DEF: Difference between revisions
(3 intermediate revisions by 2 users not shown) | |||
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! {{Item List |id=1160 |item=Broad Sword}} | ! {{Item List |id=1160 |item=Broad Sword}} | ||
| +5 || | | +5 || | ||
|- | |- | ||
! {{Item List |id=4041 |item=Coco Card}} | ! {{Item List |id=4041 |item=Coco Card}} | ||
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! {{Item List |id=4250 |item=Executioner Card}} | ! {{Item List |id=4250 |item=Executioner Card}} | ||
| +1 || Shield. | | +1 || Shield. | ||
|- | |- | ||
! {{Item List |id=4110 |item=Ghoul Card}} | ! {{Item List |id=4110 |item=Ghoul Card}} | ||
Line 77: | Line 71: | ||
! {{Item List |id=4150 |item=Goat Card}} | ! {{Item List |id=4150 |item=Goat Card}} | ||
| +2 || Armor. Extra +2 if refined to +5 or lower. | | +2 || Armor. Extra +2 if refined to +5 or lower. | ||
|- | |- | ||
! {{Item List |id=4322 |item=High Orc Card}} | ! {{Item List |id=4322 |item=High Orc Card}} | ||
Line 95: | Line 86: | ||
! {{Item List |id=4046 |item=Martin Card}} | ! {{Item List |id=4046 |item=Martin Card}} | ||
| +1 || Headgear. | | +1 || Headgear. | ||
|- | |- | ||
! {{Item List |id=4067 |item=Megalodon Card}} | ! {{Item List |id=4067 |item=Megalodon Card}} | ||
Line 125: | Line 113: | ||
! {{Item List |id=4337 |item=Porcellio Card}} | ! {{Item List |id=4337 |item=Porcellio Card}} | ||
| -5 || Armor. | | -5 || Armor. | ||
|- | |- | ||
! {{Item List |id=4101 |item=Sandman Card}} | ! {{Item List |id=4101 |item=Sandman Card}} | ||
Line 167: | Line 143: | ||
! {{Item List |id=4302 |item=''Tao Gunka Card''}} | ! {{Item List |id=4302 |item=''Tao Gunka Card''}} | ||
| -50 || Armor. Doubles [[Max HP]]. | | -50 || Armor. Doubles [[Max HP]]. | ||
|- | |- | ||
! {{Item List |id=4261 |item=Wootan Fighter Card}} | ! {{Item List |id=4261 |item=Wootan Fighter Card}} | ||
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* '''BonusA''' is the sum of additive bonuses. | * '''BonusA''' is the sum of additive bonuses. | ||
* '''BonusB''' is the sum of multiplicative bonuses. | * '''BonusB''' is the sum of multiplicative bonuses. | ||
Monsters use a different SoftDEF formula. | Monsters use a different SoftDEF formula. | ||
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! {{Skill List |skill=Battle Chant}} | ! {{Skill List |skill=Battle Chant}} | ||
| One of the negative effect against enemies. | | One of the negative effect against enemies. | ||
|- | |- | ||
! {{Skill List |skill=Clashing Spiral}} | ! {{Skill List |skill=Clashing Spiral}} | ||
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|- | |- | ||
! {{Skill List |skill=Counter Slash}} | ! {{Skill List |skill=Counter Slash}} | ||
| | | | ||
|- | |- | ||
! {{Skill List |skill=Gloria Domini}} | ! {{Skill List |skill=Gloria Domini}} | ||
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|- | |- | ||
! {{Skill List |skill=Soul Destroyer}} | ! {{Skill List |skill=Soul Destroyer}} | ||
| Treats [[DEF#Hard DEF|Hard Defense]] as [[DEF#Soft_DEF|Soft Defense]]. | | Treats [[DEF#Hard DEF|Hard Defense]] as [[DEF#Soft_DEF|Soft Defense]]. | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
|} | |} | ||
=== Card === | === Card === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Card !! Notes | ! Card !! Notes | ||
|- | |- | ||
! {{Item List |id=4399 |item=Memory of Thanatos Card}} | ! {{Item List |id=4399 |item=Memory of Thanatos Card}} | ||
Line 480: | Line 259: | ||
! {{Item List |id=4263|item=Samurai Specter Card}} | ! {{Item List |id=4263|item=Samurai Specter Card}} | ||
| Ignore normal monster's defense when attacking. Disable its user's natural HP recovery and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped. | | Ignore normal monster's defense when attacking. Disable its user's natural HP recovery and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped. | ||
|} | |} | ||
Latest revision as of 13:31, 13 October 2020
Defense is the total physical defense that is factored upon physical damage, which is generally based on ATK as whole or partially. However, there are exceptions.
The descriptions used here refer to Hard and Soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and VIT Def (soft). Hard DEF works as a relative reduction, whereas Soft DEF is a subtractive reduction.
To obtain the final damage,apply Hard DEF first and then apply soft DEF.
It is shown as A + B in the Status Window, where A represents the Soft DEF and B represents the Hard DEF.
