DEF: Difference between revisions

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* '''BonusA''' is the sum of additive bonuses.
* '''BonusA''' is the sum of additive bonuses.
* '''BonusB''' is the sum of multiplicative bonuses.
* '''BonusB''' is the sum of multiplicative bonuses.
At less than 50 VIT, every 10 points of VIT increases SoftDEF by 8. As VIT increases further, each point gives a larger bonus to SoftDEF.
{|
|- style="vertical-align:top;"
|
{| class="wikitablec"
! VIT !! Soft DEF
|-
! 10
| 8
|-
! 20
| 16
|-
! 30
| 24
|-
! 40
| 32
|-
! 50
| 40
|-
! 60
| 53
|-
! 70
| 66
|-
! 80
| 81
|}
|
{| class="wikitablec"
! VIT !! Soft DEF
|-
! 90
| 98
|-
! 100
| 115
|-
! 110
| 134
|-
! 120
| 155
|-
! 130
| 176
|-
! 140
| 199
|-
! 150
| 224
|}
|}


Monsters use a different SoftDEF formula.
Monsters use a different SoftDEF formula.
Line 278: Line 219:
! {{Skill List |skill=Battle Chant}}
! {{Skill List |skill=Battle Chant}}
| One of the negative effect against enemies.
| One of the negative effect against enemies.
|-
! {{Skill List |skill=Cart Cannon}}
| Treats [[DEF#Hard DEF|Hard Defense]] as [[DEF#Soft_DEF|Soft Defense]].
|-
|-
! {{Skill List |skill=Clashing Spiral}}
! {{Skill List |skill=Clashing Spiral}}
Line 286: Line 224:
|-
|-
! {{Skill List |skill=Counter Slash}}
! {{Skill List |skill=Counter Slash}}
|  
|
|-
! {{Skill List |skill=Dragon Breath}}
| Treats [[DEF#Hard DEF|Hard Defense]] as [[DEF#Soft_DEF|Soft Defense]].
|-
! {{Skill List |skill=Dragon Water Breath}}
| Treats [[DEF#Hard DEF|Hard Defense]] as [[DEF#Soft_DEF|Soft Defense]].
|-
! {{Skill List |skill=Gates of Hell}}
| Bonus damage part only.
|-
! {{Skill List |skill=Genesis Ray}}
| Treats [[DEF#Hard DEF|Hard Defense]] as [[DEF#Soft_DEF|Soft Defense]].
|-
|-
! {{Skill List |skill=Gloria Domini}}
! {{Skill List |skill=Gloria Domini}}
Line 316: Line 242:
|-
|-
! {{Skill List |skill=Soul Destroyer}}
! {{Skill List |skill=Soul Destroyer}}
| Treats [[DEF#Hard DEF|Hard Defense]] as [[DEF#Soft_DEF|Soft Defense]].
|-
! {{Skill List |skill=Suicidal Destruction}}
| Treats [[DEF#Hard DEF|Hard Defense]] as [[DEF#Soft_DEF|Soft Defense]].
| Treats [[DEF#Hard DEF|Hard Defense]] as [[DEF#Soft_DEF|Soft Defense]].
|-
|-
Line 324: Line 247:
|  
|  
|-
|-
! {{Skill List |skill=Varetyr Spear}}
| Treats [[DEF#Hard DEF|Hard Defense]] as [[DEF#Soft_DEF|Soft Defense]].
|}
|}


=== Weapons ===
{| class="wikitable"
! Weapon !! Notes
|-
! {{Item List |id=1478 |item=Ahlspiess}}
|
|-
! {{Item List |id=1415 |item=Brocca}}
|
|-
! {{Item List |id=1265 |item=Bloody Roar}}
| Only against [[Demi Human]] targets.
|-
! {{Item List |id=1134 |item=Caesar's Sword}}
| Only against [[Plant]] targets.
|-
! {{Item List |id=1228 |item=Combat Knife}}
| Only against [[Demi Human]] targets.
|-
! {{Item List |id=13001 |item=Dragon Killer}}
| Only against [[Dragon]] targets.
|-
! {{Item List |id=1166 |item=Dragon Slayer}}
| Only against [[Dragon]] targets.
|-
! {{Item List |id=1724 |item=Dragon Wing}}
| Only against [[Dragon]] targets.
|-
! {{Item List |id=1169 |item=Executioner}}
| Only against [[Demi Human]] targets. [[Shadow]] property.
|-
! {{Item List |id=1233 |item=Exorciser}}
| Only against [[Demon]] targets.
|-
! {{Item List |id=1474 |item=Gae Bolg}}
| Only against [[Dragon]] targets.
|-
! {{Item List |id=1422 |item=Hunting Spear}}
| Only against [[Brute]] targets.
|-
! {{Item List |id=1230 |item=Ice Pick}}
{{Item List |id=13017 |item=Ice Pick|slots=1}}
| Increases damage based on target's DEF. +1 ATK per 2 Hard DEF[[Ice Pick|*]].
|-
! {{Item List |id=1837|item=Iron Nail|slots=1}}
|
|-
! {{Item List |id=1559 |item=Legacy of Dragon}}
| Only against [[Dragon]] targets.
|-
! {{Item List |id=1367 |item=Slaughter}}
| Only against [[Brute]] targets.
|-
! {{Item List |id=1227 |item=Weeder Knife}}
| Only against [[Plant]] targets.
|-
! {{Item List |id=13413 |item=Twin Edge of Naght Sieger (Red)|slots=3}}
| 5% chance when dealing physical damage.
|-
! {{Item List |id=13412 |item=Twin Edge of Naght Sieger (Blue)|slots=3}}
| 5% chance when dealing physical damage.
|-
! {{Item List |id=1185 |item=Violet Fear|slots=2}}
| 5% chance when dealing physical damage.
|}
=== Armor ===
{| class="wikitable"
! Armor !! Notes
|-
! {{Item List |id=19409 |item=Black Feather}}
| If upgrade level is +10 or higher, bypass 100% of hard defense of all race targets when performing a physical attack.
|-
! {{Item List |id=19343 |item=Circlet of Phoenix}}
| If upgrade level is +10 or higher, bypass 100% of hard defense of all race targets when performing a physical attack.
|-
! {{Item List |id=19329 |item=Devil's Hand}}
| If upgrade level is +10 or higher, bypass 100% of hard defense of all race targets when performing a physical attack.
|-
! {{Item List |id=19407 |item=Work Cap}}
| If upgrade level is +10 or higher, bypass 100% of hard defense of all race targets when performing a physical attack.
|-
! {{Item List |id=28913 |item=Ultralight Magic Shield|slots=1}}
| Bypass 10% of hard defense of normal monsters when performing a physical attack.
|-
! {{Item List |id=15147 |item=Abusive Robe|slots=1}}
| Bypass 4% of DEF per upgrade level on [[Demi-Human]], [[Demon]], and [[Undead (race)|Undead]] targets when performing a physical attack
|-
! {{Item List |id=15000 |item=Bone Plate|slots=1}}
| Bypass 10% of hard defense of [[Demi-Human]] and [[Brute]] monsters when performing a physical attack
|-
! {{Item List |id=15283 |item=Mighty Black Threaded Armor|slots=1}}
| Bypass 10% of hard defense of normal monsters, [[Boss]] monsters and [[player|players]] when performing a physical attack.<br>If upgrade level is +7 or higher, bypass an additional 20% of hard defense of normal monsters, [[Boss]] monsters and [[player|players]] when performing a physical attack.<br>If upgrade level is +8 or higher, bypass an additional 20% of hard defense of normal monsters, [[Boss]] monsters and [[player|players]] when performing a physical attack.<br>If upgrade level is +9 or higher, bypass an additional 20% of hard defense of normal monsters, [[Boss]] monsters and [[player|players]] when performing a physical attack.
|-
! {{Item List |id=22134 |item=Enforcer Shoes}}
| Bypass 20% of hard defense of normal monsters, [[Boss]] monsters and [[player|players]] when performing a physical attack per level of [[Counter Slash]] known
|-
! {{Item List |id=22207 |item=Imperial Boots}}
| Bypass 20% of hard defense of normal monsters, [[Boss]] monsters and [[player|players]] when performing a physical attack per level of [[Pinpoint Attack]] known
|-
! {{Item List |id=28531|item=Blacksmith's Glove|slots=1}}
| Bypass 50% of hard defense of All Races when performing a physical attack.
|-
! {{Item List |id=28565|item=Perverse Demon Mask|slots=1}}
| Bypass 15% of hard defense of normal monsters, [[Boss]] monsters and [[player|players]] when performing a physical attack for every 18 base [[LUK]]
|-
! [[Equipment_Sets#Abusive_Robe_.26_Morrigane.27s_Manteau_Set|Abusive Robe & Morrigane's Manteau Set]]
| Bypass 15% of hard defense of Demi-Human, Demon and Undead race targets when performing a physical attack.
|-
! [[Equipment_Sets#Abusive_Robe_.26_Valkyrie_Manteau_Set|Abusive Robe & Valkyrie Manteau Set]]
| Bypass 15% of hard defense of Demi-Human, Demon and Undead race targets when performing a physical attack.
|}


