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| Classes which usually benefit the most from (higher) Flee are: | | Classes which usually benefit the most from (higher) Flee are: |
| * [[Super Novice]]
| | * [[Crusader]] |
| * [[Crusader]], [[Paladin]] and [[Royal Guard]] | | * [[Rogue]] |
| * [[Rogue]], [[Stalker]] and [[Shadow Chaser]] | | * [[Assassin]] |
| * [[Assassin]], [[Assassin Cross]] and [[Guillotine Cross]] | | * [[Blacksmith]] |
| * [[Blacksmith]], [[Mastersmith]] and [[Mechanic]] | | * [[Hunter]] |
| * [[Hunter]], [[Sniper]] and [[Ranger]] | | * [[Bard]] |
| * [[Bard]], [[Minstrel]] and [[Maestro]] | | * [[Dancer]] |
| * [[Dancer]], [[Gypsy]] and [[Wanderer]] | |
| * [[TaeKwon Kid]] and [[TaeKwon Master]]
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| == Dodge Calculation == | | == Dodge Calculation == |
Latest revision as of 13:31, 10 October 2020
This content is potentially outdated. Feel free to update it.
- This article is about the Substat. For the Monk skill, see Flee (Skill).
Flee (or Flee rate) is a character's ability to avoid being hit by regular attacks and most melee skills. The more Flee a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to DEF/VIT. Flee does not affect being hit with some magic attacks and some skills. Flee is determined by Base Level, AGI, LUK, some skills and some items or cards.
Being attacked by more than two monsters decreases Flee by 10% per every additional monster. This reduction is counted before adding Flee from Skills that directly add Flee (ie. Thief's Improve Dodge). This means that if a character is attacked by 4 monsters and his/her Flee is 250, his/her Actual Flee would be 200 assuming that there is no Flee from any skills directly. This also means that if the character is attacked by more than 11 monsters at the same time, they will always land every hit regardless of the character's Flee.
Flee Calculation
Full formula for calculating Actual Flee is:
Actual Flee
100 + SkillBonus + [BaseLv + AGI + LUK ÷ 5 + ItemBonus] × {1 - [(Mobs − 2) × 0.1]}
- SkillBonus is bonus directly granted from Skills.
- ItemBonus is bonus granted from items or cards.
- Mobs is the amount of enemies that are attacking the character.
Classes which usually benefit the most from (higher) Flee are:
Dodge Calculation
Dodge Rate(%)
[100 − (AttackerHit − DefenderFlee)]%
- AttackerHit also applies for monsters as (
170 + Level + DEX
). However, LUK has no effect on their Hit rate.
- Dodge Rate cannot be either lower than 0% or not higher than 95% (except in War of Emperium)
List of Flee Modifiers
Cards
Card |
Modifier |
Additional notes
|
|
+10 |
Armor.
|
|
+10 |
Garment.
|
|
+2 |
Footgear.
|
|
+10 |
Garment.
|
|
+18 |
Garment. Combo with Chonchon Card.
|
|
+10 |
Garment.
|
|
+5 |
Garment.
|
|
+18 |
Garment. Combo with Lunatic Card.
|
|
+1 |
Weapon.
|
|
+3 |
Weapon
|
|
+10 |
Garment.
|
|
+2 |
Weapon.
|
|
+5 |
Garment.
|
|
+5 |
Garment.
|
|
+5 |
Garment.
|
|
+10 |
Garment. Gives +20 instead if refine rate is +0~4.
|
|
+5 |
Garment.
|
|
+5 |
Garment.
|
|
+18 |
Garment. Combo with Poring Card.
|
|
+5 |
Garment.
|
|
+20 |
Garment. Only if refine rate is +9 or higher.
|
|
+10 |
Garment. Gives +15 instead if refine rate is +9 or higher.
|
|
+5 |
Garment.
|
|
+5 |
Garment.
|
|
+18 |
Garment. Combo with Roda Frog Card.
|
|
+18 |
Garment. Combo with Wolf Card.
|
|
+18 |
Garment. Combo with Rocker Card.
|
|
+20 |
Garment. Thief class only.
|
|
+20 |
Garment.
|
|
+15 |
Garment.
|
Cards which affect AGI also affect Flee, but due to there being such a large amount, they aren't included here.