Hard DEF
Hard defense, also known as "armor" or "equipment" defense reduces, incoming physical damage multiplicatively.
- Damage after Hard DEF =
Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]
For example, a player with a Hard DEF of 275 will have incoming damage reduced by about ⅓, and a player with a Hard DEF of 500 will have incoming damage reduced by half.
Hard defense has a base value of 0, and is increased by equipment, some skills, and items.
Additive Bonuses
- Equipment bonus to DEF: +1 per point
- Armor upgrades =
Floor[(3 + UpgradeLv) ÷ 4]
Item/Skill | Max Modifier | Additional notes | ||
---|---|---|---|---|
|
-10 | Armor. | ||
|
-5 | Armor. | ||
|
+2 | Shield. Extra +2 if refined to +5 or lower. | ||
|
+1 | Armor. Enchant armor with Poison property. | ||
|
+1 | Shield. | ||
|
+2 | Armor. | ||
|
+5 | |||
|
+1 | Headgear. | ||
|
+1 | Armor. Makes armor unbreakable. | ||
|
+5 | |||
|
+1 | |||
|
+1 | Armor. Endows armor with Wind property. | ||
|
+1 | Armor. Endows armor with Undead property. | ||
|
+1 | Shield. | ||
|
+1 | Headgear. | ||
|
+2 | Armor. Extra +2 if refined to +5 or lower. | ||
|
+1 | Shield. | ||
|
+3 | |||
|
+10 | |||
|
+2 | |||
|
+1 | Headgear. | ||
|
+1 | Shield. | ||
|
-30 | Weapon. Increases damage based on target's DEF. | ||
|
+3 | Armor. | ||
|
+1 | Shield. | ||
|
+1 | Shield. | ||
|
+1 | Shield. | ||
|
+1 | Shield. | ||
|
+1 | Armor. Endows armor with Fire property. | ||
|
-5 | Armor. | ||
|
+1 | Armor. Endows armor with Earth property. | ||
|
+1 | Wind property. | ||
|
+2 | Armor. | ||
|
+1 | Headgear. | ||
|
+1 | Headgear. | ||
|
+2 | Armor. | ||
|
+2 | Shield. Extra +2 if refined to +9 or higher. | ||
|
+1 | Armor. Endows armor with Water property. | ||
|
+2 | Shield. | ||
|
-50 | Armor. Doubles Max HP. | ||
|
+1 | Headgear. | ||
|
+1 | Headgear. |
Multiplicative Bonuses
Item/Skill | Max Modifier | Additional notes | ||
---|---|---|---|---|
|
-50% | |||
|
-66.7% | |||
|
-25% | -(SkillLv × 5) %
| ||
|
-100% | |||
|
-66.7% |
Soft DEF
Soft defense, also known as "VIT" defense, reduces incoming physical damage directly.
SoftDEF = (VIT ÷ 2) + Max[(VIT × 0.3), (VIT ^ 2 ÷ 150) − 1] TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA is the sum of additive bonuses.
- BonusB is the sum of multiplicative bonuses.
Monsters use a different SoftDEF formula.
SoftDEF = floor(VIT + Lvl) ÷ 2)
Additive Modifiers
Item | Max Modifier | Additional notes | ||
---|---|---|---|---|
|
+30 | +(SkillLv × 3) . Only against Undead and Demon monsters.
|
Multiplicative Modifiers
Item | Max Modifier | Additional notes | ||
---|---|---|---|---|
|
+50% | +(SkillLv × 5) %
|
Bypassing DEF
The skills and equipment below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.
Skills
Skill | Notes | ||
---|---|---|---|
|
Increases damage based on target's VIT instead DEF. Treats Hard Defense as Soft Defense. | ||
|
Treats Hard Defense as Soft Defense. | ||
|
One of the negative effect against enemies. | ||
|
? | ||
|
|||
|
|||
|
Treats Hard Defense as Soft Defense. | ||
|
|||
|
|||
|
Increases damage based on target's DEF. | ||
|
Treats Hard Defense as Soft Defense. | ||
|
Card
Card | Notes | ||
---|---|---|---|
|
Enchants compounded weapon with the Occult Impaction skill effect. Each attack drains 1 SP. DEF -30, Flee -30. | ||
|
Ignore normal monster's defense when attacking. Disable its user's natural HP recovery and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped. |
Skills
Skills that work with the above weapons include:
- Back Stab
- Bash
- Bowling Bash
- Brandish Spear
- Counter Attack
- Flying Kick
- Grimtooth
- Holy Cross
- Mammonite
- Martyr's Reckoning
- Pierce
- Raging Trifecta Blow
- Snatch
- Sonic Blow
- Soul Destroyer
- Spear Boomerang
- Spear Stab
- Throw Spirit Sphere
DEF Reversal
In special conditions, such as for the Occult Impaction skill or item that grants its effect like Ice Pick or Memory of Thanatos Card, the DEF formula is altered. These skills and items ignore hard defense and soft defense, and also add additional attack depending on the target's hard defense. Defense bypass gears in any other form outside of an Occult Impaction effect only bypass hard defense.
See Also
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed |