ASPD
Overview
Attack Speed is abbreviated as ASPD. It depends on the player's class, equipped Weapon Type, Speed Modifiers, AGI and DEX.
Factors affecting Attack Speed
- The player's class.
- The player's weapon type.
- Increasing AGI to gain higher Attack Speed. (DEX provides negligible Attack Speed increases)
- Wearing a shield decreases Attack Speed. The difference varies by class and is more dramatic at higher base Attack Speeds.
- Some items, skills and equipments can either increase or decrease Attack Speed.
ASPD Formula
Each class has a Base ASPD (146 or 156) which is affected by the weapon (-50 ~ +2). Equipping a shield reduces ASPD by 5 ~ 10.
ASPD Penalty = [ 1 − { Job Base ASPD − 144 } ÷ 50 ]
- Note: Limit down to a maximum of 0.96. Keep 2 decimals.
ASPD Correction = [ { √( 205 ) − √( AGI ) } ÷ 7.15 ]
- Note: Round up to 3 decimals.
Equip ASPD % = [ { 195 − Base ASPD } × Total of Equip ASPD Mod ]
- Note: Round down to 1 decimal.
Base ASPD = [ 200 − { 200 − ( Job Base ASPD + Shield Penalty − ASPD Correction + √[ AGI × 9.999 + DEX × 0.19212 ] × Aspd Penalty ) } × { 1 − Potion ASPD Mod − Skill ASPD Mod } ]
- Note: Round down to 2 decimal.
Final ASPD = [ Base ASPD + { Equip ASPD % } + Equip ASPD Fixed ]
Links
Speed Modifiers
Note: Non-percentage numbers are absolute modifiers. These ones are directly added to the ASPD at the end of the calculations.
The following items will affect ASPD:
Potion ASPD Modifiers
- Main article: ASPD Potion.
Only the potion with greater effect will be put into consideration, they never stack to each other.
Consumable Potions | Modifier | Additional notes | ||
---|---|---|---|---|
|
10% | |||
|
15% | |||
|
20% | |||
|
20% | Only for Assassin Cross, other classes will instantly die. | ||
|
10% | Concentration Potion Effect and Agi up lv 5. | ||
|
10% | Although it is counted as Equipment ASPD, stacks with the other potions. |
Skill ASPD Modifiers
Skill | Max Modifier | Additional notes | ||
---|---|---|---|---|
|
30% | 30% to self and 25% to party members. Must wield Axe or Mace. | ||
|
0% | -40% ~ 0% | ||
|
0% | -20% ~ 0% | ||
Determination | +4 | +0 ~ +4 | ||
|
30% | This skill doesn't stack with Twohand Quicken. | ||
|
20% | 2% ~ 20%. Possibly bugged. | ||
|
-25% | 5% ~ 25% | ||
|
20% | |||
|
0% | 40% ~ 0% | ||
|
-50% | Overriden by Cavalier Mastery. | ||
|
-30% | 3% ~ 30% | ||
|
30% | 3% ~ 30%. Possibly broken. | ||
|
30% | |||
|
Var | [ ( B. Level + DEX + LUK ) ÷ 10 ]% | ||
|
5% | 0.5% ~ 5% | ||
|
Var | [ ( 5 ~ 25 ) + Voice Lessons Skill Level ]% | ||
|
30% | Must wield Two Handed Sword. |
Equipment ASPD Modifiers
Standalone items
Equipment | Base Modifier | Additional notes | ||||
---|---|---|---|---|---|---|
|
+5% | |||||
|
+10% | |||||
|
+0 | Grants +1 for every two upgrade levels. | ||||
|
5% | Grants mod when upgrade level is +8 or higher and the users base Agi is 90 or higher. | ||||
|
+5 | Grants mod to Super Novice class only. | ||||
|
2% | |||||
|
+1 | |||||
|
20% | Grants mod to Crusader class only. | ||||
|
100% | 1% chance to grant mod for 5 seconds when attacked. Weapon card. (MvP) | ||||
|
10% | |||||
|
3% | Grants additional 3% when upgrade level is +7 or higher. Also grants additional 3% when upgrade level is +9 or higher. | ||||
|
+0 | If compounded to bow, if upgrade level is +10 or higher, Aspd + 1. If upgrade level is +14 or higher, additional Aspd + 1. | ||||
|
12% | |||||
|
100% | |||||
|
0% | Grants +1% for each upgrade level. | ||||
|
2% | |||||
|
-10% | |||||
|
5% | Weapon card. | ||||
|
+1 | |||||
|
+0 | Aspd + 2% for every 10 base Agi. | ||||
|
10% | |||||
|
2% | |||||
|
2% | Chance to grant mod for 10 seconds when attacking. | ||||
|
1% | Also grants +9% in a combo (see below). | ||||
|
10% | Grants additional 5% when upgrade level is +7 or higher. Also grants additional 5% when upgrade level is +9 or higher. | ||||
|
10% | Weapon card. (MvP) | ||||
|
-40% | |||||
|
100% | Chance to grant mod for 7 seconds when upgrade level is +7 or higher. | ||||
|
+0 | If compounded to Two Handed Sword, if upgrade level is +10 or higher, Aspd + 1. If upgrade level is +14 or higher, additional Aspd + 1. | ||||
|
5% | Also grants +5% when base VIT is 108 or higher. | ||||
|
5% | Grants additional 5% when upgrade level is +7 or higher. Grants additional 5% when upgrade level is +9 or higher. Also grants additional +1 when upgrade level is +12 or higher. | ||||
|
2% | |||||
|
3% | |||||
|
5% | Grants mod when upgrade level is +8 or higher and the users base Agi is 90 or higher. | ||||
|
3% | Grants mod when base STR is 96 or higher. | ||||
|
+1 | Grants mod when base AGI is 120. | ||||
|
5% | |||||
|
100% | 7% chance to grant mod for 3 seconds when attacking, and when upgrade level is +9 or higher. | ||||
|
5% | Grants mod when upgrade level is +6 or higher. | ||||
|
5% | Grants mod when upgrade level is +7 or higher. | ||||
|
20% | 20% chance to grant mod for 20 seconds when attacking, and when upgrade level is +9 or higher. | ||||
|
100% | 7% chance to grant mod for 3 seconds when attacking, and when upgrade level is +9 or higher. | ||||
|
5% | Grants mod when upgrade level is +6 or higher. | ||||
|
10% | Grants mod when upgrade level is +6 or higher. | ||||
|
5% | |||||
|
10% | |||||
|
8% | Grants mod when upgrade level is +7 or higher. Also grants absolute +1 when upgrade level is +9 or higher. Must have base AGI 90 or higher in all cases. | ||||
|
+1 | |||||
|
-5% | Weapon card. | ||||
|
1% | Grants +1% for each upgrade level. | ||||
|
1% | Additional Aspd + 1%, if the users base Agi is 108 or higher. Aspd + 1, if the users base Agi is 108 or higher. | ||||
|
-5% | Grants +1% per 2 upgrade levels. | ||||
|
+1 | Grants mod when upgrade level is +9 or higher. Also grants additional + 1 per 2 upgrade levels of the item past the upgrade level of +9. | ||||
|
3% | |||||
|
3% | |||||
|
7% | Grants mod for 7 seconds when attacked. Chance is upgrade level based. | ||||
|
+0 | Grants +1% for each upgrade level. | ||||
|
10% | |||||
|
3% | |||||
|
2% | |||||
|
5% | |||||
|
2% | Also grants +5% when base AGI is 100 or higher. | ||||
|
1% | Grants +1% for each upgrade level. | ||||
|
3% | Grants mod when upgrade level is +7 or higher. | ||||
|
-5% | |||||
|
+0 | For every upgrade level of Leviathan Muffler [1], Aspd + 1% | ||||
|
+0 | Grants +1% for each upgrade level. | ||||
|
10% | Also decreases ATK/MATK by 10%. | ||||
|
-3% | |||||
|
4% | Grants mod when base STR is 77 or higher. | ||||
|
+3 | |||||
|
+5 | |||||
|
+2 | |||||
|
10% | |||||
|
3% | Also grants +2% when upgrade level is +7 and +8, and +4% when it's +9 or higher. | ||||
|
+1 | Grants mod when base STR is 120. | ||||
|
+1 | Grants mod when upgrade level is +7 or higher. | ||||
|
+0 | If upgrade level is +7 or higher, additional Aspd + 1. If upgrade level is +9 or higher, additional Aspd + 1. | ||||
|
10% | Godly Item. | ||||
|
8% | |||||
|
5% | Grants mod when upgrade level is +8 or higher and the users base Agi is 90 or higher. | ||||
|
+0 | Grants +1% for each upgrade level. | ||||
|
+0 | Grants +1 for each 5 upgrade level. | ||||
|
+0 | Grants +1 for each 5 upgrade level. | ||||
|
+0 | Grants +1 for each 5 upgrade level. | ||||
|
+0 | Grants +1 for each 5 upgrade level. | ||||
|
3% | |||||
|
-10% | |||||
|
1% | + 2% Aspd for Base Lv 100 characters. + 3% Aspd for Base Lv 150 characters. | ||||
|
+0 | Grants + 4% per level of Cantocandidus known. | ||||
|
5% | |||||
|
1% | If upgrade level is +7 or higher, additional Aspd + 1%. If upgrade level is +9 or higher, additional Aspd + 2%. | ||||
|
+0 | Grants + 2% per level of Mass Spiral known. | ||||
|
10% | |||||
|
+2 | If used by Rune Knight. | ||||
|
5% | Grants mod if base STR is 50 or higher. | ||||
|
2% | Grants mod when upgrade level is +7 or higher. | ||||
|
3% | Also grants +2% when upgrade level is +8 and +9, and +4% when it's +10 or higher. | ||||
|
3% | |||||
|
5% | |||||
|
+1 | Grants mod when base AGI is 120. | ||||
|
+0 | Aspd + 1, if compounded to upgrade level +10 or higher Dagger. If Dagger upgrade level is +14 or higher, additional Aspd + 1. | ||||
|
+10 | |||||
|
5% | |||||
|
6% | Also grants +1% when upgrade level is +4 or higher. | ||||
|
+0 | Grants + 2% per level of Gentle Touch-Convert known. | ||||
|
3% | Grants mod to Thief class only. | ||||
|
20% | |||||
|
5% | Grants mod when upgrade level is +9 or higher. | ||||
|
5% | |||||
|
-5 | Only during PvP & WoE. | ||||
|
? | Grants bonus for each upgrade level. Only during PvP & WoE. | ||||
|
? | Grants bonus for each upgrade level. Only during PvP & WoE. | ||||
|
? | Grants bonus for each upgrade level. Only during PvP & WoE. | ||||
|
10% | |||||
|
1% | |||||
|
3% | |||||
|
1% | Grants +1% for each 14 base AGI | ||||
|
5% | |||||
|
5% |
Combination items
Set | Modifier | Additional notes | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
10% | Think carefully before using this set, because the shield will penalize ASPD. | ||||||||
- EITHER -
- OR -
|
9% | Combo mod adds to Demon Mask base mod. (1%) | ||||||||
- EITHER -
- OR -
|
5% | |||||||||
|
+2 | |||||||||
Thief Card Set | 5% | |||||||||
Celine's Brooch & Evil Spirit Glove Set | +2 | |||||||||
Flying Galapago & Gryphon Card Set | +3% and +1 | If compounded to an upgrade level of +10 or higher bow type weapon, additional Aspd + 1. | ||||||||
Gambler's Seal & Heart Card in Mouth Set | +1 | Grants additional + 1, if the users base Luk is 108 or higher. Also grants additional + 2, if the users base Luk is 120 or higher. | ||||||||
Illusion Shoes & Illusion Spectral Spear Set | 8% | |||||||||
Imperial Feather & Royal Guard Necklace Set | 3% | Additional Aspd + 5%, if the users base Agi is 108 or higher. Additional Aspd + 7%, if the users base Agi is 120 or higher. | ||||||||
Mob Scarf Set | +0 | + 5% for every combined sum of 80 base Agi and Vit. | ||||||||
New Year Hairpin & Shinobi Card Set | +0 | Grants +1 per upgrade level of New Year Hairpin. | ||||||||
Witch's Pumpkin Hat & Hahoe Mask Set | +10% | |||||||||
Yin Yang Talisman, Sealed Magic Sword, & Ultralight Magic Shield Set Yin Yang Talisman, Sealed Evil Sword, & Ultralight Magic Shield Set Yin Yang Talisman, Sealed Maximum Sword, & Ultralight Magic Shield Set |
+0 | Additional Aspd + 4% per upgrade level of the weapon. |
Enchantment
Enchant Name | Modifier | Additional notes |
---|---|---|
ASPD | 4-10%, +1 | |
Master Archer | 1-10% | |
Special Stats | +1 | If upgrade level is +12 or higher |
Hits per Second
Hits/sec. =
- [ 50 ÷ ( 200 − Final ASPD ) ]
- [ 50 ÷ Delay ]
- [ 1 ÷ Time Between Attacks ]
ASPD represents Attack Speed as a hyperbolic function (different from exponential function) that approaches infinite hits per second as ASPD gets close to 200.
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed |