Project Zero Chronicles

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Project Zero uses a different timeline of events from the usual episodic content of classic to renewal. Based on how the Zero server of Korea has laid out its content releases, the server will be releasing content in a similar fashion. Hence we would term them as Chronicles instead of Episodes to remove the confusion with how Renewal releases updates.

1st Chronicle: The Beginning of the World: The Kingdom of Rune-Midgarts

The Kingdom of Rune-Midgarts is the first country the world of Ragnarok showcased, it has by far the largest map area among the 3 country-states in the continent. Prontera is its capital and the largest city-state among the 9 under its domain.

The World Map


The Capital of the Rune-Midgartz Kingdom. It houses the the Knight's Chivalry and the Church of Odin for Knights, Crusaders, Acolytes and Priests. You can find Prontera Culverts close to the city.

The City of Magic, it houses the Magic Guild for Mages and Wizards. The Geffen Tower is its most distinguishing feature. You can find the Geffen Dungeon on the basement of the Tower. Mt. Mjolnir dead pit is an abandoned mine dungeon northeast of Geffen. Orc Dungeon is also within Geffen's jurisdiction. The Geffen Fever Field is also close by.

The city safe from outside invaders with the blessing of being surrounded by forests, Payon. Their unique architecture reflects the use the wood only available in their surrounding forests. Also houses the Archer Village. Payon Cave is just beside the Archer Village.

The Desert town that houses the Thieves Guild. There is a looming presence waiting to be unleashed in this town. The Pyramids and Sphinx are located just beside the town. Ant Hell Dungeon is also close to the town's vicinity. The Morroc Fever Field is also close by.

The port city of Alberta where the ocean breeze is always pleasing. The Merchant Guild is also located here. However, you can't find many merchants here because most of the trades that are done here are between in larger cities. The Dungeons close to it are Turtle Island and Sunken Ship. The town will also be a gateway to the other towns to come.

Izlude, the satellite town of Prontera, sits on the eastern edge of the Rune-Midgarts kingdom. Being a port, it features trade and travel routes by air and sea. ts strategic location gave Prontera access to a port, increasing possibilities for trade and transportation. Since then, various new features have been added to the town, including the Izlude Arena, the Royal Criatura Academy, and the airship dock. You can also Access the Undersea Tunnel Dungeon nearby.

Known as the city of canals, also home of the Clock Tower. The majority of Al de Baran is indeed constructed around the waterways, using them for power, drinking water, and urban landscaping. In addition, a system of beautiful windmills dots the city's skyline, turning lazily in the mountain breeze. The scent of plant life, the crisp clean air, and the overall formal beauty of the city make it a well-known tourist city. It is here, also, that the Alchemist Guild makes its home, attracting many individuals from all over the world who wish to further research this strange science.

Umbala is surrounded by four field maps characterized by lush greens and abundant forests. Monsters found in these maps are of a wide variety. They may look like they’re plants, but most of them are from various other races. The Utan Tribe resides here. You can access Hvergelmir's Fountain, a path that eventually leads to Niflheim.



Instances

2nd Chronicle: Glast Heim and Clock Tower

Glast Heim

Clock Tower

3rd Chronicle: The War of Emperium

War of Emperium

Cute Pet System