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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| ! Item/Skill !! Max Modifier !! class="unsortable" | Additional notes | | ! Item/Skill !! Max Modifier !! class="unsortable" | Additional notes |
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| ! {{Skill List |skill=Assumptio}}
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| | +100% ||
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| ! {{Item List |id=1237 |item=Grimtooth}} | | ! {{Item List |id=1237 |item=Grimtooth}} |
Revision as of 15:05, 25 September 2020
Defense is the total physical defense that is factored upon physical damage, which is generally based on ATK as whole or partially. However, there are exceptions.
The descriptions used here refer to Hard and Soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and VIT Def (soft). Hard DEF works as a relative reduction, whereas Soft DEF is a subtractive reduction.
To obtain the final damage,apply Hard DEF first and then apply soft DEF.
It is shown as A + B in the Status Window, where A represents the Soft DEF and B represents the Hard DEF.
Hard DEF
Effects of Hard DEF on incoming damage
Hard defense, also known as "armor" or "equipment" defense reduces, incoming physical damage multiplicatively.
- Damage after Hard DEF =
Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]
For example, a player with a Hard DEF of 275 will have incoming damage reduced by about ⅓, and a player with a Hard DEF of 500 will have incoming damage reduced by half.
Hard defense has a base value of 0, and is increased by equipment, some skills, and items.
Additive Bonuses
- Equipment bonus to DEF: +1 per point
- Armor upgrades =
Floor[(3 + UpgradeLv) ÷ 4]
Item/Skill |
Max Modifier |
Additional notes
|
|
-10 |
Armor.
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-5 |
Armor.
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+2 |
Shield. Extra +2 if refined to +5 or lower.
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+1 |
Armor. Enchant armor with Poison property.
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+1 |
Shield.
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+2 |
Armor.
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+5 |
|
|
Var |
+Floor(UpgradeLv ÷ 2)
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+1 |
Headgear.
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+1 |
Armor. Makes armor unbreakable.
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+5 |
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+1 |
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+1 |
Armor. Endows armor with Wind property.
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+1 |
Armor. Endows armor with Undead property.
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+1 |
Shield.
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|
Var |
+UpgradeLv
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+1 |
Headgear.
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+2 |
Armor. Extra +2 if refined to +5 or lower.
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+5 |
Armor.
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+1 |
Shield.
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+3 |
|
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+10 |
|
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+2 |
|
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+1 |
Headgear.
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+300 |
Armor.
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+1 |
Shield.
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-30 |
Weapon. Increases damage based on target's DEF.
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+3 |
Armor.
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+1 |
Shield.
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+1 |
Shield.
|
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+1 |
Shield.
|
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+1 |
Shield.
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+1 |
Armor. Endows armor with Fire property.
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-5 |
Armor.
|
|
Var |
+UpgradeLv x 10
|
|
+100 |
[20 + (SkillLv × 20)]
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+350 |
Garment. If used by Royal Guard.
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|
Var |
+UpgradeLv x 10
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+1 |
Armor. Endows armor with Earth property.
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+1 |
Wind property.
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+2 |
Armor.
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+1 |
Headgear.
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+1 |
Headgear.
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+2 |
Armor.
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+2 |
Shield. Extra +2 if refined to +9 or higher.
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+1 |
Armor. Endows armor with Water property.
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+2 |
Shield.
|
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-50 |
Armor. Doubles Max HP.
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+150 |
[Gentle Touch-Revitalize SkillLv × 30)]
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+1 |
Headgear.
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+1 |
Headgear.
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Multiplicative Bonuses
Item/Skill |
Max Modifier |
Additional notes
|
|
-50% |
|
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-66.7% |
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-25% |
-(SkillLv × 5) %
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-100% |
|
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-66.7% |
|
Soft DEF
Soft defense, also known as "VIT" defense, reduces incoming physical damage directly.
SoftDEF = (VIT ÷ 2) + Max[(VIT × 0.3), (VIT ^ 2 ÷ 150) − 1]
TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA is the sum of additive bonuses.
- BonusB is the sum of multiplicative bonuses.
At less than 50 VIT, every 10 points of VIT increases SoftDEF by 8. As VIT increases further, each point gives a larger bonus to SoftDEF.
VIT |
Soft DEF
|
10
|
8
|
20
|
16
|
30
|
24
|
40
|
32
|
50
|
40
|
60
|
53
|
70
|
66
|
80
|
81
|
|
VIT |
Soft DEF
|
90
|
98
|
100
|
115
|
110
|
134
|
120
|
155
|
130
|
176
|
140
|
199
|
150
|
224
|
|
Monsters use a different SoftDEF formula.
SoftDEF = floor(VIT + Lvl) ÷ 2)
Additive Modifiers
Item |
Max Modifier |
Additional notes
|
|
+30 |
+(SkillLv × 3) . Only against Undead and Demon monsters.
|
Multiplicative Modifiers
Item |
Max Modifier |
Additional notes
|
|
+50% |
+(SkillLv × 5) %
|
Bypassing DEF
The skills and equipment below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.
Skills
Weapons
Weapon |
Notes
|
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|
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Only against Demi Human targets.
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Only against Plant targets.
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Only against Demi Human targets.
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Only against Dragon targets.
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Only against Dragon targets.
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Only against Dragon targets.
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Only against Demi Human targets. Shadow property.
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Only against Demon targets.
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Only against Dragon targets.
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Only against Brute targets.
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Increases damage based on target's DEF. +1 ATK per 2 Hard DEF*.
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|
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Only against Dragon targets.
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Only against Brute targets.
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Only against Plant targets.
|
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5% chance when dealing physical damage.
|
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5% chance when dealing physical damage.
|
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5% chance when dealing physical damage.
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Armor
Armor |
Notes
|
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If upgrade level is +10 or higher, bypass 100% of hard defense of all race targets when performing a physical attack.
|
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If upgrade level is +10 or higher, bypass 100% of hard defense of all race targets when performing a physical attack.
|
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If upgrade level is +10 or higher, bypass 100% of hard defense of all race targets when performing a physical attack.
|
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If upgrade level is +10 or higher, bypass 100% of hard defense of all race targets when performing a physical attack.
|
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Bypass 10% of hard defense of normal monsters when performing a physical attack.
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Bypass 4% of DEF per upgrade level on Demi-Human, Demon, and Undead targets when performing a physical attack
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Bypass 10% of hard defense of Demi-Human and Brute monsters when performing a physical attack
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Bypass 10% of hard defense of normal monsters, Boss monsters and players when performing a physical attack. If upgrade level is +7 or higher, bypass an additional 20% of hard defense of normal monsters, Boss monsters and players when performing a physical attack. If upgrade level is +8 or higher, bypass an additional 20% of hard defense of normal monsters, Boss monsters and players when performing a physical attack. If upgrade level is +9 or higher, bypass an additional 20% of hard defense of normal monsters, Boss monsters and players when performing a physical attack.
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Bypass 20% of hard defense of normal monsters, Boss monsters and players when performing a physical attack per level of Counter Slash known
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Bypass 20% of hard defense of normal monsters, Boss monsters and players when performing a physical attack per level of Pinpoint Attack known
|
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Bypass 50% of hard defense of All Races when performing a physical attack.
|
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Bypass 15% of hard defense of normal monsters, Boss monsters and players when performing a physical attack for every 18 base LUK
|
Abusive Robe & Morrigane's Manteau Set
|
Bypass 15% of hard defense of Demi-Human, Demon and Undead race targets when performing a physical attack.
|
Abusive Robe & Valkyrie Manteau Set
|
Bypass 15% of hard defense of Demi-Human, Demon and Undead race targets when performing a physical attack.
|
Card
Card |
Notes
|
|
Bypass 30% of hard defense of Plant monsters when performing a physical attack
|
|
Enchants compounded weapon with the Occult Impaction skill effect. Each attack drains 1 SP. DEF -30, Flee -30.
|
|
Ignore normal monster's defense when attacking. Disable its user's natural HP recovery and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped.
|
Neo Punk Card & Big Bell Card Set
|
Bypass 50% of hard defense of Formless and Demon race targets when performing a physical attack.
|
Nightmare Arclouse Card & Nightmare Minorous Card Set
|
Bypass 50% of hard defense of Brute and Undead race targets when performing a physical attack.
|
Skills
Skills that work with the above weapons include:
DEF Reversal
In special conditions, such as for the Occult Impaction skill or item that grants its effect like Ice Pick or Memory of Thanatos Card, the DEF formula is altered. These skills and items ignore hard defense and soft defense, and also add additional attack depending on the target's hard defense. Defense bypass gears in any other form outside of an Occult Impaction effect only bypass hard defense.
See Also