=== Card ===
=== Card ===
{| class="wikitable"
{| class="wikitable"
! Card !! Notes
! Card !! Notes
|-
! {{Item List |id=4583 |item=Engkanto Card}}
| Bypass 30% of hard defense of [[Plant]] monsters when performing a physical attack
|-
|-
! {{Item List |id=4399 |item=Memory of Thanatos Card}}
! {{Item List |id=4399 |item=Memory of Thanatos Card}}
Line 453: Line 259:
! {{Item List |id=4263|item=Samurai Specter Card}}
! {{Item List |id=4263|item=Samurai Specter Card}}
| Ignore normal monster's defense when attacking. Disable its user's natural HP recovery and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped.  
| Ignore normal monster's defense when attacking. Disable its user's natural HP recovery and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped.  
|-
! [[Card_Sets#Neo_Punk_Card_.26_Big_Bell_Card_Set|Neo Punk Card & Big Bell Card Set]]
| Bypass 50% of hard defense of Formless and Demon race targets when performing a physical attack.
|-
! [[Card_Sets#Nightmare_Arclouse_Card_.26_Nightmare_Minorous_Card_Set|Nightmare Arclouse Card & Nightmare Minorous Card Set]]
| Bypass 50% of hard defense of Brute and Undead race targets when performing a physical attack.
|}
|}



Latest revision as of 13:31, 13 October 2020

Defense is the total physical defense that is factored upon physical damage, which is generally based on ATK as whole or partially. However, there are exceptions.

The descriptions used here refer to Hard and Soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and VIT Def (soft). Hard DEF works as a relative reduction, whereas Soft DEF is a subtractive reduction.

To obtain the final damage,apply Hard DEF first and then apply soft DEF.

It is shown as A + B in the Status Window, where A represents the Soft DEF and B represents the Hard DEF.

Hard DEF

Effects of Hard DEF on incoming damage

Hard defense, also known as "armor" or "equipment" defense reduces, incoming physical damage multiplicatively.

  • Damage after Hard DEF = Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]

For example, a player with a Hard DEF of 275 will have incoming damage reduced by about ⅓, and a player with a Hard DEF of 500 will have incoming damage reduced by half.

Hard defense has a base value of 0, and is increased by equipment, some skills, and items.

Additive Bonuses

  • Equipment bonus to DEF: +1 per point
  • Armor upgrades = Floor[(3 + UpgradeLv) ÷ 4]
Item/Skill Max Modifier Additional notes
4409.png Agav Card
-10 Armor.
4401.png Alicel Card
-5 Armor.
4240.png Arclouze Card
+2 Shield. Extra +2 if refined to +5 or lower.
4114.png Argiope Card
+1 Armor. Enchant armor with Poison property.
4075.png Argos Card
+1 Shield.
4032.png Ambernite Card
+2 Armor.
1160.png Broad Sword
+5
4041.png Coco Card
+1 Headgear.
4061.png Cornutus Card
+1 Armor. Makes armor unbreakable.
13003.png Cowardice Blade
+5
1135.png Cutlus
+1
4098.png Dokebi Card
+1 Armor. Endows armor with Wind property.
4141.png Evil Druid Card
+1 Armor. Endows armor with Undead property.
4250.png Executioner Card
+1 Shield.
4110.png Ghoul Card
+1 Headgear.
4150.png Goat Card
+2 Armor. Extra +2 if refined to +5 or lower.
4322.png High Orc Card
+1 Shield.
1261.png Infiltrator
+3
1170.png Katzbalger
+10
1723.png Luna Bow
+2
4046.png Martin Card
+1 Headgear.
4067.png Megalodon Card
+1 Shield.
4399.png Memory of Thanatos Card
-30 Weapon. Increases damage based on target's DEF.
4339.png Mineral Card
+3 Armor.
4090.png Munak Card
+1 Shield.
4150.png Mysteltainn Card
+1 Shield.
4254.png Ogretooth Card
+1 Shield.
4309.png Parasite Card
+1 Shield.
4099.png Pasana Card
+1 Armor. Endows armor with Fire property.
4337.png Porcellio Card
-5 Armor.
4101.png Sandman Card
+1 Armor. Endows armor with Earth property.
1167.png Schweizersabel
+1 Wind property.
4220.png Solider Card
+2 Armor.
4039.png Stainer Card
+1 Headgear.
4150.png Stalactic Golem Card
+1 Headgear.
4042.png Steel Chonchon Card
+2 Armor.
4226.png Sting Card
+2 Shield. Extra +2 if refined to +9 or higher.
4089.png Swordfish Card
+1 Armor. Endows armor with Water property.
4304.png Tamruan Card
+2 Shield.
4302.png Tao Gunka Card
-50 Armor. Doubles Max HP.
4261.png Wootan Fighter Card
+1 Headgear.
4260.png Wootan Shooter Card
+1 Headgear.

Multiplicative Bonuses

Item/Skill Max Modifier Additional notes
1237.png Grimtooth
-50%
1165.png Masamune
-66.7%
Spear Dynamo.png Spear Dynamo
-25% -(SkillLv × 5)%
Frenzy.png Frenzy
-100%
1523.png Spike
-66.7%

Soft DEF

Soft defense, also known as "VIT" defense, reduces incoming physical damage directly.

SoftDEF      = (VIT ÷ 2) + Max[(VIT × 0.3), (VIT ^ 2 ÷ 150) − 1]
TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)]
  • BonusA is the sum of additive bonuses.
  • BonusB is the sum of multiplicative bonuses.

Monsters use a different SoftDEF formula.

SoftDEF      = floor(VIT + Lvl) ÷ 2)

Additive Modifiers

Item Max Modifier Additional notes
Divine Protection.png Divine Protection
+30 +(SkillLv × 3). Only against Undead and Demon monsters.

Multiplicative Modifiers

Item Max Modifier Additional notes
Angelus.png Angelus
+50% +(SkillLv × 5)%

Bypassing DEF

The skills and equipment below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.

Skills

Skill Notes
Acid Bomb.png Acid Bomb
Increases damage based on target's VIT instead DEF.
Treats Hard Defense as Soft Defense.
Bomb.png Bomb
Treats Hard Defense as Soft Defense.
Battle Chant.png Battle Chant
One of the negative effect against enemies.
Clashing Spiral.png Clashing Spiral
?
Counter Slash.png Counter Slash
Gloria Domini.png Gloria Domini
Grand Cross.png Grand Cross
Treats Hard Defense as Soft Defense.
Guillotine Fist.png Guillotine Fist
Martyr's Reckoning.png Martyr's Reckoning
Occult Impaction.png Occult Impaction
Increases damage based on target's DEF.
Soul Destroyer.png Soul Destroyer
Treats Hard Defense as Soft Defense.
Tarot Card of Fate.png Tarot Card of Fate


Card

Card Notes
4399.png Memory of Thanatos Card
Enchants compounded weapon with the Occult Impaction skill effect. Each attack drains 1 SP. DEF -30, Flee -30.
4263.png Samurai Specter Card
Ignore normal monster's defense when attacking. Disable its user's natural HP recovery and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped.

Skills

Skills that work with the above weapons include:

DEF Reversal

In special conditions, such as for the Occult Impaction skill or item that grants its effect like Ice Pick or Memory of Thanatos Card, the DEF formula is altered. These skills and items ignore hard defense and soft defense, and also add additional attack depending on the target's hard defense. Defense bypass gears in any other form outside of an Occult Impaction effect only bypass hard defense.

See Also