen statuses.
|
- Upkeep
- Unlike Homunculi and Cute Pets, Mercenaries require no feeding or upkeep to keep in play (although, their contracts automatically expire after 30 minutes).
- Experience
- Mercenaries can earn experience for players that hire them by killing monsters. Experience earned through a Mercenary is scaled according to the Base Level of the character receiving it.
- Player Versus Player
- Mercenaries can be used in both PvP and WoE maps. However, Mercenaries are unable to damage the Emperium.
- Separation
- If a Mercenary moves more than 15 cells away it will be teleported to the contractor's position.
- Appearance
- Each class of Mercenary has its own custom sprite. Each grade of Mercenary uses a specific headgear that allows it to be identified. These headgears cannot be chosen or changed and do not have any effect on the performance of the Mercenary.
- Support
- Player characters can support their mercenary by buffing or healing it. Near each NPC selling mercenary contracts is a mercenary merchant. For game mechanics purposes, the items remain in the player character's inventory, and the player determines when to use it such as clicking on the mercenary healing potion to heal the mercenary. Acolyte path characters save zeny for themselves and their party as they can directly cast heal, bless, agi up, renovatio, and other spells onto their and anyone else's mercenary.
End of Contract
The following are the 4 conditions in which a mercenary will leave its master. In each case, the game will display a message in the chat box as to why the mercenary left:
- Contractor Dies
- The player summoning the Mercenary has died.
- Mercenary Dies
- The Mercenary summoned has died.
- Contract Ends
- The Mercenary contract lasts 30 minutes, after which the Mercenary will leave.
- Contract Canceled
- The player manually dismisses the Mercenary.
Loyalty
As a player fights along side with Mercenaries, that player can gain Loyalty Points. More points gives the player faster Killcount Bonuses and allows the player to contract higher grade Mercenaries. Number of Loyalty Points is specific to each guild of Mercenaries, so for example if a player gains a large number of points with the Bowman Mercenary Guild, the amount will have no effect on their standing with the Fencer and Spearman Guilds.
The following conditions affect one's Loyalty Points:
- Fighting Together with Mercenary
- When a suitably strong monster is killed by a player (more than ½ the Base Level of the contractor), their Killcount goes up by 1. It doesn't matter if the player or the Mercenary kills the monster, or if they work together to kill it. For every 50 killcount, they gain one Loyalty Point.
- Successfully Completing a Contract
- If a player and their Mercenary successfully survive the full duration of a 30 minute contract, they gain one Loyalty Point.
- Mercenary Dies
- If the Mercenary is killed while bound by contract to a player, they lose one Loyalty Point.
- Monster Mercenaries
- Monster Mercenaries do not gain any Loyalty Points.
Killcount
As either the player or their Mercenary kills monsters (monsters higher than ½ the Base Level of the contractor), their killcount will increase. At fixed killcount intervals, a Mercenary will receive a temporary random boost to one of their stats. The number of kills required goes down based on the player's reputation with that Mercenaries guild. The Mercenary can obtain multiple bonuses, which will increase another stat randomly or boost the same one further. There's a total of 5 increases that can be received to each stat.
Monster Mercenaries still increase killcount reflected in the Mercenary window but do not get any killcount bonuses through the same manner.
Killcount bonuses do not stack, and if a player receives a higher level bonus it will replace the existing bonus of that type.
Boost\Level |
1 |
2 |
3 |
4 |
5
|
Flee
|
+15 |
+30 |
+45 |
+60 |
+75
|
ATK
|
+15 |
+30 |
+45 |
+60 |
+75
|
Max HP
|
+5% |
+10% |
+15% |
+20% |
+25%
|
Max SP
|
+5% |
+10% |
+15% |
+20% |
+25%
|
Hit
|
+15 |
+30 |
+45 |
+60 |
+75
|
In the case that the Mercenary receives a boost to its Max HP, their HP will be completely recovered. Likewise, if Max SP is increased, they will fully recover their SP.
The boost to stats that are received is not permanent, and is lost at the end of the contract, regardless of how it ends.
