Change Material
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Change Material | |
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Type: | Active Skill |
Levels: | 1 |
SP Cost: | 10 |
Catalyst: | See Table |
Prerequisites | |
None |
Change Material (Alt: Change Material) is a 3rd class active skill available as Geneticist.
Effect
Converts a set of items into a different item. Unlike other similar skills, this skill does not provide books or other instructions on how to create certain items.
Notes
- The user selects any combination of items from within their inventory and, if successful, an item may be returned.
- Items will not be consumed if an invalid recipe is attempted.
- For some valid recipes, a small chance of failure exists, causing the materials to disappear. This chance is applied on the whole procedure.
Materials
Items in italics can be purchased via NPC.
Alchemist | ||
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2nd Class Skills |
Acid Terror • Aid Berserk Potion • Aid Potion • Alchemical Weapon • Axe Mastery • Biochemical Helm • Bomb • Potion Research • Prepare Potion • Summon Flora • Summon Marine Sphere • Synthesized Shield • Synthetic Armor | |
Homunculus-related Skills |
Bioethics • Biotechnology • Call Homunculus • Creature Creation • Cultivation • Drillmaster • Flame Control • Heal Homunculus • Homunculus Resurrection • Vaporize | |
Transcendent Skills |
Acid Bomb • Aid Condensed Potion • Alchemy • Cultivate Plant • Full Chemical Protection • Potion Synthesis | |
Quests | Alchemist Job Change Guide • Alchemist Skill Quest | |
Weapons | Axe • Dagger • Mace • One Handed Sword • Cannon Balls |
Crafting Articles | |
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NPC Refinement and Socketing | Refinement System • Socket Enchant • Card Desocketing |
Blacksmith-related | Forging (Smith Axe • Smith Dagger • Smith Knucklebrace • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research) • Refining (Enchantedstone Craft • Iron Tempering • Steel Tempering) • Weapon Materials • Upgrade Weapon |
Alchemist-related | Cooking • Potion Creation (Learning Potion • Pharmacy) |