Old Glast Heim: Difference between revisions

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== Enchants ==
== Enchants ==
{| class=wikitable
|+ 4th Slot Enchantments
! style="background:black; color:white;"|Type
! style="background:black; color:white;"|lvl 1
! style="background:black; color:white;"|lvl 2
! style="background:black; color:white;"|lvl 3
! style="background:black; color:white;"|lvl 4
|-
! style="background:black; color:white;"|Physical
| style="background:white; color:black;"|'''Fighting Spirit 4Lv''' : ATK + 15
HIT + 5
| style="background:white; color:black;"|'''Fighting Spirit 5Lv''' : ATK + 18
HIT + 5
| style="background:white; color:black;"|'''Fighting Spirit 6Lv''' : ATK + 21,
HIT + 5
| style="background:white; color:black;"|'''Fighting Spirit 7Lv''' : ATK + 24,
HIT + 5
|-
! style="background:black; color:white;"|Magic
| Cell B
| Cell C
|}

Revision as of 13:08, 23 October 2023

Old Glast Heim
Requirements
Base Level: 130
Party: 1+ Members
Rewards
Item(s): 6607.png 2+ Temporal Crystal

6608.png 2+ Coagulated Spell

Note:


Speak to Hugin in Glast Heim glast_01204273 and agree to help him research the time gap. With 2 or more players in your party, the party leader must speak to Hugin in Glast Heim glast_01204273 and "Generate Time Gap". After the dungeon is created, talk to Hugin again to enter Old Glast Heim.

  1. Once inside you will spawn in the 2nd Floor of Old Glastheim. The party leader will speak to Varmundt gl_k14941. He will tell you about an incoming invasion lead by a valkyrie named Himelmez.
  2. The party leader should head north after talking to Varmundt and speak to Heinrich gl_k149100. A cutscene will trigger between Heinrich and Himelmez.
  3. After their conversation, Corrupted Abysmal Knight and Suffering Khalitzburg will spawn. You do not have to kill them. After a few minutes Heinrich will kill all the monsters.
  4. Heinrich and Varmundt will ask the player to help in finding any survivors that might need help. After the two disappear a portal will open to the west gl_k9680.
  5. Head into the portal and cross over to the west side. You will have to clear the Grand Chamberlain in Pain, Corrupted Steward, and Corrupted Monk that spawn there. Once enough mobs have been killed an announcement will be made to find any survivors.
    • All monsters inside the instance are stronger and have higher HP than their normal counterparts.
    • They also have the chance to drop Coagulated Spell, which can be used for enchanting Temporal Boots (see below).
  6. At this point only party leader needs to go to the southwest corner of the map and chat with survivor NPC Altar Boy Domun glast_011751. The rest of the party can head over to central hall. Once leader chats with the survivor, a portal will open to the east.
  7. Head to the east portal. Similar to the west side, the party needs to clear sufficient number of mobs to activate the survivor NPC Holgren the Destroyer glast_01292145 which is located up the eastern stairs. Again, only the party leader needs to speak with the NPC to open the portal in the North-east area. The rest of the party can go ahead.
    • On the eastern side there are Decomposed Bodies laid on the floor as traps. If a player comes within 3 cells of the body, it triggers a mob of Maggot to spawn.
    • Being invisible (e.g. Cloaking, Camouflage) won't trigger the spawn.
  8. The north area of the map is filled with Corrupted Palace Guard and Wandering Archer. Once enough mobs have been defeated head to the central north area of the map. Here you will again find Himelmez chatting with Varmundt and Heinrich. Once she disappears the first MVP Corrupted Soul will spawn. The players should bring Stone-immunity (e.g. Medusa Card, Evil Druid Card) and Silence-immunity (e.g. Marduk Card) equipment on this fight.
  9. Upon defeating the MVP, each party member should speak with Varmundt and collect 6607.png 1 Temporal Crystal and 6608.png 1 Coagulated Spell.
    • If any of the party members are dead when the MVP dies, then they won't receive the kill count and are unable to receive any items from Varmundt.
  10. Go into the north portal to enter the 1st Floor of Old Glast Heim. Here Heinrich will again have a discussion with Varmundt and a portal will open in the west.
  11. Enter the west portal. In addition to the previous mobs the area will be filled with Corrupted Abysmal Knight and Bloody Knight.
  12. Upon clearing sufficient mobs, an announcement will be made stating the appearance of an evil presence. Find and defeat the 1st Commander of Destruction mini boss which will open a portal to the east.
  13. Head to the east portal via the central bridge. Similar to the west side, clear all the mobs to spawn the 2nd Commander of Destruction mini boss and defeat her. A portal will open to the north.
    • Be careful when fighting the mini boss using Undead elemental armor, since the mini boss can cast Magnum Break. Shadow elemental armor combined with Fireproof Potion is a more safe option in this fight.
    • Commander of Destruction possible spawn points
      LK spawn points.jpg
  14. Enter the north portal and as you walk further north past some Decomposed Bodies, you will see Heinrich confronting Himelmez again. There is a floating body of the last survivor in Old Glast Heim which Himelmez will convert into the MVP Amdarais. Once the dialogue is over the MVP will spawn at the location of the floating body. During the MVP fight, random mobs will spawn in the central area. The player can bring Amdarais to the northern stairs area to avoid the random mobs.
  15. Defeat the MVP and speak with Hugin. He will give 5 of each 6607.png Temporal Crystal and 6608.png Coagulated Spell the first time you complete the instance and 1 of each thereafter.
  16. After collecting the reward, the player can:
    • A) Speak with Hugin to warp back to the entrance, or
    • B) Go to the Treasure Room on the 2nd Floor to collect 7 Coagulated Spells and other loots. Click on the fountain in the top right corner of the 2nd Floor to be warped to the Treasure Room in the middle.
      OGHTreasureRoom.jpg


Some of the notable loot list:

Monsters

Name Level HP Def Mdef Base EXP Job EXP Size Element Race
Corrupted Steward 130 135600 15 15 6666 7999 Medium Undead 1 Undead
Grand Chamberlain in Pain 132 208100 30 30 7111 8533 Medium Undead 2 Undead
Maggot 133 80811 121 36 11 13 Small Earth 2 Insect
Corrupted Palace Guard 135 184080 89 15 8153 3472 Medium Shadow 2 Undead
Corrupted Monk 133 100168 80 200 6999 8398 Large Undead 4 Undead
Wandering Archer 136 144370 63 40 7124 4689 Medium Shadow 2 Undead
Suffering Khalitzburg 143 236851 125 10 8771 7331 Large Undead 1 Undead
Corrupted Abysmal Knight 142 225789 102 50 9292 8288 Large Shadow 4 Undead
Bloody Knight 143 246751 122 300 10224 10941 Large Shadow 4 Undead
1st Commander of Destruction 145 950033 80 150 80009 67592 Medium Undead 2 Undead
2nd Commander of Destruction 145 848011 80 180 79836 60199 Medium Undead 2 Undead
(MVP 2F) Amdarais 150 4290000 30 40 1145662 1098512 Large Undead 4 Undead
(MVP 1F) Corrupted Soul 150 1820000 333 333 1099953 1004239 Large Earth 3 Demon

Temporal Boots

Enchants

4th Slot Enchantments
Type lvl 1 lvl 2 lvl 3 lvl 4
Physical Fighting Spirit 4Lv : ATK + 15

HIT + 5

Fighting Spirit 5Lv : ATK + 18

HIT + 5

Fighting Spirit 6Lv : ATK + 21,

HIT + 5

Fighting Spirit 7Lv : ATK + 24,

HIT + 5

Magic Cell B Cell C