Item Pricing and Limitations
Item Name |
Req. Lv |
Other Requirements |
Price* |
Effect
|
http://db.irowiki.org/image/item/12163.png 1st Grade Mercenary Scroll
|
Lv 15+ |
None |
7,000z |
Summons a Level 20 Mercenary.
|
http://db.irowiki.org/image/item/12163.png 2nd Grade Mercenary Scroll
|
Lv 25+ |
None |
14,000z |
Summons a Level 30 Mercenary.
|
http://db.irowiki.org/image/item/12163.png 3rd Grade Mercenary Scroll
|
Lv 35+ |
None |
21,000z |
Summons a Level 40 Mercenary.
|
http://db.irowiki.org/image/item/12163.png 4th Grade Mercenary Scroll
|
Lv 45+ |
None |
28,000z |
Summons a Level 50 Mercenary.
|
http://db.irowiki.org/image/item/12163.png 5th Grade Mercenary Scroll
|
Lv 55+ |
None |
35,000z |
Summons a Level 60 Mercenary.
|
http://db.irowiki.org/image/item/12163.png 6th Grade Mercenary Scroll
|
Lv 65+ |
None |
42,000z |
Summons a Level 70 Mercenary.
|
http://db.irowiki.org/image/item/12163.png 7th Grade Mercenary Scroll
|
Lv 75+ |
50+ Loyalty Points |
49,000z |
Summons a Level 80 Mercenary.
|
http://db.irowiki.org/image/item/12163.png 8th Grade Mercenary Scroll
|
Lv 85+ |
100+ Loyalty Points |
56,000z |
Summons a Level 90 Mercenary.
|
http://db.irowiki.org/image/item/12163.png 9th Grade Mercenary Scroll
|
Lv 90+ |
300+ Loyalty Points |
63,000z |
Summons a Level 95 Mercenary.
|
http://db.irowiki.org/image/item/12163.png 10th Grade Mercenary Scroll
|
Lv 90+ |
500+ Loyalty Points |
400 Loyalty Points |
Summons a Level 99 Mercenary.
|
Mercenary Red Potion
|
- |
None |
1,750z |
Recovers a base of 1000 HP.
|
Mercenary Blue Potion
|
- |
None |
3,500z |
Recovers a base of 100 SP.
|
Mercenary Concentration Potion
|
- |
None |
560z |
Increases Mercenary's ASPD by 10%.
|
Mercenary Awakening Potion
|
Lv 40+ Mercenary |
None |
1,050z |
Increases Mercenary's ASPD by 15%.
|
Mercenary Berserk Potion
|
Lv 80+ Mercenary |
None |
2,100z |
Increases Mercenary's ASPD by 20%.
|
Note1: Wild Rose, Doppelganger and Egnigem Cenia contracts can be earned by participating in Poring War.
Note2: Baphomet Jr, Male Support Game Master and Female Support Game Master contracts can be earned by Kafra cash box.
Note3: Valkyrie and Valkyrie contracts can be earned by Arch Bishop Job Change Test.
Note4: Loki's Shadow and Guardian's alter ego contracts can be earned by Quest, Instance.
Note5: Antler Scaraba contracts can be earned by killing a monster using a weapon compounded with Queen Scaraba Card.
Bowman Mercenary
Mina - 1st Grade Bowman Mercenary
|
|
Level
|
20
|
MDef
|
2
|
|
HP
|
256
|
Hit
|
200
|
SP
|
198
|
Flee
|
36
|
Atk
|
170 ~ 255
|
HP Reg
|
7 HP / 8s
|
Def
|
8
|
SP Reg
|
6 SP / 6s
|
Dororu - 2nd Grade Bowman Mercenary
|
|
Level
|
30
|
MDef
|
3
|
|
HP
|
457
|
Hit
|
220
|
SP
|
70
|
Flee
|
48
|
Atk
|
228 ~ 342
|
HP Reg
|
8 HP / 8s
|
Def
|
12
|
SP Reg
|
6 SP / 6s
|
Nami - 3rd Grade Bowman Mercenary
|
|
Level
|
40
|
MDef
|
4
|
|
HP
|
732
|
Hit
|
242
|
SP
|
93
|
Flee
|
61
|
Atk
|
260 ~ 390
|
HP Reg
|
11 HP / 8s
|
Def
|
18
|
SP Reg
|
3 SP / 6s
|
Elfin - 4th Grade Bowman Mercenary
|
|
Level
|
50
|
MDef
|
6
|
|
HP
|
1,092
|
Hit
|
260
|
SP
|
116
|
Flee
|
83
|
Atk
|
310 ~ 465
|
HP Reg
|
17 HP / 8s
|
Def
|
25
|
SP Reg
|
3 SP / 8s
|
Clara - 5th Grade Bowman Mercenary
|
|
Level
|
60
|
MDef
|
8
|
|
HP
|
2,212
|
Hit
|
285
|
SP
|
280
|
Flee
|
101
|
Atk
|
360 ~ 540
|
HP Reg
|
29 HP / 8s
|
Def
|
26
|
SP Reg
|
9 SP / 6s
|
Dali - 6th Grade Bowman Mercenary
|
|
Level
|
70
|
MDef
|
11
|
|
HP
|
3,098
|
Hit
|
303
|
SP
|
353
|
Flee
|
116
|
Atk
|
424 ~ 636
|
HP Reg
|
51 HP / 8s
|
Def
|
35
|
SP Reg
|
16 SP / 6s
|
Karaya - 7th Grade Bowman Mercenary
|
|
Level
|
80
|
MDef
|
?
|
|
HP
|
4,051
|
Hit
|
321
|
SP
|
415
|
Flee
|
135
|
Atk
|
468 ~ 702
|
HP Reg
|
72 HP / 8s
|
Def
|
?
|
SP Reg
|
21 SP / 6s
|
Hiyori - 8th Grade Bowman Mercenary
|
|
Level
|
90
|
MDef
|
?
|
|
HP
|
5,039
|
Hit
|
343
|
SP
|
469
|
Flee
|
155
|
Atk
|
482 ~ 723
|
HP Reg
|
88 HP / 8s
|
Def
|
?
|
SP Reg
|
24 SP / 6s
|
Kero - 9th Grade Bowman Mercenary
|
|
Level
|
95
|
MDef
|
?
|
|
HP
|
5,572
|
Hit
|
355
|
SP
|
499
|
Flee
|
166
|
Atk
|
500 ~ 750
|
HP Reg
|
96 HP / 8s
|
Def
|
?
|
SP Reg
|
26 SP / 6s
|
Suki - 10th Grade Bowman Mercenary
|
|
Level
|
99
|
MDef
|
?
|
|
HP
|
7,381
|
Hit
|
372
|
SP
|
642
|
Flee
|
182
|
Atk
|
816 ~ 1,124
|
HP Reg
|
126 HP / 8s
|
Def
|
?
|
SP Reg
|
34 SP / 6s
|
Fencer Mercenary
David - 1st Grade Fencer Mercenary
|
|
Level
|
20
|
MDef
|
2
|
|
HP
|
502
|
Hit
|
200
|
SP
|
70
|
Flee
|
47
|
Atk
|
174 ~ 261
|
HP Reg
|
8 HP / 8s
|
Def
|
8
|
SP Reg
|
2 SP / 6s
|
Ellen - 2nd Grade Fencer Mercenary
|
|
Level
|
30
|
MDef
|
3
|
|
HP
|
979
|
Hit
|
215
|
SP
|
99
|
Flee
|
68
|
Atk
|
258 ~ 387
|
HP Reg
|
10 HP / 8s
|
Def
|
10
|
SP Reg
|
2 SP / 6s
|
Luise - 3rd Grade Fencer Mercenary
|
|
Level
|
40
|
MDef
|
5
|
|
HP
|
1,555
|
Hit
|
230
|
SP
|
134
|
Flee
|
85
|
Atk
|
326 ~ 489
|
HP Reg
|
13 HP / 8s
|
Def
|
12
|
SP Reg
|
4 SP / 6s
|
Frank - 4th Grade Fencer Mercenary
|
|
Level
|
50
|
MDef
|
6
|
|
HP
|
2,397
|
Hit
|
240
|
SP
|
162
|
Flee
|
109
|
Atk
|
382 ~ 573
|
HP Reg
|
18 HP / 8s
|
Def
|
14
|
SP Reg
|
4 SP / 6s
|
Ryan - 5th Grade Fencer Mercenary
|
|
Level
|
60
|
MDef
|
7
|
|
HP
|
3,387
|
Hit
|
255
|
SP
|
195
|
Flee
|
128
|
Atk
|
406 ~ 609
|
HP Reg
|
24 HP / 8s
|
Def
|
16
|
SP Reg
|
5 SP / 6s
|
Paolo - 6th Grade Fencer Mercenary
|
|
Level
|
70
|
MDef
|
9
|
|
HP
|
4,495
|
Hit
|
270
|
SP
|
241
|
Flee
|
145
|
Atk
|
436 ~ 654
|
HP Reg
|
33 HP / 8s
|
Def
|
19
|
SP Reg
|
8 SP / 6s
|
Jens - 7th Grade Fencer Mercenary
|
|
Level
|
80
|
MDef
|
?
|
|
HP
|
5,889
|
Hit
|
285
|
SP
|
279
|
Flee
|
168
|
Atk
|
468 ~ 702
|
HP Reg
|
45 HP / 8s
|
Def
|
?
|
SP Reg
|
9 SP / 6s
|
Thierry - 8th Grade Fencer Mercenary
|
|
Level
|
90
|
MDef
|
?
|
|
HP
|
7,520
|
Hit
|
300
|
SP
|
325
|
Flee
|
185
|
Atk
|
500 ~ 750
|
HP Reg
|
60 HP / 8s
|
Def
|
?
|
SP Reg
|
13 SP / 6s
|
Steven - 9th Grade Fencer Mercenary
|
|
Level
|
95
|
MDef
|
?
|
|
HP
|
9,052
|
Hit
|
305
|
SP
|
348
|
Flee
|
190
|
Atk
|
524 ~ 786
|
HP Reg
|
104 HP / 8s
|
Def
|
?
|
SP Reg
|
14 SP / 6s
|
Wayne - 10th Grade Fencer Mercenary
|
|
Level
|
99
|
MDef
|
?
|
|
HP
|
12,355
|
Hit
|
309
|
SP
|
451
|
Flee
|
204
|
Atk
|
760 ~ 1,040
|
HP Reg
|
228 HP / 8s
|
Def
|
?
|
SP Reg
|
25 SP / 6s
|
Spearman Mercenary
Rodin - 1st Grade Spearman Mercenary
|
|
Level
|
22
|
MDef
|
2
|
|
HP
|
2,071
|
Hit
|
202
|
SP
|
100
|
Flee
|
23
|
Atk
|
168 ~ 252
|
HP Reg
|
11 HP / 8s
|
Def
|
6
|
SP Reg
|
2 SP / 6s
|
Lancer - 2nd Grade Spearman Mercenary
|
|
Level
|
34
|
MDef
|
3
|
|
HP
|
2,523
|
Hit
|
221
|
SP
|
131
|
Flee
|
35
|
Atk
|
208 ~ 312
|
HP Reg
|
12 HP / 8s
|
Def
|
7
|
SP Reg
|
3 SP / 6s
|
Nathan - 3rd Grade Spearman Mercenary
|
|
Level
|
41
|
MDef
|
4
|
|
HP
|
3,397
|
Hit
|
231
|
SP
|
161
|
Flee
|
42
|
Atk
|
248 ~ 372
|
HP Reg
|
51 HP / 8s
|
Def
|
30
|
SP Reg
|
3 SP / 6s
|
Roan - 4th Grade Spearman Mercenary
|
|
Level
|
55
|
MDef
|
5
|
|
HP
|
4,580
|
Hit
|
255
|
SP
|
191
|
Flee
|
57
|
Atk
|
300 ~ 450
|
HP Reg
|
102 HP / 8s
|
Def
|
47
|
SP Reg
|
4 SP / 6s
|
Orizaro - 5th Grade Spearman Mercenary
|
|
Level
|
60
|
MDef
|
6
|
|
HP
|
5,899
|
Hit
|
270
|
SP
|
221
|
Flee
|
62
|
Atk
|
350 ~ 510
|
HP Reg
|
144 HP / 8s
|
Def
|
52
|
SP Reg
|
4 SP / 6s
|
Thyla - 6th Grade Spearman Mercenary
|
|
Level
|
72
|
MDef
|
22
|
|
HP
|
7,874
|
Hit
|
295
|
SP
|
252
|
Flee
|
75
|
Atk
|
370 ~ 555
|
HP Reg
|
77 HP / 8s
|
Def
|
25
|
SP Reg
|
30 SP / 6s
|
Ben - 7th Grade Spearman Mercenary
|
|
Level
|
81
|
MDef
|
?
|
|
HP
|
10,260
|
Hit
|
292
|
SP
|
330
|
Flee
|
84
|
Atk
|
380 ~ 570
|
HP Reg
|
394 HP / 8s
|
Def
|
?
|
SP Reg
|
14 SP / 6s
|
Pinaka - 8th Grade Spearman Mercenary
|
|
Level
|
90
|
MDef
|
?
|
|
HP
|
13,167
|
Hit
|
303
|
SP
|
366
|
Flee
|
110
|
Atk
|
400 ~ 600
|
HP Reg
|
591 HP / 8s
|
Def
|
?
|
SP Reg
|
16 SP / 6s
|
Kuhlmann - 9th Grade Spearman Mercenary
|
|
Level
|
95
|
MDef
|
?
|
|
HP
|
14,648
|
Hit
|
308
|
SP
|
398
|
Flee
|
120
|
Atk
|
440 ~ 660
|
HP Reg
|
683 HP / 8s
|
Def
|
?
|
SP Reg
|
20 SP / 6s
|
Roux - 10th Grade Spearman Mercenary
|
|
Level
|
99
|
MDef
|
?
|
|
HP
|
18,000
|
Hit
|
319
|
SP
|
413
|
Flee
|
129
|
Atk
|
700 ~ 950
|
HP Reg
|
978 HP / 8s
|
Def
|
?
|
SP Reg
|
23 SP / 6s
|
Monster Mercenary
Mercenary Skills
Mercenaries have access to a wide variety of skills, both new skills and skills that are currently used by player classes. The exact skills a Mercenary receives varies from Mercenary to Mercenary, but usually they get anywhere from 2~4 skills. Stronger and higher level skills are usually only available to high level Mercenaries. Skills from summoned Mercenaries can be cast from the AI code or manually by assigning it to a hotkey for the player to target.
The following is a breakdown of the different skills the Mercenaries have available to them.
Player Skills used by Mercenaries
The following is a list of existing skills which are available to Mercenaries, broken down by what classes are able to obtain them. These skills perform identical to the skill obtained by players.
Common Mercenary Skills
Bowman Mercenary Skills
Fencer Mercenary Skills
Spearman Mercenary Skills
New Mercenary Skills
In addition to player skills, mercenaries have access to the following new skills. These skills are non-specific to any particular mercenary class.
Skill |
Description |
Type
|
|
Cures a single target from Blind and Curse statuses.
|
Supportive
|
|
Cures a single target from Bleeding status.
|
Supportive
|
|
Strikes a foe with a 3-hit blow that deals ATK ×330~450% damage and stuns it by 6~30% chance.
|
Offensive
|
|
Cures a sinle target from Hallucination and Chaos statuses.
|
Supportive
|
|
Cures a single target from Poison and Silence statuses.
|
Supportive
|
|
Cures a single target from Sleep and Stun statuses.
|
Supportive
|
|
Gives all of the Mercenary's remaining HP to the contractor and dies.
|
Supportive
|
|
Cures a single target from Frozen and Stone statuses.
|
Supportive
|
|
Increases ASPD of the Mercenary for 30~300 seconds.
|
Supportive
|
|
Disconnect the follers and Devil King's connection to invalidate the Blessing of Masin. Shooting. Range 2 cell.
|
Offensive
|
References